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Bionic_Flea

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Everything posted by Bionic_Flea

  1. I appreciate the detailed and reasonable consideration by @Maelwys and those that have responded. While there are many good ideas, my personal pet peeves are : Vigilance - Probably the worst of all inherents. In addition to your suggestion, I would add a small boost per teammate to enhancement values to defense, resist, heal, and end mod like we get from Agility Powers. One percent of each per teammate gives a maximum of 7% enhancement. That lets defenders defend marginally better scaled to the amount of people they have to defend. Brute ATOs - Probably the worst ATOs "procs" especially when compared to the other melee classes. Stalkers and Scrappers won the ATO lottery and tanks did almost as well. I'm not entirely sure what to do here, but my thinking is to make the fury ATO build faster and let you get to 110% fury if constantly fighting. I'd give the second one a little +MaxHP and +MaxEnd to help keep that frenzied pace going. MM Pets - Probably the biggest difference between leveling up and 50+ end game. MMs do incredibly well solo and in teams . . . as long as you don't go over +2. The Tier one appear at -1 level up until level 18, presumably because now you have a third pet. I would make them go back to -1 at level 35 and then even level at 50. Fonts and Orbs - Agree with invulnerability but instead of movement speed I would have them appear next to the target.
  2. I'm terribly sorry to hear this. May you find comfort in your memories of time spent together and may she rest in peace.
  3. The hamsters went on strike for better kibble and working conditions!
  4. I don't care how anti-Knockback you are, you can't negate the pure joy I get from playing Hellion Skeet Shooting. PULL! [Repulsion Bolt] (formerly [Force Bolt], with full set of Force Feedback) followed by [Moonbeam]. That never get old.
  5. LIES!! Your words cut me like daggers.
  6. The answer as to why it's in scrappers sub-forum is in the very first post: So it's an historical artifact.
  7. Abundance of evidence = proof Guesses and personal opinions ≠ proof
  8. I've suggested in the past, and will again here, that we should have a new incarnate alpha or interface power that has a core side that increases knockback and a radial side that decreases it. Add on whatever other goodies that makes it an attractive choice like +damage, proc damage, endurance, or valuable debuff. You could even tie extra KB to extra damage! The higher up the tree the stronger the KB and the +damage or proc damage also increases. The radial side wouldn't get the extra damage, but would get something else like extra endurance or debuffs. Then the pro KB could add more, the -KB could eliminate it, and everyone could craft one of each to switch back and forth as desired.
  9. How could you! You're a bad, dirty cheese boy.
  10. There's a simple rule of knockback that everyone should follow: You knock it, you kill it. No one needs to chase after it or taunt or kill it for you. You will either learn to use KB well enough, or die until you do.
  11. The player with the bubbles could make changes, but that doesn't help the others on his team if he or she doesn't want to change. Maybe this might be fixable with a client-side modification?
  12. There is already a degree of variability for player activated controls. Controllers have [Overpower] which adds a chance for additional magnitude for most controls (https://cod.uberguy.net/html/tags.html?tag=overpower&q=bears). Dominators have [Domination] to boost mag and duration to help with stacking. And, of course, there is always a chance to miss and most controls have to hit first. You could also invest in Hybrid Control incarnate powers to add magnitude to controls while active. To be fair, this is only players against critters. I do think that higher level critters (50+) should have some of the controls and debuffs that players get, inherents included! Some of the newer content has done that to a certain extent.
  13. 1 - Hell no on modifiers, unsure on flat percent chance but I don't think that will be beneficial. We'll just go back to slotting 4 or 5 in the quickest activating powers. 2 - HELL NO. I use /ah. A lot. 3 - No thank you. I'm not sure how many I'm currently using, but I remember 20 being too few. 4 - Hell no. While I understand that crashless nukes seem like power creep, that ship has left port and circumnavigated the globe several times now. 5- Hell no. But I do think it should be limited to 50 and over. We should not be able to use incarnate powers at level 45. 6 - Hell no, see above. 7 - Not sure it's needed, but not strictly opposed. 8 - I'm not sure if that would make MMs too strong or not. I'd have to see, but generally not opposed.
  14. Way back when, I was one of the beta testers for the BAF trial. No one had ever done it or seen anything like it in the game and it seemed impossible. We also didn't have any incarnate powers or the kind of tricked out builds you can make now. The first part where we have to clear X number of robots was relatively easy. The we ran after Nightstar and the Towers were annihilating us. I was on a tank and discovered that the building right in front of the tennis courts was just outside the range and sight of all the towers, so I pulled her up there. She followed easily with super jump, but none of her robot pals had that so we could just deal with her alone. They gave all the robots super jump on the next patch. Anyway, all that to say that during these tests one of the devs (I forget who) mentioned that the role they envisioned for controllers and dominators was to hold the waves of robots while everyone else spanked the AV. So while they limited control for the escape phase (too easy with controls and critters that don't fight back), they felt that they gave them another important role in another phase
  15. There are two ways to go. You can embrace the ugly and make a monster, like I did with my Spines/Bio Brute Or go with minimal FX, like my Iron Fist homage Energy melee/Bio Stalker.
  16. What if I tell Serge that I vouch for that guy? Isn't that sharing my influence? "Yo! Vinny! Hook my buddy up and put it on my tab, capische?"
  17. I'm on board! May I suggest "Signed, Sealed, and Delivered" -- You've completed all of the Signature Story Arcs and now know who died and what was in Pandora's Box. [For completing all the SSAs (either red or blue, not both and not mix and match)]
  18. Yeah, if you click on your name and avatar on top right and choose "My attachments" you can link to old images you've previously posted. On the top of that attachments page you can see how much of your space allotment you've used up. I'm at 85% and should probably remove some, but that's not why I was prevented from posting. There's a new problem affecting everyone as biostem linked to.
  19. Check the Victorian Steampunk and Classic Steampunk costume sets. You can mix and match those to make something close to what I think you want. I was trying to attach screenshots from the character builder UI but the forums have been acting up lately and not letting me attach any graphics. Edit: and now it's fixed!
  20. I'm not seeing it. I see a sparkly wheel in the top center with ice shield type stuff in the center of the wheel and the new "honeycomb" style force field graphics around. 3 players and some undead pets are scattered around the Wheel. But I'm not seeing legs on that wheel. Can someone help a poor, old bug see these legs?
  21. What's this? Did I miss some drama? What happened? You can respond privately if you prefer.
  22. I went with Kinetics/Dark Blast Defender. Could just as easily been a corrupter. I figured that kinetics has the most powers that drain the target while buffing the Vampire. Was lots of fun to play solo and in teams. Everyone loves to have a kin on their team!
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