As biostem stated, no native iOS support. If your goal is to run it on an iPad and you have separate desktop/laptop adequate to run it and stream from, you could try an app like Steamlink and use a bluetooth keyboard and mouse paired to the iPad. That may be a lot of hoops to hop through. I think I'm going to experiment with that myself.
If anyone is interested and has access to a 3D printer, I'll convert a few .costume files into a printable format. Let me know if there is a particular emote/pose you want too. Drop me a message.
I have revisited some of the old 3D Print posts and can confirm I can get character models extracted if I use OGLE and GLintercept as shown in Arcanaville/voodoogirl's post on cohtitan.
A couple notes:
I'm using an old laptop with the built in Intel GPU. This process doesn't work with my main machine's NVIDIA GPU.
I'm using Tequila with the 32bit version of CoH. (I know its days are numbered.) I haven't had luck with 64bit for this.
I use Blender to convert the OBJ file into STL (3D printable file). A little cleanup (credit to Dr Boston for their tips) is done with merging vertices, normalizing and for thin materials like capes & wings I do a subtle extrude to add some mass.
I apply a subsurf modifier to smooth out the polygon blockiness.
No textures are applied to the models (including bump maps). I usually paint these by hand on the printed pieces.
I have the process where I can capture and convert a model ready for 3D print in less than 10 mins.
Referenced links:
https://cohtitan.com/forum/index.php?PHPSESSID=8q80mg1nopubf84e936bmqgai5&topic=4947.0
https://docs.google.com/document/d/1XF9QWSRDltgij1sYPBGctl-3XksFavU9DeneU2S5SRI/edit?usp=sharing
I enjoy using jaunt as a lunge power to quickly get in close for melee. /bind alt "powexeclocation target jaunt$$powexectoggleon speed of sound"
Helps to build a speedster fighting vibe. I'm happy for the cool-down on it in that sense as it prevents multi-firing from pressing the button twice quickly which is something that happens with Translocation/Mystic Flight when I try to use the same tactic.
I think the prop execution is very good as mentioned. I would love an AB alternate syringe-less version, also (hopefully able to use an existing animation for simplicity sake). This would extend the thematic use as the chemicals being triggered internally (such as a gland).
Overall, I am enjoying this powerpool and look forward to seeing it on live. Thanks HC team.
The way I arrange my UI, the extra pop-up bars such as Jaunt, Takeoff, the SBB role tips, etc. wind up colliding with other elements. I fully endorse disabling the Jaunt bar similar to the Mystic Flight Translocation with Null the Gull. Thanks