
Maginary
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😅 SherwoodFall.costume Sherwood.costume
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It might not be available for females, I haven't checked yet, but here's the file and I don't mind sharing inspiration. I basically copied Superman's aesthetic so no worries 🙂 Ky El.costume
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Access to Powers At All Levels After Acquisition Pt. II
Maginary replied to Maginary's topic in Suggestions & Feedback
Equal is not more. Allowing access to powers will not further trivialize it. It will be the same. One more time, it will be the same. Animations are the only thing that will change. -
Access to Powers At All Levels After Acquisition Pt. II
Maginary replied to Maginary's topic in Suggestions & Feedback
How do you feel about it already happening through the use of P2W powers and inspirations? The output is the same, but the actions are P2W animations. It's the same as just having your powers available. -
Access to Powers At All Levels After Acquisition Pt. II
Maginary replied to Maginary's topic in Suggestions & Feedback
No one was able to backup their opposition with facts, thanks for being another example of that. You aren't taking into account how the damage will be the exact same as P2W powers and a medium inspiration. The trivializing you're referring to is already happening through the use of inspirations and P2W powers. -
A GM who publicly demonstrated their lack of awareness of damage formulas and how mission objectives directly determine the playstyle of the team closed my last topic because they would rather exercise power than engage in factual debate. Hopefully this will have a different outcome. I'm also hoping that the usual suspects will take a second to think critically instead of voting no then asking how it works right after. If AE missions are the most brain-dead and most popular way to level up and slotting P2W powers and a medium inspiration is the equivalent to just having access to your own, why not allow players to keep their powers? Please keep in mind that damage is capped at lower levels. The Lv32 big damage/aoe whatever you're thinking of will do the same amount of damage as a P2W power in places like DFB and Posi+. Incarnates are not included. Common ignorance: "That's too powerful!" - People are already spamming Team Inspirations to reach the damage cap (you don't need many at that level) and equipping P2W powers to blaze through lower level content. Your irrational fear of Level 1s having Fulcrum Shift is already happening by popping 2 medium inspirations. "Well there's more to damage, please consider CC abilities" - A Storm Controller using Gale slotted with knockdown and recharge can permanently lockdown and knockdown whole groups of mobs from the start of DFB. A Kinetic using Repel slotted with knockdown and reduced cost can permanently lockdown and knockdown whole groups of mobs in DFB. An Electric Controller using Jolting Chain slotted with recharge can permanently lockdown and knockdown whole groups of mobs in DFB.
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Access to Powers At All Levels After Acquisition
Maginary replied to Maginary's topic in Suggestions & Feedback
Aside from the repeating of the same arguments on the last page, does leveling from 1-10 in one +4 8x DFB hosted by higher level friends not sound fun as sh*t? You're already doing it semi-afking in AEs chatting with Dave about his cat's dementia.