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Zirilion

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  1. Put me down for a hard no "unless" they allow us to use Incarnate powers on Master runs. We've always had the use of Incarnate powers on Master runs before and I don't see the need to remove them now. This change is completely unfair to new players and creates two classes of badgers: Those who got the Master of Badges with incarnate powers and those who did not. Master of Badges are already stressful enough with Incarnate powers and this change will completely ruin the fun for me. This reminds me of when the game used to be "We only have room for XX blasters or YY AT since we need to have this many buffers/tanks/control etc to attempt a Master run.
  2. I'm with @Bill Z Bubba that I want more freedom to build characters differently. I have too many builds where I feel forced to take a primary/secondary power that I don't like since I already hit the 4 power pool limit. I'm all about choice and making the character that you want to play and this is a great suggestion.
  3. So if that's the intended behavior, doesn't that seem unfair specifically to cold? Every other defense/resist power that I'm aware of has only the defense element affected by power boost while ignoring the resist part of the power. To single out cold as the only defensive shield in the game that is not affected by Power Boost seems inherently wrong. Plus Bill Z pointed out other powers (Like Personal Force Field) don't have this drawback so why should cold?
  4. Cold shields are flagged to ignore all Power Boost type effects when other shields (i.e. Force Field) do not. Looking at City of Data, it shows that all parts of the Cold shields (Def/Res) ignore Power Boost type powers whereas powers such as force field shields correctly buff the defense part but ignore the resistance component. As far as I know, this bug with Cold shields have been around a long time and it would be great to see this finally fixed.
  5. Thanks to all the good advice in this thread, I've reworked the build a bit to incorporate the procs into enforcer/bruiser while keeping gang war recharge damn near-perma (120.1s recharge now). If I really want perma I could swap out the Agility alpha for the Spiritual Alpha but I don't like giving up the defense buffs/end mod/recharge speed for an extra .1s recharge in gang war. I still have a couple more slots I can move around namely the ones in empty clips and stamina. The KB-KD proc may not be necessary in empty clips so I might take that out and put an extra slot in Bruiser. I also put the +end proc in stamina as endurance tends to be an issue. To Dr Causality's point about Mace Beam Volley that would be a damn fun power to try out. Not sure what I could trade out currently for it other than empty clips. Also I don't mind using all the PvP recipes since that's one of my market specialties and I have tons of them so money isn't the issue here. This is one of those "Let's have fun and try something different builds". Anyway, here is what I now have with 265% global recharge plus a bunch more procs in enforcer/bruiser: Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Ze Gang War: Level 50 Magic Mastermind Primary Power Set: Thugs Secondary Power Set: Time Manipulation Power Pool: Speed Power Pool: Sorcery Power Pool: Flight Power Pool: Leadership Ancillary Pool: Mace Mastery Villain Profile: Level 1: Call Thugs -- SprMarofS-Acc/EndRdx(A), SprMarofS-EndRdx/+Resist/+Regen(3), ExpRnf-Acc/Rchg(3), ExpRnf-Acc/Dmg(9), ExpRnf-Dmg/EndRdx(17), ExpRnf-+Res(Pets)(43) Level 1: Time Crawl -- Acc-I(A) Level 2: Temporal Mending -- Prv-Heal(A), Prv-Heal/EndRdx(5), Prv-EndRdx/Rchg(5), Prv-Heal/Rchg(7), Prv-Heal/Rchg/EndRdx(7), Prv-Absorb%(9) Level 4: Hasten -- RechRdx-I(A) Level 6: Equip Thugs -- EndRdx-I(A) Level 8: Mystic Flight -- Frb-Stlth(A) Level 10: Hover -- Flight-I(A), Flight-I(11), LucoftheG-Def/Rchg+(11) Level 12: Call Enforcer -- SprMarofS-Dmg(A), SprMarofS-Acc/Dmg(13), LucoftheG-Def/Rchg+(13), AchHee-ResDeb%(15), TchofLadG-%Dam(15), GssSynFr--Build%(17) Level 14: Time's Juncture -- HO:Enzym(A), HO:Enzym(46) Level 16: Arcane Bolt -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(39), Dcm-Dmg/Rchg(42), Dcm-Acc/EndRdx/Rchg(43), Dcm-Acc/Dmg/Rchg(46) Level 18: Gang War -- SprCmmoft-Rchg/PetAoEDef(A), SprCmmoft-Dmg/EndRdx/Rchg(19), SprCmmoft-Acc/Dmg/EndRdx/Rchg(19), SprCmmoft-Acc/Dmg/Rchg(21), RechRdx-I(21), RechRdx-I(46) Level 20: Rune of Protection -- GldArm-Res/Rech/End(A), GldArm-RechRes(23), GldArm-3defTpProc(23), StdPrt-ResDam/Def+(25) Level 22: Distortion Field -- GldNet-Acc/Hold(A), GldNet-Rchg/Hold(37), GldNet-EndRdx/Rchg/Hold(37), GldNet-Acc/EndRdx/Rchg/Hold(39), GldNet-Dam%(45) Level 24: Empty Clips -- Rgn-Dmg(A), Rgn-Acc/Dmg/Rchg(25), Rgn-Acc/Rchg(27), Rgn-Dmg/EndRdx(29), Rgn-Knock%(45), OvrFrc-Dam/KB(48) Level 26: Call Bruiser -- SprMarofS-Dmg/EndRdx(A), SprMarofS-Acc/Dmg/EndRdx(29), ExpStr-Dam%(31), SlbAll-Acc/Dmg/Rchg(31), SlbAll-Build%(45) Level 28: Farsight -- Rct-Def(A), Rct-Def/EndRdx(31), Rct-EndRdx/Rchg(33), Rct-Def/Rchg(33), Rct-Def/EndRdx/Rchg(33), Rct-ResDam%(34) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-EndRdx(34), RedFrt-Def(34), RedFrt-Def/EndRdx/Rchg(36), RedFrt-Def/EndRdx(36), RedFrt-EndRdx/Rchg(36) Level 32: Upgrade Equipment -- EndRdx-I(A) Level 35: Tactics -- HO:Cyto(A), HO:Cyto(37) Level 38: Chrono Shift -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(39), Pnc-Heal/Rchg(40), Pnc-Heal/+End(40), Pnc-Heal(40) Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(42), ShlWal-Def/EndRdx(42), ShlWal-Def/EndRdx/Rchg(43) Level 44: Power Boost -- RechRdx-I(A) Level 47: Temporal Selection -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(48), Pnc-Heal/Rchg(50), Pnc-Heal/EndRedux/Rchg(50), Pnc-Heal(50) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Supremacy Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- Mrc-Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(27), PrfShf-End%(48) Level 1: Punk Level 1: Arsonist Level 12: Enforcer Level 26: Bruiser Level 50: Agility Radial Paragon ------------ Ze Gang War - Mastermind (Thugs).mxd
  6. @BGSachoThank you for the info about using Cross Punch as I would have never in a million years of ever dreamed about using that power! I'm going to play around with your ideas a bit more and also look at the recommended proc slotting in Enforcer/Bruiser too. Thanks for the advice!
  7. Oh! I thought the Gaussian will proc on me and all the pets who received the buff but that's not how it works does it? So if I can figure out a way to slot the Gaussian in the T2 pets and the proc goes off, does it affect only the enforcer pets or all the MM pets (like gang war?)
  8. Hi All, Reading through some great advice here and wanted to make a perma gang war build. When I say perma, I mean 120 second duration and 120 second recharge time. Currently, I've managed to hit the 270% global and 130% Gang War recharge needed (plus Agility alpha) to meet this goal. I'm mostly happy with the build but am trying to figure out a way to fit in Slowed Response and possibly Assault in the build. Also, since I don't play MM's often is there anything I'm completely missing the mark on in my build? I did see the one comment about Gaussian's build-up proc so will toss that in Tactics. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Ze Gang War: Level 50 Magic Mastermind Primary Power Set: Thugs Secondary Power Set: Time Manipulation Power Pool: Speed Power Pool: Sorcery Power Pool: Flight Power Pool: Leadership Ancillary Pool: Mace Mastery Villain Profile: Level 1: Call Thugs -- SprMarofS-Acc/Dmg(A), SprMarofS-Dmg/EndRdx(3), ExpRnf-Acc/Rchg(3), ExpRnf-Acc/Dmg(9), ExpRnf-Dmg/EndRdx(17), ExpRnf-+Res(Pets)(43) Level 1: Time Crawl -- Acc-I(A) Level 2: Temporal Mending -- Prv-Heal(A), Prv-Heal/EndRdx(5), Prv-EndRdx/Rchg(5), Prv-Heal/Rchg(7), Prv-Heal/Rchg/EndRdx(7), Prv-Absorb%(9) Level 4: Hasten -- RechRdx-I(A) Level 6: Equip Thugs -- EndRdx-I(A) Level 8: Mystic Flight -- Frb-Stlth(A) Level 10: Hover -- Flight-I(A), Flight-I(11), LucoftheG-Def/Rchg+(11) Level 12: Call Enforcer -- SprMarofS-Acc/Dmg/EndRdx(A), SprMarofS-Acc/EndRdx(13), ExpRnf-Dmg/EndRdx(13), ExpRnf-Acc/Dmg/Rchg(15), ExpRnf-Acc/Rchg(15), ExpRnf-Acc/Dmg(17) Level 14: Time's Juncture -- HO:Enzym(A), HO:Enzym(46) Level 16: Arcane Bolt -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(39), Dcm-Dmg/Rchg(42), Dcm-Acc/EndRdx/Rchg(43), Dcm-Acc/Dmg/Rchg(46) Level 18: Gang War -- SprCmmoft-Dmg/EndRdx(A), SprCmmoft-Acc/Dmg/Rchg(19), SprCmmoft-Dmg/EndRdx/Rchg(19), SprCmmoft-Acc/Dmg/EndRdx/Rchg(21), RechRdx-I(21), RechRdx-I(46) Level 20: Rune of Protection -- GldArm-Res/Rech/End(A), GldArm-RechRes(23), GldArm-3defTpProc(23), StdPrt-ResDam/Def+(25) Level 22: Distortion Field -- GldNet-Acc/Hold(A), GldNet-Rchg/Hold(37), GldNet-EndRdx/Rchg/Hold(37), GldNet-Acc/EndRdx/Rchg/Hold(39), GldNet-Dam%(45) Level 24: Empty Clips -- Rgn-Dmg(A), Rgn-Acc/Dmg/Rchg(25), Rgn-Acc/Rchg(27), Rgn-Dmg/EndRdx(29), Rgn-Knock%(45), OvrFrc-Dam/KB(48) Level 26: Call Bruiser -- SprMarofS-Dmg(A), SprMarofS-EndRdx/+Resist/+Regen(29), ExpRnf-Acc/Rchg(31), ExpRnf-Acc/Dmg(31), ExpRnf-Dmg/EndRdx(45), ExpRnf-Acc/Dmg/Rchg(48) Level 28: Farsight -- Rct-Def(A), Rct-Def/EndRdx(31), Rct-EndRdx/Rchg(33), Rct-Def/Rchg(33), Rct-Def/EndRdx/Rchg(33), Rct-ResDam%(34) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-EndRdx(34), RedFrt-Def(34), RedFrt-Def/EndRdx/Rchg(36), RedFrt-Def/EndRdx(36), RedFrt-EndRdx/Rchg(36) Level 32: Upgrade Equipment -- EndRdx-I(A) Level 35: Tactics -- HO:Cyto(A), HO:Cyto(37) Level 38: Chrono Shift -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(39), Pnc-Heal/Rchg(40), Pnc-Heal/+End(40), Pnc-Heal(40) Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(42), ShlWal-Def/EndRdx(42), ShlWal-Def/EndRdx/Rchg(43) Level 44: Power Boost -- RechRdx-I(A) Level 47: Temporal Selection -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(48), Pnc-Heal/Rchg(50), Pnc-Heal/EndRedux/Rchg(50), Pnc-Heal(50) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Supremacy Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- Mrc-Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(27) Level 1: Punk Level 1: Arsonist Level 12: Enforcer Level 26: Bruiser Level 50: Agility Radial Paragon ------------ Ze Gang War - Mastermind (Thugs).mxd
  9. Reporting in for both @Zirilion and @Tsugaru and still showing the love for PinnBadges! (Characters on Excelsior)
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