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Piecemeal

Retired Developer
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Posts posted by Piecemeal

  1. I am a huge fan of Fire Melee, when coupled with a Shield brute back in the day it felt very satisfying. Nowadays I give all my <3's to Electric Armor for having dope resists and the ability to softcap S/L doesn't exactly ruin much.

    • Like 2
  2. Maharaj - Perform the Rites of Death

     

    Quote

    [NPC] Circle Mage: P856364347;P856364347
    [NPC] Circle Mage: One moment...
    [NPC] Circle Mage: Wait... something's wrong...
    [NPC] Circle Mage: I can't... contain...
    [NPC] Circle Mage: No! No, stay away!
    [NPC] Circle Mage: Auuuugh!
    [NPC] Ravager: Haaaa haaaa... the little mage thinks it can command a god!

     

    • Like 1
  3. This morning in Brickstown I discovered and can reliably reproduce that the flavor spawns of Council in Brickstown that come with brainwashed recruits and and a guy yelling to "Reach Your Full Potential!" do not properly engage with pets.

     

    Phantom Army and Trip Mine, for instance, will not engage these enemies. These are not neutral (Yellow reticle) spawns, these are a mixed group of unattackable civvies and naturally hostile Council enemies. Once engaged, PA will stand around and do nothing. Trip mine lights up a smoke and watches some TV.

     

    It engages properly on other spawns.

     

    To test:
    Find a spawn

    Summon PA or Trip Mine

    Sit back and watch nothing happen from your pets.

     

    MM pets are untested but probably not affected.

  4. I know this has been reported before, but not for a bit - Graphics Settings cause this power to misbehave by causing a photosensitive flickering effect. This can be a larger graphical issue when someone using larger VFX powers (Nature Affinity) activates something while in the Fade causing a giant flickering forest.

     

    This glitch causes me to actively avoid the power and/or change my graphic settings to endure it.

     

    This is ameliorated by dropping Shadow graphics settings down, namely Advanced Shadows -> Distance to (Close) seems the best fix.

    • Like 1
  5. Also, does anyone else remember when Peregrine had a "Transport Zone" where you could just bull-charge East from Portal Corps into the wild blue yonder and when you hit the boundary wall, you'd go right to Talos? Super handy as a lowbie who lost their team or a lazy bridge that had to go back to Luminary to level up before Castle moved in.

    • Like 1
  6. 44 minutes ago, atletikus said:

    As new powerful power sets have been released and old buffed, while also benefiting from more accessible enhancements and temp powers, maybe next in line for a buff is the enemy. Instead or maybe in addition to just a straight up buff,  maybe consider a way to make missions less predictable with wandering spawns, reinforcements, invisible enemies who follow and attack when the party/hero/villain is engaging other spawn, trip mines,  etc. 😉  

    *takes notes*

  7. Might be a controversial choice, but Electric Armor. Bear with me on this one. Resistances are great, two endurance-helping moves, and you can build to the S/L softcap fairly easily.

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