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emersonrp

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Everything posted by emersonrp

  1. Just released BindControl v.0.30 https://github.com/emersonrp/bindcontrol/releases Release notes: A few bugfixes and feature updates: The Incarnate Wizard now has a new picker for incarnate powers that shows the effects of the selected power while choosing. This should make it simpler to pick the right power without having to keep referring to a wiki or something while using the wizard. There might still be some improvements to be had here. Complex binds are now stored in the "cb" directory instead of the "cbinds" directory. This is to shorten the bindloadfile command appended to the end of each Complex Bind step, by four characters. Custom binds now have a unique ID that they retain through renames. This ID is now used in Complex Binds' and Buffer Binds' filenames instead of the bind's title, again shortening the bindloadfile step significantly for binds with longer names. Add option to turn on or off self-/tell feedback when changing Kheldian forms. Movement Powers tab should now initially lay out better for Kheldian archetypes. Add new initial Default Profile for completely brand-new users, fixing a startup bug discovered recently. As always, please report any issues on Github: https://github.com/emersonrp/bindcontrol/issues
  2. And, just to keep the momentum, I've released v0.29.3.3, which includes the requested "duplicate step" button for Complex Binds, in addition to a bugfix and a README update. https://github.com/emersonrp/bindcontrol/releases
  3. I've just released v0.29.3.2, which (at least to a first glance) fixes up the weirdness with Peacebringer flight. Release notes: Peacebringer fly mode was not working well at all. This commit fixes at least the most egregious of the weird behavior, though there might still be some corner cases. Buffer Binds could write out broken steps if a power was not chosen for every buff in the Buffer Bind. Now BindControl will correctly refuse to write out a Buffer Bind that is malformed in this way. https://github.com/emersonrp/bindcontrol/releases
  4. Excellent, super pleased to hear that. Oh my, that IS a bug. Clearly I haven't exercised the Kheldian codepaths well enough. I'm on that. Will be able to look at this more tomorrow, but yeah these two things might or might not be related. In any case, I'll figure them out.
  5. OK, I have released v0.29.3.1. Release notes: Add "Monitor" and "Unmonitor" selector to the "Attribute Monitor" PowerBinder command, to make it useful basically at all. Add little '[?]' to bindstring preview counter to try to explain why, in complex binds, you have like 50 more characters than you expect. Update the "Combine Inspirations" PowerBinder command to use /mergeinsp on Homecoming to save a couple of characters. https://github.com/emersonrp/bindcontrol/releases
  6. No rush, of course. Hopefully you've seen that there's an Attribute Monitor PowerBinder command, but I suspect it needs some functional twiddling to optimize, so I'm interested in hearing your luck with it. (Edit: in fact, looking at it, I see there's no notion of "off" at all yet. Oops. Yeah that'll be part of the release I mention below.) Probably going to be a v0.29.3.1 in a little bit here, to fix up some wee changes I want to make. Thanks!
  7. I've just released v0.29.3, which rolls up various little features and bugfixes. Release notes: Rework of the PowerBinder command-edit dialogs. The underlying code changed around quite a bit, and there might be bugs, but the edit dialogs should be laid out more consistently and correctly in the various cases where they weren't being. Please open issues with any weirdness you find here, as there's definitely a chance for it. New "inspcombine" PowerBinder command, under Inspirations -> Combine Inspirations. It's very rudimentary but should work just fine. Getting a sensible "source" and "target" is up to the user, it doesn't do any sanity-checking for you. Changed the PowerBinder bindstring preview field to be multi-line as required to show the entirety of the bindstring; also it is now possible to select and copy strings from inside that field. Added "x/255 characters" counter below the PowerBinder bindstring preview field. Bugfix: the "this bind is too long" checker during the "Write Binds" process was incorrectly overcounting the length of the bindstring, and so failing on longer, but still valid length, bindstrings. This is fixed. https://github.com/emersonrp/bindcontrol/releases
  8. 😄 There wasn't anything to call attention to it for sure, but yeah, my thought is that it belongs in the "ways to create a new bind" row of buttons,. Oh this is a very good catch -- it's actually a fairly sloppy bug, in that the counter that turns the field red in PowerBinder is looking at the actual bindstring, and the "write binds" error checker is very incorrectly looking at the whole payload, F4 "inspcombine ......." ...including the "F4" and the space and the quotation marks, so it's six characters too long in its count. I will fix and I'm going to do a release shortly that rolls up most of these changes we've talked about.
  9. (A) Yeah. I'll ponder that, but yes it's currently one at a time. (B) Up at the top, "Import Custom Bind" will read your bcb file and make a new bind with it. Please do let me know your luck with that. I tested it out a good bit, but didn't have a solid use case to play with, so yeah that code getting a real-world workout is a good thing. Ooh yes I do see. Hmm ok I'll look into that. Will probably end up just adding a little button in with the "up" "down" "delete" buttons near each step, that just copies the step to directly below whichever one you poke. That's gonna be a little bit of fiddling so it might be a bit, but I'll get on it.
  10. Oh oops I was mistaken -- that's also part of the main branch but hasn't been released yet. Sorry about that, but yes that is coming in the next release. Oh awesome. I like your naming scheme for that. I have it like 75% done already, heh. Should just work -- it's not going to be very smart, in that it'll cheerily let you make a command to try to convert three tier 1 inspirations into a tier 3 one or whatever, but I figure that's up to the user to get right.
  11. Oh, you mean that if you save "Stan" as default, then edit "Stan" further, the default doesn't change. Yeah, that's the way it's designed, it's sorta "save this snapshot as default" which is then not editable in any real way apart from making another new profile (and therefore getting the default settings), editing that, and saving it as default. This might want revisiting, because that means there's also no real way to examine the default apart from using it. Historically, there used to be just a profile named "Default" and that was treated as a special case and automatically used as the default, but people ended up accidentally using it and therefore overwriting it, which is why we're where we are with that feature. I just made some changes in the step editor dialog in one of the recent releases, and the preview of the string should now expand to fit, ie, be multi-line if the string wraps around. Let me know if that's not working. Having "x/255" on there somewhere to count the characters seems like an excellent idea. And yeah, I made it completely noninteractive because I was having some strange visual problems, if I recall correctly, but it would be easy to make it just readonly so that you could select and copy from it. I'll fiddle with that. On the right of each custom bind panel, there's four buttons: delete, rename, duplicate, and (newly) export. Rename should do the trick. It might well be that the icons on the buttons are not completely intuitive. I'll have to ponder how that might work. TBH initially, it sounds like a lot of work, but I'll open a Github issue for it so it stays in front of me. I agree that the extra 50+ characters off the end of every step of a Complex Bind make them a bit less useful than they might otherwise be. I'll also mull trimming the "cbinds" directory down to just "cb" to save another four characters heh. Also, if you're really starved for a few characters, you can go into the Preferences dialog, and over in the Debug tab, you can turn on "Verbose in-game feedback" to turn every "bindloadfilesilent" into a "bindloadfile" but at the cost of having your chat window full of spammy feedback every time a bindfile loads. If you use speed-on-demand, that can be -extremely- spammy. (Nothing would please me more than the Homecoming people adding /blf and /blfs abbreviation commands for those. I think there's a request already open with them for that, but I'll go make sure at some point.) "inspcombine" is on the todo list for sure -- I'll pop it to the top of my mental stack and see how that might work, but it shouldn't be too very hard to make an entry / command for it and reuse the inspiration picker from "inspiration by name." I'd noticed that, and I have a fix for that already on the main branch that should tag along whenever I do a new release. It of course might break other things, but in principle it should make the little step-edit mini dialogs generally better and more correct. Nono, this is all *great* feedback. I appreciate it. I want the program to be helpful and easy for the use cases of people that are actually using it.
  12. And, because I work in bursts, I've just released v0.29.2, which allows for export and import of custom binds. Should be fairly self-explanatory on the Custom Binds page with the new little "floppy disk" export icon next to each bind. It seems to be running well for me, but I'd be interested to hear about anyone using it more rigorously to move custom binds between Profiles. Check it out: https://github.com/emersonrp/bindcontrol/releases/tag/v0.29.2
  13. I've just shipped v0.29.1, which fixes the part where Complex Binds were not correctly warning about getting too long. They should turn the field red and offer the tooltip if the bind string plus the bindloadfile command for the next step add up to > 255 characters. https://github.com/emersonrp/bindcontrol/releases/tag/v0.29.1
  14. So, when I have a profile with custom binds, and I "Save as Default" then any new profile after that does, in fact, get the custom binds. Do you have a profile that, when saved as default, doesn't seem to save the custom binds, that you could attach? Also, can you attach your actual bindcontrol.ini (after you have a default profile saved that isn't working) so I can pick it apart to see whether it's putting it in there and not initializing new profiles correctly, or whether it's just not saving them in the first place? Thanks.
  15. Oh! Yes. Yes I see, so, specifically for Complex Binds with the extra "bindloadfile" stuff off the end of each step. Yes. OK, thank you, will tinker with this.
  16. Hmm when I make a Complex step or a simple bind that's too long, I do see the feedback I expect, as far as it turning the field red, and it does change the tooltip to explain that it's too long. Is it not doing this for you? Also the field at the bottom of the PowerBinder dialog you get when clicking the field should do the same thing. (This has pointed out to me several usability tweaks with this whole scheme, not the least of which is that with longer steps / binds like this, there's no place to see the whole thing at once any more.) I've opened several issues on Github to track these, if you want to weigh in there, or we can keep it here if you like. https://github.com/emersonrp/bindcontrol/issues
  17. Hey, thanks for the continued feedback! So yeah, import and export of complex binds is a long-term low-key wishlist item of mine. If you're running into wanting to use that, I'll light a fire underneath it. Default profile not saving complex binds is basically just a feature failure bug and I'll fix that. I'm going to have to tinker with it a little to see what's going on with the 255-character thing. It used to turn the line red and give an instructive tooltip in that case, but I did redo a bunch of how those lines display in a recent update, so I probably just broke it. Will fix. Thanks again!
  18. BindControl has bumped along in the past few months, and is now at version 0.27.1. Major additions and changes: Support for changes from Issue 28, Page 2 Many new commands and functionality in PowerBinder Vanity pets Prestige "Prismatic Aether" costumes Screenshot and Camera Control slash commands supported Better layouts and tooltips New notion of a "Bind Wizard" to help create more elaborate and complicated keybind sets. First (and so far only) bind wizard is "Incarnate Power Set," allowing full or partial sets of incarnate powers to be slotted using multiple presses of the bound key (Not as relevant to y'all, but...) Beta-grade support for the Rebirth server Ship icons as a ZIPfile instead of individually -- will make unzipping the binary release *dramatically* faster Many many bugfixes and under-the-hood optimizations As always, check it out, and file issues on the github page with bugs and/or feature requests. https://github.com/emersonrp/bindcontrol/releases
  19. An "alias" command would be sorta amazing. I'm the author of BindControl <https://github.com/emersonrp/bindcontrol> so I'm always tinkering with keybinds and trying to cobble together interesting functionality for it. I'm probably resigned to using the sequence-of-keybinds strategy for slotting Incarnate Abilities, but figured posting here couldn't hurt, and maybe someday....
  20. Currently it's basically not possible to make a keybind that will load a particular Incarnate Abilities loadout. This is because the slash command, "incarnateequip" is itself 14 characters long, and having six of those along with the slot names in a keybind brings you up to 163 characters before you start adding any power names. Add to that the long names of the incarnate powers (Tsoo_Partial_Radial_Improved_Ally etc), and you run out of the allowed 255 characters way before you can build a complete loadout. It'd be excellent if there were a shorter alias for each incarnate slash command (/inceq, for instance), and possibly shorter internal names for each ability, though I understand the latter would probably break things so is unlikely. For bonus credit, then, being able to use substrings for the slot name and power names, like you can for pet orders, would help this greatly. "/inceq hy ult_partial_r" is workable where "/incarnateequip hybrid assault_partial_radial_graft" isn't. (Note I'm not asking for anything like a reduction of timeout in slotting the powers or other rule changes, just some naming help to make it easier / possible to use keybinds to slot loadouts within the current limits.) Thanks!
  21. Currently it's basically not possible to make a keybind that will load a particular Incarnate Abilities loadout. This is because the slash command, "incarnateequip" is itself 14 characters long, and having six of those along with the slot names in a keybind brings you up to 163 characters before you start adding any power names. Add to that the long names of the incarnate powers (Tsoo_Partial_Radial_Improved_Ally etc), and you run out of the allowed 255 characters way before you can build a complete loadout. It'd be excellent if there were a shorter alias for each incarnate slash command (/inceq, for instance), and possibly shorter internal names for each ability, though I understand the latter would probably break things so is unlikely. For bonus credit, then, being able to use substrings for the slot name and power names, like you can for pet orders, would help this greatly. "/inceq hy ult_partial_r" is workable where "/incarnateequip hybrid assault_partial_radial_graft" isn't. (Note I'm not asking for anything like a reduction of timeout in slotting the powers or other rule changes, just some naming help to make it easier / possible to use keybinds to slot loadouts within the current limits.) Thanks!
  22. I've just released version 0.22, which features a beta version of a Popmenu Editor tab. With the Popmenu Editor, you can install, delete, test, and edit popmenus for use in the game, as well as easily create macros to display them. Work continues, so check for the latest sub or sub-sub release here: https://github.com/emersonrp/bindcontrol/releases Other changes since I last posted: -- "Load Binds Directory" step in PowerBinder, allowing keybinds that load/install other complete keybind sets, for spec changes or complex modular keybind schemes. -- Help documentation for PowerBinder, hopefully making it a bit less cryptic -- Better behavior around rebinding power tray buttons -- Several UI tweaks and bugfixes (Edit: updated link to 0.22.2)
  23. The chat bubble settings work for the general case, but sometimes the desired functionality is to have a keybind that specifically overrides the chat bubble settings, typically for RP reasons. So for instance a key that starts, via /beginchat, a "shouting" chat that's <scale 1.2><color #ff0000><bordercolor #ff0000> isn't currently possible because of this bug. Any dev happening to read this: after playing with it for a while today, I think I can summarize that the bug is that putting a < or a > into a /beginchat keybind appends one or more carriage returns to the text field, placing the cursor into an invisible position and ignoring any text entered (since it's after the first carriage return). Using the left arrow key to navigate backwards over the extra carriage returns, until the cursor reappears, makes the bind work as expected. So if <> could be fixed not to add carriage returns, everything would be working as intended.
  24. Well, it's been several more years and this is still the case, the <color> etc strings can't be used in a keybind with /beginchat any more. I guess I'll necro this just to see if it can get any traction. The second post to this thread describes the problem fully, so I'll just leave it at "still broken as described."
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