Jump to content
The Beta Account Center is temporarily unavailable ×
We are experiencing intermittent network issues affecting Everlasting and Excelsior

emersonrp

Members
  • Posts

    143
  • Joined

  • Last visited

Everything posted by emersonrp

  1. Excellent, thanks for all this. I'll take a look at it soon and maybe get back with you. This is going to be extremely helpful, I can tell.
  2. Oh yeah it looks like it's incorrectly building the bind in your case. Weird that it works in my case but I have a more complicated profile so it probably triggers different code paths. This is a bug and I am on it, thanks.
  3. Hm, I am not able to reproduce this. When I bind something to ctrl-lclick, it works as expected, and lclick still opens doors and the tram. However, ctrl-lclick will try to fire the power -and- try to open a door/etc if it's used when the "hand" icon is visible over the door. I think this is just a consequence of how City of Heroes processes left-click specifically. I've seen warnings in various bind guides that trying to tinker with left and right click binds can have unexpected results, sadly, since the game treats those specially. Is it possible you accidentally have a bind to just "lclick" or "lbutton" in your binds? If you do /bindsavefile and look at keybinds.txt? If that's not the case, toss me your keybinds.txt and your saved BindControl profile and I'll take a look as to what might be happening. As far as binding double-click to Teleport not firing the power, yeah, I see now that my 0.8.1 double-click fix was not adequate -- BindControl needs a separate option that uses "/powexec_location", one of the many Issue 25 additions that I need to integrate. Currently it just has the binding for the "Teleport" power, which is the basic version that lets you pick the location with a click. I'll look at adding a "teleport directly to max distance straight ahead" option to bind double-click to. Thanks for the reports!
  4. I'd -love- to see what you have cooking, yes. Some of those screenshots are delightful, and so much easier on the eyes than the original CityBinder. I'm intrigued by your modular concept. I made the decision early on to turn BindControl into a tab-based interface, which in some ways is easier to deal with, but also makes for weirdly-laid-out tabs for "modules" that have less UI than, say, SoD. Keeping CityBinder's notion of opening a separate module-managed window for each module has started to seem cleaner as the years have gone on, but I haven't revisited it in a long long time. Your additions to Inspiration Popper totally mirror the half-baked ideas I was thinking about in the back of my head for "someday" so that's very cool to see implemented. The build-a-macro feature seems fun and useful, but having to ship the entire game's icons seems daunting. Still, BindControl ships a -lot- of the icons already, so that's not completely out of the question. Cool idea with sorting by color etc. So yea, in short, I'd be delighted to see any notes you have and/or take a look at the unreleased version itself. Thanks for the offer, and thanks for giving CityBinder some love.
  5. I've found some info on how people have been doing that for Hasten + Domination, for instance: It uses bindloadfile and a few bindfiles to do its magic, which means it's going to be at best difficult to integrate with SoD, since SoD uses its own bindloadfile tricks to do its thing. That said, it doesn't seem impossible, just complicated. And again, the implementation of SoD needs a complete rethink anyway since the Homecoming movement power changes, so this is not off the table.
  6. Ah interesting -- so there would be a list of click powers at the front of the movement binds so it fires whatever is available before starting to move? I suspect it might end up mutually exclusive with SoD just because the binds might get longer than the allowed 255 characters, but I can totally look into adding that. The movement / SoD stuff needs a full-on rethink anyway, as it doesn't account for the Homecoming movement power changes from a year or so ago. I keep postponing thinking about it but maybe now is the time. Thanks for the feedback, I'll keep y'all posted.
  7. Excellent! Thanks for trying it out, keep me posted. 😃
  8. It should be that a left double-click in the keybinding dialog box will now show "leftdoubleclick" as the bind, same for right double-click. If that's not working, please let me know what platform / etc you're running this on and I'll try to duplicate the problem. It's working for me on Windows 10.
  9. Thanks for the report -- I really thought I'd had that in there, but clearly not. I've just released v0.8.1 which supports right and left double click bindings.
  10. Now at 0 .8: - Complex binds -- series of binds activated in rotation by multiple presses of the bound key.
  11. And version 0.7: - streamlining and features for Mastermind Page - clarifications to Gameplay Page - teeming handfuls of bugfixes and ui improvements As per usual, feedback is desperately craved... 😉
  12. Already released BindControl 0.6. In addition to squashing a handful of bugs, this release adds bufferbinds to the Custom Binds page: quick one-key multi-buffing for each teammate and/or pet. Enjoy!
  13. Announcing BindControl -- an updated and streamlined continuation of the original CityBinder 0.76, rebuilt in Python using the wxWindows toolkit. https://github.com/emersonrp/bindcontrol Features include: Multiple profile support for different characters, archetypes, or situations Basic Gameplay binds including team and pet selection Custom Binds using PowerBinder, a powerful and flexible tool for making multi-step keybinds Movement Powers binds, including Speed-on-Demand Mastermind Binds for easy control of individual pets or groups Inspiration Popper Popmenu Editor (beta) - install, manage, and edit your popmenus Check out the github page for more info. There's are prerolled binaries in the "Releases" section for Windows, MacOS, and Linux. Feedback welcome. There will be bugs, please file issues on the github page. Thanks to Konoko and Monorail for CityBinder, and to tailcoat for working to preserve and modernize it.
×
×
  • Create New...