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TheZag

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TheZag last won the day on June 21 2023

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  1. I used to take the medicine pool on almost every character that didnt have some form of self healing. As i got to know the game better and improved my gameplay/enhancement selection, i stopped taking the medicine pool altogether. Now i consider the medicine pool to be mostly pointless since i use defense and resistance to keep myself healthy and if you wanted a healer then invite a character with it in their primary or secondary. If medicine were buffed it would still be 'bad' because as a pool power it would never be better than a defender, corruptor, or controller's healing.
  2. Brutes damage cap is 200% higher to account for fury 'getting lost' with team damage buffs. While it does mean that fury isnt required on teams with high damage buffs, it also means you have an extra 200% damage right out of the gate on that same team without having to build up that fury. Tanks are more tanky, scrappers are more damage-y, and brutes fall in the middle of both most of the time. Not every AT needs a stand out feature. Brutes have above average damage and above average survivability, that is their thing.
  3. He suggested this and was already told to turn off his taunt and damage toggles 10 days before this topic. Repeatedly suggesting the same thing is usually a good way to ensure it doesnt happen. Repeatedly suggesting a bad idea is a guarantee since it would never happen anyway.
  4. Use /maxfps # And use /maxfps 0 to turn off the cap Or /maxinactivefps # to only limit the framerate while you have the game in the backround (useful for multiboxing)
  5. The login server has almost no communication with the game server. That is to say the game server hasnt loaded in the characters (in game) as you click around the character select screen. The game server doesnt keep character information at the ready, the information isnt available until the character gets logged in and loaded. Having the login server make dozens or even hundreds (depending on the player) of character loads in order to retrieve character information just isnt feasible. I wouldnt mind having additional information on the character select screen but you probably should track the information on your own. This may be possible but its not likely.
  6. The amount of times that ive clicked gang war and then clicked the ground only to be reminded yet again that the ability requires a target.
  7. Do broker missions, rob bank, get contact. The rogue isles arent burger king, you dont have it your way. Villain contacts usually want to know that you can knock off a bank before they will work with you.
  8. For #2, turn off your taunt and damage auras. It works 100% of the time for me to not agro all the gray enemies in the vicinity. Also, if you turn off your taunt and damage auras, you wont automatically taunt everybody including microbes.
  9. So they gave 1000 xp before no matter what your level was? That sounds useful at low levels and useless at high levels. Patrol xp is kinda pointless at low levels because of how fast you burn through it and more useful at high levels. It seems to me like the fix would have been to leave the xp gain for usefulness to low level characters and just add the patrol xp to make exploration badge rewards useful across the entire level range. As the usefulness of direct xp becomes lessened, the patrol xp will pick up the slack as you approach the maximum level.
  10. Time to bust out the number pad key binds. 0 loads commands for all pets. 1 2 and 3 load commands for individual tier pets. 4 5 6 is agressive, defensive, passive. 7 8 9 is attack target, follow, stay. Just hit the number for what henchmen you want to control and then the button(s) for the command. Now you can command your henchmen like a boss... err, mastermind.
  11. Michiyo pays for the wiki privately and is now a member of the team but wasnt when starting the wiki. A team member maintaining the wiki isnt the same as the wiki being maintained by the team. I trust Michiyo to do an excellent job but that wouldnt stop someone from doing something malicious on one or more wiki pages and then shooting out easy slash commands for unsuspecting players to copy and paste. It is insanely easy to open your browser and search the wiki yourself while accepting the responsibility of your searches. A command ingame implies that the resulting webpage is safe and that is a risky stance to take with even the best intentioned people behind it. We cant even directly access the forums with commands ingame.
  12. A lock/unlock for tip mission overwrite would likely alleviate the problem, assuming its even possible. The tip spam suppression mentioned above will solve the issue for most players that ignore the tip system or dont care what they get. But for those that actively seek certain tips, having them constantly get overwritten still wont help.
  13. I wont use it, but if a dev wants to modify the allowed length of the character bio and fix the inevitable bugs that will come with changing the character save file size, then go for it.
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