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Steampunkette

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Everything posted by Steampunkette

  1. Yes. That's rather the point. That portion of the community would haaaate this powerset and think it's the worst and the rest of us would go have a ton of fun flinging enemies around like ragdolls!
  2. I call it "Chessmaster Control" Power 1: ST Knockback. Power 2: ST Knock Toward. Power 3: Ground Target AoE Knock Left. (If left isn't an option, knockback) Power 4: Power Build Up. Increased Knockback and adds big damage to these knock powers. Power 5: Targeted AoE Knock Right. (If right isn't an option, pulsing knockdown) Power 6: PBAoE Knock to Caster. Power 7: Cone Knockback with massive magnitude. Power 8: Ground Target AoE Pulsing Knock Up and Center. (Animation, flipping the chessboard) Power 9: Pet: Holographic Queen. Do the "Low Rez" body model and then slap one of the crowns onto it. All of it's attacks (Whirling Sword, Headsplitter, Slice, Disembowel) do big knock. Some is back, some is up, some is in. All the powers make black and white squares appear near the target, and then you get a 'gold' line to show where the bishop is moving, or a straight line for a rook, or the L of a knight, etc etc etc. The Tier 2 Knock Toward can be en passant! (This is actually a semi-serious suggestion. It would be interesting to play, but probably a nightmare to balance.)
  3. So... out of curiosity, I zoomed WAY IN on the Crey Biotech image. I recognized Amanda Vines, Dean MacArthur, Jessica Flores, and a few others at the press event... Where is that from, and what's it meant to represent?
  4. Eh. Not my monkeys, not my zoo. If the dev team want people to go to other zones to experience the game world, and they all go to precisely one zone, and that's acceptable, surely allowing them to go to various other zones to experience the game world shouldn't really be a problem. It's up to them to continue their argument that AP should not be the zone people level in, not me. The issue, there, is that people level using papers and radios. Which is why they stay in the zone you're in. A level 15 character getting sent to Talos Island is going to be bouncing to the hospital, repeatedly, while trying to get to their mish.
  5. Okay... So leave Atlas and Mercy out. Problem solved!
  6. With the AE you stand inside a single building entering and exiting a column of light. At least with papers you'd be running around the zone fighting crime!
  7. People go to Peregrine for three reasons: 1) If you're level 40+ your options for running Radio missions (which are what is constantly advertised in LFG) your options are very limited. 2) Most players are Blueside. 3) Shadow Shard is difficult to maneuver around. The density of the mission doors doesn't need to be optimal with these key factors in play. Sure, Dark Astoria could be the preferred zone for radio missions, especially with the incarnate reward options, but then you have to explain how to get to Dark Astoria to newbs. Thanks to the Tunnel portal, Peregrine doesn't really have that problem. Level 1 character needs to get carried? Hit the portal to Peregrine and you're golden. Meanwihle Cimerora requires jumping through a few gates to go in. With this change, we'd probably see a -lot- more hero teams running around Atlas Park (highest filler population)... But is that -really- a problem when most hero teams run exclusively in Peregrine Island, already? In that regard it's just shifting where the Radio Teams spamming for players hang out to wherever it's easier to be. But for people who enjoy specific zones, or want to do a ton of content hanging out in Praetoria post-20, or make their supergroup a "Zone Hero Team" that mostly targets crime in a single place for RP purposes? It's a major boon. Plus people could do radio mishies cross-factionally in Kallisti Wharf, maybe, which could be fun and might result in it becoming a bit of a hub-zone just for a new place to spam radios! So on one hand we've got a boon for RPers and for Variety for anyone who wants it, and on the other hand we've got people making Atlas Park the heart of the game instead of Peregrine Island. That doesn't seem like a heavier thumb on a "Downside", to me.
  8. Blueside they let you do stuff in any zone. Redside, every level 41+ tip mish is in Grandeville, sad to say!
  9. I've also been informed that Message Man and Clockwork A87952 are the Praetorian repeatable mission contacts. Which is great! Now just expand their level range from 1-50...
  10. I mean... the title's it. Let my level 50 character do radio mishies in Cap Au Diable and Brickstown. Add a "Holochannel" for Praetorian Zones to do radio mishies there, too. Still the same old madlibs content generation, just anywhere in the world. Even Hazard and PvP Zones because who the heck cares if someone wants to run around Recluse's Victory fighting pockets of Council or Circle of Thorns bases on instanced maps?
  11. Ahhhhh... that explains it. Thank you! ❤️
  12. I've clicked on a bunch of doors in Cap Au and gotten 0 monsters... Is it limited to specific zones?
  13. Just what it says on the tin. We've got the Winter Horde which are pretty great for when you wanna do a Winter or Snow-Themed storyarc or encounter... but how about the Apocalypse Zombies? I'd love to be able to have Nightmare EBs in my AE Arcs. Same for the Mapserver event's D.O.O.M. minions. Having a "Reality Breaking" NPC with Code Gremlins and Unspecified Error minions could be a lot of fun.
  14. Riotess! The rolling riot. Hard-left political character who supports the Scrapyarders and fights the Family, Tsoo, and Council/Column as her main goal. (Savage/Invuln Brute) Ionique! Cap Au Diable defender, she's a hero in the Isles fighting to protect the citizens of Haven from the Goldbrickers, Vahzilok, and myriad Destined Ones looking to conquer, kill, or crush the isle. (Elec/Elec Sentinel) Fortresse! Protector of Port Oakes, she mostly fights against the Marcones and Verandis in the ongoing war between them, but also fights against the Hellions, the Lost, and the other dangers of the eastern end of the Isla Diable. (SS/WP Brute) The Silversaint. Greek superhero who retreated to the Rogue Isles after receiving a debilitating injury during her superheroic career in Europe. Signing on with the Global Defense Force, she makes the Isles her priority but will fight wherever needed. (Staff/WP Brute)
  15. I'm really struggling on a superhero name for this character: The idea is she's a Rogue Isles Superheroine. Elec/Elec/Mu Sentinel. (Though I may also wind up making an Elec/Elec Dominator version, as well, at some point). Right now she's "Stormlight" with the i for L trick in her name. It's a solid name, for sure. I'm just wondering if I can get something snappier for her. Any thoughts from our thesaurally blessed forumites?
  16. Belladonna Vertrano Tights and Chest Detail. IDF Belt with legstraps. Please? I could make such cool characters with these things.
  17. The only thing I really think would help Storm Blast without making it OP or whatever is just dropping the lockout on the storm procs being target-based. That would make it so multiple Storm characters can work together on a team without stepping on each other's toes, and also make Storm better at fighting AVs/EBs/GMs/Etc than it currently is. Put the proc-lockout as a debuff on the storm pseudopet rather than on the pet's target. Then -my- Storm won't lock out other players, and a single enemy could be struck by multiple procs in sequence (Lightning, Split Lightning, Quad Lightning) if the procs line up well.
  18. What I eventually wound up going for. Focusing almost exclusively on having strong attacks, softcapped S/L, decent S/L resistance, and having enough recharge to have PA up almost permanently. (16 second cooldown) Between them and the Spectral Terror being available every 13 seconds I'm pretty decent at shrugging off large scale Alphas and cleaning up spawns fairly quickly. The character is currently 30 and pretty solid, honestly! She's never going to tear up Pylons in 20 seconds or anything, but that's never been my goal.
  19. There's some really good advice in this thread. Allow me to add a little more: Snipe the everliving daylights out of someone to start the fight. Pick a dangerous Lieutenant, pop aim and build up, and remove them from the equation. Then grab some cover. As a Fire blaster, drop Rain of Fire between you and the enemy group. Sure, overlap -some- but in front of them so they run through it to reach you. The "Avoid Damage" part of the AI may cause some of them to turn around and run away. Since Rain of Fire is a ground target area of effect you can place it around corners while you're enjoying your cover, keeping you from taking all the alpha in one shot. Assess your HP/Defense and how many people are running through the rain. Pop a green if you need it, purples and oranges if it looks like you're going to get run down. Fireball and Breath of Fire as your next two casts on however many of them got through the rain. Then single-target any still-standing lieutenant. The remainder of the spawn should be easy to mop up after that. Mingle in your /Rad melee to tear them up quick and efficient. If you're feeling -particularly- froggy, or none of them run away from the Rain of Fire, drop Inferno instead of fireball/breath of fire for the big AoE damage to wipe the minions, then hit the LTs with your fireball and breath of fire. Lather. Rinse. Repeat.
  20. Aggressively is the BEST way to play Storm Blast! ... as a Sentinel. Sincerely, Sentinel Storm Blast -shines-. It's never going to wipe groups like a true blaster, but throw down your Storm Cell and then drop C5 every spawn with a bunch of lightning..? *chef's kiss* The problem with most Storm characters is that they're not Sentinels. So they have to waste a bunch of their time clicking powers from their secondary powerset instead of just having a few toggles providing them everything they need to survive while they focus on destroying everything.
  21. I just meant the saturation and brightness of these Skyboxes so that they'd fit in with the Aesthetics of the Isles, not "Make the Isles Greyer!" Like make a copy, drop the saturation/lighting to match the Isles' current saturation/lighting and then put it in the Isles. Rather than having bright blue skies and the colors/aesthetics of the Isles clashing with it.
  22. Kind of a silly idea, but I know a lot of players dislike the "Night = Blue" filter that many zones apply. So what if we started using Praetorian and Kallisti skyboxes for various zones? If it's meant to be a grey and overcast zone, slap the Imperial City skybox on it. If it's meant to be grey and overcast and dirty, slap the Neutropolize skybox on it. If It's meant to be cloudy but still bright, slap the Nova Praetoria skybox on it. If it's meant to be bright and shiny, slap the Kallisti Wharf skybox on it. And then maybe work on a Redside version of all the skyboxes which is just those four skyboxes but with the brightness and/or saturation dropped sharply.
  23. So I've got this sweet and dorky character I need to pick a badge title for. And I figured I should ask the people who know the most about badges what they think would fit her best! She's an ex-Outcast heroine. She used to be on the swim team. She's 7ft tall and skinny as a post. Her swim-teammates called her "Pool Noodle". She's a Redhead. Powers-wise she's a Stalker, she's got Electric Melee and Super Reflexes. She also has the infiltration travel power because I didn't wanna get SS/SJ. Her epic pool is Energy Mastery just for the two recovery boosts. Currently I'm using "High Voltage" because the song is hilarious and niche enough that she'd probably know it.
  24. Y'all are -awesome-! ❤️ Thank you! Gonna mess with this 'For Steamy' build and have some kicks and giggles, maybe!
  25. I love the assault sets. I sincerely think the Sentinel would've been way cooler if it were an Assault/Defense hybrid archetype with some number tweaking to make it hit hard and have solid AoE rather than needing to have a nuke installed. So I've got this concept to make an Assault-Focused character whose main active contribution to a fight is throwing things, martial arts, and using her duplication power to add additional versions of herself to a fight (None of which are able to duplicate, but each has their own superpowers). So... I think my main goals, here, are going to be defense and resistances, mez protection as I can get it, and enough recharge and recovery to not die at enemies while flinging ridiculous numbers of shuriken at them and hoping my minions tank for me. Right now I'm looking at Ill/Martial/Psi for Link Minds and Indomitable Will. Probably with Superior Invisibility for the added defense, there, and no travel power to speak of. Has anyone done a build like this, before? Are there any suggestions for specific ways to make it work? It'll never have the lockdown or sheer dominance of a permadom character, I recognize that. I'm just looking to have some fun with it. Please don't bother to jump into the thread to talk me out of having a little silly fun.
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