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venetiasilver

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  1. I figured that was right, it seemed to work better spamming hack into disembowel than backwards.
  2. Currently I have a BS/SR Scrapper who has it slotted into Head splitter.
  3. Since the cross of Jedi was a Sci Fi Samurai it can be interesting to figure out. Regen would work for lore of a Jedi since most of them get limbs cut off on a frequent basis. So they take hits. However I'd say for Theme. Electric Armor. Speed / Resistance / Regeneration. Decent combination.
  4. Now further details, say the Red Text Happens [Critical Strikes] over the character head (Which I think needs a better UI element to show when your buff window is) How much time is eaten up by Disembowel vs Hack? And does it matter which order of the powers?
  5. Given the nature of Activation Times, I'm curious as to how many attacks you can fit into the Crit ATO timer window of 3.75 Seconds. And if this set were to get a buff what power needs a faster activation time buff?
  6. I tend to stay away from DFB's a lot. My general play goes: Do I want the Isolator Badge? If no straight to AP. Then I have 4 routes afterwards. First Step: Turn on Bosses, 2nd Talk to one of the Origin contacts, or street sweep till level 5 to get to the Hollows. But overall I like this archetype, I've just had a hard time learning the pathological build planning to make the 1 to 20 experience smoother.
  7. They do like doing poses though. Practiced Brawler is a total Power Ranger move.
  8. Courtesy of @Icesphere Scrapper (Martial Arts - Super Reflexes).mbd
  9. Both AT's work well for it, but I would say the mini crit damage from TF/ET seems aggravating, but I recognize they put the majority of the damage front loaded.
  10. For a total passive based armor set I'd rather pick invuln, I like the idea of "Active Tools" in an armor set.
  11. So far I've done a lot of early game playtesting to feel out different primaries and secondaries. And I've kind of come to a decent 1 to 15 Advice. For a Leveling build, I think by Level 15 you should have 2 Attacks 6 Slotted. Yes its overkill, but I see it similar to how masterminds 6 slot their pets immediately. If you have the influence for Panacea Proc and Performance Shifter Proc; I think the recommendation would be 1 Acc / 1 End / 2 Recharge / 2 Damage. So if you're a Broad Sword scrapper, Slash and Hack should be performing very clean and clear at this point. I've tried the split offense / defense slotting and it just feedbacks to feeling like everything takes longer to kill.
  12. I know the mythological rework to Regen is 2039 It's just sad to see such a binary set.
  13. It hurts. I just like how its one toggle and buttons but if you don't have the buttons you dead.
  14. "Plays STJ / Regen Scrap" Decent Sets in... "This is going fine. I'm level 34 doing okay damage" Proceed to do missions. "Paragon Protector shows up its purple, Energy Melee" "Deletes me"
  15. MA/SR is almost too classic to pass up
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