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AngeliKale7

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  1. So, according to the tooltip of Fulcrum Shift, it buffs allies near the affected targets, the caster, and allies near the caster. However, after some testing, it seems only the base DMG bonus is radiated from the caster, and the stacking DMG bonus based on targets is only radiated from the targets. Ex: (Testing on groups of 7 targets) -Casting from max distance- 1x +50% DMG Bonus -Casting adjacent to targets- 1x +50% DMG Bonus 7x +25% DMG Bonus Is this how the power is supposed to work? If so, then it seems to benefit melee far more than ranged.
  2. But there are some powers without additional tabs, like the MM version of the final Traps power, Detonator. It only shows the cost, recharge, and range. There is no info on the actual effects.
  3. I just tested this myself with Thugs. I made sure to unsummon/re-summon after after changing enhancements. My tier 1 thugs did the same damage with no enhancements as they did with +50% from enhancements.
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