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Blastcaps

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Everything posted by Blastcaps

  1. Actually healers are still highly prized, without them a lot of things wouldn't work out as well as they would with, so for any and everyone running a healer, TY 🙂
  2. The idea with having selectable roles is that way instead of hunting for say a healer (be it emp def etc) that the system would look at roles set and add someone with the role ticked as healer directly to a team forming so it reduces some of the stress on people running TFs, raids etc but ensuring they can find whats needed easier, asking on LFG channel can at times be hit and miss, sometimes you either don't find or it takes ages to find a healer, mean time you have lots of people responding in tells asking for that last spot, and having to ask each and everyone "hey are you a healer??" before inviting.... Essentially this is being suggested as a QOL change 🙂 I'm aware some teams can run just fine without a healer or tank, however for the rest of us...
  3. I made some additional change suggestions in my thread, though you posted about some I'd not considered, mine can be found here:
  4. I have a suggestion for a couple of things :smiley: firstly possibly the devs could look at buffing HOs and SHO enhancements because atm their worthless except as AH items, where as buffing them to be stronger individually than set enhancements, would increase their worth yet they would not have set bonuses, giving people more choice and also making HOs and SHOs worthwhile again. The second one is see about doing a PVP bank robbery, where you have a full team of heroes defending a bank, and have a full team of villains attacking the bank and have villains defending while they rob the bank and heroes attacking trying to stop them from robbing the bank, this could be optional mode/content Also currently the LFG system as it currently stands seems like it is under utilised, this I think is possibly due to the fact currently if you are queued for a TF in the LFG system, and a team advertises for more people, they can not currently invite to team people who are in the queue, they get the system message telling them that they are unable to, I would suggest that instead the people in the LFG system, when someone sends them a team invite they get a prompt telling them someone is wanting to invite them to a team and warning that accepting will cause them to leave the LFG system and join the team invite, and are you sure you wish to accept, then have a accept or decline button same as you normal do when being team invited. The second change that could be made to the LFG is to allow people queuing to pick a role before they get entered into the lfg system, there by allowing the LFG system to put together whole teams for say task forces, essentially a role pick system similar to the way world of Warcraft and league of legends does it currently, but also see about asking the community base first whether they would generally prefer 1 or 2 tanks on a team and 1 or 2 healers. This change I feel would make the LFG system better and encourage players to utilise it as well as the LFG system, where as the current system feels like it incentivises players not to use it because of the fore mentioned issue about not being currently able to invite to teams. Currently I'm finding on Torchbearer server that there is a distinct lack of pvp on that server, which got me thinking to how this could be improved so that those that want pvp can find it in the pvp zones, I'm guessing currently that when a player enters a pvp zone they enter it on a sever assigned purely to their normal server, ie Torchbearer, reunion etc, wonder if it would be possible to run 4 separate servers, and where the normal server would point to a pvp server just attached to their normal server, ie someone from torchbearer loading into a pvp zone that is only accessible to torchbearer players, instead the normal servers like torchbearer would then issue a call to move the player onto one of the stand alone pvp zone servers, and add onto the end of the players displayed info it would also include their server, or just have that hidden and only visible to GMs looking at the back end, and/or only visible to the server themselves so that players get transferred back to their normal server when they exit the pvp zone server, this would allow linking of all the servers pvp wise and allow players to find pvp regardless of torchbearer, reunion etc
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