Techno
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Posts posted by Techno
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4 hours ago, Bumguffy said:
Well I'll be! How are the cold climbs of Canada treating you - still there?
Not too familiar with OFMG - if not transposed it's a little sinister/inappropriate.
I'm not playing loads - probably because I haven't found other old idiots like me from Defiant to talk utter rubbish with in my newly created account. But yes it's really me.
@Guffy on Excelsior but everything seems possible these days. Be good to catch up in game some time!
*whispers seductively* 8 Rad Fires - you know you want to...
I'm still in Canada. Married for almost 9 years and a dual Citizen now!
I haven't logged in for a few months but i will get on later and add you. I would be interested in doing the super team but not sure if i will be able to keep un with the schedule as I am 5 hour behind.
I will speak to you in game when I see you on. I will also DM you our discord channel!
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OFMG! Guffy! Is that really you?!?
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I would do something like this.
2 seconds off Perma Hasten. Perma Fade. Perma Soul Absorption.
Soft capped to all positional Def
Capped S/L res and good res to all others
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Thanks Mojo! Was great fun!
1st place team ran with
EM/Bio Scrapper
EM//Fire Scrapper
Fire/Fire Blaster
Fire/Fire Blaster
Cold/Fire Defender
Fire/Sonic Corruptor
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This is the build I use, I use Musc Alpha but you can go agility if you prefer
Has plenty of +recharge as well as soft capped Def to S/L/E and 31% F/C
Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designerClick this DataLink to open the build!
Proven: Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Mental Manipulation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace MasteryHero Profile:
Level 1: Flares -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(7), SprDfnBrr-Acc/Dmg/EndRdx(13), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(17), SprDfnBrr-Rchg/+Status Protect(17)
Level 1: Subdual -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(37), Thn-Dmg/Rchg(37), Thn-Acc/Dmg/Rchg(45), Thn-Acc/Dmg/EndRdx(45), Thn-Dmg/EndRdx/Rchg(48)
Level 2: Fire Ball -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/Rchg(5), SprBlsWrt-Acc/Dmg/EndRdx(9), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(11), SprBlsWrt-Rchg/Dmg%(34)
Level 4: Mind Probe -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Acc/Dmg(7), SprBlsCol-Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/EndRdx(11), SprBlsCol-Acc/Dmg/Rchg(13)
Level 6: Super Jump -- BlsoftheZ-ResKB(A)
Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(15), Rct-ResDam%(37), ShlWal-ResDam/Re TP(42)
Level 10: Super Speed -- Clr-Stlth(A)
Level 12: Aim -- RctRtc-ToHit/Rchg(A), RctRtc-ToHit(15)
Level 14: Acrobatics -- EndRdx-I(A)
Level 16: Concentration -- GssSynFr--Build%(A)
Level 18: Blaze -- Apc-Dmg(A), Apc-Dam%(19), Apc-Acc/Dmg/Rchg(19), Apc-Acc/Rchg(21), Apc-Dmg/EndRdx(23), GldJvl-Dam%(31)
Level 20: Drain Psyche -- Prv-Heal(A), Prv-Heal/EndRdx(21), Prv-EndRdx/Rchg(25), Prv-Heal/Rchg(25), Prv-Heal/Rchg/EndRdx(34), Prv-Absorb%(39)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), HO:Cyto(39), HO:Cyto(39)
Level 26: Blazing Bolt -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(27), SprWntBit-Acc/Dmg/EndRdx(27), SprWntBit-Acc/Dmg/Rchg(29), SprWntBit-Dmg/EndRdx/Acc/Rchg(29), SprWntBit-Rchg/SlowProc(31)
Level 28: Assault -- EndRdx-I(A)
Level 30: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 32: Inferno -- Arm-Dmg(A), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dam%(34)
Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), HO:Cyto(36), HO:Cyto(36)
Level 38: Psychic Shockwave -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(40), SprAvl-Acc/Dmg/EndRdx(40), SprAvl-Rchg/KDProc(40), SprAvl-Acc/Dmg/Rchg(42), SprAvl-Acc/Dmg/EndRdx/Rchg(43)
Level 41: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(43), KntCmb-Dmg/EndRdx/Rchg(43), KntCmb-Dmg/Rchg(45)
Level 44: Tough -- RctArm-ResDam/EndRdx(A), UnbGrd-Max HP%(46), StdPrt-ResDam/Def+(46), GldArm-3defTpProc(46), RctArm-ResDam(48), RctArm-EndRdx(48)
Level 47: Summon Spiderlings -- AchHee-ResDeb%(A)
Level 49: Weave -- HO:Cyto(A), HO:Cyto(50), LucoftheG-Def/Rchg+(50)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(31), Pnc-Heal/+End(42)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PwrTrns-EndMod(36), PwrTrns-+Heal(50)
Level 50: Clarion Core Epiphany
Level 50: Assault Core Embodiment
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Musculature Core Paragon
Level 50: Degenerative Radial Flawless Interface
Level 50: Pyronic Core Final Judgement
Level 50: Banished Pantheon Core Superior Ally
------------| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1609;744;1488;HEX;| |78DA6593DB4E13511486F774A6400B054A0B0581625BCE9469EB21F110A341292A3| |4A9907867C808933249D336A518BDF40D0445A39CBD024F2FE095EFE103288A9298| |981863EAEAFC6BE8249D40BFB5FFBDD7DEFF5EB326F5F046D387A9C75785E4B99ED| |59697E727E8B7A4179D292D632C087AEAD2C5FC033D574F61174FCECF6AB98CBEA8| |268DA28E84883533B75228E48B2535A5E74A5A763EA5E58CC24A562B19F99CF7566| |E492F92AE5A41533A9FCFAA33BA56307219B739982BE8FA628BA52FEAC5E525A3E0| |31C74923B354A2855D93056341B50E4C690B3AFD54E2479DE4314EFFD784F5949D4| |228422414E190C03A07D82483AD0AD309AEDA73B7080997E8DF66EE80D15DE61E18| |7B0D4E1024CE955EC93877035436C1862DD0BD0D8676C035CA9239575E8717E5197| |B7E0236AC82EE35BEC35330402FC7895CE1FCEC30B50ED2EA4D3365B9BE5D32B5E6| |7F34EC5544FF2F9C39320D4668AD0B6B85CB85FC491A35624FA97193349F4B346F8| |09DB4DEC3EB3D2161AE5F27B4B0879603EC91A49197EFE48D426B4B3055D01F63BF| |71301885A7E794E5932433D7F7059AFF2BD879C8FCC635FC0E0E1E8161F2D70E7F5| |2FB18DE4D07D34B7301CC39025C97C1F3C26C138B53955E67DF5DFBA8F1A903E61B| |B0E72DF31D187C0FB6D1FEDD5C9B6EAE8D9FB45EAE4D2F9F7993467DD094BE0BB8F| |BE98BCC4BCCCB60E80AF8B75588307B0FF33E11F66CF1256180BD0F6CC2D3D01673| |9BB9078EEC80A3BBA0443E87912B0FA709619ABBC39C03A3B3A04C6BC7E0C53916A| |4604811E37F64B05260EAB3F133781FB130E66311F0233585CAF5503F557A8A7A9D| |F68BF3DDE27C978445BE6B8F72F26DD21F3D22A4589F5CB93C3D5A8D476B56C66B9| |4448D72B6463957A3CCD42869E5E4AB1792A9B85A4FBEE5F2919B66B91FA471F4C3| |CFAAE690EEE26EC1DBA8CD480835FB61CF1B46DEB13DEF057A22728C7797F80D1EF| |8087CF67E9862AE48DA6D3A36E37BB658B3C5F76DF1B46D9FA940759FB0BF1A1FF6| |57E3FF89DF052F| |-------------------------------------------------------------------|
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2 minutes ago, Aeroprism said:
Very cool build! Is Rad a resistance set like Fire? My tank is Fire/Staff so I imagine it's similar?
Sorry I put the wrong build!!
Here is the Fire/Staff I run!
SpoilerHero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designerClick this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Staff Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: LeadershipHero Profile:
Level 1: Blazing Aura -- Erd-Acc/Rchg(A), Erd-Dmg(43), Erd-Acc/Dmg/EndRdx/Rchg(43), SprGntFis-Acc/Dmg/Rchg(45), SprGntFis-Dmg/EndRdx/Rchg(46), SprGntFis-Acc/Dmg/EndRdx/Rchg(46)
Level 1: Mercurial Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(5), SprBlsCol-Acc/Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/Rchg(7), SprBlsCol-Dmg/EndRdx/Acc/Rchg(9), SprBlsCol-Rchg/HoldProc(11)
Level 2: Fire Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam(3), Ags-ResDam/EndRdx/Rchg(3), ImpArm-ResPsi(5)
Level 4: Healing Flames -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(37), NmnCnv-Heal/Rchg(40), NmnCnv-Heal/EndRdx/Rchg(42), NmnCnv-Heal(43), NmnCnv-Regen/Rcvry+(50)
Level 6: Guarded Spin -- LucoftheG-Def/Rchg+(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(17), SprMghoft-Acc/Dmg(48), SprMghoft-Dmg/EndRdx/Rchg(48), SprMghoft-Acc/Dmg/Rchg(50), SprMghoft-Rchg/Res%(50)
Level 8: Temperature Protection -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(9), ImpArm-ResPsi(33)
Level 10: Taunt -- PrfZng-Taunt(A), PrfZng-Taunt/Rchg(46)
Level 12: Plasma Shield -- Ags-ResDam/EndRdx/Rchg(A), Ags-ResDam/EndRdx(13), Ags-ResDam(13), ImpArm-ResPsi(15)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 16: Super Speed -- BlsoftheZ-ResKB(A)
Level 18: Eye of the Storm -- Erd-Dmg(A), Erd-Acc/Rchg(19), Erd-Acc/Dmg/Rchg(19), ScrDrv-Acc/Dmg(27), ScrDrv-Acc/Rchg(34), ScrDrv-Acc/Dmg/EndRdx(34)
Level 20: Burn -- Erd-Dmg/Rchg(A), Erd-Dmg(21), Erd-%Dam(21), FuroftheG-ResDeb%(23), Arm-Dam%(23), Obl-%Dam(27)
Level 22: Staff Mastery
Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(25), ShlWal-ResDam/Re TP(25), LucoftheG-Def(34)
Level 26: Fiery Embrace -- Empty(A)
Level 28: Serpent's Reach -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(29), SprWntBit-Acc/Dmg/EndRdx(29), SprWntBit-Acc/Dmg/Rchg(31), SprWntBit-Dmg/EndRdx/Acc/Rchg(31), SprWntBit-Rchg/SlowProc(31)
Level 30: Boxing -- Empty(A)
Level 32: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(33), Ags-Psi/Status(33)
Level 35: Innocuous Strikes -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg(36), SprGntFis-Dmg/Rchg(36), Erd-Dmg(36), Erd-Acc/Rchg(37), Erd-Acc/Dmg/Rchg(37)
Level 38: Sky Splitter -- Hct-Dmg(A), Hct-Dmg/EndRdx(39), Hct-Acc/Dmg/Rchg(39), Hct-Acc/Rchg(39), Hct-Dam%(40), Hct-Dmg/Rchg(40)
Level 41: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def(42)
Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def(45)
Level 47: Super Jump -- BlsoftheZ-ResKB(A)
Level 49: Consume -- PrfShf-EndMod/Rchg(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(11), Prv-Absorb%(48)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(17)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 22: Form of the Body
Level 22: Form of the Mind
Level 22: Form of the Soul
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Agility Core Paragon
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Set Bonus Totals:- 4% DamageBuff(Smashing)
- 4% DamageBuff(Lethal)
- 4% DamageBuff(Fire)
- 4% DamageBuff(Cold)
- 4% DamageBuff(Energy)
- 4% DamageBuff(Negative)
- 4% DamageBuff(Toxic)
- 4% DamageBuff(Psionic)
- 11% Defense(Smashing)
- 11% Defense(Lethal)
- 25.38% Defense(Fire)
- 25.38% Defense(Cold)
- 25.38% Defense(Energy)
- 25.38% Defense(Negative)
- 6% Defense(Psionic)
- 8.5% Defense(Melee)
- 18.5% Defense(Ranged)
- 15.69% Defense(AoE)
- 14.4% Max End
- 6% Enhancement(Heal)
- 15% Enhancement(Accuracy)
- 50% Enhancement(RechargeTime)
- 22.5% SpeedFlying
- GrantPower Preventive Medicine (10% chance, if Scourge)
- 133.5 HP (7.13%) HitPoints
- 22.5% JumpHeight
- 22.5% SpeedJumping
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Confused) 83.75%
- MezResist(Held) 83.75%
- MezResist(Immobilized) 83.75%
- MezResist(Sleep) 83.75%
- MezResist(Stunned) 83.75%
- MezResist(Terrorized) 83.75%
- MezResist(Teleport) 100% (20% chance)
- 12% (0.2 End/sec) Recovery
- 52% (4.06 HP/sec) Regeneration
- 30% ResEffect(SpeedFlying)
- 30% ResEffect(RechargeTime)
- 30% ResEffect(SpeedRunning)
- 11.75% Resistance(Smashing)
- 11.75% Resistance(Lethal)
- 26% Resistance(Fire)
- 26% Resistance(Cold)
- 22.25% Resistance(Energy)
- 22.25% Resistance(Negative)
- 22.25% Resistance(Toxic)
- 45.25% Resistance(Psionic)
- 22.5% SpeedRunning
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This is the build I use, has some crazy def and maxed out res, if you use body mastery and combo 3 skysplitter. It also include keeping guarded spin up for the melee def. Would need Agility core Alpha
SpoilerHero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designerClick this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Radiation Armor
Secondary Power Set: Staff Fighting
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: LeadershipHero Profile:
Level 1: Alpha Barrier -- Ags-ResDam/EndRdx(A), Ags-ResDam(3), Ags-ResDam/EndRdx/Rchg(3), ImpArm-ResPsi(5)
Level 1: Mercurial Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(5), SprBlsCol-Acc/Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/Rchg(7), SprBlsCol-Dmg/EndRdx/Acc/Rchg(13), SprBlsCol-Rchg/HoldProc(15)
Level 2: Gamma Boost -- PrfShf-End%(A)
Level 4: Guarded Spin -- LucoftheG-Def/Rchg+(A), SprMghoft-Acc/Dmg(9), SprMghoft-Rchg/Res%(9), SprMghoft-Acc/Dmg/Rchg(11), SprMghoft-Dmg/EndRdx/Rchg(11), SprMghoft-Acc/Dmg/EndRdx/Rchg(13)
Level 6: Proton Armor -- Ags-ResDam/EndRdx(A), Ags-ResDam(42), Ags-ResDam/EndRdx/Rchg(42), UnbGrd-Max HP%(42)
Level 8: Radiation Therapy -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(15), NmnCnv-Heal/Rchg(21), NmnCnv-Heal/EndRdx/Rchg(23), NmnCnv-Heal(46), NmnCnv-Regen/Rcvry+(50)
Level 10: Fallout Shelter -- Ags-ResDam/EndRdx(A), Ags-ResDam(43), Ags-ResDam/EndRdx/Rchg(43), ImpArm-ResPsi(43)
Level 12: Taunt -- PrfZng-Taunt(A), PrfZng-Taunt/Rchg/Rng(48)
Level 14: Beta Decay -- AchHee-ResDeb%(A)
Level 16: Eye of the Storm -- Erd-Acc/Dmg/Rchg(A), Erd-Acc/Rchg(17), Erd-Dmg/Rchg(17), SprGntFis-Dmg/Rchg(19), SprGntFis-Acc/Dmg/Rchg(19), SprGntFis-Dmg/EndRdx/Rchg(21)
Level 18: Particle Shielding -- Prv-Heal(A), Prv-Heal/EndRdx(23), Prv-EndRdx/Rchg(25), Prv-Heal/Rchg(25), Prv-Heal/Rchg/EndRdx(37), Prv-Absorb%(40)
Level 20: Staff Mastery
Level 22: Super Jump -- Jump-I(A)
Level 24: Kick -- FrcFdb-Rechg%(A)
Level 26: Ground Zero -- Erd-Acc/Dmg/Rchg(A), Erd-Acc/Rchg(27), Erd-%Dam(27), PrfZng-Dam%(31), TchofLadG-%Dam(33), Arm-Dam%(45)
Level 28: Serpent's Reach -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(29), SprWntBit-Acc/Dmg/EndRdx(29), SprWntBit-Acc/Dmg/Rchg(31), SprWntBit-Dmg/EndRdx/Acc/Rchg(31), SprWntBit-Rchg/SlowProc(50)
Level 30: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam(33), Ags-Psi/Status(33), GldArm-3defTpProc(34), StdPrt-ResDam/Def+(45)
Level 32: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(34), LucoftheG-Def(34)
Level 35: Innocuous Strikes -- Erd-Acc/Dmg/Rchg(A), Erd-Dmg(36), Erd-%Dam(36), SprGntFis-Acc/Dmg(36), SprGntFis-Acc/Dmg/EndRdx/Rchg(37), SprGntFis-Rchg/+Absorb(37)
Level 38: Sky Splitter -- Hct-Dmg(A), Hct-Dmg/Rchg(39), Hct-Acc/Dmg/Rchg(39), Hct-Acc/Rchg(39), Hct-Dmg/EndRdx(40), Hct-Dam%(40)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(46)
Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def(46)
Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(48), Rct-ResDam%(48), LucoftheG-Def(50)
Level 49: Meltdown -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 20: Form of the Body
Level 20: Form of the Mind
Level 20: Form of the Soul
Level 50: Agility Core Paragon
------------
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Set Bonus Totals:- 4% DamageBuff(Smashing)
- 4% DamageBuff(Lethal)
- 4% DamageBuff(Fire)
- 4% DamageBuff(Cold)
- 4% DamageBuff(Energy)
- 4% DamageBuff(Negative)
- 4% DamageBuff(Toxic)
- 4% DamageBuff(Psionic)
- 11% Defense(Smashing)
- 11% Defense(Lethal)
- 28.5% Defense(Fire)
- 28.5% Defense(Cold)
- 22.25% Defense(Energy)
- 22.25% Defense(Negative)
- 6% Defense(Psionic)
- 8.5% Defense(Melee)
- 16.94% Defense(Ranged)
- 17.25% Defense(AoE)
- 12.6% Max End
- 3.75% Enhancement(Max EnduranceDiscount)
- 6% Enhancement(Heal)
- 15% Enhancement(Accuracy)
- 58.75% Enhancement(RechargeTime)
- 30% SpeedFlying
- GrantPower Preventive Medicine (10% chance, if Scourge)
- 309.2 HP (16.5%) HitPoints
- 30% JumpHeight
- 30% SpeedJumping
- MezResist(Confused) 88.75%
- MezResist(Held) 88.75%
- MezResist(Immobilized) 88.75%
- MezResist(Sleep) 88.75%
- MezResist(Stunned) 88.75%
- MezResist(Terrorized) 88.75%
- MezResist(Teleport) 100% (20% chance)
- 12% (0.2 End/sec) Recovery
- 42% (3.28 HP/sec) Regeneration
- 30% ResEffect(SpeedFlying)
- 30% ResEffect(RechargeTime)
- 30% ResEffect(SpeedRunning)
- 14% Resistance(Smashing)
- 14% Resistance(Lethal)
- 29% Resistance(Fire)
- 29% Resistance(Cold)
- 20% Resistance(Energy)
- 20% Resistance(Negative)
- 22.25% Resistance(Toxic)
- 39.25% Resistance(Psionic)
- 30% SpeedRunning
- 1
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I just put this together, has some crazy def and maxed out res, if you use body mastery and combo 3 skysplitter. It also include keeping guarded spin up for the melee def. Would need Agility core Alpha
SpoilerHero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designerClick this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Radiation Armor
Secondary Power Set: Staff Fighting
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: LeadershipHero Profile:
Level 1: Alpha Barrier -- Ags-ResDam/EndRdx(A), Ags-ResDam(3), Ags-ResDam/EndRdx/Rchg(3), ImpArm-ResPsi(5)
Level 1: Mercurial Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(5), SprBlsCol-Acc/Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/Rchg(7), SprBlsCol-Dmg/EndRdx/Acc/Rchg(13), SprBlsCol-Rchg/HoldProc(15)
Level 2: Gamma Boost -- PrfShf-End%(A)
Level 4: Guarded Spin -- LucoftheG-Def/Rchg+(A), SprMghoft-Acc/Dmg(9), SprMghoft-Rchg/Res%(9), SprMghoft-Acc/Dmg/Rchg(11), SprMghoft-Dmg/EndRdx/Rchg(11), SprMghoft-Acc/Dmg/EndRdx/Rchg(13)
Level 6: Proton Armor -- Ags-ResDam/EndRdx(A), Ags-ResDam(42), Ags-ResDam/EndRdx/Rchg(42), UnbGrd-Max HP%(42)
Level 8: Radiation Therapy -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(15), NmnCnv-Heal/Rchg(21), NmnCnv-Heal/EndRdx/Rchg(23), NmnCnv-Heal(46), NmnCnv-Regen/Rcvry+(50)
Level 10: Fallout Shelter -- Ags-ResDam/EndRdx(A), Ags-ResDam(43), Ags-ResDam/EndRdx/Rchg(43), ImpArm-ResPsi(43)
Level 12: Taunt -- PrfZng-Taunt(A), PrfZng-Taunt/Rchg/Rng(48)
Level 14: Beta Decay -- AchHee-ResDeb%(A)
Level 16: Eye of the Storm -- Erd-Acc/Dmg/Rchg(A), Erd-Acc/Rchg(17), Erd-Dmg/Rchg(17), SprGntFis-Dmg/Rchg(19), SprGntFis-Acc/Dmg/Rchg(19), SprGntFis-Dmg/EndRdx/Rchg(21)
Level 18: Particle Shielding -- Prv-Heal(A), Prv-Heal/EndRdx(23), Prv-EndRdx/Rchg(25), Prv-Heal/Rchg(25), Prv-Heal/Rchg/EndRdx(37), Prv-Absorb%(40)
Level 20: Staff Mastery
Level 22: Super Jump -- Jump-I(A)
Level 24: Kick -- FrcFdb-Rechg%(A)
Level 26: Ground Zero -- Erd-Acc/Dmg/Rchg(A), Erd-Acc/Rchg(27), Erd-%Dam(27), PrfZng-Dam%(31), TchofLadG-%Dam(33), Arm-Dam%(45)
Level 28: Serpent's Reach -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(29), SprWntBit-Acc/Dmg/EndRdx(29), SprWntBit-Acc/Dmg/Rchg(31), SprWntBit-Dmg/EndRdx/Acc/Rchg(31), SprWntBit-Rchg/SlowProc(50)
Level 30: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam(33), Ags-Psi/Status(33), GldArm-3defTpProc(34), StdPrt-ResDam/Def+(45)
Level 32: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(34), LucoftheG-Def(34)
Level 35: Innocuous Strikes -- Erd-Acc/Dmg/Rchg(A), Erd-Dmg(36), Erd-%Dam(36), SprGntFis-Acc/Dmg(36), SprGntFis-Acc/Dmg/EndRdx/Rchg(37), SprGntFis-Rchg/+Absorb(37)
Level 38: Sky Splitter -- Hct-Dmg(A), Hct-Dmg/Rchg(39), Hct-Acc/Dmg/Rchg(39), Hct-Acc/Rchg(39), Hct-Dmg/EndRdx(40), Hct-Dam%(40)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(46)
Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def(46)
Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(48), Rct-ResDam%(48), LucoftheG-Def(50)
Level 49: Meltdown -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 20: Form of the Body
Level 20: Form of the Mind
Level 20: Form of the Soul
Level 50: Agility Core Paragon
------------
------------
Set Bonus Totals:- 4% DamageBuff(Smashing)
- 4% DamageBuff(Lethal)
- 4% DamageBuff(Fire)
- 4% DamageBuff(Cold)
- 4% DamageBuff(Energy)
- 4% DamageBuff(Negative)
- 4% DamageBuff(Toxic)
- 4% DamageBuff(Psionic)
- 11% Defense(Smashing)
- 11% Defense(Lethal)
- 28.5% Defense(Fire)
- 28.5% Defense(Cold)
- 22.25% Defense(Energy)
- 22.25% Defense(Negative)
- 6% Defense(Psionic)
- 8.5% Defense(Melee)
- 16.94% Defense(Ranged)
- 17.25% Defense(AoE)
- 12.6% Max End
- 3.75% Enhancement(Max EnduranceDiscount)
- 6% Enhancement(Heal)
- 15% Enhancement(Accuracy)
- 58.75% Enhancement(RechargeTime)
- 30% SpeedFlying
- GrantPower Preventive Medicine (10% chance, if Scourge)
- 309.2 HP (16.5%) HitPoints
- 30% JumpHeight
- 30% SpeedJumping
- MezResist(Confused) 88.75%
- MezResist(Held) 88.75%
- MezResist(Immobilized) 88.75%
- MezResist(Sleep) 88.75%
- MezResist(Stunned) 88.75%
- MezResist(Terrorized) 88.75%
- MezResist(Teleport) 100% (20% chance)
- 12% (0.2 End/sec) Recovery
- 42% (3.28 HP/sec) Regeneration
- 30% ResEffect(SpeedFlying)
- 30% ResEffect(RechargeTime)
- 30% ResEffect(SpeedRunning)
- 14% Resistance(Smashing)
- 14% Resistance(Lethal)
- 29% Resistance(Fire)
- 29% Resistance(Cold)
- 20% Resistance(Energy)
- 20% Resistance(Negative)
- 22.25% Resistance(Toxic)
- 39.25% Resistance(Psionic)
- 30% SpeedRunning
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This is how I slotted mine, I slotted for soft cap without incarnates and I went to Muscular radial for more damage and end drain. I also used procs whenever I could to leverage even more damage, Tesla cage does a lot of damage with 4 procs
SpoilerHero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designerClick this DataLink to open the build!
Level 50 Magic Sentinel
Primary Power Set: Electrical Blast
Secondary Power Set: Energy Aura
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Electricity MasteryHero Profile:
Level 1: Lightning Bolt -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(11), Dcm-Dmg/Rchg(13), Dcm-Acc/EndRdx/Rchg(15), Dcm-Acc/Dmg/Rchg(15), GldJvl-Dam%(17)
Level 1: Kinetic Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(3), LucoftheG-Def/EndRdx(3)
Level 2: Kinetic Dampening -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(5), Ags-Psi/Status(7), Ags-ResDam/EndRdx(48), Ags-ResDam(50)
Level 4: Ball Lightning -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(17), SprSntWar-Acc/Dmg/Rchg(19), SprSntWar-Acc/Dmg/EndRdx(19), SprSntWar-Acc/Dmg/EndRdx/Rchg(21), SprSntWar-Rchg/+Absorb(21)
Level 6: Zapping Bolt -- Apc-Dmg(A), Apc-Dam%(23), Apc-Acc/Dmg/Rchg(23), Apc-Acc/Rchg(25), Apc-Dmg/EndRdx(25), GldJvl-Dam%(27)
Level 8: Power Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(9), LucoftheG-Def/EndRdx(9)
Level 10: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(36), Prv-EndRdx/Rchg(37), Prv-Heal/Rchg(37), Prv-Heal/Rchg/EndRdx(37), Prv-Absorb%(39)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 14: Super Speed -- Empty(A)
Level 16: Tesla Cage -- HO:Nucle(A), HO:Nucle(31), GhsWdwEmb-Dam%(31), GldNet-Dam%(34), UnbCns-Dam%(36), GldJvl-Dam%(36)
Level 18: Entropy Shield -- EndRdx-I(A)
Level 20: Boxing -- Empty(A)
Level 22: Power Armor -- Pnc-Heal/EndRedux(A), Pnc-Heal/+End(43), Pnc-Heal/Rchg(45), Pnc-Heal/EndRedux/Rchg(45), Pnc-Heal(48)
Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(27), Rct-ResDam%(29), ShlWal-ResDam/Re TP(45)
Level 26: Short Circuit -- Arm-Dmg(A), Arm-Dam%(39), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(40), Arm-Dmg/EndRdx(40), FuroftheG-ResDeb%(40)
Level 28: Repelling Force -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(29)
Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-ResDam/EndRdx/Rchg(46), UnbGrd-Max HP%(46)
Level 32: Thunderous Blast -- SprOppStr-Acc/Dmg(A), SprOppStr-Acc/Dmg/EndRdx/Rchg(33), SprOppStr-Acc/Dmg/Rchg(33), SprOppStr-Acc/Dmg/EndRdx(33), Ann-ResDeb%(34), SprOppStr-Rchg/+Opportunity(34)
Level 35: Power Drain -- PrfShf-EndMod/Rchg(A)
Level 38: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(42), LucoftheG-Def/Rchg+(43)
Level 41: Havoc Punch -- Hct-Dmg(A), Hct-Dmg/EndRdx(42), Hct-Acc/Dmg/Rchg(42), Hct-Dam%(43), Hct-Acc/Rchg(46), TchofDth-Dam%(50)
Level 44: Super Jump -- Empty(A)
Level 47: Maneuvers -- HO:Cyto(A), HO:Cyto(48)
Level 49: Aim -- RctRtc-ToHit/Rchg(A), RctRtc-ToHit(50)
Level 1: Brawl -- Empty(A)
Level 1: Opportunity
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(7)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PwrTrns-EndMod(A), PwrTrns-+Heal(5), PrfShf-End%(11)
Level 50: Musculature Radial Paragon
------------
------------
Set Bonus Totals:- 8% DamageBuff(Smashing)
- 8% DamageBuff(Lethal)
- 8% DamageBuff(Fire)
- 8% DamageBuff(Cold)
- 8% DamageBuff(Energy)
- 8% DamageBuff(Negative)
- 8% DamageBuff(Toxic)
- 8% DamageBuff(Psionic)
- 15.06% Defense(Melee)
- 11.94% Defense(Smashing)
- 11.94% Defense(Lethal)
- 9.13% Defense(Fire)
- 9.13% Defense(Cold)
- 6% Defense(Energy)
- 6% Defense(Negative)
- 6% Defense(Psionic)
- 6% Defense(Ranged)
- 7.56% Defense(AoE)
- 5.85% Max End
- 110% Enhancement(RechargeTime)
- 6.25% Enhancement(Max EnduranceDiscount)
- 45% Enhancement(Accuracy)
- 20% Enhancement(Range)
- 7.5% SpeedFlying
- GrantPower Preventive Medicine (10% chance, if Scourge)
- 257.5 HP (21.37%) HitPoints
- 7.5% JumpHeight
- 7.5% SpeedJumping
- MezResist(Confused) 35%
- MezResist(Held) 35%
- MezResist(Immobilized) 35%
- MezResist(Sleep) 35%
- MezResist(Stunned) 35%
- MezResist(Terrorized) 35%
- MezResist(Teleport) 100% (20% chance)
- 10.5% (0.18 End/sec) Recovery
- 72% (3.62 HP/sec) Regeneration
- 10.25% Resistance(Smashing)
- 10.25% Resistance(Lethal)
- 23% Resistance(Fire)
- 23% Resistance(Cold)
- 11.75% Resistance(Energy)
- 11.75% Resistance(Negative)
- 13% Resistance(Psionic)
- 8% Resistance(Toxic)
- 7.5% SpeedRunning
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13 minutes ago, Bionic_Flea said:
Was there a video?
I did send him one, I can't share it with anyone else though unfortunately. It was a fun challenge!
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What do you think of this build? Is it overkill?
SpoilerHero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designerClick this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Staff Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: LeadershipHero Profile:
Level 1: Blazing Aura -- Erd-Acc/Rchg(A), Erd-Dmg(43), Erd-Acc/Dmg/EndRdx/Rchg(43), SprGntFis-Acc/Dmg/Rchg(45), SprGntFis-Dmg/EndRdx/Rchg(46), SprGntFis-Acc/Dmg/EndRdx/Rchg(46)
Level 1: Mercurial Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(5), SprBlsCol-Acc/Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/Rchg(7), SprBlsCol-Dmg/EndRdx/Acc/Rchg(9), SprBlsCol-Rchg/HoldProc(11)
Level 2: Fire Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam(3), Ags-ResDam/EndRdx/Rchg(3), ImpArm-ResPsi(5)
Level 4: Healing Flames -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(37), NmnCnv-Heal/Rchg(40), NmnCnv-Heal/EndRdx/Rchg(42), NmnCnv-Heal(43), NmnCnv-Regen/Rcvry+(50)
Level 6: Guarded Spin -- LucoftheG-Def/Rchg+(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(17), SprMghoft-Acc/Dmg(48), SprMghoft-Dmg/EndRdx/Rchg(48), SprMghoft-Acc/Dmg/Rchg(50), SprMghoft-Rchg/Res%(50)
Level 8: Temperature Protection -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(9), ImpArm-ResPsi(33)
Level 10: Taunt -- PrfZng-Taunt(A), PrfZng-Taunt/Rchg(46)
Level 12: Plasma Shield -- Ags-ResDam/EndRdx/Rchg(A), Ags-ResDam/EndRdx(13), Ags-ResDam(13), ImpArm-ResPsi(15)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 16: Super Speed -- BlsoftheZ-ResKB(A)
Level 18: Eye of the Storm -- Erd-Dmg(A), Erd-Acc/Rchg(19), Erd-Acc/Dmg/Rchg(19), ScrDrv-Acc/Dmg(27), ScrDrv-Acc/Rchg(34), ScrDrv-Acc/Dmg/EndRdx(34)
Level 20: Burn -- Erd-Dmg/Rchg(A), Erd-Dmg(21), Erd-%Dam(21), FuroftheG-ResDeb%(23), Arm-Dam%(23), Obl-%Dam(27)
Level 22: Staff Mastery
Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(25), ShlWal-ResDam/Re TP(25), LucoftheG-Def(34)
Level 26: Fiery Embrace -- Empty(A)
Level 28: Serpent's Reach -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(29), SprWntBit-Acc/Dmg/EndRdx(29), SprWntBit-Acc/Dmg/Rchg(31), SprWntBit-Dmg/EndRdx/Acc/Rchg(31), SprWntBit-Rchg/SlowProc(31)
Level 30: Boxing -- Empty(A)
Level 32: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(33), Ags-Psi/Status(33)
Level 35: Innocuous Strikes -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg(36), SprGntFis-Dmg/Rchg(36), Erd-Dmg(36), Erd-Acc/Rchg(37), Erd-Acc/Dmg/Rchg(37)
Level 38: Sky Splitter -- Hct-Dmg(A), Hct-Dmg/EndRdx(39), Hct-Acc/Dmg/Rchg(39), Hct-Acc/Rchg(39), Hct-Dam%(40), Hct-Dmg/Rchg(40)
Level 41: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def(42)
Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def(45)
Level 47: Super Jump -- BlsoftheZ-ResKB(A)
Level 49: Consume -- PrfShf-EndMod/Rchg(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(11), Prv-Absorb%(48)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(17)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 22: Form of the Body
Level 22: Form of the Mind
Level 22: Form of the Soul
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Agility Core Paragon
------------
------------
Set Bonus Totals:- 4% DamageBuff(Smashing)
- 4% DamageBuff(Lethal)
- 4% DamageBuff(Fire)
- 4% DamageBuff(Cold)
- 4% DamageBuff(Energy)
- 4% DamageBuff(Negative)
- 4% DamageBuff(Toxic)
- 4% DamageBuff(Psionic)
- 11% Defense(Smashing)
- 11% Defense(Lethal)
- 25.38% Defense(Fire)
- 25.38% Defense(Cold)
- 25.38% Defense(Energy)
- 25.38% Defense(Negative)
- 6% Defense(Psionic)
- 8.5% Defense(Melee)
- 18.5% Defense(Ranged)
- 15.69% Defense(AoE)
- 14.4% Max End
- 6% Enhancement(Heal)
- 15% Enhancement(Accuracy)
- 50% Enhancement(RechargeTime)
- 22.5% SpeedFlying
- GrantPower Preventive Medicine (10% chance, if Scourge)
- 133.5 HP (7.13%) HitPoints
- 22.5% JumpHeight
- 22.5% SpeedJumping
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Confused) 83.75%
- MezResist(Held) 83.75%
- MezResist(Immobilized) 83.75%
- MezResist(Sleep) 83.75%
- MezResist(Stunned) 83.75%
- MezResist(Terrorized) 83.75%
- MezResist(Teleport) 100% (20% chance)
- 12% (0.2 End/sec) Recovery
- 52% (4.06 HP/sec) Regeneration
- 30% ResEffect(SpeedFlying)
- 30% ResEffect(RechargeTime)
- 30% ResEffect(SpeedRunning)
- 11.75% Resistance(Smashing)
- 11.75% Resistance(Lethal)
- 26% Resistance(Fire)
- 26% Resistance(Cold)
- 22.25% Resistance(Energy)
- 22.25% Resistance(Negative)
- 22.25% Resistance(Toxic)
- 45.25% Resistance(Psionic)
- 22.5% SpeedRunning
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On 6/5/2020 at 11:36 AM, Frostweaver said:
Like @Apparition, I have both a DP/MC and DP/Temporal Blaster. and weirdly enough, a Time/DP defender too... although I also like my DP/FA sentinel.
DP/MC and DP/Time play very. very different... both are solid short-range blasters, but despite the same primary the similarities end there... But both are very very solidly tough... Dp is SWEET in melee range, and incredibly survivable and destructive, and actually pushes past fire/fire for Lut farm clear speeds 4/8 when I farm for vet levels. (The only reason I farm anymore) with similar incarnates.And the time/DP defender is just incredibly tough. It really does not play like any other defender and is really difficult to describe... maybe more like a scrapper with better range and great team buffs. Sentinel is closer, but better at taking AVs and is one of the few melee-range sentinels I have ever played. And she can survive in melee range just fine and dandy.
What is a Lut farm for vet levels?
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I have a build that works well for my Psi/Bio. I changed Psi to dark and proc'd it out for extra damage, It should work pretty well
SpoilerHero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designerClick this DataLink to open the build!
Level 50 Magic Sentinel
Primary Power Set: Dark Blast
Secondary Power Set: Bio Armor
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Power Pool: LeapingHero Profile:
Level 1: Gloom -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(9), SprWntBit-Acc/Dmg/EndRdx(17), SprWntBit-Acc/Dmg/Rchg(33), SprWntBit-Dmg/EndRdx/Acc/Rchg(33), SprWntBit-Rchg/SlowProc(36)
Level 1: Hardened Carapace -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(3), Ags-Psi/Status(3), Ags-ResDam(43), Ags-EndRdx/Rchg(43), UnbGrd-Max HP%(45)
Level 2: Inexhaustible -- PrfShf-End%(A), Prv-Heal(5), Prv-Heal/EndRdx(48)
Level 4: Environmental Adaptation -- LucoftheG-Def/Rchg+(A), ShlWal-Def(7), ShlWal-Def/EndRdx(7), ShlWal-ResDam/Re TP(9)
Level 6: Abyssal Gaze -- HO:Nucle(A), HO:Nucle(11), GhsWdwEmb-Dam%(13), GldNet-Dam%(13), UnbCns-Dam%(15), CldSns-%Dam(15)
Level 8: Aim -- GssSynFr--Build%(A)
Level 10: Adaptation
Level 12: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(17), Rct-Def/EndRdx(34)
Level 14: Umbral Torrent -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(25), PstBls-Dam%(42), PstBls-Dmg/Rng(45), PstBls-Acc/Dmg/EndRdx(46), SuddAcc--KB/+KD(50)
Level 16: Ablative Carapace -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(39), NmnCnv-Heal/Rchg(40), NmnCnv-Heal/EndRdx/Rchg(40), NmnCnv-Heal(40), NmnCnv-Regen/Rcvry+(45)
Level 18: Antumbral Beam -- Apc-Dmg(A), Apc-Dam%(19), Apc-Acc/Dmg/Rchg(19), Apc-Acc/Rchg(31), Apc-Dmg/EndRdx(31), GldJvl-Dam%(33)
Level 20: Rebuild DNA -- Prv-Heal(A), Prv-Heal/EndRdx(21), Prv-EndRdx/Rchg(21), Prv-Heal/Rchg(23), Prv-Heal/Rchg/EndRdx(25), Prv-Absorb%(39)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 24: Boxing -- Empty(A)
Level 26: Dark Obliteration -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(27), SprSntWar-Acc/Dmg/Rchg(27), SprSntWar-Acc/Dmg/EndRdx(29), SprSntWar-Acc/Dmg/EndRdx/Rchg(29), SprSntWar-Rchg/+Absorb(31)
Level 28: Athletic Regulation -- Run-I(A)
Level 30: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam(37), Ags-ResDam/EndRdx/Rchg(39), Ags-EndRdx/Rchg(48)
Level 32: Blackstar -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(34), SprOppStr-Acc/Dmg/Rchg(34), SprOppStr-Acc/Dmg/EndRdx(36), SprOppStr-Acc/Dmg/EndRdx/Rchg(37), SprOppStr-Rchg/+Opportunity(37)
Level 35: Genomic Evolution -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(36)
Level 38: Parasitic Leech -- Pnc-Heal/EndRedux(A), Pnc-Heal(43), Pnc-EndRdx/Rchg(46), Pnc-Heal/Rchg(46), Pnc-Heal/EndRedux/Rchg(50)
Level 41: Weave -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def/Rchg+(42)
Level 44: Assault -- EndRdx-I(A)
Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(48), Ksm-ToHit+(50)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Opportunity
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(5)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(11)
Level 10: Defensive Adaptation
Level 10: Efficient Adaptation
Level 10: Offensive Adaptation
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Musculature Core Paragon
------------
------------
Set Bonus Totals:- 8% DamageBuff(Smashing)
- 8% DamageBuff(Lethal)
- 8% DamageBuff(Fire)
- 8% DamageBuff(Cold)
- 8% DamageBuff(Energy)
- 8% DamageBuff(Negative)
- 8% DamageBuff(Toxic)
- 8% DamageBuff(Psionic)
- 8.5% Defense(Smashing)
- 8.5% Defense(Lethal)
- 18.81% Defense(Fire)
- 18.81% Defense(Cold)
- 17.88% Defense(Energy)
- 17.88% Defense(Negative)
- 6% Defense(Psionic)
- 11% Defense(Melee)
- 14.75% Defense(Ranged)
- 14.75% Defense(AoE)
- 3.6% Max End
- 24% Enhancement(Accuracy)
- 6% Enhancement(Heal)
- 20% Enhancement(Range)
- 3.75% Enhancement(Max EnduranceDiscount)
- 90% Enhancement(RechargeTime)
- 15% SpeedFlying
- GrantPower Preventive Medicine (10% chance, if Scourge)
- 266.6 HP (22.12%) HitPoints
- 15% JumpHeight
- 15% SpeedJumping
- MezResist(Confused) 45%
- MezResist(Held) 45%
- MezResist(Immobilized) 45%
- MezResist(Sleep) 45%
- MezResist(Stunned) 45%
- MezResist(Terrorized) 45%
- MezResist(Teleport) 100% (20% chance)
- 9% (0.15 End/sec) Recovery
- 58% (2.91 HP/sec) Regeneration
- 15% ResEffect(SpeedFlying)
- 15% ResEffect(RechargeTime)
- 15% ResEffect(SpeedRunning)
- 23.75% Resistance(Smashing)
- 23.75% Resistance(Lethal)
- 19.25% Resistance(Fire)
- 19.25% Resistance(Cold)
- 8% Resistance(Energy)
- 8% Resistance(Negative)
- 8% Resistance(Toxic)
- 13% Resistance(Psionic)
- 15% SpeedRunning
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I took your advice and removed Psionic strike, overall I think this now be a much better build, it has much more SL res too
Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designerClick this DataLink to open the build!
Level 50 Magic Sentinel
Primary Power Set: Psychic Blast
Secondary Power Set: Bio Armor
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Power Pool: FightingHero Profile:
Level 1: Telekinetic Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(9), SprWntBit-Acc/Dmg/EndRdx(17), SprWntBit-Acc/Dmg/Rchg(33), SprWntBit-Dmg/EndRdx/Acc/Rchg(33), SprWntBit-Rchg/SlowProc(36)
Level 1: Hardened Carapace -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(3), Ags-Psi/Status(3), Ags-ResDam(43), Ags-EndRdx/Rchg(43), UnbGrd-Rchg/ResDam(45)
Level 2: Inexhaustible -- PrfShf-End%(A), Prv-Heal(5), Prv-Heal/EndRdx(48)
Level 4: Environmental Adaptation -- LucoftheG-Def/Rchg+(A), ShlWal-Def(7), ShlWal-Def/EndRdx(7), ShlWal-ResDam/Re TP(9)
Level 6: Will Domination -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(11), SprOppStr-Acc/Dmg/Rchg(13), SprOppStr-Acc/Dmg/EndRdx(13), SprOppStr-Acc/Dmg/EndRdx/Rchg(15), SprOppStr-Rchg/+Opportunity(15)
Level 8: Psychic Focus -- GssSynFr--Build%(A)
Level 10: Adaptation
Level 12: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(17), Rct-Def/EndRdx(34)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(25), Rct-Def(42), Rct-ResDam%(45)
Level 16: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(39), Prv-EndRdx/Rchg(40), Prv-Heal/Rchg(40), Prv-Heal/Rchg/EndRdx(40), Prv-Absorb%(45)
Level 18: Psionic Tornado -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(19), SprSntWar-Acc/Dmg/Rchg(19), SprSntWar-Acc/Dmg/EndRdx(31), SprSntWar-Acc/Dmg/EndRdx/Rchg(31), SprSntWar-Rchg/+Absorb(33)
Level 20: Rebuild DNA -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(21), NmnCnv-Heal/Rchg(21), NmnCnv-Heal/EndRdx/Rchg(23), NmnCnv-Heal(25), NmnCnv-Regen/Rcvry+(39)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 24: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(46), KntCmb-Dmg/Rchg(46), KntCmb-Dmg/EndRdx/Rchg(46)
Level 26: Scramble Thoughts -- Apc-Dmg(A), Apc-Dam%(27), Apc-Acc/Dmg/Rchg(27), Apc-Acc/Rchg(29), Apc-Dmg/EndRdx(29), GldJvl-Dam%(31)
Level 28: Athletic Regulation -- Run-I(A)
Level 30: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam(37), Ags-ResDam/EndRdx/Rchg(39), Ags-EndRdx/Rchg(48)
Level 32: Psychic Wail -- Arm-Dmg(A), Arm-Dmg/Rchg(34), Arm-Acc/Dmg/Rchg(34), Arm-Acc/Rchg(36), Arm-Dam%(37), FuroftheG-ResDeb%(37)
Level 35: Genomic Evolution -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(36)
Level 38: Parasitic Leech -- Pnc-Heal/EndRedux(A), Pnc-Heal(43), Pnc-EndRdx/Rchg(48), Pnc-Heal/Rchg(50), Pnc-Heal/EndRedux/Rchg(50)
Level 41: Weave -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def/Rchg+(42)
Level 44: Super Jump -- WntGif-ResSlow(A)
Level 47: Tactics -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(50)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Opportunity
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(5)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PwrTrns-EndMod(11)
Level 10: Defensive Adaptation
Level 10: Efficient Adaptation
Level 10: Offensive Adaptation
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Musculature Core Paragon
------------
------------
Set Bonus Totals:- 8% DamageBuff(Smashing)
- 8% DamageBuff(Lethal)
- 8% DamageBuff(Fire)
- 8% DamageBuff(Cold)
- 8% DamageBuff(Energy)
- 8% DamageBuff(Negative)
- 8% DamageBuff(Toxic)
- 8% DamageBuff(Psionic)
- 14.13% Defense(Smashing)
- 14.13% Defense(Lethal)
- 18.81% Defense(Fire)
- 18.81% Defense(Cold)
- 17.88% Defense(Energy)
- 17.88% Defense(Negative)
- 6% Defense(Psionic)
- 13.81% Defense(Melee)
- 14.75% Defense(Ranged)
- 14.75% Defense(AoE)
- 3.6% Max End
- 20% Enhancement(Range)
- 30% Enhancement(Accuracy)
- 3.75% Enhancement(Max EnduranceDiscount)
- 6% Enhancement(Heal)
- 93.75% Enhancement(RechargeTime)
- 15% SpeedFlying
- GrantPower Preventive Medicine (10% chance, if Scourge)
- 194.3 HP (16.12%) HitPoints
- 15% JumpHeight
- 15% SpeedJumping
- MezResist(Confused) 56.25%
- MezResist(Held) 56.25%
- MezResist(Immobilized) 56.25%
- MezResist(Sleep) 56.25%
- MezResist(Stunned) 56.25%
- MezResist(Terrorized) 56.25%
- MezResist(Teleport) 100% (20% chance)
- 10.5% (0.18 End/sec) Recovery
- 58% (2.91 HP/sec) Regeneration
- 35% ResEffect(SpeedFlying)
- 35% ResEffect(RechargeTime)
- 35% ResEffect(SpeedRunning)
- 25.25% Resistance(Smashing)
- 25.25% Resistance(Lethal)
- 24.5% Resistance(Fire)
- 24.5% Resistance(Cold)
- 8% Resistance(Energy)
- 8% Resistance(Negative)
- 8% Resistance(Toxic)
- 13% Resistance(Psionic)
- 15% SpeedRunning
| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
|-------------------------------------------------------------------|
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|78DA6594494F5A511886CF858B0A4E5850440605275444509B7448636AAD4D1C529|
|4B6BB8650BCC5DB5820E0A22EFB2BBA687F40EDF44B3AEE3AEE3B694DBAE8AAA11F|
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|-------------------------------------------------------------------|- 1
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I thought I could use this to send emp merits via email quickly, I changed some of the parameters around to this..
/macro "EMP" emailsendattachment @techno "Emp" 0 11 49 "HAX"
I got it to work on my alt, but then i tried it on another and it didnt. 11 is the salvage parameter and 49 is the location, i guess this changes on each alt depending on what salvage they have,
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Thanks for the quick reply!
I only took tactics because I didnt really have anything else to take, might not run it all the time.
I will try our TK blast and Psionic strike and see what i prefer in real combat. I will definitely be going with Musculature core on this one, not sure about destiny yet, either ageless or barrier
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I want this to be my next project but I am debating the best way to slot it, i went for soft capping F/C/E/N and then some S/L ( i have more res to S/L)
Let me know what you think
- 8% DamageBuff(Smashing)
- 8% DamageBuff(Lethal)
- 8% DamageBuff(Fire)
- 8% DamageBuff(Cold)
- 8% DamageBuff(Energy)
- 8% DamageBuff(Negative)
- 8% DamageBuff(Toxic)
- 8% DamageBuff(Psionic)
- 15.38% Defense(Smashing)
- 15.38% Defense(Lethal)
- 18.5% Defense(Fire)
- 18.5% Defense(Cold)
- 18.5% Defense(Energy)
- 18.5% Defense(Negative)
- 6% Defense(Psionic)
- 19.13% Defense(Melee)
- 12.25% Defense(Ranged)
- 16% Defense(AoE)
- 3.6% Max End
- 20% Enhancement(Range)
- 15% Enhancement(Accuracy)
- 8.75% Enhancement(Max EnduranceDiscount)
- 83.75% Enhancement(RechargeTime)
- GrantPower Preventive Medicine (10% chance, if Scourge)
- 280.1 HP (23.25%) HitPoints
- MezResist(Confused) 56.25%
- MezResist(Held) 56.25%
- MezResist(Immobilized) 56.25%
- MezResist(Sleep) 56.25%
- MezResist(Stunned) 56.25%
- MezResist(Terrorized) 56.25%
- MezResist(Teleport) 100% (20% chance)
- 15% (0.25 End/sec) Recovery
- 72% (3.62 HP/sec) Regeneration
- 30% ResEffect(SpeedFlying)
- 30% ResEffect(RechargeTime)
- 30% ResEffect(SpeedRunning)
- 11.75% Resistance(Smashing)
- 29.75% Resistance(Fire)
- 29.75% Resistance(Cold)
- 12.5% Resistance(Energy)
- 12.5% Resistance(Negative)
- 11.75% Resistance(Toxic)
- 11.75% Resistance(Psionic)
- 11.75% Resistance(Lethal)
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I was gutted at first but then I thought what if I was one of the people that received 25 mill for a catalyst. It must of made a few people happy and it doesn’t take too much effort to make it back anyway
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Could have been worse, I paid 25mill per catalyst yesterday, I bought 30........
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I hope it went to a good cause!
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I just bought 30 Catalysts for 25million each, absolutely gutted
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'Bring Your Own AM Task Force Session' ***Thur 4th May 6pm EST***
in Defender
Posted
Hey Guffy,
FYI our clocks went forward last weekend this side of the pond, So if we do same time as last week it will be 10.30pm for you