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Auroxis

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Posts posted by Auroxis

  1. Nice variant Slappy! Glad you're enjoying the build.

     

    Few things:

     

    1. I didn't invest into AoE defense because most AoE attacks have a Melee or Ranged tag to them as well. There are very few attacks that only have an AoE tag.

     

    2. The top rotation for Fire Blast is Blaze-Blazing Bolt-Blaze-Fireball-Flares, it maximizes the Blaze usage which is by far our highest DPA attack, even with a small gap it's worth it. Recharge is helpful in getting the gap down.

     

    3. You don't need Tactics (or Soul Drain) to hit 22% once you get some Membranes or some ToHit IO's into Farsight and get your Clarion. Farsight with two membranes and Clarion is 22%.

     

     

  2. 1. How well does this deal with AVs. I assume slower than Rad, but how much slower?

     

    2. Why so much investment in ally buffing powers if we're gonna be soloing so much?

     

    I guess Lore Pets is the easy answer to both of those questions, but truly we aren't investing that much into ally buffing powers (only two of them cannot buff us, spirit ward and temporal selection) nor are we gonna be soloing so much. Soloing is just another thing this build does really well.

     

    Cimeroran Lore pets have -regen I take it?

     

    Cimerorans don't have -regen but they have the highest DPS. I think Warworks have a lot of DPS and some -regen so they're also a good option.

  3. 1. How well does this deal with AVs. I assume slower than Rad, but how much slower?

     

    2. Why so much investment in ally buffing powers if we're gonna be soloing so much?

     

    I guess Lore Pets is the easy answer to both of those questions, but truly we aren't investing that much into ally buffing powers (only two of them cannot buff us, spirit ward and temporal selection) nor are we gonna be soloing so much. Soloing is just another thing this build does really well.

  4. Hello, I recently did the Mortimer Kal SF at level 50, and I got the Flames of Prometheus power as a reward but not the badge that allows me to get a Notice of the Well. See attached screenshot, I even tried leveling again as well as logging out and back in to see if it triggers it.

     

    1TSVhjp.jpg

     

    Character Name: Ground Zero

    Server: Torchbearer

  5. I mean the Incarnate Hybrid Slot ability. There's "Melee Radial Embodiment" which gives scaling +Regen, +def and +CC protection per nearby enemy. It's not a permanent buff and has a 2 minutes uptime and a 2 minutes cooldown.

     

    Acrobatics isn't really CC protection, it only gives mag 2 hold protection and some resistance. So in most cases you'll still get held, just for a slightly shorter period of time.

  6. I want to try out /Time, but I don't want to run another Fire blast corruptor as I'm also leveling my Fire/Rad corruptor. Could you recommend a second best primary? I'm thinking Sonic/Time or Ice/Time.

     

    Ice/Time would be my second choice, the recharge debuffs stack and the single target DPS is slightly better than Fire. The main issue with Ice is that we lose Fireball which is our main "aggro" tool and does massive AoE DPS. I'd definitely go for Distortion Field if you go that route since you won't be killing stuff fast enough before they escape your Ice Storm.

     

    Fire/Rad can be made very sturdy as well, I made a build for a SG-mate a week ago that relies on Barrier and Hybrid/Purple insps to soft-cap. In order to reach 22% ToHit on that you wanna +5 all the ToHit IO's in tactics and grab the Kismet +ToHit IO. No CC protection though unless you go for Melee Hybrid over the Support one.

     

    Villain Plan by Mids' Villain Designer 1.962

    http://www.cohplanner.com/

     

    Click this DataLink to open the build!

     

    Sloth: Level 50 Magic Corruptor

    Primary Power Set: Fire Blast

    Secondary Power Set: Radiation Emission

    Power Pool: Speed

    Power Pool: Leadership

    Power Pool: Fighting

    Power Pool: Leaping

    Ancillary Pool: Dark Mastery

     

    Villain Profile:

    Level 1: Flares -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(3), SprScrBls-Acc/Dmg/Rchg(3)

    Level 1: Radiant Aura -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(9), Prv-Heal/Rchg(9), Prv-EndRdx/Rchg(11), Prv-Heal/EndRdx(11), Prv-Heal(31)

    Level 2: Fire Ball -- PstBls-Dmg/EndRdx(A), PstBls-Acc/Dmg/EndRdx(5), SprScrBls-Rchg/+End(5), SprScrBls-Dmg/EndRdx/Rchg(7), SprScrBls-Acc/Dmg/EndRdx/Rchg(7)

    Level 4: Radiation Infection -- AchHee-ResDeb%(A), DarWtcDsp-ToHitDeb(13), DarWtcDsp-ToHitDeb/EndRdx(13), DarWtcDsp-Rchg/EndRdx(15), DarWtcDsp-ToHitdeb/Rchg/EndRdx(15)

    Level 6: Accelerate Metabolism -- PrfShf-EndMod/Rchg(A), PrfShf-EndMod/Acc/Rchg(17), PrfShf-EndMod(17), PrfShf-Acc/Rchg(33)

    Level 8: Rain of Fire -- Rgn-Dmg/EndRdx(A), Rgn-Acc/Rchg(21), Rgn-Acc/Dmg/Rchg(23), Rgn-Dmg/Rchg(23), Rgn-Dmg(25)

    Level 10: Enervating Field -- EndRdx-I(A), EndRdx-I(25)

    Level 12: Hasten -- RechRdx-I(A)

    Level 14: Super Speed -- BlsoftheZ-ResKB(A)

    Level 16: Mutation -- RechRdx-I(A)

    Level 18: Blaze -- SprMlcoft-Rchg/Dmg%(A), SprMlcoft-Acc/Dmg/EndRdx/Rchg(27), SprMlcoft-Dmg/EndRdx/Rchg(29), SprMlcoft-Acc/Dmg/Rchg(29), SprMlcoft-Dmg/Rchg(31), SprMlcoft-Acc/Dmg(31)

    Level 20: Lingering Radiation -- Acc-I(A)

    Level 22: Maneuvers -- LucoftheG-Rchg+(A), Rct-Def/EndRdx/Rchg(33), Rct-Def/EndRdx(33), Rct-ResDam%(34), Ksm-ToHit+(34)

    Level 24: Tactics -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(36), GssSynFr--Rchg/EndRdx(36), GssSynFr--ToHit/Rchg/EndRdx(36), GssSynFr--ToHit/Rchg(37), GssSynFr--ToHit(37)

    Level 26: Blazing Bolt -- StnoftheM-Dam%(A), StnoftheM-Dmg/EndRdx/Rchg(34), StnoftheM-Dmg/ActRdx/Rchg(40), StnoftheM-Acc/Dmg(42), StnoftheM-Dmg/EndRdx(42)

    Level 28: Boxing -- Empty(A)

    Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(37), GldArm-ResDam(39), GldArm-End/Res(39)

    Level 32: Inferno -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(42), Obl-Acc/Dmg/Rchg(45), Obl-Dmg/Rchg(46), Obl-Acc/Rchg(46), Obl-Dmg(50)

    Level 35: Fallout -- CldSns-Acc/Rchg(A), CldSns-ToHitDeb/EndRdx/Rchg(43), CldSns-Acc/EndRdx/Rchg(43), CldSns-ToHitDeb(43)

    Level 38: Weave -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(39), ShlWal-Def/EndRdx(40), ShlWal-Def/EndRdx/Rchg(40)

    Level 41: Dark Consumption -- Acc-I(A)

    Level 44: Dark Embrace -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-ResDam(45), UnbGrd-ResDam/EndRdx(46)

    Level 47: Soul Drain -- Arm-Dam%(A), Arm-Dmg/EndRdx(48), Arm-Acc/Rchg(48), Arm-Acc/Dmg/Rchg(48), Arm-Dmg/Rchg(50), FuroftheG-ResDeb%(50)

    Level 49: Combat Jumping -- LucoftheG-Rchg+(A)

    Level 1: Brawl -- Empty(A)

    Level 1: Prestige Power Dash -- Empty(A)

    Level 1: Prestige Power Slide -- Empty(A)

    Level 1: Prestige Power Quick -- Empty(A)

    Level 1: Prestige Power Rush -- Empty(A)

    Level 1: Prestige Power Surge -- UnbLea-Stlth(A)

    Level 1: Scourge

    Level 1: Sprint -- Qck-EndRdx/RunSpd(A)

    Level 2: Rest -- Empty(A)

    Level 4: Ninja Run

    Level 2: Swift -- Run-I(A)

    Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(19), Pnc-Heal/+End(21)

    Level 2: Hurdle -- Jump-I(A)

    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19), PrfShf-EndMod/Acc(27)

    Level 50: Barrier Core Epiphany

    Level 50: Agility Core Paragon

    Level 0: Born In Battle

    Level 0: High Pain Threshold

    Level 0: Invader

    Level 0: Marshal

    Level 50: Void Radial Final Judgement

    Level 50: Reactive Radial Flawless Interface

    Level 50: Cimeroran Core Superior Ally

    Level 50: Support Core Embodiment

    ------------

     

     

     

     

  7. Love this build and how it's looking, thank you for sharing!

    What I'm wondering is, are any powers in /Time interchangeable?  I'm a huge fan of Time Stop, especially because it's -regen for tougher enemies.  Where could room potentially be made to pick it up?

    Thanks! ^^

     

    You can certainly replace the Tank package (Rune of Protection + Mystic Flight) with a CC package (Time Stop + Distortion Field).

     

    Keep in mind the -regen component in Time Stop is very negligible, it's only -50% (most signature -regen powers are -500%).

  8. 1. Super Speed is way faster

    2. Super Speed gives stealth which stacks with the stealth from the stealth IO (placed in a prestige run), which basically lets you stand right next to mobs and not be detected. So it's great for stealthing missions.

     

    If you don't value the utility, feel free to replace it with something else like Vengeance for a LotG IO.

  9. Hey,

     

    thx for the work. This does look interesting - how is "Mystic Flight"? I was looking forward to using hover as my in-fight travelpower instead of combat jumping, would it make a great difference? Also, what would you substitute for the Hami Enchantments? I have no idea how to get those and don't think I will in a long time :D.

     

    Mystic Flight is primarily taken because we want access to Rune of Protection, but it's a fun power overall since it saves us from looking ugly with a jetpack and gives us a teleport. I do use it in combat for some maps with lots of verticality (like the keyes island trial), but it's not something you can't get without a jetpack. Like I said before, I'd avoid taking Mystic Flight and Rune of Protection at the start and instead take Tactics and Victory Rush until you get clarion radial and two +ToHit enhancements (membrane HO's preferably) in Farsight.

     

    As for the Hami-o's, you get them from the STF and LRSF, as well as Hamidon raids. I bought one from the market and the other one was a random drop from the STF. You'll have plenty of time to work on getting them since Tactics+ToHit SO will get you to 22% ToHit and Clarion Radial takes a while to get.

  10. Amazing! I already had a Fire/Time project in mind and was drooling at its potential, but it looks like you really knocked it out!

    Yes, the idea of fire/time/dark was brewing in my head for years and i've been working on a mid's build since 2015 i think? When news came out of the game returning i knew it was finally a chance to make the dream a reality and started reworking the build from scratch (since i have formatted my PC since) and adding in the i25 stuff. Then after weeks of tinkering and playing the build this is the end result.

  11. Hey issue 25 players! Do you wanna:

     

    1. Have great DPS?

    2. Have amazing AoE, with a nuke that recharges every 30 seconds?

    3. Have softcapped defenses?

    4. Have hard-capped resists?

    5. Have CC protection?

    6. Have about 1500 HP on a corruptor?

    7. Have no endurance problems?

    8. Be able to softcap your whole team's defenses?

    9. Be able to provide healing, absorb, recharge, and endurance to your teammates?

    10. Have resistance and regen debuffs?

    11. Have super speed+stealth to rush missions?

    12. Be able to solo farm +4x8 w/ bosses?

     

    Well look no further! This build is for you.

     

    VgGaC8G.jpg

     

     

    This Fire/Time/Dark Corruptor build was carefully and meticulously crafted over months by yours truly. It's by far the most versatile and powerful character I created, capable of carrying teams in a multitude of ways and excelling in almost every role. The only thing this build is unable to do is CC (only needed against hamidon) and taunt (only needed in some end-game content like STF).

     

    Well, how does it work?

     

    In a nutshell:

     

    1. Cap your defenses with Clarion Farsight+IO's

    2. Get insta-snipe with Clarion Farsight

    3. Cap your resists with a fast recharging Rune of Protection+Dark Armor+IO's

    4. Get massive damage buffs with permanent Soul Drain

    5. Get CC protection with Clarion and Rune of Protection

    6. Get fast recharging nukes with Hasten, Chrono Shift and IO's

     

    Here's the build:

     

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.2
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Trailblazer: Level 50 Magic Corruptor
    Primary Power Set: Fire Blast
    Secondary Power Set: Time Manipulation
    Power Pool: Sorcery
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Dark Mastery

    Hero Profile:
    Level 1: Flares -- Apc-Dmg/Rchg(A), Apc-Dmg/EndRdx(3), Apc-Dmg(13), Apc-Acc/Rchg(17), Apc-Acc/Dmg/Rchg(23)
    Level 1: Time Crawl -- TmpRdn-Acc/EndRdx(A)
    Level 2: Fire Ball -- SprScrBls-Acc/Dmg/EndRdx/Rchg(A), SprScrBls-Dmg/EndRdx/Rchg(3), SprScrBls-Rchg/+End(7), SprScrBls-Acc/Dmg/Rchg(9), SprScrBls-Dmg/Rchg(15), SprScrBls-Acc/Dmg(31)
    Level 4: Time's Juncture -- DarWtcDsp-ToHitdeb/Rchg/EndRdx(A), DarWtcDsp-ToHitDeb/EndRdx(5), DarWtcDsp-ToHitDeb(5), DarWtcDsp-Rchg/EndRdx(7)
    Level 6: Temporal Mending -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(9), Prv-Heal/Rchg(11), Prv-EndRdx/Rchg(11), Prv-Heal/EndRdx(19), Prv-Heal(23)
    Level 8: Spirit Ward -- Heal-I(A)
    Level 10: Hasten -- RechRdx-I(A)
    Level 12: Rain of Fire -- Rgn-Dmg/Rchg(A), Rgn-Knock%(15), Rgn-Dmg/EndRdx(17), Rgn-Acc/Dmg/Rchg(21), Rgn-Acc/Rchg(25)
    Level 14: Super Speed -- BlsoftheZ-ResKB(A)
    Level 16: Aim -- GssSynFr--Build%(A)
    Level 18: Blaze -- SprMlcoft-Rchg/Dmg%(A), SprMlcoft-Acc/Dmg(19), SprMlcoft-Dmg/Rchg(21), SprMlcoft-Acc/Dmg/Rchg(25), SprMlcoft-Acc/Dmg/EndRdx/Rchg(27), SprMlcoft-Dmg/EndRdx/Rchg(31)
    Level 20: Assault -- EndRdx-I(A)
    Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(33), Rct-Def/EndRdx(42)
    Level 24: Mystic Flight -- BlsoftheZ-ResKB(A)
    Level 26: Blazing Bolt -- StnoftheM-Dam%(A), StnoftheM-Dmg/EndRdx(27), StnoftheM-Dmg/EndRdx/Rchg(34), StnoftheM-Acc/Dmg(36), StnoftheM-Dmg/ActRdx/Rchg(36), Apc-Dam%(42)
    Level 28: Farsight -- LucoftheG-Def/Rchg+(A), HO:Membr(29), HO:Membr(29), ShlWal-ResDam/Re TP(40)
    Level 30: Rune of Protection -- StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(31), UnbGrd-EndRdx/Rchg(34), UnbGrd-ResDam/EndRdx/Rchg(37), UnbGrd-Rchg/ResDam(37)
    Level 32: Inferno -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-Dmg/Rchg(34), Obl-Acc/Rchg(36), Obl-Dmg(37)
    Level 35: Slowed Response -- AchHee-ResDeb%(A)
    Level 38: Chrono Shift -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(39), NmnCnv-Heal/EndRdx/Rchg(39), NmnCnv-Heal/Rchg(39), NmnCnv-Heal/EndRdx(40), NmnCnv-EndRdx/Rchg(40)
    Level 41: Dark Consumption -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(42), Obl-Acc/Dmg/Rchg(43), Obl-Dmg/Rchg(43), Obl-Acc/Rchg(43), Obl-Dmg(46)
    Level 44: Dark Embrace -- GldArm-3defTpProc(A), Ags-Psi/Status(45), Ags-ResDam(45), Ags-ResDam/EndRdx(45), Ags-ResDam/EndRdx/Rchg(46), Ags-ResDam/Rchg(46)
    Level 47: Soul Drain -- Arm-Dam%(A), Arm-Dmg/EndRdx(50), Arm-Acc/Rchg(50), Arm-Acc/Dmg/Rchg(48), Arm-Dmg/Rchg(48), FuroftheG-ResDeb%(48)
    Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- UnbLea-Stlth(A)
    Level 1: Scourge 
    Level 1: Sprint -- Qck-EndRdx/RunSpd(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(50)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(13)
    Level 0: High Pain Threshold 
    Level 0: Invader 
    Level 0: Born In Battle 
    Level 0: Marshal 
    Level 50: Clarion Radial Epiphany 
    Level 50: Void Radial Final Judgement 
    Level 50: Reactive Radial Flawless Interface 
    Level 50: Agility Core Paragon 
    Level 50: Banished Pantheon Core Superior Ally 
    Level 50: Support Core Embodiment 
    ------------

     

     

    While leveling, consider getting Victory rush to help with endurance issues early. Don't be too worried about the cost, the build works well at its core.

     

    Optional Powers:

    • Aim can be dropped since our damage buffs are massive with Soul Drain, though it still helps.
    • Super Speed can be dropped if you don't care about stealthing and speeding through missions
    • Distortion Field can be picked up to combine with Rain of Fire, though we already get an AoE slow in Time's Juncture.
    • Temporal Selection is an OK buff, consider picking it up if you like the support aspect.
    • Hybrid Slot is flexible, Support is great for endurance and team/lore pet support while Assault gives you better damage and Melee gives you a more consistent tank.
    • Like 3
    • Thanks 2
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