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Techno

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Posts posted by Techno

  1. 4 hours ago, Bumguffy said:

    Well I'll be! How are the cold climbs of Canada treating you - still there?

     

    Not too familiar with OFMG - if not transposed it's a little sinister/inappropriate.

     

    I'm not playing loads - probably because I haven't found other old idiots like me from Defiant to talk utter rubbish with in my newly created account. But yes it's really me.

     

    @Guffy on Excelsior but everything seems possible these days. Be good to catch up in game some time!

     

    *whispers seductively*  8 Rad Fires - you know you want to...

     

    I'm still in Canada. Married for almost 9 years and a dual Citizen now!

     

    I haven't logged in for a few months but i will get on later and add you. I would be interested in doing the super team but not sure if i will be able to keep un with the schedule as I am 5 hour behind.

     

    I will speak to you in game when I see you on. I will also DM you our discord channel!

    • Thumbs Up 1
  2. I would do something like this.

     

    2 seconds off Perma Hasten. Perma Fade. Perma Soul Absorption.

    Soft capped to all positional Def

    Capped S/L res and good res to all others

     

     

    https://www.midsreborn.com/builds/download.php?uc=1617&c=699&a=1398&f=HEX&dc=78DA7594594F135114C7FFD3995ABAB108A52094962A82B416EAF2E683CAE2469326263EA9D8408B136BDBB43591CFE183DF401113F5C1B0BCFAAC89262EAFEEC10525717FAAA773E6E005C34D66E677EF59EE3967CEBDA9ABA3BE470F270E436B1EC9672A95C99162A15A2EE6F3D9B233959931A7501F2E7AC2FF24A2944899856999F42AF2A35772B9C468A67CA9902597477239B3605667E14D17C9683C6FCE5CACFA2C9EC8664A6661C6CF82FA3ACD3CD6EC74299B9D6E1B2B99538974C52C16CCA9C954A652CD96673B289A083D731ABD34C8A811CE1940D2C020E6195E0637AA388115DD9238F041E02383814F029F19B66195E115B9D11437E432064B324FABBABA818E43F4357432B6A1014987A5DB8038BBF3E0B266C30916BDA60D9C8A1BDD890596ECC5A2C0124312CB0CB7C9C0A5EEEDC25996F8704EE03C432326052E88BF0CC31BDADBAD96D12DC92505DCD4005E357F2F029C8197247E28123F6A34F0969C36A9B1358945339A05DA18B66358E000431BF633DCA14F8BE2C668C12847BD1B6302E30CFD3826709CE11D05D1AA5AB7C2231B78193AE06388C32FD0C8D04EA905D47F129014DAF14DB7E114C32EC94523A3A05A8F20D7E32E893BD5503A719F5B740796051618BAB128B0C4F09E5C7669EB8D5C7376A19B37EE4548A04720CCB01311816B5C0F9D820BA94184F09D557AF043E0B7C02F8608F6D9C782ACC38AB5232CF588E020B7FA3A444937AAF654945BC94DC1D8B04239F5A9E5EDC3530A3354FF7FCF1806F19C218E170CF7C86040CD60003738BA3DB8293027704B97DB80E1317D626A1BC72498272449A87E13529921A9CC10FE08D8954922A859513D180486D59F3E2C95E936A08E5AFDA9B74368D37A6D620BC5B4A1DE5FD6CD63ADAF7A365E6CA2FF75D33A95ED244DFBEB9D7E46B30F4C2FC7FF650B1F6BFFFBF869D86D7EDD61C31AAFD011D870FE6B7F01DA9ED988

    • Thumbs Up 1
  3. This is the build I use, I use Musc Alpha but you can go agility if you prefer

     

    Has plenty of +recharge as well as soft capped Def to S/L/E and 31% F/C

     

     

    Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
    https://github.com/Crytilis/mids-reborn-hero-designer

    Click this DataLink to open the build!

    Proven: Level 50 Magic Blaster
    Primary Power Set: Fire Blast
    Secondary Power Set: Mental Manipulation
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Flares -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(7), SprDfnBrr-Acc/Dmg/EndRdx(13), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(17), SprDfnBrr-Rchg/+Status Protect(17)
    Level 1: Subdual -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(37), Thn-Dmg/Rchg(37), Thn-Acc/Dmg/Rchg(45), Thn-Acc/Dmg/EndRdx(45), Thn-Dmg/EndRdx/Rchg(48)
    Level 2: Fire Ball -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/Rchg(5), SprBlsWrt-Acc/Dmg/EndRdx(9), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(11), SprBlsWrt-Rchg/Dmg%(34)
    Level 4: Mind Probe -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Acc/Dmg(7), SprBlsCol-Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/EndRdx(11), SprBlsCol-Acc/Dmg/Rchg(13)
    Level 6: Super Jump -- BlsoftheZ-ResKB(A)
    Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(15), Rct-ResDam%(37), ShlWal-ResDam/Re TP(42)
    Level 10: Super Speed -- Clr-Stlth(A)
    Level 12: Aim -- RctRtc-ToHit/Rchg(A), RctRtc-ToHit(15)
    Level 14: Acrobatics -- EndRdx-I(A)
    Level 16: Concentration -- GssSynFr--Build%(A)
    Level 18: Blaze -- Apc-Dmg(A), Apc-Dam%(19), Apc-Acc/Dmg/Rchg(19), Apc-Acc/Rchg(21), Apc-Dmg/EndRdx(23), GldJvl-Dam%(31)
    Level 20: Drain Psyche -- Prv-Heal(A), Prv-Heal/EndRdx(21), Prv-EndRdx/Rchg(25), Prv-Heal/Rchg(25), Prv-Heal/Rchg/EndRdx(34), Prv-Absorb%(39)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
    Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), HO:Cyto(39), HO:Cyto(39)
    Level 26: Blazing Bolt -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(27), SprWntBit-Acc/Dmg/EndRdx(27), SprWntBit-Acc/Dmg/Rchg(29), SprWntBit-Dmg/EndRdx/Acc/Rchg(29), SprWntBit-Rchg/SlowProc(31)
    Level 28: Assault -- EndRdx-I(A)
    Level 30: Vengeance -- LucoftheG-Def/Rchg+(A)
    Level 32: Inferno -- Arm-Dmg(A), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dam%(34)
    Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), HO:Cyto(36), HO:Cyto(36)
    Level 38: Psychic Shockwave -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(40), SprAvl-Acc/Dmg/EndRdx(40), SprAvl-Rchg/KDProc(40), SprAvl-Acc/Dmg/Rchg(42), SprAvl-Acc/Dmg/EndRdx/Rchg(43)
    Level 41: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(43), KntCmb-Dmg/EndRdx/Rchg(43), KntCmb-Dmg/Rchg(45)
    Level 44: Tough -- RctArm-ResDam/EndRdx(A), UnbGrd-Max HP%(46), StdPrt-ResDam/Def+(46), GldArm-3defTpProc(46), RctArm-ResDam(48), RctArm-EndRdx(48)
    Level 47: Summon Spiderlings -- AchHee-ResDeb%(A)
    Level 49: Weave -- HO:Cyto(A), HO:Cyto(50), LucoftheG-Def/Rchg+(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Defiance 
    Level 1: Quick Form 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(31), Pnc-Heal/+End(42)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-End%(A), PwrTrns-EndMod(36), PwrTrns-+Heal(50)
    Level 50: Clarion Core Epiphany 
    Level 50: Assault Core Embodiment 
    Level 0: Freedom Phalanx Reserve 
    Level 0: Portal Jockey 
    Level 0: Task Force Commander 
    Level 0: The Atlas Medallion 
    Level 50: Musculature Core Paragon 
    Level 50: Degenerative Radial Flawless Interface 
    Level 50: Pyronic Core Final Judgement 
    Level 50: Banished Pantheon Core Superior Ally 
    ------------

     

    | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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    |57E3FF89DF052F|
    |-------------------------------------------------------------------|
  4. 2 minutes ago, Aeroprism said:

    Very cool build!  Is Rad a resistance set like Fire?  My tank is Fire/Staff so I imagine it's similar?

     

    Sorry I put the wrong build!!

     

    Here is the Fire/Staff I run!

     

    Spoiler

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Level 50 Magic Tanker
    Primary Power Set: Fiery Aura
    Secondary Power Set: Staff Fighting
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership

    Hero Profile:
    Level 1: Blazing Aura -- Erd-Acc/Rchg(A), Erd-Dmg(43), Erd-Acc/Dmg/EndRdx/Rchg(43), SprGntFis-Acc/Dmg/Rchg(45), SprGntFis-Dmg/EndRdx/Rchg(46), SprGntFis-Acc/Dmg/EndRdx/Rchg(46)
    Level 1: Mercurial Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(5), SprBlsCol-Acc/Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/Rchg(7), SprBlsCol-Dmg/EndRdx/Acc/Rchg(9), SprBlsCol-Rchg/HoldProc(11)
    Level 2: Fire Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam(3), Ags-ResDam/EndRdx/Rchg(3), ImpArm-ResPsi(5)
    Level 4: Healing Flames -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(37), NmnCnv-Heal/Rchg(40), NmnCnv-Heal/EndRdx/Rchg(42), NmnCnv-Heal(43), NmnCnv-Regen/Rcvry+(50)
    Level 6: Guarded Spin -- LucoftheG-Def/Rchg+(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(17), SprMghoft-Acc/Dmg(48), SprMghoft-Dmg/EndRdx/Rchg(48), SprMghoft-Acc/Dmg/Rchg(50), SprMghoft-Rchg/Res%(50)
    Level 8: Temperature Protection -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(9), ImpArm-ResPsi(33)
    Level 10: Taunt -- PrfZng-Taunt(A), PrfZng-Taunt/Rchg(46)
    Level 12: Plasma Shield -- Ags-ResDam/EndRdx/Rchg(A), Ags-ResDam/EndRdx(13), Ags-ResDam(13), ImpArm-ResPsi(15)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
    Level 16: Super Speed -- BlsoftheZ-ResKB(A)
    Level 18: Eye of the Storm -- Erd-Dmg(A), Erd-Acc/Rchg(19), Erd-Acc/Dmg/Rchg(19), ScrDrv-Acc/Dmg(27), ScrDrv-Acc/Rchg(34), ScrDrv-Acc/Dmg/EndRdx(34)
    Level 20: Burn -- Erd-Dmg/Rchg(A), Erd-Dmg(21), Erd-%Dam(21), FuroftheG-ResDeb%(23), Arm-Dam%(23), Obl-%Dam(27)
    Level 22: Staff Mastery 
    Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(25), ShlWal-ResDam/Re TP(25), LucoftheG-Def(34)
    Level 26: Fiery Embrace -- Empty(A)
    Level 28: Serpent's Reach -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(29), SprWntBit-Acc/Dmg/EndRdx(29), SprWntBit-Acc/Dmg/Rchg(31), SprWntBit-Dmg/EndRdx/Acc/Rchg(31), SprWntBit-Rchg/SlowProc(31)
    Level 30: Boxing -- Empty(A)
    Level 32: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(33), Ags-Psi/Status(33)
    Level 35: Innocuous Strikes -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg(36), SprGntFis-Dmg/Rchg(36), Erd-Dmg(36), Erd-Acc/Rchg(37), Erd-Acc/Dmg/Rchg(37)
    Level 38: Sky Splitter -- Hct-Dmg(A), Hct-Dmg/EndRdx(39), Hct-Acc/Dmg/Rchg(39), Hct-Acc/Rchg(39), Hct-Dam%(40), Hct-Dmg/Rchg(40)
    Level 41: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def(42)
    Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def(45)
    Level 47: Super Jump -- BlsoftheZ-ResKB(A)
    Level 49: Consume -- PrfShf-EndMod/Rchg(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(11), Prv-Absorb%(48)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(17)
    Level 1: Combo Level 1 
    Level 1: Combo Level 2 
    Level 1: Combo Level 3 
    Level 22: Form of the Body 
    Level 22: Form of the Mind 
    Level 22: Form of the Soul 
    Level 0: Portal Jockey 
    Level 0: Freedom Phalanx Reserve 
    Level 0: Task Force Commander 
    Level 0: The Atlas Medallion 
    Level 50: Agility Core Paragon 
    ------------
    ------------
    Set Bonus Totals:

    • 4% DamageBuff(Smashing)
    • 4% DamageBuff(Lethal)
    • 4% DamageBuff(Fire)
    • 4% DamageBuff(Cold)
    • 4% DamageBuff(Energy)
    • 4% DamageBuff(Negative)
    • 4% DamageBuff(Toxic)
    • 4% DamageBuff(Psionic)
    • 11% Defense(Smashing)
    • 11% Defense(Lethal)
    • 25.38% Defense(Fire)
    • 25.38% Defense(Cold)
    • 25.38% Defense(Energy)
    • 25.38% Defense(Negative)
    • 6% Defense(Psionic)
    • 8.5% Defense(Melee)
    • 18.5% Defense(Ranged)
    • 15.69% Defense(AoE)
    • 14.4% Max End
    • 6% Enhancement(Heal)
    • 15% Enhancement(Accuracy)
    • 50% Enhancement(RechargeTime)
    • 22.5% SpeedFlying
    • GrantPower Preventive Medicine (10% chance, if Scourge)
    • 133.5 HP (7.13%) HitPoints
    • 22.5% JumpHeight
    • 22.5% SpeedJumping
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Confused) 83.75%
    • MezResist(Held) 83.75%
    • MezResist(Immobilized) 83.75%
    • MezResist(Sleep) 83.75%
    • MezResist(Stunned) 83.75%
    • MezResist(Terrorized) 83.75%
    • MezResist(Teleport) 100% (20% chance)
    • 12% (0.2 End/sec) Recovery
    • 52% (4.06 HP/sec) Regeneration
    • 30% ResEffect(SpeedFlying)
    • 30% ResEffect(RechargeTime)
    • 30% ResEffect(SpeedRunning)
    • 11.75% Resistance(Smashing)
    • 11.75% Resistance(Lethal)
    • 26% Resistance(Fire)
    • 26% Resistance(Cold)
    • 22.25% Resistance(Energy)
    • 22.25% Resistance(Negative)
    • 22.25% Resistance(Toxic)
    • 45.25% Resistance(Psionic)
    • 22.5% SpeedRunning

     

    http://www.cohplanner.com/mids/download.php?uc=1555&c=710&a=1420&f=HEX&dc=78DA6594594F135114C7EF6DA7424B9196A56515CA56DA6269051F0D3102264A1314F4CD34235C4A63D3362D1AEB9B89EB9B82C6AFE0FE19DCFD06C6ED5D31022AAEBCD4D3397F609299A4F9DDF99F73CF76EF34717ECCFDF8F0C55121DD87327AB1989CD1B36754C191D053E9595179AAE8D7C26A724CCDAB6C514527D2AA504A1E3C5BD0DB6049A88C52D1E9457D7E3E39914E2D2CA6B329E19ACAE532D1E9BC52736E6339A9F43C196A8D972DB7BA2DD39C2A1417D2F986F17C7A363A9E5585542999D08B8B94AB998A88D1EF8953E0293BC4179B101D9A08AF80ABCCC1CB9A10714DECBD0A5E63AE074C7B6FB0A6DD64EE5A029799D5B798AEDBCCA794574A63AF5DC6A4A1D946C061A616220635F18C7CEDECEBB01F635BEF7166709A199A61864F30E32799DFA94607F63A9A58F3BCB71B1C7A03BE63C6DF821F98CF296F15EFB555ED63ADDA2F8D9974A1B61F149F475896CEAC8DE79363BE24430D7AAC414F6EF4EA46AFBB11A79B6E452DFBCADA88601BD843B63ACE21EA3E72EC0DCAEBC5ECBD38AF7A9C5FFD5766EB39DE1F28811798AFA8AE06EC6D806F236234AE317DA3DCAFEF00E76B15FCFE93F236719D651FD5E5477F7ECCB67983FD9A8F32038DACBFA69C2DE8A1A54C8FF84B91DA5045DB5DBE15EDF7C0FBCC3D0FC087E023A6A4CC1D88D66144B393D289B3EAC46CBB30EBAEFDCC7F94B11B19BBAF73A49E4BE0151073E8C52C7B319F4DDADB877BD4D7CF33E90F83036088198C8041A646B50DA0B601CC29E401311F2FF944E01381CF207C06E1E3279F28BA8EE21EBC7056BE636968B165D6DAB5EDEFB2724C349D5045C1A9852DD69845895B94618B326251262DCA9486B4A44843717A44E5261995ACBAB6FF03605DDF516C32C037C87584BF90A1557E5FB3ECFAB6A348798767E059627EF26DD754FE6C5AAFF87626F2CB74A77F57D6F0F9635A9F72195D19EB29D35A37AD4F9BD69B143F8E98FF01BC491172

     

     

  5. This is the build I use, has some crazy def and maxed out res, if you use body mastery and combo 3 skysplitter. It also include keeping guarded spin up for the melee def. Would need Agility core Alpha

     

    Spoiler

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Level 50 Magic Tanker
    Primary Power Set: Radiation Armor
    Secondary Power Set: Staff Fighting
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership

    Hero Profile:
    Level 1: Alpha Barrier -- Ags-ResDam/EndRdx(A), Ags-ResDam(3), Ags-ResDam/EndRdx/Rchg(3), ImpArm-ResPsi(5)
    Level 1: Mercurial Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(5), SprBlsCol-Acc/Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/Rchg(7), SprBlsCol-Dmg/EndRdx/Acc/Rchg(13), SprBlsCol-Rchg/HoldProc(15)
    Level 2: Gamma Boost -- PrfShf-End%(A)
    Level 4: Guarded Spin -- LucoftheG-Def/Rchg+(A), SprMghoft-Acc/Dmg(9), SprMghoft-Rchg/Res%(9), SprMghoft-Acc/Dmg/Rchg(11), SprMghoft-Dmg/EndRdx/Rchg(11), SprMghoft-Acc/Dmg/EndRdx/Rchg(13)
    Level 6: Proton Armor -- Ags-ResDam/EndRdx(A), Ags-ResDam(42), Ags-ResDam/EndRdx/Rchg(42), UnbGrd-Max HP%(42)
    Level 8: Radiation Therapy -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(15), NmnCnv-Heal/Rchg(21), NmnCnv-Heal/EndRdx/Rchg(23), NmnCnv-Heal(46), NmnCnv-Regen/Rcvry+(50)
    Level 10: Fallout Shelter -- Ags-ResDam/EndRdx(A), Ags-ResDam(43), Ags-ResDam/EndRdx/Rchg(43), ImpArm-ResPsi(43)
    Level 12: Taunt -- PrfZng-Taunt(A), PrfZng-Taunt/Rchg/Rng(48)
    Level 14: Beta Decay -- AchHee-ResDeb%(A)
    Level 16: Eye of the Storm -- Erd-Acc/Dmg/Rchg(A), Erd-Acc/Rchg(17), Erd-Dmg/Rchg(17), SprGntFis-Dmg/Rchg(19), SprGntFis-Acc/Dmg/Rchg(19), SprGntFis-Dmg/EndRdx/Rchg(21)
    Level 18: Particle Shielding -- Prv-Heal(A), Prv-Heal/EndRdx(23), Prv-EndRdx/Rchg(25), Prv-Heal/Rchg(25), Prv-Heal/Rchg/EndRdx(37), Prv-Absorb%(40)
    Level 20: Staff Mastery 
    Level 22: Super Jump -- Jump-I(A)
    Level 24: Kick -- FrcFdb-Rechg%(A)
    Level 26: Ground Zero -- Erd-Acc/Dmg/Rchg(A), Erd-Acc/Rchg(27), Erd-%Dam(27), PrfZng-Dam%(31), TchofLadG-%Dam(33), Arm-Dam%(45)
    Level 28: Serpent's Reach -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(29), SprWntBit-Acc/Dmg/EndRdx(29), SprWntBit-Acc/Dmg/Rchg(31), SprWntBit-Dmg/EndRdx/Acc/Rchg(31), SprWntBit-Rchg/SlowProc(50)
    Level 30: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam(33), Ags-Psi/Status(33), GldArm-3defTpProc(34), StdPrt-ResDam/Def+(45)
    Level 32: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(34), LucoftheG-Def(34)
    Level 35: Innocuous Strikes -- Erd-Acc/Dmg/Rchg(A), Erd-Dmg(36), Erd-%Dam(36), SprGntFis-Acc/Dmg(36), SprGntFis-Acc/Dmg/EndRdx/Rchg(37), SprGntFis-Rchg/+Absorb(37)
    Level 38: Sky Splitter -- Hct-Dmg(A), Hct-Dmg/Rchg(39), Hct-Acc/Dmg/Rchg(39), Hct-Acc/Rchg(39), Hct-Dmg/EndRdx(40), Hct-Dam%(40)
    Level 41: Hasten -- RechRdx-I(A), RechRdx-I(46)
    Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def(46)
    Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(48), Rct-ResDam%(48), LucoftheG-Def(50)
    Level 49: Meltdown -- RechRdx-I(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Pnc-Heal/+End(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PrfShf-End%(A)
    Level 1: Combo Level 1 
    Level 1: Combo Level 2 
    Level 1: Combo Level 3 
    Level 20: Form of the Body 
    Level 20: Form of the Mind 
    Level 20: Form of the Soul 
    Level 50: Agility Core Paragon 
    ------------
    ------------
    Set Bonus Totals:

    • 4% DamageBuff(Smashing)
    • 4% DamageBuff(Lethal)
    • 4% DamageBuff(Fire)
    • 4% DamageBuff(Cold)
    • 4% DamageBuff(Energy)
    • 4% DamageBuff(Negative)
    • 4% DamageBuff(Toxic)
    • 4% DamageBuff(Psionic)
    • 11% Defense(Smashing)
    • 11% Defense(Lethal)
    • 28.5% Defense(Fire)
    • 28.5% Defense(Cold)
    • 22.25% Defense(Energy)
    • 22.25% Defense(Negative)
    • 6% Defense(Psionic)
    • 8.5% Defense(Melee)
    • 16.94% Defense(Ranged)
    • 17.25% Defense(AoE)
    • 12.6% Max End
    • 3.75% Enhancement(Max EnduranceDiscount)
    • 6% Enhancement(Heal)
    • 15% Enhancement(Accuracy)
    • 58.75% Enhancement(RechargeTime)
    • 30% SpeedFlying
    • GrantPower Preventive Medicine (10% chance, if Scourge)
    • 309.2 HP (16.5%) HitPoints
    • 30% JumpHeight
    • 30% SpeedJumping
    • MezResist(Confused) 88.75%
    • MezResist(Held) 88.75%
    • MezResist(Immobilized) 88.75%
    • MezResist(Sleep) 88.75%
    • MezResist(Stunned) 88.75%
    • MezResist(Terrorized) 88.75%
    • MezResist(Teleport) 100% (20% chance)
    • 12% (0.2 End/sec) Recovery
    • 42% (3.28 HP/sec) Regeneration
    • 30% ResEffect(SpeedFlying)
    • 30% ResEffect(RechargeTime)
    • 30% ResEffect(SpeedRunning)
    • 14% Resistance(Smashing)
    • 14% Resistance(Lethal)
    • 29% Resistance(Fire)
    • 29% Resistance(Cold)
    • 20% Resistance(Energy)
    • 20% Resistance(Negative)
    • 22.25% Resistance(Toxic)
    • 39.25% Resistance(Psionic)
    • 30% SpeedRunning

     

    • Like 1
  6. I just put this together, has some crazy def and maxed out res, if you use body mastery and combo 3 skysplitter. It also include keeping guarded spin up for the melee def. Would need Agility core Alpha

     

    Spoiler

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Level 50 Magic Tanker
    Primary Power Set: Radiation Armor
    Secondary Power Set: Staff Fighting
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership

    Hero Profile:
    Level 1: Alpha Barrier -- Ags-ResDam/EndRdx(A), Ags-ResDam(3), Ags-ResDam/EndRdx/Rchg(3), ImpArm-ResPsi(5)
    Level 1: Mercurial Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(5), SprBlsCol-Acc/Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/Rchg(7), SprBlsCol-Dmg/EndRdx/Acc/Rchg(13), SprBlsCol-Rchg/HoldProc(15)
    Level 2: Gamma Boost -- PrfShf-End%(A)
    Level 4: Guarded Spin -- LucoftheG-Def/Rchg+(A), SprMghoft-Acc/Dmg(9), SprMghoft-Rchg/Res%(9), SprMghoft-Acc/Dmg/Rchg(11), SprMghoft-Dmg/EndRdx/Rchg(11), SprMghoft-Acc/Dmg/EndRdx/Rchg(13)
    Level 6: Proton Armor -- Ags-ResDam/EndRdx(A), Ags-ResDam(42), Ags-ResDam/EndRdx/Rchg(42), UnbGrd-Max HP%(42)
    Level 8: Radiation Therapy -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(15), NmnCnv-Heal/Rchg(21), NmnCnv-Heal/EndRdx/Rchg(23), NmnCnv-Heal(46), NmnCnv-Regen/Rcvry+(50)
    Level 10: Fallout Shelter -- Ags-ResDam/EndRdx(A), Ags-ResDam(43), Ags-ResDam/EndRdx/Rchg(43), ImpArm-ResPsi(43)
    Level 12: Taunt -- PrfZng-Taunt(A), PrfZng-Taunt/Rchg/Rng(48)
    Level 14: Beta Decay -- AchHee-ResDeb%(A)
    Level 16: Eye of the Storm -- Erd-Acc/Dmg/Rchg(A), Erd-Acc/Rchg(17), Erd-Dmg/Rchg(17), SprGntFis-Dmg/Rchg(19), SprGntFis-Acc/Dmg/Rchg(19), SprGntFis-Dmg/EndRdx/Rchg(21)
    Level 18: Particle Shielding -- Prv-Heal(A), Prv-Heal/EndRdx(23), Prv-EndRdx/Rchg(25), Prv-Heal/Rchg(25), Prv-Heal/Rchg/EndRdx(37), Prv-Absorb%(40)
    Level 20: Staff Mastery 
    Level 22: Super Jump -- Jump-I(A)
    Level 24: Kick -- FrcFdb-Rechg%(A)
    Level 26: Ground Zero -- Erd-Acc/Dmg/Rchg(A), Erd-Acc/Rchg(27), Erd-%Dam(27), PrfZng-Dam%(31), TchofLadG-%Dam(33), Arm-Dam%(45)
    Level 28: Serpent's Reach -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(29), SprWntBit-Acc/Dmg/EndRdx(29), SprWntBit-Acc/Dmg/Rchg(31), SprWntBit-Dmg/EndRdx/Acc/Rchg(31), SprWntBit-Rchg/SlowProc(50)
    Level 30: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam(33), Ags-Psi/Status(33), GldArm-3defTpProc(34), StdPrt-ResDam/Def+(45)
    Level 32: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(34), LucoftheG-Def(34)
    Level 35: Innocuous Strikes -- Erd-Acc/Dmg/Rchg(A), Erd-Dmg(36), Erd-%Dam(36), SprGntFis-Acc/Dmg(36), SprGntFis-Acc/Dmg/EndRdx/Rchg(37), SprGntFis-Rchg/+Absorb(37)
    Level 38: Sky Splitter -- Hct-Dmg(A), Hct-Dmg/Rchg(39), Hct-Acc/Dmg/Rchg(39), Hct-Acc/Rchg(39), Hct-Dmg/EndRdx(40), Hct-Dam%(40)
    Level 41: Hasten -- RechRdx-I(A), RechRdx-I(46)
    Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def(46)
    Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(48), Rct-ResDam%(48), LucoftheG-Def(50)
    Level 49: Meltdown -- RechRdx-I(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Pnc-Heal/+End(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PrfShf-End%(A)
    Level 1: Combo Level 1 
    Level 1: Combo Level 2 
    Level 1: Combo Level 3 
    Level 20: Form of the Body 
    Level 20: Form of the Mind 
    Level 20: Form of the Soul 
    Level 50: Agility Core Paragon 
    ------------
    ------------
    Set Bonus Totals:

    • 4% DamageBuff(Smashing)
    • 4% DamageBuff(Lethal)
    • 4% DamageBuff(Fire)
    • 4% DamageBuff(Cold)
    • 4% DamageBuff(Energy)
    • 4% DamageBuff(Negative)
    • 4% DamageBuff(Toxic)
    • 4% DamageBuff(Psionic)
    • 11% Defense(Smashing)
    • 11% Defense(Lethal)
    • 28.5% Defense(Fire)
    • 28.5% Defense(Cold)
    • 22.25% Defense(Energy)
    • 22.25% Defense(Negative)
    • 6% Defense(Psionic)
    • 8.5% Defense(Melee)
    • 16.94% Defense(Ranged)
    • 17.25% Defense(AoE)
    • 12.6% Max End
    • 3.75% Enhancement(Max EnduranceDiscount)
    • 6% Enhancement(Heal)
    • 15% Enhancement(Accuracy)
    • 58.75% Enhancement(RechargeTime)
    • 30% SpeedFlying
    • GrantPower Preventive Medicine (10% chance, if Scourge)
    • 309.2 HP (16.5%) HitPoints
    • 30% JumpHeight
    • 30% SpeedJumping
    • MezResist(Confused) 88.75%
    • MezResist(Held) 88.75%
    • MezResist(Immobilized) 88.75%
    • MezResist(Sleep) 88.75%
    • MezResist(Stunned) 88.75%
    • MezResist(Terrorized) 88.75%
    • MezResist(Teleport) 100% (20% chance)
    • 12% (0.2 End/sec) Recovery
    • 42% (3.28 HP/sec) Regeneration
    • 30% ResEffect(SpeedFlying)
    • 30% ResEffect(RechargeTime)
    • 30% ResEffect(SpeedRunning)
    • 14% Resistance(Smashing)
    • 14% Resistance(Lethal)
    • 29% Resistance(Fire)
    • 29% Resistance(Cold)
    • 20% Resistance(Energy)
    • 20% Resistance(Negative)
    • 22.25% Resistance(Toxic)
    • 39.25% Resistance(Psionic)
    • 30% SpeedRunning

     

    • Like 1
  7. This is how I slotted mine, I slotted for soft cap without incarnates and I went to Muscular radial for more damage and end drain. I also used procs whenever I could to leverage even more damage, Tesla cage does a lot of damage with 4 procs

     

    Spoiler

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Level 50 Magic Sentinel
    Primary Power Set: Electrical Blast
    Secondary Power Set: Energy Aura
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Electricity Mastery

    Hero Profile:
    Level 1: Lightning Bolt -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(11), Dcm-Dmg/Rchg(13), Dcm-Acc/EndRdx/Rchg(15), Dcm-Acc/Dmg/Rchg(15), GldJvl-Dam%(17)
    Level 1: Kinetic Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(3), LucoftheG-Def/EndRdx(3)
    Level 2: Kinetic Dampening -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(5), Ags-Psi/Status(7), Ags-ResDam/EndRdx(48), Ags-ResDam(50)
    Level 4: Ball Lightning -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(17), SprSntWar-Acc/Dmg/Rchg(19), SprSntWar-Acc/Dmg/EndRdx(19), SprSntWar-Acc/Dmg/EndRdx/Rchg(21), SprSntWar-Rchg/+Absorb(21)
    Level 6: Zapping Bolt -- Apc-Dmg(A), Apc-Dam%(23), Apc-Acc/Dmg/Rchg(23), Apc-Acc/Rchg(25), Apc-Dmg/EndRdx(25), GldJvl-Dam%(27)
    Level 8: Power Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(9), LucoftheG-Def/EndRdx(9)
    Level 10: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(36), Prv-EndRdx/Rchg(37), Prv-Heal/Rchg(37), Prv-Heal/Rchg/EndRdx(37), Prv-Absorb%(39)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13)
    Level 14: Super Speed -- Empty(A)
    Level 16: Tesla Cage -- HO:Nucle(A), HO:Nucle(31), GhsWdwEmb-Dam%(31), GldNet-Dam%(34), UnbCns-Dam%(36), GldJvl-Dam%(36)
    Level 18: Entropy Shield -- EndRdx-I(A)
    Level 20: Boxing -- Empty(A)
    Level 22: Power Armor -- Pnc-Heal/EndRedux(A), Pnc-Heal/+End(43), Pnc-Heal/Rchg(45), Pnc-Heal/EndRedux/Rchg(45), Pnc-Heal(48)
    Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(27), Rct-ResDam%(29), ShlWal-ResDam/Re TP(45)
    Level 26: Short Circuit -- Arm-Dmg(A), Arm-Dam%(39), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(40), Arm-Dmg/EndRdx(40), FuroftheG-ResDeb%(40)
    Level 28: Repelling Force -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(29)
    Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-ResDam/EndRdx/Rchg(46), UnbGrd-Max HP%(46)
    Level 32: Thunderous Blast -- SprOppStr-Acc/Dmg(A), SprOppStr-Acc/Dmg/EndRdx/Rchg(33), SprOppStr-Acc/Dmg/Rchg(33), SprOppStr-Acc/Dmg/EndRdx(33), Ann-ResDeb%(34), SprOppStr-Rchg/+Opportunity(34)
    Level 35: Power Drain -- PrfShf-EndMod/Rchg(A)
    Level 38: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(42), LucoftheG-Def/Rchg+(43)
    Level 41: Havoc Punch -- Hct-Dmg(A), Hct-Dmg/EndRdx(42), Hct-Acc/Dmg/Rchg(42), Hct-Dam%(43), Hct-Acc/Rchg(46), TchofDth-Dam%(50)
    Level 44: Super Jump -- Empty(A)
    Level 47: Maneuvers -- HO:Cyto(A), HO:Cyto(48)
    Level 49: Aim -- RctRtc-ToHit/Rchg(A), RctRtc-ToHit(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Opportunity 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Empty(A)
    Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(7)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PwrTrns-EndMod(A), PwrTrns-+Heal(5), PrfShf-End%(11)
    Level 50: Musculature Radial Paragon 
    ------------
    ------------
    Set Bonus Totals:

    • 8% DamageBuff(Smashing)
    • 8% DamageBuff(Lethal)
    • 8% DamageBuff(Fire)
    • 8% DamageBuff(Cold)
    • 8% DamageBuff(Energy)
    • 8% DamageBuff(Negative)
    • 8% DamageBuff(Toxic)
    • 8% DamageBuff(Psionic)
    • 15.06% Defense(Melee)
    • 11.94% Defense(Smashing)
    • 11.94% Defense(Lethal)
    • 9.13% Defense(Fire)
    • 9.13% Defense(Cold)
    • 6% Defense(Energy)
    • 6% Defense(Negative)
    • 6% Defense(Psionic)
    • 6% Defense(Ranged)
    • 7.56% Defense(AoE)
    • 5.85% Max End
    • 110% Enhancement(RechargeTime)
    • 6.25% Enhancement(Max EnduranceDiscount)
    • 45% Enhancement(Accuracy)
    • 20% Enhancement(Range)
    • 7.5% SpeedFlying
    • GrantPower Preventive Medicine (10% chance, if Scourge)
    • 257.5 HP (21.37%) HitPoints
    • 7.5% JumpHeight
    • 7.5% SpeedJumping
    • MezResist(Confused) 35%
    • MezResist(Held) 35%
    • MezResist(Immobilized) 35%
    • MezResist(Sleep) 35%
    • MezResist(Stunned) 35%
    • MezResist(Terrorized) 35%
    • MezResist(Teleport) 100% (20% chance)
    • 10.5% (0.18 End/sec) Recovery
    • 72% (3.62 HP/sec) Regeneration
    • 10.25% Resistance(Smashing)
    • 10.25% Resistance(Lethal)
    • 23% Resistance(Fire)
    • 23% Resistance(Cold)
    • 11.75% Resistance(Energy)
    • 11.75% Resistance(Negative)
    • 13% Resistance(Psionic)
    • 8% Resistance(Toxic)
    • 7.5% SpeedRunning

     

  8. What do you think of this build? Is it overkill?

     

    Spoiler

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Level 50 Magic Tanker
    Primary Power Set: Fiery Aura
    Secondary Power Set: Staff Fighting
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership

    Hero Profile:
    Level 1: Blazing Aura -- Erd-Acc/Rchg(A), Erd-Dmg(43), Erd-Acc/Dmg/EndRdx/Rchg(43), SprGntFis-Acc/Dmg/Rchg(45), SprGntFis-Dmg/EndRdx/Rchg(46), SprGntFis-Acc/Dmg/EndRdx/Rchg(46)
    Level 1: Mercurial Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(5), SprBlsCol-Acc/Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/Rchg(7), SprBlsCol-Dmg/EndRdx/Acc/Rchg(9), SprBlsCol-Rchg/HoldProc(11)
    Level 2: Fire Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam(3), Ags-ResDam/EndRdx/Rchg(3), ImpArm-ResPsi(5)
    Level 4: Healing Flames -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(37), NmnCnv-Heal/Rchg(40), NmnCnv-Heal/EndRdx/Rchg(42), NmnCnv-Heal(43), NmnCnv-Regen/Rcvry+(50)
    Level 6: Guarded Spin -- LucoftheG-Def/Rchg+(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(17), SprMghoft-Acc/Dmg(48), SprMghoft-Dmg/EndRdx/Rchg(48), SprMghoft-Acc/Dmg/Rchg(50), SprMghoft-Rchg/Res%(50)
    Level 8: Temperature Protection -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(9), ImpArm-ResPsi(33)
    Level 10: Taunt -- PrfZng-Taunt(A), PrfZng-Taunt/Rchg(46)
    Level 12: Plasma Shield -- Ags-ResDam/EndRdx/Rchg(A), Ags-ResDam/EndRdx(13), Ags-ResDam(13), ImpArm-ResPsi(15)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
    Level 16: Super Speed -- BlsoftheZ-ResKB(A)
    Level 18: Eye of the Storm -- Erd-Dmg(A), Erd-Acc/Rchg(19), Erd-Acc/Dmg/Rchg(19), ScrDrv-Acc/Dmg(27), ScrDrv-Acc/Rchg(34), ScrDrv-Acc/Dmg/EndRdx(34)
    Level 20: Burn -- Erd-Dmg/Rchg(A), Erd-Dmg(21), Erd-%Dam(21), FuroftheG-ResDeb%(23), Arm-Dam%(23), Obl-%Dam(27)
    Level 22: Staff Mastery 
    Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(25), ShlWal-ResDam/Re TP(25), LucoftheG-Def(34)
    Level 26: Fiery Embrace -- Empty(A)
    Level 28: Serpent's Reach -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(29), SprWntBit-Acc/Dmg/EndRdx(29), SprWntBit-Acc/Dmg/Rchg(31), SprWntBit-Dmg/EndRdx/Acc/Rchg(31), SprWntBit-Rchg/SlowProc(31)
    Level 30: Boxing -- Empty(A)
    Level 32: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(33), Ags-Psi/Status(33)
    Level 35: Innocuous Strikes -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg(36), SprGntFis-Dmg/Rchg(36), Erd-Dmg(36), Erd-Acc/Rchg(37), Erd-Acc/Dmg/Rchg(37)
    Level 38: Sky Splitter -- Hct-Dmg(A), Hct-Dmg/EndRdx(39), Hct-Acc/Dmg/Rchg(39), Hct-Acc/Rchg(39), Hct-Dam%(40), Hct-Dmg/Rchg(40)
    Level 41: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def(42)
    Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def(45)
    Level 47: Super Jump -- BlsoftheZ-ResKB(A)
    Level 49: Consume -- PrfShf-EndMod/Rchg(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(11), Prv-Absorb%(48)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(17)
    Level 1: Combo Level 1 
    Level 1: Combo Level 2 
    Level 1: Combo Level 3 
    Level 22: Form of the Body 
    Level 22: Form of the Mind 
    Level 22: Form of the Soul 
    Level 0: Portal Jockey 
    Level 0: Freedom Phalanx Reserve 
    Level 0: Task Force Commander 
    Level 0: The Atlas Medallion 
    Level 50: Agility Core Paragon 
    ------------
    ------------
    Set Bonus Totals:

    • 4% DamageBuff(Smashing)
    • 4% DamageBuff(Lethal)
    • 4% DamageBuff(Fire)
    • 4% DamageBuff(Cold)
    • 4% DamageBuff(Energy)
    • 4% DamageBuff(Negative)
    • 4% DamageBuff(Toxic)
    • 4% DamageBuff(Psionic)
    • 11% Defense(Smashing)
    • 11% Defense(Lethal)
    • 25.38% Defense(Fire)
    • 25.38% Defense(Cold)
    • 25.38% Defense(Energy)
    • 25.38% Defense(Negative)
    • 6% Defense(Psionic)
    • 8.5% Defense(Melee)
    • 18.5% Defense(Ranged)
    • 15.69% Defense(AoE)
    • 14.4% Max End
    • 6% Enhancement(Heal)
    • 15% Enhancement(Accuracy)
    • 50% Enhancement(RechargeTime)
    • 22.5% SpeedFlying
    • GrantPower Preventive Medicine (10% chance, if Scourge)
    • 133.5 HP (7.13%) HitPoints
    • 22.5% JumpHeight
    • 22.5% SpeedJumping
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Confused) 83.75%
    • MezResist(Held) 83.75%
    • MezResist(Immobilized) 83.75%
    • MezResist(Sleep) 83.75%
    • MezResist(Stunned) 83.75%
    • MezResist(Terrorized) 83.75%
    • MezResist(Teleport) 100% (20% chance)
    • 12% (0.2 End/sec) Recovery
    • 52% (4.06 HP/sec) Regeneration
    • 30% ResEffect(SpeedFlying)
    • 30% ResEffect(RechargeTime)
    • 30% ResEffect(SpeedRunning)
    • 11.75% Resistance(Smashing)
    • 11.75% Resistance(Lethal)
    • 26% Resistance(Fire)
    • 26% Resistance(Cold)
    • 22.25% Resistance(Energy)
    • 22.25% Resistance(Negative)
    • 22.25% Resistance(Toxic)
    • 45.25% Resistance(Psionic)
    • 22.5% SpeedRunning

     

  9. On 6/5/2020 at 11:36 AM, Frostweaver said:

    Like @Apparition, I have both a DP/MC and DP/Temporal Blaster. and weirdly enough, a Time/DP defender too... although I also like my DP/FA sentinel.

    DP/MC and DP/Time play very. very different... both are solid short-range blasters, but despite the same primary the similarities end there... But both are very very solidly tough... Dp is SWEET in melee range, and incredibly survivable and destructive, and actually pushes past fire/fire for Lut farm clear speeds 4/8 when I farm for vet levels. (The only reason I farm anymore) with similar incarnates.

     

    And the time/DP defender is just incredibly tough. It really does not play like any other defender and is really difficult to describe... maybe more like a scrapper with better range and great team buffs. Sentinel is closer, but better at taking AVs and is one of the few melee-range sentinels I have ever played. And she can survive in melee range just fine and dandy.

    What is a Lut farm for vet levels?

  10. I have a build that works well for my Psi/Bio. I changed Psi to dark and proc'd it out for extra damage, It should work pretty well

     

    Spoiler

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Level 50 Magic Sentinel
    Primary Power Set: Dark Blast
    Secondary Power Set: Bio Armor
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping

    Hero Profile:
    Level 1: Gloom -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(9), SprWntBit-Acc/Dmg/EndRdx(17), SprWntBit-Acc/Dmg/Rchg(33), SprWntBit-Dmg/EndRdx/Acc/Rchg(33), SprWntBit-Rchg/SlowProc(36)
    Level 1: Hardened Carapace -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(3), Ags-Psi/Status(3), Ags-ResDam(43), Ags-EndRdx/Rchg(43), UnbGrd-Max HP%(45)
    Level 2: Inexhaustible -- PrfShf-End%(A), Prv-Heal(5), Prv-Heal/EndRdx(48)
    Level 4: Environmental Adaptation -- LucoftheG-Def/Rchg+(A), ShlWal-Def(7), ShlWal-Def/EndRdx(7), ShlWal-ResDam/Re TP(9)
    Level 6: Abyssal Gaze -- HO:Nucle(A), HO:Nucle(11), GhsWdwEmb-Dam%(13), GldNet-Dam%(13), UnbCns-Dam%(15), CldSns-%Dam(15)
    Level 8: Aim -- GssSynFr--Build%(A)
    Level 10: Adaptation 
    Level 12: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(17), Rct-Def/EndRdx(34)
    Level 14: Umbral Torrent -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(25), PstBls-Dam%(42), PstBls-Dmg/Rng(45), PstBls-Acc/Dmg/EndRdx(46), SuddAcc--KB/+KD(50)
    Level 16: Ablative Carapace -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(39), NmnCnv-Heal/Rchg(40), NmnCnv-Heal/EndRdx/Rchg(40), NmnCnv-Heal(40), NmnCnv-Regen/Rcvry+(45)
    Level 18: Antumbral Beam -- Apc-Dmg(A), Apc-Dam%(19), Apc-Acc/Dmg/Rchg(19), Apc-Acc/Rchg(31), Apc-Dmg/EndRdx(31), GldJvl-Dam%(33)
    Level 20: Rebuild DNA -- Prv-Heal(A), Prv-Heal/EndRdx(21), Prv-EndRdx/Rchg(21), Prv-Heal/Rchg(23), Prv-Heal/Rchg/EndRdx(25), Prv-Absorb%(39)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
    Level 24: Boxing -- Empty(A)
    Level 26: Dark Obliteration -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(27), SprSntWar-Acc/Dmg/Rchg(27), SprSntWar-Acc/Dmg/EndRdx(29), SprSntWar-Acc/Dmg/EndRdx/Rchg(29), SprSntWar-Rchg/+Absorb(31)
    Level 28: Athletic Regulation -- Run-I(A)
    Level 30: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam(37), Ags-ResDam/EndRdx/Rchg(39), Ags-EndRdx/Rchg(48)
    Level 32: Blackstar -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(34), SprOppStr-Acc/Dmg/Rchg(34), SprOppStr-Acc/Dmg/EndRdx(36), SprOppStr-Acc/Dmg/EndRdx/Rchg(37), SprOppStr-Rchg/+Opportunity(37)
    Level 35: Genomic Evolution -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(36)
    Level 38: Parasitic Leech -- Pnc-Heal/EndRedux(A), Pnc-Heal(43), Pnc-EndRdx/Rchg(46), Pnc-Heal/Rchg(46), Pnc-Heal/EndRedux/Rchg(50)
    Level 41: Weave -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def/Rchg+(42)
    Level 44: Assault -- EndRdx-I(A)
    Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(48), Ksm-ToHit+(50)
    Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Opportunity 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(5)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(11)
    Level 10: Defensive Adaptation 
    Level 10: Efficient Adaptation 
    Level 10: Offensive Adaptation 
    Level 0: Freedom Phalanx Reserve 
    Level 0: Portal Jockey 
    Level 0: Task Force Commander 
    Level 0: The Atlas Medallion 
    Level 50: Musculature Core Paragon 
    ------------
    ------------
    Set Bonus Totals:

    • 8% DamageBuff(Smashing)
    • 8% DamageBuff(Lethal)
    • 8% DamageBuff(Fire)
    • 8% DamageBuff(Cold)
    • 8% DamageBuff(Energy)
    • 8% DamageBuff(Negative)
    • 8% DamageBuff(Toxic)
    • 8% DamageBuff(Psionic)
    • 8.5% Defense(Smashing)
    • 8.5% Defense(Lethal)
    • 18.81% Defense(Fire)
    • 18.81% Defense(Cold)
    • 17.88% Defense(Energy)
    • 17.88% Defense(Negative)
    • 6% Defense(Psionic)
    • 11% Defense(Melee)
    • 14.75% Defense(Ranged)
    • 14.75% Defense(AoE)
    • 3.6% Max End
    • 24% Enhancement(Accuracy)
    • 6% Enhancement(Heal)
    • 20% Enhancement(Range)
    • 3.75% Enhancement(Max EnduranceDiscount)
    • 90% Enhancement(RechargeTime)
    • 15% SpeedFlying
    • GrantPower Preventive Medicine (10% chance, if Scourge)
    • 266.6 HP (22.12%) HitPoints
    • 15% JumpHeight
    • 15% SpeedJumping
    • MezResist(Confused) 45%
    • MezResist(Held) 45%
    • MezResist(Immobilized) 45%
    • MezResist(Sleep) 45%
    • MezResist(Stunned) 45%
    • MezResist(Terrorized) 45%
    • MezResist(Teleport) 100% (20% chance)
    • 9% (0.15 End/sec) Recovery
    • 58% (2.91 HP/sec) Regeneration
    • 15% ResEffect(SpeedFlying)
    • 15% ResEffect(RechargeTime)
    • 15% ResEffect(SpeedRunning)
    • 23.75% Resistance(Smashing)
    • 23.75% Resistance(Lethal)
    • 19.25% Resistance(Fire)
    • 19.25% Resistance(Cold)
    • 8% Resistance(Energy)
    • 8% Resistance(Negative)
    • 8% Resistance(Toxic)
    • 13% Resistance(Psionic)
    • 15% SpeedRunning

     

    • Thanks 2
  11. I took your advice and removed Psionic strike, overall I think this now be a much better build, it has much more SL res too

     

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Level 50 Magic Sentinel
    Primary Power Set: Psychic Blast
    Secondary Power Set: Bio Armor
    Power Pool: Leadership
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting

    Hero Profile:
    Level 1: Telekinetic Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(9), SprWntBit-Acc/Dmg/EndRdx(17), SprWntBit-Acc/Dmg/Rchg(33), SprWntBit-Dmg/EndRdx/Acc/Rchg(33), SprWntBit-Rchg/SlowProc(36)
    Level 1: Hardened Carapace -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(3), Ags-Psi/Status(3), Ags-ResDam(43), Ags-EndRdx/Rchg(43), UnbGrd-Rchg/ResDam(45)
    Level 2: Inexhaustible -- PrfShf-End%(A), Prv-Heal(5), Prv-Heal/EndRdx(48)
    Level 4: Environmental Adaptation -- LucoftheG-Def/Rchg+(A), ShlWal-Def(7), ShlWal-Def/EndRdx(7), ShlWal-ResDam/Re TP(9)
    Level 6: Will Domination -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(11), SprOppStr-Acc/Dmg/Rchg(13), SprOppStr-Acc/Dmg/EndRdx(13), SprOppStr-Acc/Dmg/EndRdx/Rchg(15), SprOppStr-Rchg/+Opportunity(15)
    Level 8: Psychic Focus -- GssSynFr--Build%(A)
    Level 10: Adaptation 
    Level 12: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(17), Rct-Def/EndRdx(34)
    Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(25), Rct-Def(42), Rct-ResDam%(45)
    Level 16: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(39), Prv-EndRdx/Rchg(40), Prv-Heal/Rchg(40), Prv-Heal/Rchg/EndRdx(40), Prv-Absorb%(45)
    Level 18: Psionic Tornado -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(19), SprSntWar-Acc/Dmg/Rchg(19), SprSntWar-Acc/Dmg/EndRdx(31), SprSntWar-Acc/Dmg/EndRdx/Rchg(31), SprSntWar-Rchg/+Absorb(33)
    Level 20: Rebuild DNA -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(21), NmnCnv-Heal/Rchg(21), NmnCnv-Heal/EndRdx/Rchg(23), NmnCnv-Heal(25), NmnCnv-Regen/Rcvry+(39)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
    Level 24: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(46), KntCmb-Dmg/Rchg(46), KntCmb-Dmg/EndRdx/Rchg(46)
    Level 26: Scramble Thoughts -- Apc-Dmg(A), Apc-Dam%(27), Apc-Acc/Dmg/Rchg(27), Apc-Acc/Rchg(29), Apc-Dmg/EndRdx(29), GldJvl-Dam%(31)
    Level 28: Athletic Regulation -- Run-I(A)
    Level 30: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam(37), Ags-ResDam/EndRdx/Rchg(39), Ags-EndRdx/Rchg(48)
    Level 32: Psychic Wail -- Arm-Dmg(A), Arm-Dmg/Rchg(34), Arm-Acc/Dmg/Rchg(34), Arm-Acc/Rchg(36), Arm-Dam%(37), FuroftheG-ResDeb%(37)
    Level 35: Genomic Evolution -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(36)
    Level 38: Parasitic Leech -- Pnc-Heal/EndRedux(A), Pnc-Heal(43), Pnc-EndRdx/Rchg(48), Pnc-Heal/Rchg(50), Pnc-Heal/EndRedux/Rchg(50)
    Level 41: Weave -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def/Rchg+(42)
    Level 44: Super Jump -- WntGif-ResSlow(A)
    Level 47: Tactics -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(50)
    Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Opportunity 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(5)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PrfShf-End%(A), PwrTrns-EndMod(11)
    Level 10: Defensive Adaptation 
    Level 10: Efficient Adaptation 
    Level 10: Offensive Adaptation 
    Level 0: Freedom Phalanx Reserve 
    Level 0: Portal Jockey 
    Level 0: Task Force Commander 
    Level 0: The Atlas Medallion 
    Level 50: Musculature Core Paragon 
    ------------
    ------------
    Set Bonus Totals:

    • 8% DamageBuff(Smashing)
    • 8% DamageBuff(Lethal)
    • 8% DamageBuff(Fire)
    • 8% DamageBuff(Cold)
    • 8% DamageBuff(Energy)
    • 8% DamageBuff(Negative)
    • 8% DamageBuff(Toxic)
    • 8% DamageBuff(Psionic)
    • 14.13% Defense(Smashing)
    • 14.13% Defense(Lethal)
    • 18.81% Defense(Fire)
    • 18.81% Defense(Cold)
    • 17.88% Defense(Energy)
    • 17.88% Defense(Negative)
    • 6% Defense(Psionic)
    • 13.81% Defense(Melee)
    • 14.75% Defense(Ranged)
    • 14.75% Defense(AoE)
    • 3.6% Max End
    • 20% Enhancement(Range)
    • 30% Enhancement(Accuracy)
    • 3.75% Enhancement(Max EnduranceDiscount)
    • 6% Enhancement(Heal)
    • 93.75% Enhancement(RechargeTime)
    • 15% SpeedFlying
    • GrantPower Preventive Medicine (10% chance, if Scourge)
    • 194.3 HP (16.12%) HitPoints
    • 15% JumpHeight
    • 15% SpeedJumping
    • MezResist(Confused) 56.25%
    • MezResist(Held) 56.25%
    • MezResist(Immobilized) 56.25%
    • MezResist(Sleep) 56.25%
    • MezResist(Stunned) 56.25%
    • MezResist(Terrorized) 56.25%
    • MezResist(Teleport) 100% (20% chance)
    • 10.5% (0.18 End/sec) Recovery
    • 58% (2.91 HP/sec) Regeneration
    • 35% ResEffect(SpeedFlying)
    • 35% ResEffect(RechargeTime)
    • 35% ResEffect(SpeedRunning)
    • 25.25% Resistance(Smashing)
    • 25.25% Resistance(Lethal)
    • 24.5% Resistance(Fire)
    • 24.5% Resistance(Cold)
    • 8% Resistance(Energy)
    • 8% Resistance(Negative)
    • 8% Resistance(Toxic)
    • 13% Resistance(Psionic)
    • 15% SpeedRunning

    | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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    • Like 1
  12. Thanks for the quick reply!

     

    I only took tactics because I didnt really have anything else to take, might not run it all the time.

     

    I will try our TK blast and Psionic strike and see what i prefer in real combat. I will definitely be going with Musculature core on this one, not sure about destiny yet, either ageless or barrier

    • Like 1
  13. I want this to be my next project but I am debating the best way to slot it, i went for soft capping F/C/E/N and then some S/L ( i have more res to S/L)

     

    Let me know what you think

     

     

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Level 50 Magic Sentinel
    Primary Power Set: Psychic Blast
    Secondary Power Set: Bio Armor
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership

    Hero Profile:
    Level 1: Telekinetic Blast -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/EndRdx(9), Thn-Dmg/EndRdx(36)
    Level 1: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-Max HP%(3), UnbGrd-ResDam/EndRdx(43), UnbGrd-ResDam/EndRdx/Rchg(43), UnbGrd-EndRdx/Rchg(43), UnbGrd-Rchg/ResDam(45)
    Level 2: Inexhaustible -- PrfShf-End%(A)
    Level 4: Environmental Adaptation -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(7), LucoftheG-Def/EndRdx(7), ShlWal-ResDam/Re TP(9)
    Level 6: Will Domination -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(11), SprSntWar-Acc/Dmg/Rchg(13), SprSntWar-Acc/Dmg/EndRdx(13), SprSntWar-Acc/Dmg/EndRdx/Rchg(15), SprSntWar-Rchg/+Absorb(15)
    Level 8: Psychic Focus -- GssSynFr--Build%(A)
    Level 10: Adaptation 
    Level 12: Psionic Strike -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(17), SprWntBit-Acc/Dmg/EndRdx(17), SprWntBit-Acc/Dmg/Rchg(33), SprWntBit-Dmg/EndRdx/Acc/Rchg(33), SprWntBit-Rchg/SlowProc(34)
    Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(25), Rct-Def(42), Rct-ResDam%(45)
    Level 16: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(39), Prv-EndRdx/Rchg(40), Prv-Heal/Rchg(40), Prv-Heal/Rchg/EndRdx(40), Prv-Absorb%(45)
    Level 18: Psionic Tornado -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(19), SprFrzBls-Rchg/ImmobProc(19), SprFrzBls-Acc/Dmg/EndRdx(31), SprFrzBls-Acc/Dmg/Rchg(31), SprFrzBls-Dmg/EndRdx/Acc/Rchg(33)
    Level 20: Rebuild DNA -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(21), Pnc-Heal/Rchg(21), Pnc-Heal/EndRedux/Rchg(23), Pnc-Heal(25)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
    Level 24: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(46), KntCmb-Dmg/Rchg(46), KntCmb-Dmg/EndRdx/Rchg(46)
    Level 26: Scramble Thoughts -- Apc-Dmg(A), Apc-Dam%(27), Apc-Acc/Dmg/Rchg(27), Apc-Acc/Rchg(29), Apc-Dmg/EndRdx(29), GldJvl-Dam%(31)
    Level 28: Athletic Regulation -- Run-I(A)
    Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(37), UnbGrd-ResDam/EndRdx/Rchg(39), UnbGrd-Rchg/ResDam(39)
    Level 32: Psychic Wail -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(34), SprOppStr-Acc/Dmg/Rchg(34), SprOppStr-Acc/Dmg/EndRdx(36), SprOppStr-Acc/Dmg/EndRdx/Rchg(37), SprOppStr-Rchg/+Opportunity(37)
    Level 35: Genomic Evolution -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(36)
    Level 38: Parasitic Leech -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(48), Pnc-Heal/Rchg(50), Pnc-Heal/EndRedux/Rchg(50), Pnc-Heal(50)
    Level 41: Weave -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def/Rchg+(42)
    Level 44: Super Jump -- Empty(A)
    Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48), LucoftheG-Def(48)
    Level 49: Tactics -- EndRdx-I(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Opportunity 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(5)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(5), PwrTrns-EndMod(11)
    Level 10: Defensive Adaptation 
    Level 10: Efficient Adaptation 
    Level 10: Offensive Adaptation 
    ------------
    ------------
    Set Bonus Totals:

    • 8% DamageBuff(Smashing)
    • 8% DamageBuff(Lethal)
    • 8% DamageBuff(Fire)
    • 8% DamageBuff(Cold)
    • 8% DamageBuff(Energy)
    • 8% DamageBuff(Negative)
    • 8% DamageBuff(Toxic)
    • 8% DamageBuff(Psionic)
    • 15.38% Defense(Smashing)
    • 15.38% Defense(Lethal)
    • 18.5% Defense(Fire)
    • 18.5% Defense(Cold)
    • 18.5% Defense(Energy)
    • 18.5% Defense(Negative)
    • 6% Defense(Psionic)
    • 19.13% Defense(Melee)
    • 12.25% Defense(Ranged)
    • 16% Defense(AoE)
    • 3.6% Max End
    • 20% Enhancement(Range)
    • 15% Enhancement(Accuracy)
    • 8.75% Enhancement(Max EnduranceDiscount)
    • 83.75% Enhancement(RechargeTime)
    • GrantPower Preventive Medicine (10% chance, if Scourge)
    • 280.1 HP (23.25%) HitPoints
    • MezResist(Confused) 56.25%
    • MezResist(Held) 56.25%
    • MezResist(Immobilized) 56.25%
    • MezResist(Sleep) 56.25%
    • MezResist(Stunned) 56.25%
    • MezResist(Terrorized) 56.25%
    • MezResist(Teleport) 100% (20% chance)
    • 15% (0.25 End/sec) Recovery
    • 72% (3.62 HP/sec) Regeneration
    • 30% ResEffect(SpeedFlying)
    • 30% ResEffect(RechargeTime)
    • 30% ResEffect(SpeedRunning)
    • 11.75% Resistance(Smashing)
    • 29.75% Resistance(Fire)
    • 29.75% Resistance(Cold)
    • 12.5% Resistance(Energy)
    • 12.5% Resistance(Negative)
    • 11.75% Resistance(Toxic)
    • 11.75% Resistance(Psionic)
    • 11.75% Resistance(Lethal)

    | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |-------------------------------------------------------------------|

     

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