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Venture

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Posts posted by Venture

  1. If you enjoy skating, there's a winter / Christmas zone with a frozen lake that Null the Gull can send you to.  ^_^

     

    yeah that and the other 3 are cool (Halloween, summer festival and... hmm, the tikki one in tsalos)

  2. Yes, I do think that's fine. That's exactly how RSK has worked since the day it was introduced. And its one of the best features of CoX, because I can play with friends or they can play with me -- either way.

     

    Before Issue 16 you got no experience if you exemplared below your native level. It was mostly a tool for level 50s. I don't remember when they added the extra 5 levels worth of powers -- pretty sure it was around the same time as the F2P transition but I could be wrong on that note.

     

    https://paragonwiki.com/wiki/Sidekick#Exemplar.2FMalefactor

     

    I'm not arguing that we should go back to that -- I think the current system is better. However it's not correct to say it was always like that.

     

    God, does anyone remember the days where to sidekick you had to have one high level for each lowbie?

     

    Used to be a nightmare:

     

    a. setting it up

    b. if someone dropped

    3. if you levelled to within 3 levels and were then suddenly less effective than prior to levelling

  3. All right stop

    Collaborate and listen

    Ice is back with my brand new invention

    Something grabs a hold of me tightly

    Then I flow that a harpoon daily and nightly

     

    ahem, so, er, Ice!

     

    1. The Frostfire mission is awesome, does anyone have any idea why this is the only place the ice effects appear?

    2. Any Chance of getting ice added as a base item?... (should probably be 1 as this is the actual suggestion)

    3. Has the recent PhysX changes effected the ice physics? - i seem to fly further now (may just be me)

  4. Honestly I don't like the idea of the scaling XP nerf for DFB, I don't have it by default on the i26 build I send to other servers, and I don't want to extend it to other content.

     

    The issue with DFB is that it runs using the LFG queue / Turnstile server, which was designed for end game content where everyone would be level 50. Therefore there is no mission "owner" and no way for the mission to scale to the player real levels or their difficulty settings.

     

    My preferred way to "fix" DFB would have been to let the enemies inside scale all the way to 20 instead of forcing players to a lower level, rather than mess around with the XP scaling. But the only way to do that with the current way things work would be to turn DFB into a door mission.

     

    The other option would to use level-less critters for the whole thing, but that would penalize low level characters, which is the exact opposite of what DFB is about.

     

    I'd be all for this, you have to all be in the same zone anyway. Drop a manhole cover somewhere near miss lib with some Longbow around it maybe?....

  5. I’m happy about DFB. God I hate running as a level 5 for 5-6 runs to get to 22 with every character with every other option just being inefficient in comparison...

     

    The DFB nerf is foolish at best and highly counterproductive at worst.

     

    Now it'll just be level 1s looking to get PL'd in PI/Grandville farms, in exchange for giving the mission owner any good drops (recpie/salvage). The XP rates available from that (remember double xp weekends on live servers where people would PL from 1 to 50? I do. So that's just your P2W +100% xp buff "anytime") are similar to way over DFB's depending on the relative "efficiency" of the two teams.

     

     

     

    DFB nerf doesn't take effect until a character is level 10 at which point the xp nerf gradually apply over the next 10 levels till 20.

     

    Level ones can still Use DFB and will gain all benefits till level 10 by which point the hollows and kingsway will be open to them (Hollows has always be fun and the new regulators arcs in kingsway are awesome). They can then choose to continue running DFB, with greater amount sof xp than standard missions - just less than previously.

     

    Also Posi is now accessible from level 8.

  6. I think I may have found a bug, not sure but wanted to say something.

    In Faultline the Faultless Mystic badge seems to be missing. The other badges seem to be there (old fashioned, egg hunter, etc) however the physical badge for Faultless Mystic is no longer on top of the garage for some reason and the garage is not in Echo Faultline either so not sure how badge hunters can get it?

     

    it's now in its original location in Echo Faultline

     

     

  7. Currently of a punny/mildly amusing nature I have:

     

    General Relativity (Grav/Time)

    Apocalypse Cow (AR/Devices)

    Major Shrinkage (Ice/Ice)

    Buoyancy issues (Water/Atomic)

    Cowabunga (MA/Nin)

    Raging Rocker (Savage/Stone)

    Boomtown Rat (Rad/Rad)

    Snow Fight (Beast/Nature)

    Pinball Wizard (FF/Energy)

    Prickly Bush (Plant/Thorn)

    • Like 2
  8. I have vague recollections of having seen a comparison graph somewhere... watch this space...

     

    Edit:

     

    A ha!

     

    This chart compares the strengths of available enhancement types. It has a few minor flaws, for instance the player level goes up to 55 (obviously impossible), and the chart suggests that a lvl 1 player can get a training enhancement at -3 levels. It also ignores "dropped" enhancements below the level at which you can purchase them because it's designed as a guide for upgrading.

     

    EnhancementChart.gif

  9. The same way you combine your regular enhancements: go into the Enhancements screen, click on the set IO you want to attune, then add your Catalyst.

     

    Yes. Catalysts work on all Enhancement sets. That's set IOs, ATOs, and the Winter sets.

    Thank you!

    But unless you are attuning an ATO or Winter set you're better off just buying the attuned IO from the market since it will be the same price as a regular IO.

     

    unless you already have say a level 30 set slotted already

  10. Also, do catalysts work on sets like Blistering Cold, where there is a superior version?  It says catalysts only work on Archetype sets, so I wasn't sure.

    Yes. Catalysts work on all Enhancement sets. That's set IOs, ATOs, and the Winter sets.

     

    Specifically Catalysts were originally implemented to convert an orange Archetype Origin Enhancement into its Purple Equivalent. See Point 1 above.

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  11. So a bit of backgound on set bonuses before I talk about catalysts/attuned:

     

    Set bonuses and globals stay functional if you exemplar to a level where you lose the power they are slotted in as long as that level is no more than 3 levels below the levels of the pieces you slotted. That latter condition applies on a per-enhancement basis. If you slotted five level 25 pieces of a set and one level 40, you'd lose the sixth bonus when exemplared to level 36 or below.

     

    "Chance of" and "for 120s" pieces stop working if you lose the power they're slotted in.

     

    Attuned pieces follow the same rules, but are effectively always the same level you are. However, they have a minimum - they can't follow your level down below where they exist. So if you have attuned pieces that don't exist below level 25, they stop giving you bonuses at level 21 and lower.

     

     

    if you don't exemp or don't care about set bonuses following you when you exemp then don't bother catalyzing/attuning them (you may want to boost them instead)

     

    Where catalyzing/attuning is really useful is for levelling. i tend to attune sets, use them to 50 then unslot them and put them into another alt.

     

    NB! - THIS BIT BE IMPORTANT

     

    There are a few things you should be aware of:

     

    1. Always catalyze/attune orange ATOs and Winter O's - this actually boosts their stats

    2. never catalyze/attune purple sets or pvp sets - these automatically allow their set bonuses at all levels already so it's a waste to catalyze/attune them - boost them instead

    3. everything else, attune if you're going to exemp and care about keeping the associated set bonus when you do so, boost if you don't exemp or dont care about keeping the set bonus when you exemp (or would rather have the added effects of the boost when exemping)

     

     

    Catalysts (out of Date)

    Enhancement Booster

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