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Posts posted by ScarySai
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16 minutes ago, ApolloInferno said:
Im assuming Confuse is probably been better for "controlling" the group because the enemies kill a few of the minions?
That and it naturally forces mobs together, which works well with your own kit and everyone else's.
Scale should be reverted too though. Cc resistant mobs are becoming more and more prominent, ESPECIALLY for confusion. Nerfing scale is going to do nothing but make already confuse resistant mobs more miserable for plant.
It's actually kind of a problem they should address at some point. Even mind control struggles a bit with arachnos while domination is up now.
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45 minutes ago, macskull said:
I'd like to think I'm pragmatic most of the time, and I understand a full-scale rollback of these changes is extremely unlikely now that they've hit open beta,
Wouldn't be the first time. Certainly would be welcome.
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1 minute ago, skoryy said:
The posts in this very thread saying there were all of two powers to take in Plant and forget the rest.
They are the iconic powers, yes. You don't skip your hold, really ever on any control set, nor your aoe root, because it's typically objectively better than your single target root in every single possible way, unless it's a weird set like arsenal that just doesn't let you have that.
Before yesteraday I'd say skipping your aoe hold would be advisable depending on the set due to the low uptime, but that's probably not going to be the case anymore.
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7 minutes ago, skoryy said:
Because if you can skip everything but 2 powers in Plant but no other control set can do the same
You take strangler, roots, seeds, carrion and fly trap on almost every plant build, with fly trap and roots being basically the only drops if you know what you are doing, and even then are oft too valuable to pass up.
I have quite possibly the strongest plant dom you can really make, and it has 5 power picks in plant.
Where are you getting this from? Do you really think you can just spam seeds and afk while carrion does all the work? Good luck with that, gamer.
Again, I encourage people to play powersets before commenting on how to build them.
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6 hours ago, FupDup said:
Power Surge really shouldn’t give resistance at all anymore. It had little value before, and the baseline res buffs made it even less useful. Tank out the last bit of res and beef up its regen buff, then it has value.
Nah, you want that extra surge of res in really stressful situations. MoG wouldn't be half of what it is now if it was just some absurd regen buff.
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This set needs some sound variance, did a team of all pyros with some friends and the sound was mad annoying.
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25 minutes ago, skoryy said:
Okay, so why should plant be able to skip so many skills when other control powers can't?
Why is skipping skills that are not useful an argument here? Before this patch dropped I skipped mass hypnosis on my mind/dark and could outclear most dominators on it. Now I'd consider it mandatory.
I could make the same argument for so many sets, and the answer is because the set has good powers and performs well in spite of its poor structure.
If spore cloud was worth taking on live, people would take it. If spirit tree wasn't useless, people would take it. If vines worked like it does now, people would probably take it. Every build choice is weighing at least one power against another.
Yet, the net sum of these buffs does not outweigh the collosal destruction of set identity the nerfs bring with them. If I want to play a displacement heavy set with a strong sleep, confuse and an aoe hold, why would I EVER play plant over mind literally ever? Theme? Plant had a theme and unique identity, you homogenized and murdered it.
If we're gonna bend over backwards over friggin beanbag, I think plant control could get a stay of execution and be fine.
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5 minutes ago, Lazarillo said:
I continue to nickname it "We Have Dark Armor at Home" Armor.
Oh come on, even sentinel dark armor isn't this bad.
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Hypothetically, if I was a power dev, and my new set was being unironically compared to stalker willpower, I would scrap the entire goddamn thing.
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3 minutes ago, Uun said:
The dominator version of Seeds is bugged. It still has the 60s recharge on live. Presumably it should be the same 90s as the controller version.
Did you mean on beta?
Do yourselves a favor and just revert the change in general instead of bothering to fix this.
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8 hours ago, Proteus50 said:
Maybe a compromise is to make the duration a bit longer than 30 seconds/ Maybe 45 seconds ?
If it came without a catch, sure, but I like the way this thing is tuned now and would rather not add any further downsides.
They wanna up the duration for free? Be my guest.
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1 hour ago, Crimsanotic said:
Why isn't this set's weakness dark?
Why is this set being sent to beta in such a clearly unplayable state? The world may never know.
Perhaps it's time to listen to feedback instead of trying to force a flawed vision on the playerbase and acting surprised when people hate it.
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They don't taunt, rooted mobs just tend to try and hit the nearest thing they can, which happens to be creeper vines a lot of the time.
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I mean it's not just procs, though that contributes. We gave one melee AT higher target caps, larger aoes and wider arcs and yet we're shocked it's the best one at clearing fodder.
It's definitely on the weaker side in single target, but not enough to outperform that gain. I was kinda hoping brute would get in on that action.
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33 minutes ago, Geoffron said:
I get why people say this, but it's such an obvious trap. Ok, you buff Brutes. Now why play a Scrapper? Ok, let's buff Scrappers. Now why play a Blaster? Are we just going to buff everybody?
Scrappers have a defined role and perform very well when optimized, so this is a silly thing to say.
Brutes don't have such a benefit.
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Yeah, as a dom player I hate having basic pet control of the things I summon. Very cringe.
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Focus! Don't let this weird cat monologue distract you from controllable dom pets!
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Power sink is a recovery tool and it's better at that than ever now. Seems like a win to me.
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Yeah, but nobody cares about sapping things that would be dead with the same amount of effort. It was a bad change.
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Just move it to death shroud, my god.
Touch of fear sucks, nobody wants to use it, that's the entire point that seems to have been missed.
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I think if the power needs proc assistance at this stage with three Hamis boosting it, it's a trash power.
Pathetic for a t8 power.
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Marine did not end the Homecoming set curse after all.
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I'm gonna just say that the nerfs to rad make absolutely no sense with what every other armor set in this patch got. If anything, it should be buffed.
This, coercive and plant are the biggest L changes in the patch by far.
At least speed up ground zero, bare minimum.
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My dark control dog is a cat now, I guess.
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Focused Feedback: Powerset - Mind Control
in [Open Beta] Focused Feedback
Posted · Edited by ScarySai
Need someone else to verify if envenomed blades causes tk to break sleep early.
It is the martial assault build up.