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Lithobraker

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Everything posted by Lithobraker

  1. At least the reasoning has been explained to us now, even if I find it to be frustratingly obtuse and nonsensical. What was the point of putting in any effort to implement the change at all if you were making it with the full knowledge that any amount of backlash would result in a rollback- something which, by your own admission, you expected? What is the point of taking feedback if you're just going to look at all of it and say "nope, we're doing it this way"? I think at this point it should be pretty obvious the rollback has caused far more backlash than the initial change did, and up to now Aim has spent more time on AR on this page's beta than absent. If all this focused feedback we're giving isn't an important factor in your decision-making process, then there's no point even posting here, at least as far as AR Aim is concerned. Either way, I give up. The other changes seem fine to me, so since AR Aim related feedback is not being considered, I don't have anything else to add to this conversation. Edit: Actually, I do have one thing to add. You say that approximately 1/4 of players have Beanbag in their builds, but I'm curious if you mean level 50 players or not. It might make sense to take Beanbag if you're starved for damage mitigation, even if it's terrible, while leveling- and then abandon it later.
  2. Why'd they even bother making the Beanbag to Aim change if they were willing to backpedal this quickly? It was obviously going to upset someone, that always happens when you rock the boat. I'm not against keeping Beanbag, but only if some sort of compromise is made that substitutes the benefit of Aim for something equivalent. (Though, for clarity's sake, I'm not experienced at all with high-end play in this game... I still think AR would be more fun with Aim, though. I've never liked Beanbag.)
  3. For what it's worth, I think I'd much, much rather have Aim on Assault Rifle than a stun. I'm not sure I understand why just a few complaints have locked in this decision when there are at least as many complaints on the opposite side, against reverting the Beanbag replacement. Do you have any plans to make some sort of change that eliminates the need for Aim...? A stacking buff mechanic giving accuracy and damage could work without taking up a power slot.
  4. New soundpack! This one replaces all the sounds in the Sonic Attack powerset with new ones, containing metal guitar riffs and solos!
  5. Added another new sound mod- Heavy Hands Energy Melee, and updated Blunt Sounding War Mace to properly cover every power in that set, as well as making it louder(the files are clipping but they're still on the quiet side in game... what are you gonna do?)
  6. Added three new sound packs- Star Wars Beam Rifle, Better Super Strength Impact, and a dual mod, VineSPEEN. These are also now on CoH Modder.
  7. Topic title. That's pretty much it. It doesn't seem to always happen, I'm unsure if the Beast stance is supposed to have a jump voice at all, but when there is a voice, this bug occurs. If you're a female character, jumping with the Beast stance(from Beast Run or the Stance inherent) while not moving will play the male jump voice. This has happened for a while, but I forgot to report it until now. The jump sound is correct if you jump while moving.
  8. Build at a glance is attached. Rad/Rad Sentinel, Level 28 at the time of playing TGS, 29 now. Build at the time lacked End reduction on any of my Rad Blast powers. Default Notoriety, except Solo Bosses was set to Yes. Basically, I had a very poor experience with the two Elite Bosses in The Graveyard Shift- Pathogen Evolved, or whatever his second form was, and Cortex. Pathogen Evolved has enough HP to weather tens of alpha-strikes from me. Granted, Sentinel's damage appears to be more lacking than necessary in my experience, but this one was especially troublesome. His health regeneration made matters worse, because he hit me just hard enough that I had to periodically retreat, kite him around to avoid line of sight except when attacking, hover above him, the whole shebang. With his regen and the necessity to kite, the fight took well over ten minutes, maybe twenty. Couldn't weather his attacks, nor deal enough damage to make up for it- so I had to whittle. It's also worth mentioning that the Vahzilok Wasting Disease had debuffed my Endurance to the point that I could only get out a tiny bit more than one alpha strike before running out, so I had to juggle my health, end, and his health simultaneously. Cortex, meanwhile, was 100% impossible to beat solo for me (he was one level higher, so he barely conned purple). Even before I knew he had Double Team clones, I could barely take off a 20th of his health before he kills me- with my setup, I had roughly 14% psi resist and he was dealing over 60% of my health in damage with a single attack. If I remember right, the actual number was around 450 damage. Obviously, taking hits like that and dealing damage like that, there's no way I could've soloed him without grinding. I had to get three other people for help. To be honest, I'm not certain this isn't just a problem with Sentinel specifically. First playthrough of the arc, and despite these setbacks I loved it to death. But if these are Frostfire-type missions where you need friends, I think that, like the Frostfire arc, the contact should tell you to bring buddies with you. If not, then I think these guys probably need some tweaking. Seriously though, the arc was amazing apart from this. Loved the bit where you questioned Pierce and had to deduce what to do next like an Ace Attorney game. Story was well-written, it was funny, everything I had hoped for.
  9. Great! The error is fixed now. I guess I should've waited a bit longer.
  10. Whenever the program tries to load the list of server mods, this error is produced. This just started happening while I was in the middle of using the old version of the program, but I just downloaded the new one and it's the same way. It's also still happening if I run the game as administrator.
  11. You're very welcome! I know personally that the Beam Rifle powerset just doesn't sound very pleasant. The sounds are cool, but there's far too much buzzing. The rest of the game has neat laser SFX(Like the Council marksman's rifle), so I don't know why Beam Rifle is so weird.
  12. For whatever reason, my version of the piggs do not include "arachnosdisruptor.ogg" in v_enemies. That's the sound of the Mace Blast, right? If possible, could someone just give me a copy of that sound? Edit- I'm looking for the sound of the Mace Blast specifically, so if this isn't that sound, let me know which it is!
  13. Nah, that's what I mean- I based my mods off of the older sound download I had, since the extracted sounds were incomplete.
  14. Added a new soundpack replacing War Mace impacts. I only know of three sound files that this powerset uses that sound rip-and-tear-y, but if anyone knows of some others or notices their War Mace sounding rippy sometimes, let me know! The filenames if you can, or failing that, the power names.
  15. The two that I found were in "powers". I seem to have acquired an older sound folder though, since I looked in the game files and could not find some of the ones I had. These sounds still work, which leads me to believe I just don't know where the originals are in the game files. It's odd, because I extracted all of the sounds and yet searching for some of the filenames gets me nothing. Edit- For example, searching the extracted sounds for "chargebolt", the name of the sound file used for Charged Bolts, gets no results- but that sound is obviously still in the game. If anyone knows why this happens or where these sounds are, let me know!
  16. It came to my attention that one of the files in the Powerful Electricity pack, thunderhit.ogg , was actually used for a Martial Arts hit sound. As such, I've removed it from the download. You can just remove it yourself, though. It's in the "powers" folder.
  17. As in the readme, the "data" folder goes into the root of your COH install- the same folder as the original game executable. Edit- If you don't have any mods(like the Vidiot map overlays), the folder will not exist until you move it in.
  18. Hi, forums! First time posting here, and I've done so because I put together some mods for certain powerset sounds I disliked. That's it, really! Downloads are in the Google Drive link below. If you have any input or ideas, or even requests for sounds to change, let me know! DOWNLOAD (Google Drive Folder) Update: All of these are now downloadable with CoH Modder! Neat new tool that makes installing/managing/finding mods way easier. Update 2: Forgot to format the new packs in the same way as the others posted here. Also, one more new mod! Update 3: Can't seem to access CoH Modder anymore. Since this post hit the size limit, I've moved to a Google Drive folder instead. Powerful Electricity I've always found the electricity sounds in this game to be strange. That odd, swirling fizzy noise doesn't sound very electric, and powers like Charged Bolts just sound plain weird. So what I've done here is replace many electricity related power sounds with new ones, sampling sound effects from a great variety of sources and combining them into mostly original sounds. The melee sfx included here still have CoH melee base sounds, since those are great IMO. Pew-Pew Beam Rifle Ugh... While I love the concepts of the Beam Rifle powerset, a lot of its effects are just obnoxious buzzing sounds. So I made new ones, which again combine multiple sources to create new sounds, which I think are more snappy and satisfying without all the electric bees. Gender-Neutral Sonic Blast I tried to make a Sonic Blast character earlier- she was a Sentinel who used special gadgets to blast music at her foes, and amplify her voice. But that Scream sound effect... GRAAH! It didn't fit at all, and irritated me so much I abandoned her. Well, with these two sound effects installed your lovely loud ladies no longer sound like extremely angry men! Using samples from other sonic powers in COH, I've created a pair of sounds that replace that manly scream with more abstract sounds, so they fit with a greater number of character concepts. Blunt-Sounding War Mace War Mace has a lot of weapon options that are blunt with no sharp ends- and the powerset deals no Lethal damage- but the sound effects sound pretty rip-and-tear-y! It simply doesn't fit your baseball bat, mallet or warhammer. So, I made a soundpack that changes the impact sounds to sound more blunt. Sledgehammer and Street Justice impacts were mixed and edited to create these sounds. Heavy Hands Energy Melee Energy Melee's sounds are alright by themselves, but something always seemed to be... lackluster about them. It doesn't help that most of the powers in the set share slight variations on the exact same impact sound. I can't quite fix the second part, but the former is an easy fix by editing them to use the impact sounds from the melee attacks of the Resistance Heavy Hands enemies- which are considerably more SMACK-y. Note: Energy Transfer's impact sound is shared with Super Strength. You'll need Better Super Strength Impact below to change that one. Ambassador Dual Pistols This is a simple pack of sounds for the Dual Pistols powerset, which mixes in the sound of Team Fortress 2's Ambassador(a big magnum revolver) into the Dual Pistols sound effects. This firing sound is quite timbre-y, so it gives them more of an 'antique' or 'magnum' feel. This, I find, is more fitting for classic-style Pistol models, like the cowboy pistols or flintlocks. Heavy Assault Rifle While the vanilla rifle sounds are perfectly fine, I find that they're generally a bit too 'stock' for my taste. So I've mixed in some Call of Duty 2 weapon sound effects, and the MP5 sounds from a Black Mesa workshop mod, to give them a much-needed beeferizing. Burst, Slug, Buckshot, M30 Grenade, Sniper Rifle, and Full Auto are all modified. Now all that's left is to wait for the devs to buff Assault Rifle, so it's as powerful as this mod makes it sound! Satisfying Archery I've now also made a new set of archery sound effect replacements, using sounds from the Immersive Sounds Skyrim mod, and the original game. This affects Archery, Trick Arrow, and Tactical Arrow. The new sounds are generally punchier and less 'airy'. Previously, arrows didn't have much impact at all, and the drawing sound was always a little weird to me. Star Wars Beam Rifle Made to a (somewhat) higher quality standard than the others, I actually bothered to pop into the testing server and polish these sounds to a mirror shine! Or at least... they would shine, if sounds could reflect light. This pack features sounds from Star Wars, chosen to create a consistent, blaster-y overall feel for your Beam Rifle. Better Super Strength Impact Changes Super Strength impact sounds to have a bit more punch. The comic book "pow!" sound is intact, but I've added an extra "smack" sound, since the originals felt too light to me. VineSPEEN "Y'know, I could say something like, 'speen'... but I'll let you use your imagination." This is a pair of sound mods which replace the audio for two powers - "Spin", from Claws and Arachnos Widow, and "Whirlwind", from the Speed pool. "Spin" now has the voice of a New York jabroni streamer saying SPEEN in a silly voice, and "Whirlwind" has a looped "SPEEEeeEeeeeEeeEEeeEeE" sound, for constant vine-flavored sauce action. "I can! I can... SPE-" Metal Sonic Attack Is your Sonic Attack character a real metalhead? Fight crime or do evil with these sick riffs, which replaces all the sound effects for the Sonic Attack powerset with metal guitar riffs and solos! Sources(that I can remember) Various stock resources Metroid Prime Mechwarrior 4 Armored Core 2 Kirby Super Star Ultra Terraria Nuclear Throne Enter the Gungeon FTL: Faster than Light Into the Breach Jedi Knight III: Jedi Academy iteachvader's Star Wars Ultimate Sound Effects Collection Audio Overhaul for Skyrim 2 (electricity) Immersive Sounds (Skyrim mod, electricity and bow sounds) Monika's Beefy Weapon Sounds (Heavy Assault Rifle) Call of Duty 2(other Assault Rifle pack sounds) Half-Life 2(shotgun pump sound) Team Fortress 2(Ambassador dual pistols sound) Skyrim(other bow sounds) Vinesauce Vinny Freesound.org
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