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What are the current thoughts on Dark Melee/Super Reflexes?
venetiasilver replied to SemanticAntics's topic in Scrapper
I read through the I7 Arcanaville Scrapper Secondary analysis and SR did come last in his estimations. -
What are the current thoughts on Dark Melee/Super Reflexes?
venetiasilver replied to SemanticAntics's topic in Scrapper
Invuln is the worst at dealing with Defense Cascade failure. Full Cap Resistance and Defense to Lethal, and Cimerorans chip through that like butter. Defense Debuffs make it to where Shield is the most attractive option because it gives +DMG and an Attack that Knockdowns. For me Invuln is the bottom of MidTier. -
What are the current thoughts on Dark Melee/Super Reflexes?
venetiasilver replied to SemanticAntics's topic in Scrapper
Acquire the Taunt from Presence Tree to call back foes. slot an overwhelming Force knockdown proc into Touch of Fear. -
What are the current thoughts on Dark Melee/Super Reflexes?
venetiasilver replied to SemanticAntics's topic in Scrapper
A nod to @Werner The Man the Myth The Legend. -
How do we all think about it?
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At 50 Fury you're doing Baseline Scrapper Damage then anything above that you're overtaking Scrappers in 90 out of 100 Hits to Lieutenants and Bosses. Then 95 out of 100 to Minions. The ATO proc for Scrappers is most of the time used in T9's for things like Crushing Uppercut, Eagle's Claw, or Headsplitter / Golden Dragonfly. And even then you have dice roll that sometimes fails. and the chance of the proc going of is inconsistent at best. Overall Brutes are still ranked 9/10 on melee damage. I just think they need more Survivability buffs.
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To @Maelwys What do you feel about my offerings for their Armor Numbers being improved and the HP buff?
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Brutes at 50% fury operate at Scrapper Base Damage with an extra 130 HP. The Critical ATO does swing a lot in Scrapper Favor however Scrappers suffer a worse leveling experience in general and are rewarded for it by doing solid hits across the board and then when you crit proc it feels great. I don't think Brutes should be given more offense. Just an easier time for their Armor Sets. For resist armors and defenses it should be an increase of 16% for the numbers. Sample: Temp Invuln for Tankers is 30% S/L Resist, for Scrappers it is 22.5% cut it half way between for 26.25. And just subtract between divide by half and give to Brutes. I'm sure that will make Brutes happier and it'll give more leniency to procs when you don't have to push as hard for safety numbers. And I'd argue an HP buff too would be nice. From Base of 1499.3 to 1603.3 for Level 50.
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In my return to this game I only had a Live account for the first patch of the Invention System that I got to 50 on and lost interest as a 15 year old would. But I had heard that without the ATO Scrappers had no actual purpose in the game. Just pick Brute. Math side of things. Take just a simple T1 Attack, Thunder Kick. Brute Wise - Level 50, with 3 Damage IOs for ED Cap. At 75 Fury you're dealing 122.3 Damage per Thunder Kick. Scrapper Thunder Kick. Same 3 IO's 104.6 Damage per Thunder Kick. Against Minions we add basic 5% Chance to Crit or 10% for Lieutenants and Above. So without the ATO involvement 90% of the time you are dealing more Damage on a Brute.
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On to more positivity. Brutes are Good with most any primary and secondary, they have good consistency across the board. They come more complete than most Archetypes, Its like Defenders who are so good they don't need any inherent so the best they could get was endurance discount and even the ATOS they get are kind of "Oh okay" They're a good archetype to recommend to anyone starting this game; and they deal damage reliably. Scrappers may get Crit Strikes but even I sometimes get screwed by bad dice roll on some attacks and hell not every primary is good for scrappers. You hit the proc on Broad Sword with Headsplitter and Whirling Sword eats up all your ArcanaTime to activate. Brute doesn't have to deal with the headaches involved. Just hit enemy. The only small buff I would want is the Secondary to have the halfway point between Tanker and Scrapper. Which I think is Feasible and wouldn't be too difficult on the Dev Team to increase. Example: Temp Invuln baseline raise from 22.5 to 26.25. With 3 SO's or 80% Resistance Boost. = 47.25 Resistance to Smashing and Lethal. Contrasting with the original 22.5 = 40.5
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Broad Sword is a very slow high animation lock set that needs a small improvement. Battle Axe is nearly the same with better AoE and no unnecessary +Def Power. (However tuned Activation times that feel snappier) Katana is reactive and has a smooth attack chain. War Mace has Clobber which eats endurance but destroys bosses.
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No about the Clone of the Soldier of Arachnos Global Toxic proc. But it mirrors the damage type of the primary
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How do you like my more simple idea @Maelwys