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Ruin Mage

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Ruin Mage last won the day on March 17 2023

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  1. Thank you for everything, Veracor.
  2. Rather than do a forum guide yet, I figured I'd make a Labyrinth of Fog thread for people to talk about it. I love it. Completed all badges & the aether costume in a single night. I hope to do a lot more runs personally.
  3. Ah yes, another temnix idea. Another "jesse, what in the fuck are you talking about." thread.
  4. Never? They aren't exactly scrambling to put some random forum person's ideas into the game.
  5. Probably never. They don't implement everything suggested here, genius.
  6. I got quoted 3 times by 3 different people. That's a new record for me I think. Look, I'll just agree to disagree at this point so we don't end up circular about this. The kind of game I'm asking for/desiring is not for everyone nor will I get it 100% the way I want it. Which is fine by me.
  7. I know you did a parenthesis thing below it, but I too hate this line because: Every superhero faces challenges. All sorts. I can list of a whole host of villains that beat their #1 enemy superhero in a variety of different ways. Being challenged at 50 is a good thing. There is always -1/x8 difficulty settings if you want to mow over mobs.
  8. yeah i've spoken to devs (voices inside my head) and they say we're porting to unreal engine in 2027. (real, not clickbait)
  9. As someone who forum PVP'd in the past and has been one of the most cringe defenders on the forums, allow me! The reality is that it's not the only feedback. The perception you're proposing is only given off because of people trying to (and they shouldn't) shout down dislike of a change. Now, mind you? There have not been great experiences with feedback. This is evident if you look back at the Defense Type Changes of a fair few pages ago. People tend to skip over the fact that the best feedback is data feedback. This is not the only valid feedback and I'll elaborate. Does it feel terrible to play? Does the change affect a massive swathe of the game? Is there something unquestionably broken about a change? These are questions I know people don't ask themselves. Now, people reacting based off patch notes and providing some sort of good feeling feedback without testing can work. Maybe someone can see the math aint mathing right when they read the patch notes. Maybe a certain way something was worded feels...off or confusing. That stuff seems, to my view at least, quite alright. What isn't okay (to me and I think a dev or two has posted on this before? I might be wrong) is "feedback" that goes like "This change is shit." or gutter-level stinky whinging about how the developers only listen to a select few (They don't. Trust me, as one of the many closed beta tester, they absolutely do not.) The thing is that ardent defenders (unironic ones) tend to be one of the three problematic poster types during Open Betas. One other being the "This shit sucks." type posters. The third type is mysterious and malleable to my opinion. Balance for me is loose and malleable as needed. One way I see it is that the balance of the game needs to be tackled. 40-50 needs to not be a breeze pre-Incarnate/IOs. There shouldn't be a mindless beat-em-up farm-4-easy xp group (see: pre-patched Council Radios) after you reach level 40. This is something people disagree with vehemently, but that's the fun of opinions. Everyone has one.
  10. To each their own, but I should very much clarify my stance. I kept my reply brief because I thought I'd try to keep this thread at a distance after people did the usual whinging about the usual Anti-Beta bullshit. I do not believe that HC's changes have been all good - at least looking at them from the outside. There's been some really sketchy changes that don't affect me, but certainly affect others. One change that I personally didn't like was the change to Master of Badges. I definitely think it might have done a little more damage than intended, but it's done and put in. There's people who don't like power changes. Sonic for example. There were some weird diehard fans of Beanbag. However, I do not believe that the process and method that changes go through should change. A Closed Beta (with an open invite, last I checked, discord) that sees experimental phases and many reiterations is the first step. Then it goes to Open Beta where it usually is in its last stages. As in all thats left is number tweaking or some moderate adjustments. However, Open Beta can also see changes entirely re-done or scrapped. The AE changes went back and forth until we got what we got now. Dark Melee had a change for Soul Consumption pulled back. It doesn't happen all the time and it shouldn't. I don't think the direction is bad outright, but there's certainly been some headscratching changes. Some that haven't seen the daylight of Open Beta (Yet?) but I know that the way things work are...how they are. I'm not going to howl and screech about how things need to change. This isn't my server to dictate such - something that I think some folk who do go on and on about certain things forget. I'm just here for the fun and sometimes I get something cool out of that fun. Like the Labyrinth or Hard Modes.
  11. If the community had its way or say more than it does now, HC would not be in a good state content or balance wise for new content. Just the way it is.
  12. No thanks. Just go back to Atlas (Liberty) or to Steel Canyon (Valkyrie)
  13. Possible answer; They want to release a whole swathe of content, not a grain of content.
  14. In general, my personal stance has been that the 40+ end of the game needs to get tougher in some fashion. It's just hard to find the pleasant spot where tougher does not equal tedium at all difficulty settings flat out. I've not really disliked the enemy changes, but I can see why others would dislike them. Especially those who prefer brain-off +4/x8 Council Radio Farms.
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