Jump to content

BlackHearted

Members
  • Posts

    71
  • Joined

  • Last visited

Posts posted by BlackHearted

  1. 2 minutes ago, ZacKing said:

     

    So I'm not going to lie, but I don't see what you asked for taking a long time being a huge issue.  I'm not trying to insult you as it was something that was clearly important to you, but I personally don't see adding that item into bases as being "mission critical" by any stretch.  It's also a very good example of how the CRs would get bogged down by tons of requests for personal stuff that isn't really needed or helpful to everyone or the stability of the code.  Adding a bathroom sign doesn't do anything to address things like helping to reduce item counts in bases.  Changes that'll reduce item counts will lead to less memory and storage and lagging in bases and that's good for everyone, not the one or two people who want a specific sign.  I'm sure everyone who builds a base has a list twice as long as their arm for items they'd personally like added.  I've made a few suggestions on that front too, but I can admit they're more "pet project" things that are nice to haves for me and I'd much rather see more comprehensive changes made that increase stability of the code and reduce the lagginess in the editor.



    if you do not see how adding something that's acctually wanted in the game taking over two years to be heard about b/c there is no true lane of communication then there's no need in us to continue discussing things b/c you're missing my point... there is NO ACTUAL way to communicate with the devs... you have to jump up and down and wave your hands until you are noticed..... if you do not see how that is problematic that's fine........ a lot of us however see that as being an issue while "trash pile 38" is added and things like "hey we'd like an alphabet" takes over 3 years to be heard, and thusly want there to be an actual path of communication to the devs, not a never heard and impossible to wade through bog of ideas on a foum somewhere no one reads b/c it's bogged down with random off topic comments about peoples personal opinions about other ppls posts instead of addressing the actual OP.. .like what you've done here waisting my time and anyone elses who reads this thread.

     

    • Thumbs Down 3
  2. It would be really nice to see an actually thought out process of having CRs to communicate with the developers... as someone who's succesfully campained multiple times to get base items and game features added, it's a painfully mind numbing process to go back to the devs over and over and over re-wording the same concept until it is finally  communicated properly.. i spent like 2 years begging to get gender neutral bathroom signs added to the bases....... b/c for obvious reasons those are desirable..... and it was turned into a circus and openly mocked for months and months until finally one day i just happened to be able to get the attention of 3 of the right ppl at the same time and then magically it was added into the game an hour later... b/c there is no real system for getting things done.. even if you know the people involved and have a report with them...... good luck getting even the most basic of things accomplished..   Some kinda way to actually get ideas into the hands of the right ppl without it being an act of congress + a three rings circus of forum communications would be great, be that CRs or something else.

     

    • Like 1
  3. 6 hours ago, Paragon Vanguard said:

    On Invuln we have defense debuff resistance on resist physical damage. Unless I am missing something, which is highly possible, that is kind of useless on a resistance build. The only power that has defense is based on how many in mele range and it isn't really a big factor in my experience (again, if I am wrong I don't mind someone politely pointing out why). Since it is "invulnerable" wouldn't that be better served in boosting another resistance? I know this is mostly a smashing and lethal resistance builds (which with new patch has become less and less useful) but adding a little bit more resistance to something else would be nice. Anyway, just some feedback to maybe consider.  🙂


    It can seem a little counterintuitive at first but if you look at a modern invun build you're actually rocking a pretty decent amount of defense, maintaining that defense even through debuffs is a big part of being able to tank in the game. Currently it is possible to cap resistances to every dmg type on an invun tank.. so i don't really think that set needs an increase in any resistance area... but the DDR is most certainly useful and not just superfluous due to the armor having high resistances.

    • Thumbs Up 1
  4. 50 minutes ago, Mezmera said:

     

    Not so sure people are as concerned about inspiration usage in of itself.  If you achieve something with the inspiration tray at its max using just what is in there good on you.  But the tutorial doesn't mention you can abuse the system by having an infinite amount of inspirations available at your disposal through emails.  Even the villain tutorial doesn't mention this and they would seem to be the craftier ones to point this out.   

     

    I do think it's a little cheap but hey if you got the time to want to do all of that cool for you.  I'm on the fence about email inspirations, I don't feel they should change things retroactively but I do like the limitation for future content i.e. Relentless Aeon.  


    That sounds like the complaints of people who've never actually attempted to do it and are thinking it's much less work than it actually is to properly chain insp... it takes a pita lvl of set up to have them in proper order in your e-mail and then it's quite a bit of additional clicking to claim/use them to stay at capped stats for longer harder fights..  I've done it before for specific goals... it's not some mindless easy way to do TFs.  Also there's fairly little difference aside from the time involved if you stop and restock insp between missions  or re-stocked 20 e-mail slots like we originally had.... complaining about a QoL improvement as an exploit is just silly.

     

    • Haha 3
    • Thumbs Up 1
    • Thumbs Down 1
  5. Thank you all for your opinions on the subject. To address some of the points made: 

    I was informed by a developer that in their view adding a new channel with a short range would be the preferable option over altering local chat. Hence that being the suggestion put forth.

    Personally I would prefer it if local was 50 ft game wide like it is in pocket D currently.. *Points to their pictures above*  the 100 ft distance is a range at which I would just type into broadcast or send a tell if I were trying to get someone's attention who was that far away.   .. 50 is more of a "Hey over there! *big wave*"  kinda distance.

    As for my suggested range of 25 ft: That's something I've deliberated on for days.  A slightly shorter range of 20 or even 15 would be a little more realistic for "calm conversation between friends" range... but also.. from a "functioning inside an MMO for RP" perspective it would still be nice to have the option to be like " *over hears her name and turns to look at the group behind them* "OH .. John! Didn't see you there!! How are you ol chap?"  etc etc.  so  I choose to suggest 25 as a bit of a compromise to give it a little buffer for that sort of thing. 

    Personally I am not particularly hung up on the details of how this gets done, my main goal for this post is to illustrate the fact that this is a an actual problem which is actively hurting the RP community's ability to hold functions......  Due to sensory issues, I often have to leave when the chat scroll gets bad in local, or just swap to a tab with team only chat and not talk to anyone besides those i'm directly interacting with, which is a rather unpleasant work around.  It's a real catch 22 to have to turn off the channel people are RP'ing in to be able to stand hanging around when you want to RP..... It's something that's driven many people away from RP settings.

    • Thanks 3
  6. Hello everyone and thank you ahead of time to anyone taking the time to read this idea or share their thoughts on the subject.

    I'll just get right to it:  Local chat is kind of a pita for RP..... it's often joked about as being "yelling distance" and not really "local distance" due to the fact the radius is 100 in game feet. For anyone not familiar with this I've posted photo's for reference below.  Basically what I would like to suggest is adding another chat channel to the game so that it is possible to have a conversation without feeling like you're screaming across a room when you speak.. The name "whisper"  has been suggested to me repeatedly and /w is not currently a command used in the games, so that seems like the most appropriate name for a new chat with shorter range than local has.  After going over it with several people in the RP community I would suggest that making/adding this new chat channel and make it's range 25 in game ft.... Doing this would be a HUUGE help to people who build RP bases as well as make it easier for your average RP participant to read chat in an area with lots of people without it scrolling by at mind bending speeds when lots of folks are talking at once.  

    BIG Thank you to HC staff for any consideration given to this idea, we all greatly appreciate your efforts to make the game a better place for all of us.


    Current 100ft distance at which local can be seen:

    screenshot_210913-01-49-13.jpg

     

    with UI: 
    screenshot_210913-01-51-18.jpg


    Suggested distance of 25 ft:
    screenshot_210913-02-14-09.jpg
    (notice how you can actually begin to see the person you're interacting with around this distance)
    screenshot_210913-02-14-08.jpg

    Anyways there you have it, if you support this idea please leave a comment saying such so that the people who need to can see how many of us would like this to be a thing!

    • Like 16
    • Thanks 3
    • Thumbs Up 7
  7. So.., I can't help but notice a lot of the ppl that complained about the appearance of "too much stuff on their screens" and then posted screen shots clearly had their particle physics way up there as well as several other graphic settings.. There's something to be said for doing what is readily available on player side to adjust settings to meet your needs.

    I often play with very adjusted performance-ish lvl graphics b/c the overt activity on screen can be a bit of a sensory overload issue for me when leading raids or itrails etc....  almost always play with no volume b/c of this as well..... So I very much understand why lots of people have preferences etc about how they would *like* the game to function for the graphics ... but currently we have more min gfx options than we did... and even though personally I would LOVE to be able to hide alblative carapace on my bio.. or pic my own personal lvl of transparency when using an invis power.... etc etc... this seem like low priority and not something I would personally want the dev team to go out of their way to spend a lot of time or resources on to change the way power gfx have pretty much always worked.. There's plenty of functionality improvements and content etc that strike me as more important to focus on.

    All that said, if there's some kind of easy way to make an option to have basically all powers offer a "min gfx" option  in the costume editor, that is something it's easy to confidently say would be extremely popular with the player base.

    Also +1 for Keens point about buffs not breaking e-motes... is annoying... would be nice if SB etc didn't make me stop dance'n 😄

    • Like 1
  8. 2 hours ago, Super Atom said:

     

    So you traded self-sustainability for needing to rebuy inspirations constantly and renewing temp buffs? I feel like needing to rebuy and spam inspirations is a far bigger crutch than just soft capping your def especially since it's not even your characters strength it's just spamming insps lol


    For regular content just poping the ones that drop as you kill things is typically more than enough to make a giant impact on the survivability of a character...  So in effect what i've done is focused on things that can't be easily attained otherwise.. like hit points and dmg for example.... and taken care of defense stats elsewhere sense staying alive is overtly simplistic... This allows me to do more dmg b/c i can focus my power's slotting on an optimal damage dealing rotation.

    I want to be clear that this is just one way to build... it's not for everyone as it's more click intensive and i get that (even i don't build every toon this way)..... but you will clear maps more proficiently setting up this way as is evident from the speed running community and be better positioned to take full advantage of external buffs from other players. So yes, like most things with builds its a trade off, but i'm trading superfluous defense numbers for quicker kill rates...  it's not really a big deal to swing by a p2w vendor and grab amps before starting a task.

    To address your edit: The slotting of procs allows a build to do more dmg than is otherwise possible while at dmg cap, so no, you can't do just as much dmg on a def soft cap build.... This is why speed runners do not build for def cap, even on builds for solo runs.

    • Like 1
  9. 2 hours ago, Galaxy Brain said:

    Im not sure there are many people who are literally slamming as many procs as possible in every power possible, but I can see people pushing 2-3 per power. However, I bet 1 per damage power and a dedicated proc-monster wouldn't be out of the question. 


    That seems accurate, outside of pvp and speed runs most people tend to avoid going all out on dmg proc'n in favor of getting as many set bonuses as is possible from what observed.

  10. 1 minute ago, Mezmera said:

     

    Tell you what.  Let's duo some content.  I'll bring my best character I've got which is Mind/Energy dom and you can bring whatever character you think will be best for you, we can fight some +4/8 carnies, arachnos and incarnate missions or whatever you like.  I'll even refrain from using my aoe control until you go down.  Then you can tell me how my dom would be a worse asset to a team than someone that needs to be looked after?

     

    What @Monos King had to say is right on point, even though he seems to be more on your side at the moment, I don't think he realizes though we have cookies over here.  Building the best character you can be is the goal so you have much more adaptability.  


    Sure thing.  Happy to demonstrate.

    For the record, a character that is optimized for team play doesn't inherently need "looked after" If someone knows how to use WASD & F1-F5 that alone will be enough to mitigate 90% of the dmg in pve.  Self soft caping is a crutch which people have become entirely to dependent on imho.

    • Like 1
  11. Really amusing to see ppl claim doing less dmg than is possible is optimal. Y'all should check out dictionary.com sometime. 

    If ppl don't see the error in the logic then i suppose there's no point in me discussing it further.

    • Thumbs Up 1
    • Thumbs Down 2
  12. 5 minutes ago, Galaxy Brain said:

     

    I think there is a key disconnect here. 

     

    Yes, in a group where you all know each other and what you all bring to the table to bounce off one another you can definitely squeeze more performance out by not "wasting" stats that are covered by allies. However, if you are NOT in that scenario then you are at the mercy of the odds of folks showing up that can shore up your holes, in which case the small hit to max performance potential will be most likely sacrificed for more self sufficiency, making that character optimal for the scenario of random teaming as more often they may be more successful than the hyper-specialized one.


    Even being generous about the situation self def cap isn't optimal unless the player is working under several self imposed constraints.  external buffs exist.. if someone chooses to not use them that's obviously within their rights to do, but it doesn't make their build more better and there for isn't optimal going by the numbers.

    • Thumbs Up 1
    • Thumbs Down 2
  13. 3 minutes ago, th0ughtGun said:

    So because you have a different definition of optimal than me somehow that makes me a troll? Seriously? 
     

    Okay, so you have your little fire fire blaster there set up for your optimal team build and you are sitting in PI and on lfg chat you say “blaster lfg” do you also add “lfg that has some +def and +res so I can reach my caps because I built this toon to be optimal for team play and thus rely on others!” ? No of course not, no one does that. People build for soft cap so they don’t HAVE to rely on others to get there, because in general play that isn’t alway reliable. They also do it because they want to be able to switch over to solo anytime without having to switch into an completely different build every time. People do it because it is the optimal way to make your toon viable in as many situations as possible and not just specific situations. It is optimal for the casual player. No it isn’t the optimal build for world record speed runs or for farming or for PvP or any other specific role, but people still build for it in mass for the reasons listed above. Stop trying to put everything into specific corners of gameplay. That’s not how this game works. If you want to build for speed runs, that’s great for you. If you want to build a fire farmer, go for it! If you want to PvP, that’s fantastic! But most people aren’t building for that, so stop telling people their builds aren’t optimal for YOUR style of play, because they may not be playing the game the same way that YOU do. 
     

    Wish you the best, though, bro! Have a good night!


    you're using a different definition than the dictionary uses for optimal if you think there's multiple optimal ways to do something.

    I'm sorry if your upset to learn your def cap builds aren't optimal but that's math, not an opinion.

    And again please stop making assertions about me or speaking to me in gendered terms... i didn't tell anyone what they should do, only pointed out the facts about the math, there's no need to be rude.

    • Thumbs Up 1
    • Thumbs Down 1
  14. 1 minute ago, th0ughtGun said:

    False.

     

    That’s just not how this game works. There are different builds for different things and no one build is the “correct” build. 
     

    Just look at the builds for those world record runs. See a pattern? All fire? Hmm looks like fire is great for speed runs doesn’t it? So only Fire is optimal then? You keep bringing up speed runs but all you have show is fire builds. So I am left to assume you believe Fire is the only thing a blaster should ever play because everything else is suboptimal. 
     

    Again, you are using a very small subset of the entire gameplay to make a point and you aren’t making the point you think you are making. Try a different approach.
     


     

     

    I feel like you don't know what the word optimal means asking me something obvious like weather or not i think fire fire is the optimal blaster.. or are just being a troll at this point....two things can't be optimal.. so if one is.. the other isn't. 

    Self soft capped builds aren't optimal for game play in general unless you plan to play under a lot of self imposed constraints like not using insperations or external buffs.. and even then it's not always the optimal thing to do.  

    I was talking about speed runs b/c it is a clear example of being able to define what is and isn't optimal in a setting....the goal is obvious and you can compare times to compare results...... and ppl wanted to challenge me on that example even though the evidence is glaringly obvious.. so i pointed out how backwards it is to claim a def cap build is optimal in a speed run setting... as is supported by the evidence of the builds used to achive the best times.

    And please refrain from making assertions about my thoughts on other players or what they should do with their time/efforts,  As i stated i don't care what other ppl do with their builds or what they play,

    • Thumbs Up 1
    • Thumbs Down 1
  15. 4 minutes ago, th0ughtGun said:

    Soft capped builds aren’t sub optimal, they just aren’t speed run builds. There is a huge difference and optimal depends on the situation. PUG don’t work like that and that is a far larger subset of the population than world record speed runners. I don’t see a reason to discuss this any further. The horse has been beat to death.


    Again, that's objectively not correct. Optimal team builds won't be self soft capped.  If you wanna say they work just fine sure... and it is quite clearly a popular way to build... but they're not optimal, and there fore ARE sub optimal.. something being a popular idea does not make it the correct thing to do mathematically.

    • Thumbs Down 1
  16. 2 minutes ago, Mezmera said:

    So you're point is coordination is very effective...

     

    And then we're supposed to base our build decisions based on these unicorn like instances?   

     

    My point is that people should be realistic about math. Being over the soft cap is superfluous for a squishy AT, and that's what's gonna end up happening in a team setting if there's any buffs at all being applied to an already softcap'd build. 

    I don't personally have any strong feelings one way or the other about other people choosing to make sub optimal builds.  

    • Thumbs Down 1
  17. 28 minutes ago, Galaxy Brain said:

     

    When talking speedies, do people build for specific encounters / tasks, or are there more generalized teams that speed everything with the same exact character makeup?


    Depends on the constraints of the competitions.   If going for the world record for a specific TF for example you would build the optimized team for that specific TF.. as an example the record holding team before the record reset for ITF ran 7 fire/fire blasters and 1 kin.... Due to the large number of "trash mobs" that need to be cleared out the -res and buffs from a fire/cold corr would be less valuable than the added dmg of an additional blaster..... 

    The team that had the record for MLTF on the other hand ran 6 fire/fire's and a fire/sonic & fire/cold corrs... that TF has more big AV targets and less mobs to clear out in between objectives.

    For general casual speedy runs we're typically much more lax about it and folks just bring w/e and you'll usually end up with someone going "Oh we've already got a X let me swap to the thing we don't have"  if there's a glaring balance issue.......  For just the daily runs to grind merits most folks aren't that picky about an ITF taking 11 mins instead of something that's more of an actual speed time for that TF (<8 mins).

    *addendum.. as a futher example for the speed competitions that were held, we had constraints on teams... no swapping toons in between TFs, no more than 2 of the same AT etc..... So for those we would run 2 blaster 2 corrs a dom and scrapper/ 2 blasters 2 corrs  a defender a dom as the ideal set ups depending on if LGTF or some other TF with a mechanic like the mini hami was in it etc.

    • Like 1
  18. 23 hours ago, Arli said:

     

    What @th0ughtGun said is not incorrect. They do make a valid point. Building soft capped on a character will not always diminish team performance; suggesting that it does is a fallacy, as it is not true in every circumstance. Some teams value team members that have soft capped defenses if going for specific objectives that might warrant such a build. Some speed teams will value this in specific instances (think ITFs when hunting crystals and you have poor RNG with the map, and it splits - et cetera). Just because a player may build a soft capped build for their character doesn't mean their team buffs will be missing or less effective. I've seen players straight up skip team buffs (and they didn't have soft capped builds). Relying on teammates to bring necessary buffs is only reliable when you have teams built specifically for that. Otherwise, it's a game of chance if you ever do team compositions through looking for group - unless you specify specific builds and/or ATs.


    The teams that have placed top 3 in the speed competitions we've held on HC did not run soft capped builds. There's certainly nothing stopping people from join'n teams with a soft capped build and doing just fine in a speed run setting (pve in CoH is overtly simple and doesn't actually require an optimal build to get decent performance), but it is most certainly an objectively bad decision to build for self soft capping on a toon intended for speedies as that would require skipping some amount of either dmg proc rech bonuses or HP bonuses which is the focus for builds intended to be used in that setting done by those who post the best time results. (and movement cap*)
     

    • Confused 1
    • Thumbs Up 1
  19. 23 hours ago, ScarySai said:

     

    WTF Did I Just Read Blank Template - Imgflip

     if you dont see the obvious fact staring you in the face that you're skipping potential dmg/resistance anytime you go for softcap on a build like a defender or corr then i don't know what to tell you fam... that makes no logical sense to do on a build that's intended for teaming... aim'n for 25ish% def so you'll be over the cap with a team full of maneuvers (or one cold or FF or like 2 darks etc etc) on the other hand actually makes logical sense to do for a team build.

    • Thumbs Up 1
    • Thumbs Down 1
×
×
  • Create New...