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ScarySai

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Posts posted by ScarySai

  1. 9 hours ago, Glacier Peak said:

    Why do you think they should match a Scrapper in DPS?

     

    Why do you think they shouldn't? Where would you put them? 

     

    Khelds need a buff, so do others, but we've been in line longer. Just saying 'nuh-uh' and listing off existing caps and scales is about as worthless of an argument as you can make.

     

    Scales don't matter if the powers they modify are undertuned.

  2. 5 minutes ago, Erratic1 said:

     

    Or at least dubiously suspicious given the need to protect Blaster/Scrapper team viability due to what has been stated to be edge cases has not translated to a similar need to protect Brutes, especially given hard mode content being introduced where for damage Blasters, Scrappers, and Stalkers are better choices, and you'd NEVER want a Brute taking for you.

     

    But that last point will be pooh-poohed as a minor portion of the game WHILE IT WAS ALSO THE CASE that Brutes outperforming required sufficient buffing as to also not the majority of situations.

     

    It's hard to think of any scenario they could have been thinking of where it really made sense, still. Maybe fire brutes, but those are long dead now.

     

    Brutes were good at the role they filled by default since tanks were so bad, but by any objective metric scrappers, blasters and corruptors were a much stronger force on a team. Hell, some 4* comps still use scrappers over tanks and brutes.

     

    Probably some forum brain rot going on when they made that call.

    • Banjo 1
  3. 10 hours ago, Infinitum said:

    It was proven that certain brute combos were out damaging scrappers and blasters even with none of the risks those two faced. 

     

    That's why Brutes were nerfed. 

     

    Source: trust me bro.

     

    Even fire brutes at their peak weren't outdamaging scrappers with the ato, and any given decent blaster.

    • Banjo 1
  4. 2 hours ago, Wavicle said:

    Brutes were nerfed because they were too good relative to Other ATs, not just Tankers or Scrappers.

     

    Objectively untrue, one might make the case for scrappers without the ATO, but we had that when the nerf went out.

     

    On such weak grounds, blasters, defenders and corruptors would have been hit well before brutes.

     

    Brutes were the best tank by default because tankers were much worse off, but it didn't take much to change the dynamic.

  5. 1 minute ago, Infinitum said:

    And again - already knew that

     

    1 hour ago, Infinitum said:

    If you are building the stalker correctly and utilizing the Stalker ATO to it's fullest potential there is no way a Scrapper can pull in as many double energy focused ETs

     

    ???

     

    Just take the L, man.

    • Like 2
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  6. 3 minutes ago, Infinitum said:

    I have 2 EM stalkers that could pull similar times - one slightly under 60 seconds.

     

    I reliably pull sub 60 on the new build. The point was to show you how reliably scrapper can get double focus.

     

    And let's be real, on your stalker's best day, it isn't matching a bio or fire armor energy scrapper on 4* with all those buffs and debuffs flying around.

    • Thanks 1
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  7. 7 minutes ago, Indystruck said:

    do love how often "here's some proof in the form of video/spreadsheets/etcetera" happens only to get hit with the "nuh-uh"

     

    Stalker ato is incapable of firing even half as often, but somehow it's better, lol.

     

    It has an icd, before one of you try to miscorrect me with the ppm.

    • Finland 1
  8. 8 minutes ago, Infinitum said:

    Stalker ATO to it's fullest potential there is no way a Scrapper can pull in as many double energy focused ETs combined with the AS on the stalker

     

    It's more, lol. 

     

    And that was an old build.

     

    So many people have these assumptions and nothing to back them. I thought stalker was superior before I tried scrapper, and proceeded to admit I was wrong.

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  9. 11 hours ago, Infinitum said:

    That's crazy. And shows their ignorance.  There are a few classes of stalkers that outdo their scrapper counterpart by a fairly large margin - because their ATOs are much more suited to how stalkers function. 

     

    Energy melee for instance is sick on a stalker. Combine that with Shield and you have an aoe stalker that's just rude. 

     

    Electric Melee is another. 

     

    Bio and fire armor are gimped on stalkers, and that's before we factor in how far ahead axe, tw and energy are on scrappers than anything stalkers have.

     

    If we're talking optimized 4* teams, it makes sense that stalkers and controllers fall off in terms of desirability.

  10. I'd recommend ss and savage, but dark melee and martial can work for a dedicated tank.

     

    Will post a build laterish.

  11. The important distinction is that a similarly built brute and tank won't be other worlds apart(the tank still wins btw), aside from aoe if we're just talking 1:1 build clones, but that's not how people build.

     

    But, between higher base values, generally better +dam scaling, two INSANELY useful atos, larger cones/target caps, and with the removal of most of the tank's exemping disadvantage? You can always build a tank that's stronger than the equivalent powersetted put brute.

     

    Not only do tanks basically do almost everything a brute does better, but the handful of things brutes technically do better are so marginal that you'd be better off saving the copium for another occasion.

     

    The fact this is still even a "debate" just amuses me. Find a single brute that can even keep pace with a rad/ss tank. Spoilers: you can't.

     

    Nerf their target caps, they'll still be better. Nerf their defenses, while questionable, they'll still be better. Nerf procs, they'll still be better, because brutes lean on procs just as much, lol.

    • Thumbs Up 3
  12. 3 minutes ago, Infinitum said:

    Furthermore to that point - without proc abuse even that would be a non issue because the increased targets are mainly trash mob minion and lieutenants that pose no threat to a well built tanker or brute - the tanker just currently clears them faster because they hit more of them concurrently.  For the bosses and EBs the brute is going to surpass the tanker 1:1 just about every time and not have too many issues doing it. 

     

    More complicated than that, brutes have to devote more to good defenses than tankers do, who also have a really strong ato on top of that.

     

    Brutes already lead over tanks in a pure 1v1, but as mentioned before, the damage gap isn't huge, especially if we're talking sets that lean a lot on + damage, like claws, dark or super strength. 90% of the game is blowing up trash mobs, and tanks can do that more efficiently than any other melee by virtue of the target caps. It's why rad/SS is such an obnoxiously strong tank without really having to devote any slots to your defenses.

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