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TheAdjustor

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Posts posted by TheAdjustor

  1. Well there is Psychic, nice set of combos good nuke that pairs well with mentals PBOE

    Fire nice set of stacking pbaoes, good set of powers lots of AoE and solid synergy all around (shame TK thrust got moved)

    Archery/Mental is a classic one of the first blaster farmers still does great work

     

     

    • Thanks 1
  2. Here you go here's my Archery/Tactical arrow build

    Softcap to Smash/Lethal/Energy/Ranged/Negative

    172% haste

     

    And other goodies.

     

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Level 50 Magic Blaster
    Primary Power Set: Archery
    Secondary Power Set: Tactical Arrow
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Snap Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7)
    Level 1: Electrified Net Arrow -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(9), Thn-Acc/Dmg/Rchg(9), Thn-Acc/Dmg/EndRdx(11), Thn-Dmg/EndRdx/Rchg(11)
    Level 2: Aimed Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(13), Thn-Dmg/Rchg(13), Thn-Acc/Dmg/EndRdx(15), Thn-Dmg/EndRdx/Rchg(15), Thn-Acc/Dmg/Rchg(17)
    Level 4: Ice Arrow -- Lck-%Hold(A), Lck-Acc/Hold(45)
    Level 6: Blazing Arrow -- Apc-Dmg(A), Apc-Dmg/Rchg(19), Apc-Acc/Dmg/Rchg(19), Apc-Dmg/EndRdx(21), Apc-Dam%(21), GldJvl-Dam%(23)
    Level 8: Aim -- RechRdx-I(A), GssSynFr--Build%(23)
    Level 10: Upshot -- RctRtc-ToHit/Rchg(A), RctRtc-Pcptn(25)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(25)
    Level 14: Fistful of Arrows -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(27), SprBlsWrt-Acc/Dmg/Rchg(29), SprBlsWrt-Acc/Dmg/EndRdx(29), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(31), SprBlsWrt-Rchg/Dmg%(31)
    Level 16: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(17)
    Level 18: Ranged Shot -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(31), StnoftheM-Dmg/EndRdx/Rchg(33), StnoftheM-Acc/ActRdx/Rng(33), StnoftheM-Dam%(33), GldJvl-Dam%(27)
    Level 20: Eagle Eye -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(39), NmnCnv-Heal/Rchg(39), NmnCnv-Heal/EndRdx/Rchg(39), NmnCnv-Heal(40), NmnCnv-Regen/Rcvry+(34)
    Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37), Ksm-ToHit+(50)
    Level 24: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(36), KntCmb-Dmg/Rchg(37), KntCmb-Knock%(37)
    Level 26: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(36), UnbGrd-Max HP%(36)
    Level 28: Agility -- Run-I(A)
    Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx(34)
    Level 32: Rain of Arrows -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(42), SprDfnBrr-Acc/Dmg/Rchg(42), SprDfnBrr-Acc/Dmg/EndRdx(42), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(43), SprDfnBrr-Rchg/+Status Protect(50)
    Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(43), LucoftheG-Def(43)
    Level 38: Gymnastics -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45)
    Level 41: ESD Arrow -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(46), BslGaz-EndRdx/Rchg/Hold(46), BslGaz-Acc/Rchg(46), Lck-%Hold(48)
    Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45)
    Level 47: Assault -- EndRdx-I(A)
    Level 49: Tactics -- EndRdx-I(A)
    Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(48), KntCmb-Dmg/Rchg(48), KntCmb-Knock%(50)
    Level 1: Defiance
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(40)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(40)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Musculature Radial Paragon
    Level 1: Quick Form
    ------------

     

     

    • Like 1
  3. 3 hours ago, biostem said:

    Your primary is where the ranged damage comes from.  The secondary is to support or supplement that;  Immobilizes, melee attacks, self buffs, other debuffs or utility powers.  Some like tactical arrow or devices lean more toward the debuff/utility side of things.

     

    12 minutes ago, biostem said:

    Oh look, another strawman.  Who said "without the secondary"?  My contention with you is that a blaster's secondary isn't a "ranged damage set".  If you ignore all the melee/PBAoE powers in your secondary, then yes, you will deal reduced damage, (when compared to someone who does take full advantage of it).

    You have the corner on strawmen here not only the bulk of them but you actually strawman yourself. What's more you have been at it all along. You complain about passive aggressive behavior when your whole form of discussion is endless passive aggressive attacks. Oh well I am done.

     

    • Haha 1
  4. Just now, biostem said:

    See my point about using your PRIMARY for that purpose.  Get it through your head:  A blaster's secondary set is not there for dealing ranged damage.  You are chasing a wild goose, looking for a red herring, hunting a snipe...

    I am sorry that's ridiculous, even if you are using Fire you are going to wind up doing crap damage without the secondary.

  5. 5 minutes ago, biostem said:

    To which I replied that it is the PRIMARY that deals the ranged damage.  If you are looking for ranged damage in the secondary, then you are looking in the wrong place.  Also, saying "there's plenty of ranged damage" and "there's really nothing for people that want damage at ranged" are contradictory - which is it?  Is there "plenty of ranged damage" or is there "really nothing for people that want to damage at range"?

    Dude you can have lots of ranged damage but have it be BAD or simply not good enough to make a fully ranged style viable.

  6. 3 minutes ago, biostem said:

    Then address my points:

     

    1. You said blaster secondaries were "ranged damage".

     

    2. Your criteria for #1 is that 2/9 powers on 1 particular secondary set have *some* kind of range.

     

    1 and 2 do not gel, whether speaking statistically or functionally.  You are wrong.  Admit it and let's move on with the conversation.

    vs

     

    1 hour ago, TheAdjustor said:

    I am kind of curious where that's coming from. Just looking secondary sets there's plenty of ranged damage but there's really nothing for people that want to damage at range. As I said /mental manipulation comes close but it's trying for too much of an even split.

     

    And yeah I'm done with this I really don't want to have start reporting your posts because you have some weird chip on your shoulder.

  7. Here you go

     

    Softcapped

    Range

    Smashing Lethal

    Energy Negative

    172% global recharge

    +28% damage

    With accolades 41 Hp/sec regen

    and 4.33 end/sec

     

    Depending on taste you can swap out ice arrow for glue arrow

     

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Level 50 Magic Blaster
    Primary Power Set: Archery
    Secondary Power Set: Tactical Arrow
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Snap Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7)
    Level 1: Electrified Net Arrow -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(9), Thn-Acc/Dmg/Rchg(9), Thn-Acc/Dmg/EndRdx(11), Thn-Dmg/EndRdx/Rchg(11)
    Level 2: Aimed Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(13), Thn-Dmg/Rchg(13), Thn-Acc/Dmg/EndRdx(15), Thn-Dmg/EndRdx/Rchg(15), Thn-Acc/Dmg/Rchg(17)
    Level 4: Ice Arrow -- Lck-%Hold(A), Lck-Acc/Hold(45)
    Level 6: Blazing Arrow -- Apc-Dmg(A), Apc-Dmg/Rchg(19), Apc-Acc/Dmg/Rchg(19), Apc-Dmg/EndRdx(21), Apc-Dam%(21), GldJvl-Dam%(23)
    Level 8: Aim -- RechRdx-I(A), GssSynFr--Build%(23)
    Level 10: Upshot -- RctRtc-ToHit/Rchg(A), RctRtc-Pcptn(25)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(25)
    Level 14: Fistful of Arrows -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(27), SprBlsWrt-Acc/Dmg/Rchg(29), SprBlsWrt-Acc/Dmg/EndRdx(29), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(31), SprBlsWrt-Rchg/Dmg%(31)
    Level 16: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(17)
    Level 18: Ranged Shot -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(31), StnoftheM-Dmg/EndRdx/Rchg(33), StnoftheM-Acc/ActRdx/Rng(33), StnoftheM-Dam%(33), GldJvl-Dam%(27)
    Level 20: Eagle Eye -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(39), NmnCnv-Heal/Rchg(39), NmnCnv-Heal/EndRdx/Rchg(39), NmnCnv-Heal(40), NmnCnv-Regen/Rcvry+(34)
    Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37), Ksm-ToHit+(50)
    Level 24: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(36), KntCmb-Dmg/Rchg(37), KntCmb-Knock%(37)
    Level 26: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(36), UnbGrd-Max HP%(36)
    Level 28: Agility -- Run-I(A)
    Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx(34)
    Level 32: Rain of Arrows -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(42), SprDfnBrr-Acc/Dmg/Rchg(42), SprDfnBrr-Acc/Dmg/EndRdx(42), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(43), SprDfnBrr-Rchg/+Status Protect(50)
    Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(43), LucoftheG-Def(43)
    Level 38: Gymnastics -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45)
    Level 41: ESD Arrow -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(46), BslGaz-EndRdx/Rchg/Hold(46), BslGaz-Acc/Rchg(46), Lck-%Hold(48)
    Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45)
    Level 47: Assault -- EndRdx-I(A)
    Level 49: Tactics -- EndRdx-I(A)
    Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(48), KntCmb-Dmg/Rchg(48), KntCmb-Knock%(50)
    Level 1: Defiance
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(40)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(40)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Musculature Radial Paragon
    ------------

    • Thanks 1
  8. 9 minutes ago, biostem said:

    Yeah, I think you've lost the plot several posts back;  Your criteria for deeming a blasters' secondary set "ranged damage" is out of whack, and instead of owning up to your mischaracterization thereof, you falsely claim to know your opponent's intentions and throwing out passive-aggressive insults.

    Sigh, I am trying not to make this personal but really ? You aren't even groking how obvious you are.

     

    26 minutes ago, TheAdjustor said:

    I have a sense you are being argumentative to be argumentative at this point.

     

     

  9. Just now, biostem said:

    I do not consider the secondaries *just* melee.  I consider most of them to be a combination of melee and support/utility.  So please, continue to strawman me and keep the salt coming!

    I think we're done here. If/when you actually want to discuss this I am always up for it.

    • Haha 1
  10. Just now, biostem said:

    I have to ask, do you consider 2/9 powers enough to consider an entire set "ranged"?

    I see I was right, I'll act accordingly.

     

    No I consider 5/9 enough to make it utility and 2/9 enough to give it a ranged focus. Is 3 out of 9 enough to make an entire set "melee" for you ?

  11. 8 minutes ago, biostem said:

    Subdual is an immobilize.  Sure, it deals some damage, but that's not its primary purpose.

     

    I don't have the exact numbers in front of me, but IIRC, psychic scream is like a 40' 45 degree cone - only 1/2 to 2/3 of your blast attacks.  Even if it were the full 80', that's only 2/9 powers, and that makes it "ranged damage" to you?

    I have a sense you are being argumentative to be argumentative at this point.

     

    Subdual is good damage, and if you are trying to put together a ranged damage chain odds are you are going to need to use it.

    Psychic Scream is a 60 foot cone with good damage. 

     

    I have to ask , have you ever built an arch/ment or a fire/ment or even energy/ ment

  12. 15 minutes ago, biostem said:

    We're talking about blasters here, yes?  Your PRIMARY set is where your RANGED damage comes from.  Your SECONDARY set consists of utility powers and/or melee attacks.  Give me a few examples that give "plenty of ranged damage", because I honestly don't see that...

    Well lets see looking at /mental you have out of 9 powers

    have 4 utility / control powers

    3 Melee /PBAOE (TK Thrust/ Mind Probe / Psychic Shockwave)

    2 Ranged/ TAOE (Subdual / Psychic Scream)

     

    It's almost there. If the sustain didn't force you into melee range it would be near perfect.

     

     

  13. Just now, MunkiLord said:

    It's certainly doable. I used Arch/Temp instead of /TA and made it to the final battle on a Master attempt. Now I quickly died and then quit since I failed the Master attempt. But I had no doubt I could have finished the ITF. It was slow though, Archery isn't the best ST damage. 

    I take it by not the best you mean damn well awful.

    • Like 1
  14. 1 hour ago, biostem said:

    Your primary is where the ranged damage comes from.  The secondary is to support or supplement that;  Immobilizes, melee attacks, self buffs, other debuffs or utility powers.  Some like tactical arrow or devices lean more toward the debuff/utility side of things.

    I am kind of curious where that's coming from. Just looking secondary sets there's plenty of ranged damage but there's really nothing for people that want to damage at range. As I said /mental manipulation comes close but it's trying for too much of an even split.

    52 minutes ago, DougGraves said:

    No AT gets the same powersets twice.  You cannot have a defender that has two buff/debuff sets.  No scrapper that gets two melee attack sets.  No mastermind that gets two pets sets.

     

    Blasters have a ranged damage set and a melee damage set.  That's just how AT's work.  It makes sense.  Not being what you want does not mean it does not make sense.

     

    If you want ranged damage and buff/debuff you can go corruptor or defender.  It makes no sense to change blaster to function like one of those two ATs.

    Actually no blasters don't necessarily have a melee damage set, as things stand I wouldn't call any of the sets melee damage as they all have a degree of survival, buff/debuff and control. 

     

    48 minutes ago, Haijinx said:

    Tact Arrow is all ranged 

    Yeah but the damage is not there. If had an equivalent to psionic scream and superior single target damage attack it would be there. 

  15. On 10/24/2019 at 7:49 PM, quixoteprog said:

    The conversation is about what makes sense. Melee powers on a blaster don't make sense.

     

    I'd argue that, but what would be nice is to see a blaster secondary that is designed for doing damage at range. /Mental comes close but it's not really there

  16. Bit of a meta comment here: This thread is following the usual trajectory of nerf thread.

     

    1. Nerf(s) are proposed

    2. The original proposal isn't sufficiently fleshed out to properly discuss (Not faulting posters it's a lot of work to do it right)

    3. There's the counter reaction which by necessity is backed by more information.

    {

    4. Those that favor the nerf(s) dig in.

    5. Those that dislike the nerf(s) up their game

    }*

    6. Obfuscation and distortion set in .

    7. If things get heated enough it starts to get personal

     

    This thread in particular is problematic because it's demanding that players be forced to play the game for a "community benefit" that they likely wouldn't enjoy or intrinsically want.

     

    *=Repeating.

    • Like 2
  17. 10 minutes ago, Leogunner said:

    Semantics.  Doesn't change my initial post.  There are NOT as many requests asking for nerfs as there are requests for asking for more AND I demonstrated it by literally doing what the individual who quoted me asked (to look at the 1st page of the S&F board). 

    Semantics are important, it's also important to define the universe of discourse.  What you consider gimmes many people would not.  Powerset proliferation as a Gimme ? IOset diversification as a Gimme ?*

     

    *Not going to bother going through everything

    • Like 1
  18. 19 minutes ago, Leogunner said:

    If they aren't asking for a nerf, then they are gimmes.

     

    I don't count Powerset suggestions or AT suggestions (despite me mentioning an AT proposal as a gimme) as gimmes because those are more like forum games rather than sincere requests to the developers.

    Err no. Different and or better are not Anti Nerfs, which is the way gimme is being used here.

     

    It's also far into the woods, of this Which is nerfs that affect everyone vs changes that only affect the people that want to use them.

     

    I got the field crafter table the old way by memorizing the recipes on my main. I knew I could get it by just buying it but that's the way I did it. There's absolutely no reason everyone should be forced into doing it that way, and it takes nothing away from my fun or accomplishment.

     

    • Like 1
  19. 17 hours ago, parabola said:

    I would like to see a revamp of most of the sets to give each at least one useful thing they do better than any other set. An example off the top of my head would be to change one of the taoe sets to have significant range enhancement to make it the go to set for cones.

     

     

    Positron's Blast ? It always seemed to have a pretty good set of enhancement values.  The problem isn't the enhancement level it's the crappy cones. There's just not much that will help a 30 -40 ft cone.   Drain psyche was nice but I always thought the real gem of /mental manipulation was psychic scream.  60 foot cone good damage it really avoided the perpetual gimping of range.  /mental still was designed like a platypus but at least you can make something with the pieces.

  20. 6 hours ago, Galaxy Brain said:

    Right, instead they should buff the crappy ones. But to do that, I still think we need to look at which are left behind / how many people are using IOs at all.

     

    I think we all agree that the IO system is awesome, its just that certain bonuses are much more valuable than others and if the less valued became better it would be great for diversity

    Well this is why I like the Idea of having recharge in abilities in the power pools. As I said earlier because recharge has inherent diminishing returns unlike say defense, or resistance it's the logical place to look at.  Speaking of inherent diminishing returns +Damage would be interesting for the meh sets. Between damage enhancement in sets, leadership and other global buffs and the fact it's an additive buff it's something that can be put in without worrying much about power creep.

  21. 8 minutes ago, Galaxy Brain said:

    Right, but I think the same effect could be made if more IOs were competitively viable options that made you want to explore and play more.

     

    Well recharge is its own nerf.  After you hit 100% recharge every additional gain is half as effective and when you hit 200% it's down to a 1/3rd. Most builds strive to hit the recharge numbers they need to function. Gapless attack chain, perma dom, perma drain psyche what have you past those points recharge buys you very little extra.

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