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Camel

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Posts posted by Camel

  1. On 4/19/2020 at 8:22 PM, Frostweaver said:

    Have you considered, instead of or in addition to Clarion, trying Melee hybrid defense+taunt with the occasional UP?
    I have been playing with that quite a bit, and capped defenses plus melee-style clustering, and lots of KD from explosive blast and torrent, tends to keep you nice and comfortable even in target-rich environments.
     

    Definitely, with the melee core added into the cycle you could further increase the duration of God mode. I opted for a more offensive approach as I thought my defenses were good enough.

  2. 5 hours ago, Rathulfr said:

    I couldn't figure out a way to keep Hasten without giving up defense and other things I wanted.  I found it easier to pick up +recharge in other places, instead.  I found that I don't really need more recharge for my regular rotation.  I think that I was able to shave off 1 second from my rotation, and that just wasn't worth the loss of defense.  But I'm sure that someone else probably has an E² build that includes Hasten and soft-capped defenses.

    The thread I linked has a Energy/Energy build that incorporates Hasten alongside a Power Boosted/Clarion buffed Unleash Potential and Force of Nature. With Hasten, good global recharge and multiple Force Feedback procs you can have several minutes of insane defense and resists, while also keeping an equal uptime to downtime ratio. It’s a bit different, instead of a static soft-cap defense or resist to 1 or 2 damage types permanently, you instead get frequent moments in time where you are beyond soft-capped defenses and at the resistance cap to almost all damage. 

     

    • Thanks 1
  3. 17 hours ago, Coyote said:

    1: I slot the single-target Hold with procs, for damage. You can get 300+ damage out of a single power... but with Fulcrum Shift running, you can get a lot more than that and have a real attack.

    2: As already said, Quicksand needs only 1 slot, and also I don't think that it's very useful to slot up Hover for Defense.

    3: I slot Volcanic Gases with several damage procs. If you're teaming-only this may not apply to you, but if you solo, do this and you get some AoE damage.

    4: If you're going to go with the Ice epic, then try to get Frost Breath (it's a very good power with several damage procs in it... with damage procs and Fulcrum Shift, yipes... 600 or so damage, EVERY SPAWN). Blasters wish they had it so good. I would seriously consider slotting Stalagmites with damage procs, because starting a fight with Stalagmites (procced for about 200 damage), Stone Cages (so they don't stagger around), Fulcrum Shift (to power Frost Breath), then Frost Breath for 600 is just sick AoE damage for a Controller. Ice Blast is a weak attack, not any better than your single-target Immobilize, you're better off with getting that earlier. But you're really better off with swapping it with Frost Breath (you have to take Hibernoob first).

    5: Your other good option for an epic is Stone Mastery. But while Seismic Smash is badass (put damage procs in it, and let Fulcrum Shift boost the damage), don't forget Fissure: it can do a lot of damage with procs and Fulcrum Shift, and you put Force Feedback in it, and get the control powers up faster for the next spawn, as well as cycling Fissure itself faster.

    I second going Stone Mastery, not only is it thematic, but the tools it grants you are great. 

  4. I see it as more of a novelty than anything. In its current form, even in the perfect power the protection is underwhelming. I use that ATO set for the fantastic set bonuses it offers and almost entirely for that reason. 

  5. 42 minutes ago, SuperPlyx said:

    So I have decided I need to do a debuffer , and been trying to decide between a Cold/Sonic Defender or Sonic/Cold Corruptor.  I did a build in Mids for both,identical powers and enhancement sets.

    By just going by the numbers in Mids Defender seems to be the way to go, better defense,resist,damage and debuffs.

     

    But 2 powers have got me confused:

    Screech for Defender is showing as doing 16.91 damage on Defender

    Screech for Corruptor is showing as 104.2

     

    Soul Drain for Defender shows as 62.57

    Soul Drain for Corruptor shows as 150.2 

    *yes the slider is same for both: 1

     

    So could some tell me why the big difference is those 2 power?

    The 2 builds:

    Cold/Sonic Defender

     

    Sonic/Cold Corrupter

     

    Welcome any opinion on the builds or the choice for a debuffer as well.

    I put this here because it deals with both Defender and Corruptors and didn't know where else to put it.

    This particular power set will yield better results on a Defender. The -resistance values are superior by a large margin and will outweigh the benefits of having higher damage values.

  6. Dark/Dark/Soul is quite good. /Dark Affinity has almost every tool you’d need and can be paired with every single Controller primary and be very good. You can soft-cap your defenses to all positions with Fade buffed by the Clarion incarnate that grants +special (which will also buff your controls, heals, and -tohit debuffs), Soul Absorption can be made perma and can get you and your team to incredible levels of +regeneration/+recovery, Howling Twilight is an auto-hit stun that also has a resurrection and -regeneration (500%) component, and you also get another pet in Dark Servant. All of that combined with your other tools make for a secondary that can complete any primary. Mind being the least synergistic of them but still great.

  7. 13 hours ago, WitchofDread said:

    What would pair well with dark blast for farming?

    /Fire would still be best as it has the most AoE. Even with its non-synergy with Dark Blast being more cone focused.

  8. 48 minutes ago, Papaschtroumpf said:

    thanks for the feedback. I'm still trying to get a feel for EA (Bots too but it feels relatively straightforward). but I was hoping it didn't require too many slots so I have more options for sets, etc...

    The one disadvantage of Prestige powers is that they are endurance heavy and not enhanceable. Great under 10, but gets heavy later, although so far this character is one of the easiest on endurance I've had in a long time. Maybe it gets worse after 20. I do like the idea of trying Experimentation since it's new to me too. 

    as far as pulling, I have been using Shock from EA, it applies a rather large damage debuff that helps mitigating the hitback.

     

    I'll likely keep the stun grenade (with a purple Stun set it also has a -toHit proc), and I just might keep the harder hitting pulse rifle power that does knockback if I can find room for it (likely as an opportunity to slot a set too)

     

     

     

    I’d say Energizing Circuit is your most important power behind your circuit power that grants absorb, I would recommend a minimum of 3-4 slots to maximize its endurance mod, endurance reduction and recharge. This will patch up your end problems entirely and help tremendously on teams. On an MM you can get away with 1-slotting certain powers in EA, but all the other ATs benefit from multiple slots in powers like Defibrillate, Empowering Circuit and Galvanic Sentinel. I 4-slotted Defibrillate on my Elec/Elec Controller and it can drain mobs entirely. YMMV though.

    • Like 1
  9. Not seeing any love for Mental Manipulation. I have a former Fortunata Operative themed character named..... Un-Fortunata, total cyberpunk theme with a costume inspired by Trinity from The Matrix. Had a lot of fun nuking mobs with Ion + instant cast Hail of Bullets for what might be the best ‘burst’ in the game. Ion has a delay that practically matches the activation for Hail of Bullets, so when the damage for Ion hits you are doing damage with your nuke at the same time. 

    • Like 1
  10. On 4/6/2020 at 10:33 PM, Fatalplus said:

    That's where I'm at. I found the Murder Bunny build and that looks like the most well thought out NRG/NRG build I've seen but I'd like to see more theorycraft.

    I posted my intended build for Energy/Energy in this thread. I have never leveled a Energy/ or /Energy of any kind to 50. Since both are iconic sets I wanted to do something special with it and fiddled around with the idea of rotating two “T9” defensive abilities in Unleash Potential(UP) and Force of Nature(FoN).

     

    Clarion + Power Boost buffs UP to over 30% defense to all and FoN makes you capped to almost all damage except Psionic. UP lasts 60 seconds and FoN lasts 120 seconds. With enough Force Feedback +recharge procs you can reduce the cool down for those powers and cycle between them. You can activate UP->FoN->UP as each previous power ends for 4 minutes of God mode, making sure to use Power Boost and Clarion before using UP. Once that initial cycle ends you only have to wait around two minutes to rinse and repeat. As soon as I find the time I’m going to make this on live and tweak it.  I’m confident this build is good, just have to find out how good.

  11. Here's a build I think I would run if I made this Blaster. Defenses aren't great, but the damage is pretty ridiculous. Proud of my slotting on Cauterizing Aura, Acc, Dmg, Heal and End Mod are all above 80% with some in the red values! Every Attack has a damage proc outside of Cauterizing Aura, Hot Feet and Explosive Blast, the latter of the two having utility procs in knockdown and +recharge. Ring of Fire, Fire Sword and Sniper Blast round out your ST attack chain with the occasional Power Bolt needed for lower levels. AoE is stupid good, I would probably open up with Bonfire + Energy Torrent to knock down the entire mob and begin getting +recharge procs to get your long recharge AoEs off cooldown. Then Nova + Burn + Fire Sword Circle. At this point, the entire mob is probably dead (lets be real, it is dead), BUT,  if they aren't, thrown in an Explosive Blast and get even more recharge and rinse and repeat. The whole time that AoE rotation is happening, Cauterizing Aura and Hot Feet are dishing out 100's of damage. Whew... Things will literally melt and flop around like sautéed onions. I went with Sorcery for Rune of Protection to round out some resistance and mez protection. Has a considerable amount of uptime with all the +recharge procs going off.

     

    Hero Plan by Hero Hero Designer 2.23
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Level 50 Magic Blaster
    Primary Power Set: Energy Blast
    Secondary Power Set: Fire Manipulation
    Power Pool: Speed
    Power Pool: Concealment
    Power Pool: Sorcery
    Power Pool: Fighting
    Ancillary Pool: Flame Mastery

    Hero Profile:
    Level 1: Power Bolt -- HO:Nucle(A)
    Level 1: Ring of Fire -- Dvs-Acc/Dmg(A), Dvs-Acc/Dmg/Rchg(43), Dvs-Acc/Dmg/EndRdx/Rchg(43), GldJvl-Dam%(46), TraoftheH-Dam%(46)
    Level 2: Fire Sword -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(5), Hct-Acc/Rchg(5), Hct-Dmg/EndRdx(7), Hct-Dam%(9)
    Level 4: Energy Torrent -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(27), PstBls-Dmg/Rchg(31), PstBls-Acc/Dmg/EndRdx(31), PstBls-Dam%(31), FrcFdb-Rechg%(34)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7)
    Level 8: Sniper Blast -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(9), Apc-Acc/Rchg(11), Apc-Dmg/EndRdx(11), Apc-Dam%(13)
    Level 10: Fire Sword Circle -- Obl-Dmg(A), Obl-Acc/Rchg(13), Obl-Dmg/Rchg(19), Obl-Acc/Dmg/Rchg(19), Obl-Acc/Dmg/EndRdx/Rchg(25), Obl-%Dam(27)
    Level 12: Aim -- GssSynFr--Build%(A), RechRdx-I(46)
    Level 14: Stealth -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(15), LucoftheG-Def/EndRdx/Rchg(15), ShlWal-ResDam/Re TP(17), Rct-ResDam%(17)
    Level 16: Build Up -- RechRdx-I(A)
    Level 18: Mystic Flight -- BlsoftheZ-ResKB(A)
    Level 20: Cauterizing Aura -- Arm-Dmg(A), EffAdp-EndMod(21), EffAdp-EndMod/Acc(21), TchoftheN-Heal(23), TchoftheN-Acc/Heal(23), HO:Nucle(25)
    Level 22: Spirit Ward -- Prv-Absorb%(A)
    Level 24: Rune of Protection -- TtnCtn-ResDam/Rchg(A), TtnCtn-ResDam/EndRdx/Rchg(42), UnbGrd-Rchg/ResDam(43)
    Level 26: Explosive Blast -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Acc/Dmg/Rchg(37), SprDfnBrr-Acc/Dmg/EndRdx(40), SprDfnBrr-Rchg/+Status Protect(40), SuddAcc--KB/+KD(42), FrcFdb-Rechg%(42)
    Level 28: Consume -- EffAdp-EndMod/Rchg(A), EffAdp-EndMod/Acc/Rchg(29), PrfShf-EndMod/Acc/Rchg(29)
    Level 30: Boxing -- Empty(A)
    Level 32: Nova -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(33), Arm-Dam%(34), SuddAcc--KB/+KD(34)
    Level 35: Burn -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(36), SprBlsWrt-Acc/Dmg/Rchg(36), SprBlsWrt-Acc/Dmg/EndRdx(36), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(37), SprBlsWrt-Rchg/Dmg%(37)
    Level 38: Hot Feet -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx/Rchg(39), SprAvl-Rchg/KDProc(40)
    Level 41: Bonfire -- OvrFrc-Dam/KB(A), RechRdx-I(50)
    Level 44: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Max HP%(45)
    Level 47: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(48), RctArm-ResDam(48), RctArm-ResDam/EndRdx(48)
    Level 49: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(50), LucoftheG-Def/EndRdx/Rchg(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Defiance 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Clr-Stlth(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(3)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-End%(A)
    Level 0: Freedom Phalanx Reserve 
    Level 0: Portal Jockey 
    Level 0: Task Force Commander 
    Level 0: The Atlas Medallion 
    Level 50: Musculature Core Paragon 
    Level 50: Pyronic Core Final Judgement 
    Level 50: Reactive Radial Flawless Interface 
    Level 50: Ageless Core Epiphany 
    Level 50: Assault Core Embodiment 
    ------------

     

     

    • Like 1
  12. This is what I came up with. I do plan to build this soon, either before I make a /Energy Dominator or after. This may or may not be the final version, but this seems about as close to final as it can be for a first draft.

     

    Hero Plan by Hero Hero Designer 2.23
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Level 50 Magic Blaster
    Primary Power Set: Energy Blast
    Secondary Power Set: Energy Manipulation
    Power Pool: Speed
    Power Pool: Concealment
    Power Pool: Force of Will
    Power Pool: Fighting
    Ancillary Pool: Force Mastery

    Hero Profile:
    Level 1: Power Bolt -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(40), SprDfnBrr-Acc/Dmg/Rchg(40), SprDfnBrr-Acc/Dmg/EndRdx(42), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(43), SprDfnBrr-Rchg/+Status Protect(43)
    Level 1: Power Thrust -- Acc-I(A)
    Level 2: Energy Torrent -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(3), PstBls-Dmg/Rng(3), PstBls-Acc/Dmg/EndRdx(5), PstBls-Dam%(5), FrcFdb-Rechg%(7)
    Level 4: Build Up -- RechRdx-I(A)
    Level 6: Power Burst -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(11), SprBlsWrt-Acc/Dmg/Rchg(13), SprBlsWrt-Acc/Dmg/EndRdx(13), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(15), SprBlsWrt-Rchg/Dmg%(17)
    Level 8: Sniper Blast -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(17), Apc-Acc/Rchg(21), Apc-Dmg/EndRdx(21), Apc-Dam%(23), SuddAcc--KB/+KD(40)
    Level 10: Bone Smasher -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(37), Hct-Acc/Rchg(37), Hct-Dmg/EndRdx(39), Hct-Dam%(39), TchofDth-Dam%(46)
    Level 12: Aim -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(43), GssSynFr--ToHit/Rchg/EndRdx(45), GssSynFr--Rchg/EndRdx(45), GssSynFr--ToHit/EndRdx(45), GssSynFr--Build%(46)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
    Level 16: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(23), Prv-EndRdx/Rchg(34), Prv-Heal/Rchg(36), Prv-Heal/Rchg/EndRdx(36), Prv-Absorb%(36)
    Level 18: Stealth -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(19), LucoftheG-Def/EndRdx/Rchg(19), ShlWal-ResDam/Re TP(37), Rct-ResDam%(46)
    Level 20: Mighty Leap -- BlsoftheZ-ResKB(A)
    Level 22: Weaken Resolve -- AchHee-ResDeb%(A)
    Level 24: Unleash Potential -- LucoftheG-Rchg+(A), LucoftheG-Def/Rchg(25), LucoftheG-Def/EndRdx/Rchg(25), Prv-Heal(27), Prv-Heal/Rchg(27)
    Level 26: Explosive Blast -- HO:Nucle(A), HO:Nucle(29), OvrFrc-Dam/KB(29), JvlVll-Dam%(31), PstBls-Dam%(31), FrcFdb-Rechg%(31)
    Level 28: Power Boost -- RechRdx-I(A)
    Level 30: Boxing -- Empty(A)
    Level 32: Nova -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(33), Arm-Dam%(34), SuddAcc--KB/+KD(34)
    Level 35: Boost Range -- EndRdx-I(A)
    Level 38: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(39)
    Level 41: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def/EndRdx/Rchg(42)
    Level 44: Personal Force Field -- LucoftheG-Rchg+(A)
    Level 47: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-ResDam/EndRdx/Rchg(48), UnbGrd-Max HP%(48)
    Level 49: Force of Nature -- TtnCtn-ResDam/Rchg(A), TtnCtn-ResDam/EndRdx/Rchg(50), UnbGrd-Rchg/ResDam(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Defiance 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Clr-Stlth(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(9), Mrc-Rcvry+(11)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Acc(7), PrfShf-End%(9), Empty(50)
    Level 0: Freedom Phalanx Reserve 
    Level 0: Portal Jockey 
    Level 0: Task Force Commander 
    Level 0: The Atlas Medallion 
    Level 50: Musculature Core Paragon 
    Level 50: Ion Core Final Judgement 
    Level 50: Reactive Radial Flawless Interface 
    Level 50: Clarion Radial Epiphany 
    Level 50: Assault Core Embodiment 
    ------------

     

     

  13. Why not both! I haven’t made it yet on live, but the build I made in Mids has Unleash Potential from the power pools and Force of Nature from the Force epic! Unleash Potential buffed by Power Boost and the +special Clarion gives you a ridiculous amount of defense, 35%ish to ALL if I remember correctly. Force of Nature essentially caps your resistance to all damage except Psi. With a decent amount of Force Feedback +recharge procs going off from your Energy primary, you can have something like a 60-75% uptime with those two powers. Which means that 60-75% of the time you have soft-cap defenses to all damage and capped resistance to most damage. I’m really excited to make it as I’ve never gotten an Energy Blast character past level 8 or something.

  14. 19 hours ago, Super0Fluffy said:

    This is my third attempt at the build, which is currently level 24. This is the second highest I've gotten this build to, the highest being 35. Dont have enough cash to get SO's at the moment, but I'll keep what you said in mind when I get the money.

    At level 24 I would recommend Hasten as your first power pick from the pools. With basic IOs, a Force Feedback +recharge proc or two (one mandatory in Energy Torrent and Explosive Blast) you can practically eliminate most lower level recharge issues. It would put Consume on a quicker timer and help with end issues. Unfortunately, not many low level builds have enough sustain to fuel a barrage of attacks for a long period of time. Energy/Fire is going to be an AoE powerhouse with +recharge procs going off all the time and end heavy AoE attacks being spammed. It’s going to eat your endurance one way or another unless you get an Ageless.

    • Like 1
  15. 2 hours ago, Nferno said:

    Has anyone slotted Whirlpool with Defense Debuffs? If so, any luck or is it useless for this?

    I’ve always slotted for damage/recharge and then added one or two -resistance procs. It does respectable DoT and is even better on a Corruptor.

  16. 29 minutes ago, Erydanus said:

    Well I thought that too but last night on Excelsior help people were saying (wait for it) ICE is highest DPS because "the dpa of some of the beams are just nutso". 

     

    And I was like, "even with fire's bonus dot secondary?" and people were like, "hell yeah, ICE is single target blaster king, fire is highest AoE" and I was all like ….

     

    it's not April 1. I have not ever seen this suggested much less the math chucked out in public. I don't know the math here. But this is completely contradictory to 100% of what I have heard before. So let's have at.

    I could see this being true. With the changes to Freeze Ray, you can skip your T1 blast and have an attack chain of T2, Freeze Ray and Bitter Ice Blast, all of which can have 2+procs. 

    • Like 1
  17. 3 hours ago, Nemu said:

    If the build is purely for incarnate level play then it's fine. OP did note that this build is going to be for that level of content.

     

    I'm just not sold on the damage auras, especially ones that cause mob fear which requires you to spam end sucking AoE immob on top of your already end heavy SM attacks.

     

    If I were to build fire/earth this is what I might have done.

     

    Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Level 50 Magic Dominator
    Primary Power Set: Fire Control
    Secondary Power Set: Earth Assault
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Ice Mastery

    Villain Profile:
    Level 1: Char -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(7), BslGaz-EndRdx/Rchg/Hold(9), BslGaz-Acc/EndRdx/Rchg/Hold(9)
    Level 1: Stone Spears -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(46), Thn-Dmg/Rchg(48), Thn-Acc/Dmg/Rchg(48), Thn-Acc/Dmg/EndRdx(48), Thn-Dmg/EndRdx/Rchg(50)
    Level 2: Fire Cages -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprAscoft-EndRdx/Rchg(3), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(5), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(5), SprAscoft-Rchg/+Dmg%(7)
    Level 4: Tremor -- FrcFdb-Rechg%(A), SprAvl-Acc/Dmg/EndRdx/Rchg(11), SprAvl-Acc/Dmg/EndRdx(34), Arm-Dam%(34), FuroftheG-ResDeb%(34), HO:Nucle(40)
    Level 6: Super Speed -- WntGif-ResSlow(A), BlsoftheZ-Travel/EndRdx(50), BlsoftheZ-ResKB(50)
    Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11)
    Level 12: Flashfire -- AbsAmz-Stun/Rchg(A), AbsAmz-Acc/Stun/Rchg(13), AbsAmz-Acc/Rchg(13), AbsAmz-EndRdx/Stun(15), AbsAmz-ToHitDeb%(15), SprDmnGrs-Rchg/Fiery Orb(17)
    Level 14: Boxing -- Empty(A)
    Level 16: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(17)
    Level 18: Cinders -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(19), BslGaz-EndRdx/Rchg/Hold(19), BslGaz-Acc/EndRdx/Rchg/Hold(21)
    Level 20: Heavy Mallet -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/EndRdx(25), SprBlsCol-Dmg/EndRdx/Acc/Rchg(27), SprBlsCol-Rchg/HoldProc(27)
    Level 22: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(23), Rct-Def/EndRdx(23), Rct-ResDam%(25)
    Level 24: Power Up -- RechRdx-I(A)
    Level 26: Bonfire -- SuddAcc--KB/+KD(A)
    Level 28: Seismic Smash -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(29), Hct-Acc/Rchg(29), Hct-Dmg/EndRdx(33), Hct-Dam%(33), UnbCns-Dam%(33)
    Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(31), ShlWal-Def(31), ShlWal-ResDam/Re TP(31)
    Level 32: Fire Imps -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(37), ExpRnf-Dmg/EndRdx(40), ExpRnf-Acc/Dmg/Rchg(43), ExpRnf-EndRdx/Dmg/Rchg(43), ExpRnf-+Res(Pets)(43)
    Level 35: Sleet -- Artl-Acc/Dam(A), Artl-Dam/End(36), Artl-Dam/Rech(36), Artl-Acc/Dam/Rech(36), Artl-Acc/Rech/Rng(37), Artl-End/Rech/Rng(37)
    Level 38: Fissure -- Artl-Acc/Dam(A), Artl-Dam/End(39), Artl-Acc/Dam/Rech(39), FrcFdb-Rechg%(39), HO:Nucle(40), Ann-ResDeb%(42)
    Level 41: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def(42)
    Level 44: Ice Storm -- Artl-Acc/Dam(A), Artl-Dam/End(45), Artl-Dam/Rech(45), Artl-Acc/Dam/Rech(45), Artl-Acc/Rech/Rng(46), Artl-End/Rech/Rng(46)
    Level 47: Tactics -- HO:Cyto(A)
    Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Domination
    Level 1: Quick Form
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Pnc-Heal/+End(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A)
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    Level 50: Agility Core Paragon
    ------------

     

     

    Fire/Earth’s niche is that it has two damage auras. One round of AoE after dropping Sleet + the ticks from the two damage auras would be substantial. Especially after locking them down.

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  18. On 3/31/2020 at 4:55 PM, Hjarki said:

    The key features of Electric Affinity are the recharge/endurance and the bubble/self-heals. As long as you've got an active pet, you can take an enormous beating - I didn't try solo'ing Liberty or anything with it, but it's very hard to kill.

     

    But neither Electric Affinity nor Electric Blast/Control make endurance drain practical.

     

    I do think that a good place to start looking for synergies is with relatively long recharge PBAoE since the combination of recharge + bubble makes them more practical. I did do an Elec/Elec/Soul build to exploit Soul Drain + Power Boost (Power Boost allows both Thunderous Blast and Short Circuit to zero end bars). However, while the bubble is very good, it's unlikely you'll be hard-capping resists except S/L and it does nothing for defenses.

     

    Rectified Recticle isn't really worthwhile outside of PvP, unless you want the S/L def bonuses. Gaussian's appears to act in a manner similar to Tactics - the chance to proc is increased by the number of targets. However, from my admitted brief testing, I believe you have to be in the Empowering Circuit yourself to get the buff (if you're only buffing others, it doesn't seem to proc). Also, because Empowering Circuit can only usefully be activated once per minute, you're almost certainly going to get performance directly inferior to Tactics.

    I find that I can get it to proc quite frequently with enough stacks of static and teammates to chain to nearby. Since it’s affected by how many you get in the chain, it can go off about 60-70% of the time. And it’s on demand. So it essentially turns Empowering Circuit into a chained teammate +to-hit/+damage buff and a pseudo build up for yourself on a less than 10 second timer! 

  19. On 3/31/2020 at 3:20 PM, Cutter said:

    Just hopping on the new set bandwagon, haven't followed any of the beta testing. Couple quick Qs if I may:

    Based on this, aside from thematic choice is Elec/Elec not really viable? As in, this set really doesn't do much to elevate Elec Blast? If that's the case, are there any sets that Elec Aff does work particularly well with?

    Is it worth it to slot the Guassian's and/or Rectified procs?

    Yes, I slotted the Guassian’s and if I have enough static and am surrounded by enough teammates, it goes off very frequently.

  20. 1 hour ago, Caulderone said:

    1. Retsu, probably Blinding Powder (recharge too long to be frequently useful), possibly Kyoyo (delayable at least).  These are very much a matter of opinion, obviously.

    2. Shinobi-Iri should be slotted for Defense first.

    3. Shinobi-Iri + Sprint + Ninja Run can be used for travel if you want to skip a travel power.

    What travel powers can you not use with Shinibi-Iri? 

  21. 4 hours ago, Sir Myshkin said:

    Patch Update for Electrical Affinity is in the core Defender thread as of... five minutes ago. I'll link here for folks referencing from this thread. Nothing specific in the information that would change anything from a Controller perspective, it's a pretty proc-light set (link goes straight to the post):

     

     

    Side note: Personally I think Fire/Electric is looking to be one of the more interesting iterations since Fire Imps can get buffed and healed in triplicate pretty quickly, and those buffs can come back to the player, and the set is a little self-fixing from an endurance stand point if enough of the +End procs get dropped around. Might finally be able to run Hot Feet! There's also the obvious Elec/Elec combination for a sap-minded build that also has the same effect on Gremlins from a buff standpoint. Definitely not a Fire/Kin, but a bit more forgiving when it comes to Imp positioning and healing.

    I have a level 36 Elec/Elec Controller and it’s pretty good. Gremlins are very tanky with all the circuit buffs. Still play testing before I put a final build together, but I think it will end up being a monster on teams. I’m having a hard time picking which powers I don’t want, so many seem like a good choice! Has anyone gotten one to 50 with a full IO/Incarnate build? 

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