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Steampunkette

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Everything posted by Steampunkette

  1. Starlight. ❤️
  2. There's already an "Replacing this enhancement will destroy the original" prompt that you've just already turned off.
  3. Verticality is an issue. The 2d bitmap you get for a map doesn't always include height variation for the zone which could result in you appearing way above or just below the map to plummet into infinity. There's also the issue raised of it negating travel powers/travel times, allowing you to circumvent obstacles, etc. All in all I just don't think it's a solid suggestion.
  4. The only reason we don't see a bunch of new stuff like that is there's no 3d Modeler on the team. If anyone knows 3dMax, apply to the team, immediately, and prepare to get joyously embraced, probably!
  5. Morales was Mayor in 2005. Christie is the person behind commissioning BWI, reopening the tram line, and various plaques in Kallisti Wharf. That all indicates he's the Mayor. After all, who else but the mayor can institute policies involving Vanguard in Paragon? The "Safehouse Policy" is not something some private entrepreneur can implement. When he was looking to rebuild the Wharf corporate patronage was important. Patronage doesn't make a lot of sense if he WAS the corporation and not the Mayor. -He- compromised and replaced the PPD with BWI. Some wealthy guy has the ability to do that with the city's funds? Probably not. He also confirmed Adamstown Infirmary as a protected historical site. Something else Mayors have the power to do but not rando corporate interests. Nothing outright -states- he's the mayor. But context clues indicate he's more than a lobbyist. Maybe he's the mayor of the Wharf but not of Paragon? Like how Bower is mayor of Salamanca?
  6. My issue is: The lack of Allegory. That's it. The "One Step Separation" between reality and characters in a game. As far as Emil Christie: He is both the owner of a tech company and the current Mayor. The various plaques around Kallisti Wharf are meant to be a self-aggrandizing series of permanent public statements for his 'Legacy'. The corruption of the PPD in Kallisti is actually kind of great, as a story. Like the Back Alley Brawler storyline, it indicates that even the "Idealized" police force has rotten members. And in a district full of refugees and people struggling with mental and emotional disabilities (Awakened in the area are often presented as trying to reclaim their lives and control rather than just being crooks) there's room for some significant problems. And with Nemesis, Crey, and the Warriors who are trying to re-structure their image? It makes a lot of sense that it'd be the place with the most corruption. Especially while the Rail Line was down for an extended period of time. Personally I super liked the "Port Noble Citizen's Brigade" as a bunch of Fascists trying to pretend to not be fascists by wearing khaki pants and hawaiian shirts. Is it similar to reality? Yes. Is it the same? No. There's a degree of separation through allegory that makes it feel topical without being a direct one to one of reality. But then Major Ben is just... it's like someone went to their uncle's twitter-feed and copy-pasted the grievances directly from there after he live-tweeted his rage arguments at Thanksgiving dinner before being permanently uninvited. It absolutely fits that the guy would be bigoted, don't get me wrong. I'd just prefer the layer of allegory to make it obvious and clear without it being potentially painful for some people to experience. Y'all's arguments about centrist superiority or modern politics or bad writing are missing the point by a mile.
  7. The only reason I'm uncool with how it was presented is: There is no content warning at all and you got bombarded with a lot of abusive text. That could be really upsetting for people with triggers and anxieties. I recognize this is supposed to be a comedic over the top ridiculous character... but yeesh.
  8. My take on this is simple: City of Heroes is Sci-Fi and Fantasy. So tell this story, and those like it, in allegory. Have the Council be made up of people who hate "Mutants" and think Malta has taken over the government. That the Rikti Invasion was a false-flag for the UN to gather a bunch of power and military strength for their Vanguard to enforce a new world order. Have the Council be pissed off about the "Handouts" the Praetorians are receiving while good hard-working Primals are being crushed by corporate interests. Make it obvious, and allegorical, rather than just taking modern talking points and sound bites and sprinkling them about. I promise. I'll hate the Council -just- as much if they're hating on "Mutie Lovers" as I would if they were hating on "(Insert slur here) Lovers".
  9. To be clear: This isn't a "Magic Wand Assault" set. It's -wand- assault. You can RP it as a Star Girl style techno-weapon, or magic, or whatever! Which also functions as a Warmace. Maybe call it Scepter assault, instead?
  10. Tier 1: Pulverize Tier 2: Wand Bolt (Minor Energy/Toxic, Ranged) Tier 3: Jawbreaker Tier 4: Wand Gloom (Moderate Energy/Toxic. Ranged) Tier 5: Build Up Tier 6: Shatter Tier 7: Wand Burst (Moderate Energy/Toxic, PBAoE) Tier 8: Wand Blast (Moderate Energy/Toxic, Ranged AoE) Tier 9: Crowd Control Pretty much just uses the Warmace options for weapon models, with a few of the Staff options added in. Use the Volkov animations for the Blackwand attacks from Volkov Skulls. Blackwand Blast uses the Disruptor Blast animation from Mace Mastery. Toxic damage either represents the power of magic or the same weird energy blast Arachnos uses. Minimally resisted in the game. And then make an Assault Primary archetype and slap this thing on it as a flagship powerset.
  11. Slippery Slope detected! Anyway. Yeah. If you don't like Group Fly you should have the option to be immune to group fly. Other people can still use and benefit from that power, you just aren't affected. This would be a more accurate comparison. Blaster Nuke thing is an EXTREMELY out there argument which amounts to arguing to absurdity. Self-Rez is just balls to the wall insane argument to absurdity. No. They aren't. This is gonna shock you, but people CAN tell the difference between Gay Marriage and Sex With Ducks. People can recognize that there's some reason some people might dislike KB reducing their effectiveness without immediately accepting that self-rezzing ruins someone else's good fun. (Granted it's not a perfect metaphor, since Gay Marriage is infinitely less onerous on the populous than the Anti-KB Hatred in this community is, but I just really wanted and excuse to use the song and point out how bananas this slippery slope argument is) Not only does KB not bother me, I much prefer to play WITH KB. Myself and the KB of others. I am, however, against the CONSTANT pressure from the Anti-KB community to either change the entire game to be KB free or demand that anyone who has any KB power slot an ever increasing number of KB Stopping IOs in order to appease their playstyle. At least this way the onus is on them, and the impact is limited, rather than it being a constant fight.
  12. No, not really. 1) Not an interrupt. 2) No "Mez Condition" Think of it like a Stack Tracker for Assassin's Strike or Street Justice. Only it's how many magnitudes/scales of each type of control are you under, right now. If that number is over X, you lose access to One With the Shield. If it's over Y you can't use Crushing Uppercut. If it's past Z you can't cast Hasten. They "Grey Out" on your bar as if you were exemplared. It's like that, but applied to NPCs rather than players.
  13. It is a potential problem. I do like the Overpower suggestion, though. Something like that could be built in to make Controllers catch up in overall efficacy. Could be pretty cool... but. Would mostly result in players complaining they're being locked out of their "Best Powers". I think this'd need to be one-sided for it to be fun, rather than punishing.
  14. So this was an idea my husband and I had years ago, specifically to make it so that Control characters are more useful against EBs/AVs from the control side of things. 1) Every NPC gets a "Hinder Level" tied to their various powers. 2) If the NPC is under a specific control magnitude equal to a power's "Hinder Level" they cannot use that power. Even if they're not locked down. Tadah. That's it. That's the entire idea. We can see something similar going on with Blackwing Industries, where if their HP is above 75% they don't have access to specific powers they would otherwise have available. This way, even if the Purple Triangles of Doom are up on an AV, the Controller or Dominator in the group is still having an effect. Perhaps a somewhat invisible effect, sure. But a direct mechanical benefit even if the AV is uncontrolled or uncontrollable. Same thing for Giant Monsters and stuff, too. They still get their binary lockdown, too, obviously, once the stacks are high enough... Just also get to deny baddies access to their big powers when they're not locked down, too. The easiest way I can think to implement it, is have an invisible Hinder "Power" added to all NPCs. If they get control stacks above X value, powers with a recharge time above 8s are locked out. If it's above Y stacks powers with a recharge time over 6s are locked out. And if they're above Z stacks, powers with a recharge time above 4s are locked out. And then define X, Y, and Z by the rank of the enemy. This also means the Purple Patch affects this setup, since your controls aren't as effective against NPCs of higher levels than you.
  15. Ultimately, this is why I think the onus of 'fixing' the problem belongs on the shoulders of the people who don't want KB. Because either EVERYONE has to pay the slot tax or get shunned... Or the person who doesn't want KB can have a method to disable KB in their immediate vicinity so they can have their fun without forcing other people to do anything.
  16. You say that, and it's certainly true. But you also see "Slot even more of your powers with more KB to KD or get kicked off of teams" as a valid choice between two people with differing perspectives and not just a choice between two ways to capitulate to one side's demands. The Anti-KB crowd gets what they want, and anyone who likes KB gets shunned or accused of griefing or trolling for playing the game. Personally? Nah. You haven't said anything personal. I don't find it particularly compelling, either, though. I'd feel like it was a massive waste of time and effort to try and erase Knockback from the game which would likely result in increasing demands from the Anti-KB community to keep removing KB. Up to and including cutting Energy Blast now that Energy Emission exists in the game.
  17. No. Because the power you're dropping a beacon for still has to target the player in the other zone.
  18. This "Teleport to Contact" button exists and functions because the Contact in question has a specific location on a specific map. You'd need any prompt to use a similar system, rather than being an actual "Power" that can target across zones.
  19. Assemble the Team requires the same zone. All Teleport Powers require the same zone because they need target coordinates, and every zone has the same X/Y/Z map. They also require a target on the same map, because the targeting system doesn't allow for multi-zone interaction of powers. So if you COULD target a player on a different map with a teleport power, the game would teleport them to your target location... relative to the zone they're in. Which could be inside geometry. Something like this would need to be handled through a separate structure, like Chat, Email, Constacts, or Auction House, for it to communicate that kind of intention. Like how the Oro Crystal can teleport you to the mission's contact. It can only do that because it's not targeting you with a power, it's shunting you to a different map.
  20. Y'know, that's a good point. But how do we make it work? After all, we've gotta help these Anti-KB folks out, and if this toggle gets implemented you know they'll complain that Repel isn't also covered... Definitely make the powers Mutually Exclusive. Any toggle with a Repel Component automatically Detoggles this power. That, at least, would stop you from abusing it, solo. But it doesn't help in a Team situation where you're using Hurricane while standing on the Scrapper with a Taunt Aura and this thing toggled on at the same time. This -is- a puzzle... Resistance to Repel is still a stat... If we change it to, say, +1,000% Resistance to repel, would that keep them being pushed a -little- without getting flung outward?
  21. Yes. It 100% is. Not only is it a serious proposal, I explicitly altered it to better conform to game mechanics to ensure KB turned to KD instead of just being entirely negated based on poster feedback. To you. Because you don't want to have to change anything for yourself to reduce the KB in missions, you just want EVERYONE ELSE to change how they play, build, etc, or fuck off away from you if they won't capitulate to your no-KB position. You've made that incredibly clear by trying to frame "You can slot KB to KD or have the choice to find other teams" bullshit. Yes. For players to affect their own powers in a way that makes it more and more reasonable and widespread to change your build to capitulate to a vocal group who refuse to accept KB on their teams. The knock-on effect of which is just more and more threads requesting more ways for people who have KB in their build to change their build to capitulate to the No-KB paradigm until it's the standard. Which is trash. No, no. Reduce one aspect of a power (KB) to another aspect of a power (KD). That doesn't "Negate" powers. It also only happens if someone who is so infuriatingly smarmy about KB is willing to spend 10,000,000 influence for an hour without KB of any kind. Bonus points: It means no one ever needs to change their build to slot the KB to KD IOs unless they specifically want to. 'Cause all of you Anti-KB folks have the option of making KB into KD in your special little zone. Even if it's your -own- KB. Just think! No need for KB to KD IOs in your builds even when soloing! Just click a toggle and go! Nah. It'll do 3 things. 1) Show how few people really deeply care about KB in the game. 2) Give those few people a complete guarantee there'll be no KB around them. 3) Barely be noticeable to people who like KB 'cause the KD zone will be specific rather than global. And hey. That'll reduce the extant pressure to hunt for specific teams for your preferred playstyle, change your build to accommodate others, or kick people from your team 'cause you, personally, hate KB. Honestly, I don't care how wide you would've made it or if you meant it to be tongue in cheek. You've shown, rather pointedly, you don't actually care about other people having fun. You only want things to conform to the way you want to play. The second the imposition is on the side of the people who don't want KB it's an unserious suggestion. Which goes back to "Other people should change their KB to KD so they can be part of teams with people who hate KB" The "Solution" to the aforementioned shunning (which is unilateral, obviously) is that everyone should conform to the Anti-KB brigade and the Anti-KB brigade should change nothing. At least this suggestion demands the folks who want to curate their experience to actually do something to curate it rather than demand action of others. That said, if you wanna haggle over the price, that's fine. The suggestion itself, however? Serious as a heart attack.
  22. I disagree... 1) KB and KD have similar overall survival benefit. Yeah, certain enemies (Demon Overlords, Warwolves) can wind up taking SIGNIFICANTLY longer to get back up with full KB due to geometry issues and their skeletons, KD is only slightly shorter than KB in most instances. 2) I also mention AoE Immobilizes Stone Cages, Frostbite, Living Shadows, Roots, Fire Cages, Wide Area Web Grenade, and others all have +10,000% Knockback Resistance to all affected targets. 3) My suggestions were for a PBAoE Aura or GTAoE In the former, the enemies are next to the person who doesn't want KB, so they're probably maxing out aggro with their silliness. In the second, it's a discrete area. In both cases, it's a localized phenomenon that doesn't stop you from using KB to defend yourself from targets that aren't in the specific area. Kinda like all the AoE Immobilizes I referenced.
  23. HAH! No. You can use the secondary power suggested in the OP: The GTAOE version where enemies "Over There" get affected. Or maybe a target-toggle AoE like Darkest Night for KB Resistance. You want to completely negate knockback in your special little area, feel free. But it just goes to keep showing how little you care about other people's enjoyment when you post stuff like this. This is me, reaching across the KB-KD divide, offering a mouse a cookie, and the mouse demanding all the milk in Wisconsin. "Meet me in the middle" says the unjust man, right before taking a step back. No. But you can turn off Speed Buffs or Auto-Reject Mystic Fortunes and the like without paying anything. And several AoE Immobilizes provide KB Protection to enemies they land on, too, so it's not entirely unheard of. Worth noting, however: You still deal your damage and the enemy gets KDed instead of KBed. So your power is still having a significant effect, just like how Speed Boost gives the player the recovery/recharge bonus even if they ignore the +Speed component.
  24. Before KB to KD enhancements: Some people disliked KB. And would grumble and gripe. Occasionally they would demand the players who had KB change their behavior by either not using their KB powers, or try to put enemies in corners. If they happened to be the team leader the worst of the Anti-KB contingent would kick KB characters off the team. Either silently so as to not get into arguments about it, or while loudly stating their opinion. After KB to KD enhancements: The Anti-KB crowd grew in vocality. Everything that had happened, previously, still happened. Only now sometimes people would demand you change your build to add in some KB to KD enhancements to increase their enjoyment of your character's presence. They used the existence of these IOs as "Proof" that KB was a massive systemic problem and not an issue felt by a small but vocal portion of the playerbase. That the Devs supported their position and you 'have' to use those IOs to be a good team player. If this idea is implemented: Same thing as before. Only now frankenslotting with the KB to KD Universal IO Type might become a part of the overall game's Meta where people 3 and 2 slot sets, then slap the KB to KD Universal IO to squeeze out a 4-set and 3-set bonus out of a 6 slotted power. This idea will not fix anything, might open up a can of worms on power creep.
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