-
Posts
1302 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Steampunkette
-
Is It Time to Resurrect Statesman?
Steampunkette replied to The Witchfire's topic in Suggestions & Feedback
I'd also like to note: It's 'Funny' how these "Bring back Statesman!" threads crop up from time to time referencing how only Uncle Ben gets to stay dead in comics... but not a single one of them even makes mention of Sister Psyche who died in the same arc. Don't you think that's interesting? -
Is It Time to Resurrect Statesman?
Steampunkette replied to The Witchfire's topic in Suggestions & Feedback
I would also like to note, again: Emperor Statesman zooming in at the last second to stop the Warship from reaching Earth as a time-buying maneuver for us to finish the job is WAY DIFFERENT from Emperor Statesman coming in and punching the Battalion to end the entire fight. It also creates a nice historic parallel between the two Coles where they have to punch a spaceship for Earth to survive. -
Is It Time to Resurrect Statesman?
Steampunkette replied to The Witchfire's topic in Suggestions & Feedback
I don't think it would NEGATE it if he came in and punched A warship out of orbit. If he did everything for us, sure. But holding down the fort at Earth while we push into enemy territory to continue the fight? Wouldn't be too much. Also of note: That's the plot of Statesman's presence in Master X Master. https://masterxmaster.fandom.com/wiki/Statesman So. Y'know. >.> YMMV. -
Is It Time to Resurrect Statesman?
Steampunkette replied to The Witchfire's topic in Suggestions & Feedback
I meeeean... Kinda. Kinda diabolical. But mostly just fits the narrative arc of comic book characters. The villain takes up the heroic mantle, in time. Like Superior Spider-Man when Otto Octavius stole Peter's body and became more and more aware of how important Peter's morals and restraint had been. And eventually he just straight up tries to become a hero. -
Is It Time to Resurrect Statesman?
Steampunkette replied to The Witchfire's topic in Suggestions & Feedback
I think the time to bring back Statesman will be in the middle of the Battalion storyline. We're fighting our butts off but get pushed all the way back to Armstrong Base on the moon and it looks like we're going to fail and the Battalion will reach Earth... And then NuStatesman in a newly designed "Modern and Updated" Statesman Costume comes to punch a Battalion Warship out of orbit. EVERYONE goes crazy and cheers and is confused. And then it's revealed to be Emperor Cole taking up the mantle to try and protect -this- world, since he failed to protect his. -
Concept for Galaxy City Revamp: 'Reconstruction'
Steampunkette replied to mechahamham's topic in Suggestions & Feedback
Honestly... "Roll back the story and have Galaxy Back just like it was" is... I would hate that. Deeply. Galaxy getting Shivan'd was a big emotional and important thing which carries forward the story. Just putting it back like nothing happened and retconning away the events that have happened since... Just seems like a lame design goal. -
Ranged Attack Set: Martial Blades
Steampunkette replied to MUPlayer's topic in Suggestions & Feedback
Yes, yes, we've had -one- caltrops. But what about Second Caltrops? -
Ranged Attack Set: Martial Blades
Steampunkette replied to MUPlayer's topic in Suggestions & Feedback
Some slight changes recommended and specific stuff added in where you've got gaps: T1) Blade Toss (Tranq Dart animation, right handed throw) T2) Shuriken Throw T3) Trick Shot T4) Spreading Throw (Shuriken Throw animation, Cone, individually targeting projectiles) T5) Envenomed Blades T6) Caltrops (Longer range, larger area) T7) Masterful Throw (Sentinels get the same power with the Snipe component removed) T8) Exploding Shuriken T9) One Thousand Blades (One Thousand Cuts, but as a ranged cone, successive waves of individually targeted projectiles) Most of the attacks would be between .83s and 1.17s activation times, making it a very fast-cycling powerset, overall. Explosive Shuriken, for example, is the longest non-snipe power in the Martial Assault set with a whopping 1.67s animation time. One Thousand Blades with its 3.30s animation time would be the longest animating power in the set. This would make it pretty rough on proc chances, overall... but I think I'm cool with that? Just have to make One Thousand Cuts really worthwhile, I think. -
Skirmisher Archetype Concept: Assault/Armor Tank
Steampunkette replied to Steampunkette's topic in Suggestions & Feedback
So. Coming back to this for a couple additional notes: 1) Electrical Assault swaps to Deep Sleep 'cause it's just FUN. 2) Durations of the controls would be dependent on the efficacy of the control. Deep Sleep the longest, then fear, then stun, then hold. 3) This AT would be absolutely baller with /Psi Armor if only for the Aura of Insanity scaling. 4) Yeah, there's a possibility of splitting spawns. I get it. But also: If you're on a team that cares about splitting spawns there's probably some slows/controls being flung to keep the spawn together, regardless of what the tank does, and also Combat Teleport exists. Port out, fire a ranged attack, hit your keybind for teleporting to your target's location. That said... personally, yeah, I'd prefer an Assault/Defense DPS design. But there's what I'd want, and what I think could get made. So I wrote up what might be able to get made. There's currently 4 "DPS Focused" archetypes and three tanks (Brute, Mastermind, Tanker). So we have room for a fourth tank. -
Concept for Galaxy City Revamp: 'Reconstruction'
Steampunkette replied to mechahamham's topic in Suggestions & Feedback
This is the map of Destroyed Galaxy City. This is all there is to it. While the Devs could certainly plop these pieces down onto the map of Galaxy City and presumably remove components already occupying that space... It would be an incredibly massive undertaking to rebuild the map to have it "Destroyed". Now I'm absolutely not against that option. Personally I'd prefer it if Galaxy City were a foothold of the Battalion on Earth and it became the "Rikti Warzone" of the initial invasion. But we need to be realistic that this would be an insane quantity of work. The Kallisti Wharf map was already put together in the data files from Paragon Studios. Sure it had a lot of gaps and holes in it that our dev team courageously fixed. And they took the time to fix the car pathing, install spawn-logic, add missions and mission doors, create a pair of new villain groups, upgrade and update other NPC groups, etc... And it took 6 years. I'd love to see Destroyed Galaxy City as an end game zone akin to Kallisti Wharf or the RWZ. But we gotta expect it to take a -very- long time. -
This is a bad thread which began as whining has been circling the drain since OP decided to hit send. He doesn't seem capable of synthesizing outside information or reading other people's posts with any kind of attempt to understand. Only to reply. At this point a quarantine is the only possible method of containment. Which is to say: In before threadlock and all that.
-
Ah! Well. Then I fall back to the position that your proposition is ignorant and your complaints are unjustified. With the addendum that you don't seem to pay attention to what the mods write on the forums. Which is ironic, considering you seek for them to engage in moderation more to your liking. Next time, perhaps choose a more appropriate forum for your whining. This is where Suggestions go. So that's my suggestion to you!
-
No irony in the post at all. You've made the proposition that it is "Stupid" to respond with statements about the dev's time (constraints) or problems inherent within a suggestion as presented. An example problem might be "The dev team doesn't have a 3d Asset Artist and cannot make what you're asking for." I've made the counterargument that those things are productive, and useful. Specifically for refining a suggestion into something workable. Now you've backed off that position into a broader "Whatever's counterproductive" position as a method of moving the goalposts to make direct opposition to your proposition more generally difficult... But then I would just point you to the pinned post on what is and isn't allowed. And it it allowed to make posts which contain solely opinion without any intention towards productivity... Which means your complaint is already answered by the mods in that thread, and in this thread, thanks to Googly Moogly. Negative Feedback is still feedback.
-
People pointing out problems and constraints on suggestions isn't stupid. It's an important piece of feedback that, if accepted, can lead one to make better suggestions which take into account the constraints and potential problems their future suggestions may have. It's also a great piece of information to use to retool a suggestion which contains these problems and constraints to eliminate them. Complaining that people take part in process of refinement of ideas in a way you don't like? -That- is pretty ignorant.
-
Energy Melee Power Crash Feels Bad to Use
Steampunkette replied to Bugsydor's topic in Suggestions & Feedback
Step 1) Take Hover Step 2) Press Spacebar Step 3) Hit 10 targets every time. Cone downward is a Circle Or, y'know. Arrange your bar so you never accidentally hit it. -
That's really cool! I'm happy that people who have visual impairments or reading difficulties have this accessibility option. I think the best thing the Homecoming team could do to support that segment of the community is to promote Sidekick as an optional add-on for those with said disabilities. But taking the time to go through all the missions in the game and assign voices to the characters with AI audio just seems like way too much work for way too little benefit and major ethical considerations. Kudos to the developer!
-
Beam Rifle - Laser Beam Eye Animations
Steampunkette replied to Troo's topic in Suggestions & Feedback
How do you miss? Easy. When the light's coming from -inside- your eyes, you can't see where it's pointed, giving people time to dodge as you warm those bad boys up between blasts. -
Permahasten, Permadom, 5 second cooldown on Envenomed Blades, 10 second cooldown on Glittering Column, 12 seconds on Hypnotizing lights which have a 55s sleep duration and 22s confuse duration. With Enflame in play, and Spirit Ward on my Catherine Wheel, I'm at 0.99/sec on end costs... but I could pick an incarnate to offset end costs... How's it look? Fun?
-
Control/Armor is redundant. Both powersets mitigate incoming damage. They'd also be completely useless against AVs. All in all, an ineffectual AT that does little more than 'survive' at things.
-
Let's talk about Sentinel's inherent (Vulnerability/Opportunity)
Steampunkette replied to SenTheFortress's topic in Sentinel
You know what would be an absolutely massive benefit in place of Chance for Opportunity? Chance for Vulnerability. That would make it SO VALUABLE to slot. Set the Vulnerability from the Proc to a 5 second duration or something, and allow it to stack with normal Vulnerability... -so- sexy. -
Let's talk about Sentinel's inherent (Vulnerability/Opportunity)
Steampunkette replied to SenTheFortress's topic in Sentinel
Counter-Proposal: 1) Make Vulnerability irresistible. 2) That's it. That's the whole thing. People would DEMAND Sentinels on teams against hard targets. But they can't do that, because while 99% of content would be only minimally affected by the change, high end hard content would be much more significantly impacted with enemies taking hundreds of times more damage than they otherwise would. -
If an attack is under 5 endurance I don't slot an End Reduction SO. 5-8, I slot one. 9-15 I slot two. 15+ I slot two... but I don't use that power except as either an opener (Nukes) or incredibly sporadically (AoE Holds) If you slot a single End Reduction SO into all your attacks, then that's a big problem, yeah. You need to scale based on the power's needs.
-
The only way I can imagine running out of End every fight: 1) Only damage slotting for attacks. 2) Only defensive slotting for defense. 3) Only Control slotting for controls. 4) No slotting for support. With 0 Accuracy slotting they whiff most of their attacks wasting the end cost entirely. With 0 End slotting they burn end hard and fast by using their biggest attacks and work their way down to the weaker ones. That'd leave most characters huffing and puffing after one spawn. ... oh my god. Do you think they came back from, like... quitting in Issue 2 before Enhancement Diversification? What if they're 6-slotting damage and stuff?!
-
for the love of hockey... plz fix this
Steampunkette replied to shortguy on indom's topic in Suggestions & Feedback
That arrow is useful when I want to use the windows Snip function to get a targeted screenshot with PrntScrn or get the chat window out of my way when I'm just faffing about. The solution is in the same spot on the minimized chat window: See the little up arrow on the right side? Click it. Congratulations! You now know how to use the UI. Now if you're talking about this issue: This is because you have intentionally shrunk the window by grabbing the top line and dragging it down. Grab the top line and drag it back up. Then stop grabbing the top line and dragging it down. If you notice your chat-window is changing shape while you're holding down the left mouse button, move the mouse back up, then release the left mouse button. Again, this is just how you use the UI. -
I've been playing this game almost 20 years. Attacks get one accuracy SO, first, so my end isn't wasted. If the cost of the power is 8-10 it gets one end reduction. If it costs more it gets two. Toggles get their defensive functions first, up to 3, then 2 End mods. Later I go back with MidsReborn and design an IO Build for set bonuses... Ostensibly. At this point I mostly just make the build before the character. >.> But those have long been my SO Slotting Rules! And if you wanna get FANCY with it, toss a Performance Shifter +Endurance into Stamina and a Panacea +Health +Endurance into Health. Then take 3 seconds between fights to occasionally use the Rest power instead of rushing 3 spawns in a row without any kind of time recovering End and HP. Your endurance issues will be gone outside of Sappers and Super Stunner fights.