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Various Powerset Soundmods
Lithobraker replied to Lithobraker's topic in Tools, Utilities & Downloads
Updated Heavy Hands Energy Melee. Sounds should be a bit louder, and Assassin's Strike now finally has a new sound too. -
Various Powerset Soundmods
Lithobraker replied to Lithobraker's topic in Tools, Utilities & Downloads
I updated Powerful Electricity. Here's the changelog. V3: Added a thunderous echo to Charged Bolts, Lightning Bolt, Zapp, Ball Lightning and Havoc Punch powers. Shortened the windup for Charged Bolts to improve sync with the visual effects. -
Various Powerset Soundmods
Lithobraker replied to Lithobraker's topic in Tools, Utilities & Downloads
One more sound mod; this one replaces a few sounds that are shared by many Stone/Earth powersets with something a bit more rocky and crumbly. Update: Shortened the tail end of the crumbling noises a bit to fit the animations a little better. -
Various Powerset Soundmods
Lithobraker replied to Lithobraker's topic in Tools, Utilities & Downloads
I actually have started a Titan Weapons character since you asked for this, but I tried to make new sounds for it and couldn't really figure out anything that I liked better than the baseline. I rather enjoy Titan Weapons sound effects as they are. Everything else I tried to make just didn't work. With how many sounds there are and my current level of motivation, I don't think this is really doable, at least for the moment. It's the same volume as the original sounds. I can't really make it louder, either, as it's basically clipping already. I might consider this at some point, but I'm not really one to do requests unless they happen to be something I want myself. So far, I haven't had any issues with Peacebringer sound effects. This thread is mostly a place for me to post sound mods that I make for myself- so that other people can have them, if they want them. -
Various Powerset Soundmods
Lithobraker replied to Lithobraker's topic in Tools, Utilities & Downloads
I'll definitely consider that, but it does mostly depend on whether I decide to make a TW character in the future or not. -
Various Powerset Soundmods
Lithobraker replied to Lithobraker's topic in Tools, Utilities & Downloads
Long time no see! I made a new soundpack: Arcade Street Justice. Kirby Super Star has some nice impact sound effects... Edit: Quick note. This soundpack is still similar to base Street Justice. I think the powerset sounds pretty good already- it's just that a few of the impacts are underwhelming, so I made them louder, and emphasized the treble a bit to help the crunch cut through the action, then overlaid a few sound effects on top for some extra flair. The set will feel very similar, and sometimes the difference isn't immediately obvious, but I think it's an improvement overall. -
Focused Feedback: Blast Power Set Updates
Lithobraker replied to The Curator's topic in [Open Beta] Focused Feedback
At least the reasoning has been explained to us now, even if I find it to be frustratingly obtuse and nonsensical. What was the point of putting in any effort to implement the change at all if you were making it with the full knowledge that any amount of backlash would result in a rollback- something which, by your own admission, you expected? What is the point of taking feedback if you're just going to look at all of it and say "nope, we're doing it this way"? I think at this point it should be pretty obvious the rollback has caused far more backlash than the initial change did, and up to now Aim has spent more time on AR on this page's beta than absent. If all this focused feedback we're giving isn't an important factor in your decision-making process, then there's no point even posting here, at least as far as AR Aim is concerned. Either way, I give up. The other changes seem fine to me, so since AR Aim related feedback is not being considered, I don't have anything else to add to this conversation. Edit: Actually, I do have one thing to add. You say that approximately 1/4 of players have Beanbag in their builds, but I'm curious if you mean level 50 players or not. It might make sense to take Beanbag if you're starved for damage mitigation, even if it's terrible, while leveling- and then abandon it later. -
Focused Feedback: Blast Power Set Updates
Lithobraker replied to The Curator's topic in [Open Beta] Focused Feedback
Why'd they even bother making the Beanbag to Aim change if they were willing to backpedal this quickly? It was obviously going to upset someone, that always happens when you rock the boat. I'm not against keeping Beanbag, but only if some sort of compromise is made that substitutes the benefit of Aim for something equivalent. (Though, for clarity's sake, I'm not experienced at all with high-end play in this game... I still think AR would be more fun with Aim, though. I've never liked Beanbag.) -
Focused Feedback: Blast Power Set Updates
Lithobraker replied to The Curator's topic in [Open Beta] Focused Feedback
For what it's worth, I think I'd much, much rather have Aim on Assault Rifle than a stun. I'm not sure I understand why just a few complaints have locked in this decision when there are at least as many complaints on the opposite side, against reverting the Beanbag replacement. Do you have any plans to make some sort of change that eliminates the need for Aim...? A stacking buff mechanic giving accuracy and damage could work without taking up a power slot. -
Various Powerset Soundmods
Lithobraker replied to Lithobraker's topic in Tools, Utilities & Downloads
New soundpack! This one replaces all the sounds in the Sonic Attack powerset with new ones, containing metal guitar riffs and solos! -
Various Powerset Soundmods
Lithobraker replied to Lithobraker's topic in Tools, Utilities & Downloads
Added another new sound mod- Heavy Hands Energy Melee, and updated Blunt Sounding War Mace to properly cover every power in that set, as well as making it louder(the files are clipping but they're still on the quiet side in game... what are you gonna do?) -
Various Powerset Soundmods
Lithobraker replied to Lithobraker's topic in Tools, Utilities & Downloads
Added three new sound packs- Star Wars Beam Rifle, Better Super Strength Impact, and a dual mod, VineSPEEN. These are also now on CoH Modder. -
Topic title. That's pretty much it. It doesn't seem to always happen, I'm unsure if the Beast stance is supposed to have a jump voice at all, but when there is a voice, this bug occurs. If you're a female character, jumping with the Beast stance(from Beast Run or the Stance inherent) while not moving will play the male jump voice. This has happened for a while, but I forgot to report it until now. The jump sound is correct if you jump while moving.
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The Graveyard Shift- EBs near-impossible to solo
Lithobraker replied to Lithobraker's topic in Suggestions & Feedback
Added! -
Build at a glance is attached. Rad/Rad Sentinel, Level 28 at the time of playing TGS, 29 now. Build at the time lacked End reduction on any of my Rad Blast powers. Default Notoriety, except Solo Bosses was set to Yes. Basically, I had a very poor experience with the two Elite Bosses in The Graveyard Shift- Pathogen Evolved, or whatever his second form was, and Cortex. Pathogen Evolved has enough HP to weather tens of alpha-strikes from me. Granted, Sentinel's damage appears to be more lacking than necessary in my experience, but this one was especially troublesome. His health regeneration made matters worse, because he hit me just hard enough that I had to periodically retreat, kite him around to avoid line of sight except when attacking, hover above him, the whole shebang. With his regen and the necessity to kite, the fight took well over ten minutes, maybe twenty. Couldn't weather his attacks, nor deal enough damage to make up for it- so I had to whittle. It's also worth mentioning that the Vahzilok Wasting Disease had debuffed my Endurance to the point that I could only get out a tiny bit more than one alpha strike before running out, so I had to juggle my health, end, and his health simultaneously. Cortex, meanwhile, was 100% impossible to beat solo for me (he was one level higher, so he barely conned purple). Even before I knew he had Double Team clones, I could barely take off a 20th of his health before he kills me- with my setup, I had roughly 14% psi resist and he was dealing over 60% of my health in damage with a single attack. If I remember right, the actual number was around 450 damage. Obviously, taking hits like that and dealing damage like that, there's no way I could've soloed him without grinding. I had to get three other people for help. To be honest, I'm not certain this isn't just a problem with Sentinel specifically. First playthrough of the arc, and despite these setbacks I loved it to death. But if these are Frostfire-type missions where you need friends, I think that, like the Frostfire arc, the contact should tell you to bring buddies with you. If not, then I think these guys probably need some tweaking. Seriously though, the arc was amazing apart from this. Loved the bit where you questioned Pierce and had to deduce what to do next like an Ace Attorney game. Story was well-written, it was funny, everything I had hoped for.