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ArchmageMC

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Everything posted by ArchmageMC

  1. MMs need their pet level shifts removed. That would go a long ways to making them good on purple patch as once your on purple patch, even with incarnate shift, thats still a 5 and a 4 on your minions. For overperformers, there aren't really that come to mind. I'd rather buff others up to the 'overpreformers' than nerf those. After all, nothing is coming close to old TW.
  2. Any MM. They are tankier than brutes when made right. Bots/Traps is a classic, but Thugs/Time would also do super well.
  3. Which between these two sets does more damage? I can also get the Rad/En capped on S/L. Also should I build for procs, or should I get a purple set or two for them? And if doing either, should i even get E/N def? I can get it to 32.5%, but that is still 2 stuff in RT/GZ that aren't procs. EDIT: Here is a Rad/EM I've made. I've got a floating slot in tactics I could move without much issue, any build changes you guys would make?
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