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Posts posted by Bionic_Flea
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I haven't had a chance to hop on test, but I was curious if the T9s worked as they currently do in PvP if there is no (PvP only) note. Most of the changes state (PvE only) without any corresponding PvP note.
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Are we limited to the numbers above? Why not Multiples of 8?
I imagine that it's to accommodate explorers, soloists, and people running the new missions. But wouldn't it be better for those not wishing to raid to exit momentarily and get a zone all to themselves? If not on the league, go to zone 2.
1 team 8
2 teams 16
3 teams 24
4 teams 32
5 teams 40
6 teams 48
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Guess who's back....
Is it Slim Shady?
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42 minutes ago, Techwright said:
"A really tiny character": see Circus Ringmaster, head of the Flea Circus SG, below. All FCSG characters are built at the smallest scalable size. I, unfortunately, do not have a max-sized character with mini mode to compare it to, but maybe someone can place theirs next to Matthew in Atlas Park for comparison.
A flea circus, you say:
First on left is mini mode, second in center is smallest height, huge body, and third on right is max height, huge body.
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I like the game.
Do you like the game?
The game is good.
Do you want more game?
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I haven't tried all the flavors, but my favorite was fire/fire. Reasonably tough with a heal and crazy AoE damage.
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Sounds like a fun challenge!
Please continue updating us in this player diary.
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2 hours ago, Yomo Kimyata said:
This is the part that frankly bothers me the most. It's a combination of lack of knowledge, "othering" those who are playing things differently (and often WITH knowledge), and unjustified self-righteousness.
That said, I don't know these people from a hole in the wall, so I'm guilty of "othering" them with, hopefully, justified self-righteousness.
Oh. You're one of those Yomos.
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13 minutes ago, battlewraith said:
Sure, but you aren't me.
Fair enough, but your post suggested to me a wider application then just you.
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1 minute ago, battlewraith said:
Because playing with SOs sucks. That's like asking "why bother trying to get a Ferrari when you can tool around in a Honda Civic?"
I don't have a Ferrari to drive and wouldn't get one even if I won the lottery. It would be frustrating going the speed limit; I would worry a lot more about potholes; and parking anywhere would feel like displaying my credit card on a billboard. I've driven a Honda for years and am perfectly happy with that.
I also played this game for years without IOs and more without ATOs and WinterOs and was perfectly happy.
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18 hours ago, macskull said:
Prismatic Aether kind of already does this. It's only really good for cosmetic stuff so the players who are chasing them have the inf to throw away - and you can get them early on by running the WST or randomly from mission completions.
Not just Aethers but everything you can sell on the market is a wealth distribution system. I have met so many players who just hoard stuff they aren't going to use, or vendor it (better than hoarding or throwing away), or even delete it. Put your stuff up for sale!
QuoteDiscontinued. Nothing personal everyone (and I still give out inf, but on my terms when it strikes me).
Dang it! Now I have YOMO FOMO.
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Does Disney advertise any particular shows on Disney+? I've seen ads for the streaming service and for the movie theater stuff, but I can't remember any for the individual shows.
Wait! I'm think I recall an ad for Daredevil. But maybe that was during another Disney+ show. I don't remember Were there ads for others?
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I'm torn. While it is certainly frustrating and I support it for things like Fortune Teller, Pither and other badge related ones, there are only a few missions in the entire game that can result in failure. I think it's good to have the rare failure, even as a superhero. It builds character.
It's also a test of the character to either hold the aggro, buff the NPC, or kill them faster than they kill your friend. The Lady Grey mission against Vanguard is like that. I knowingly run it at x8 to see how long I can last and on a few rare occasions I've actually brought her out alive with a huge feeling of satisfaction and pride.
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53 minutes ago, Snarky said:
you want to feel unclean? join my only fans page!
I thought it was Only Fangs . . .
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14 minutes ago, GM Crumpet said:
I even get Winter sets and ATO attuned so I don't have to fret over using a catalyst to turn them into the superior version when I hit level 50.
ATOs and Winter Sets are always attuned. You can't get a non-attuned one. The catalyst makes them superior. Unless you mean you buy them Superior, but then you can't slot them until 50.
For most procs and globals, the level doesn't matter. They'll do that same thing at level 10 as level 50 as level 50+5 EXCEPT if that proc has something else it does, like the LoTG +7.5 ALSO has a bit of defense enhancement and level and +5ing does improve that portion of it. If you get it attuned, you can slot it early and have the defense scale up as you level and then switch to +5 at 50 and donate the attuned to your next project, or just leave it.
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Marketeering = Witchcraft
Witchcraft = Magic
Magic = Incomprehensible Science
Therefore, Marketeering = Incomprehensible Science
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I appreciate the detailed and reasonable consideration by @Maelwys and those that have responded.
While there are many good ideas, my personal pet peeves are :
- Vigilance - Probably the worst of all inherents. In addition to your suggestion, I would add a small boost per teammate to enhancement values to defense, resist, heal, and end mod like we get from Agility Powers. One percent of each per teammate gives a maximum of 7% enhancement. That lets defenders defend marginally better scaled to the amount of people they have to defend.
- Brute ATOs - Probably the worst ATOs "procs" especially when compared to the other melee classes. Stalkers and Scrappers won the ATO lottery and tanks did almost as well. I'm not entirely sure what to do here, but my thinking is to make the fury ATO build faster and let you get to 110% fury if constantly fighting. I'd give the second one a little +MaxHP and +MaxEnd to help keep that frenzied pace going.
- MM Pets - Probably the biggest difference between leveling up and 50+ end game. MMs do incredibly well solo and in teams . . . as long as you don't go over +2. The Tier one appear at -1 level up until level 18, presumably because now you have a third pet. I would make them go back to -1 at level 35 and then even level at 50.
- Fonts and Orbs - Agree with invulnerability but instead of movement speed I would have them appear next to the target.
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I'm terribly sorry to hear this.
May you find comfort in your memories of time spent together and may she rest in peace.
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The hamsters went on strike for better kibble and working conditions!
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I don't care how anti-Knockback you are, you can't negate the pure joy I get from playing Hellion Skeet Shooting.
PULL! [Repulsion Bolt] (formerly [Force Bolt], with full set of Force Feedback) followed by [Moonbeam]. That never get old.
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1 hour ago, Yomo Kimyata said:
No fleas were harmed in the writing of this post.
LIES!! Your words cut me like daggers.
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17 hours ago, SomeGuy said:
I honestly don't know why this thread is in this sub-forum. It should be moved to the general AT subforum since ALL ATs can, and are encouraged, to post here.
The answer as to why it's in scrappers sub-forum is in the very first post:
On 5/6/2019 at 10:58 AM, Project_X said:I don’t know how many people remember the old pylon damage test that was used to get a raw damage output for classes. It originally started with Scrappers, but eventually other classes got involved.
So it's an historical artifact.
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Abundance of evidence = proof
Guesses and personal opinions ≠ proof
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I've suggested in the past, and will again here, that we should have a new incarnate alpha or interface power that has a core side that increases knockback and a radial side that decreases it. Add on whatever other goodies that makes it an attractive choice like +damage, proc damage, endurance, or valuable debuff. You could even tie extra KB to extra damage! The higher up the tree the stronger the KB and the +damage or proc damage also increases. The radial side wouldn't get the extra damage, but would get something else like extra endurance or debuffs.
Then the pro KB could add more, the -KB could eliminate it, and everyone could craft one of each to switch back and forth as desired.
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COH Prima Guide - get it free
in General Discussion
Posted
You see cat memes. I see lunch.