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Posts posted by ScarySai
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3 minutes ago, Uun said:
The dominator version of Seeds is bugged. It still has the 60s recharge on live. Presumably it should be the same 90s as the controller version.
Did you mean on beta?
Do yourselves a favor and just revert the change in general instead of bothering to fix this.
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8 hours ago, Proteus50 said:
Maybe a compromise is to make the duration a bit longer than 30 seconds/ Maybe 45 seconds ?
If it came without a catch, sure, but I like the way this thing is tuned now and would rather not add any further downsides.
They wanna up the duration for free? Be my guest.
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1 hour ago, Crimsanotic said:
Why isn't this set's weakness dark?
Why is this set being sent to beta in such a clearly unplayable state? The world may never know.
Perhaps it's time to listen to feedback instead of trying to force a flawed vision on the playerbase and acting surprised when people hate it.
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They don't taunt, rooted mobs just tend to try and hit the nearest thing they can, which happens to be creeper vines a lot of the time.
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I mean it's not just procs, though that contributes. We gave one melee AT higher target caps, larger aoes and wider arcs and yet we're shocked it's the best one at clearing fodder.
It's definitely on the weaker side in single target, but not enough to outperform that gain. I was kinda hoping brute would get in on that action.
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33 minutes ago, Geoffron said:
I get why people say this, but it's such an obvious trap. Ok, you buff Brutes. Now why play a Scrapper? Ok, let's buff Scrappers. Now why play a Blaster? Are we just going to buff everybody?
Scrappers have a defined role and perform very well when optimized, so this is a silly thing to say.
Brutes don't have such a benefit.
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Yeah, as a dom player I hate having basic pet control of the things I summon. Very cringe.
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Focus! Don't let this weird cat monologue distract you from controllable dom pets!
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Power sink is a recovery tool and it's better at that than ever now. Seems like a win to me.
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Yeah, but nobody cares about sapping things that would be dead with the same amount of effort. It was a bad change.
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Just move it to death shroud, my god.
Touch of fear sucks, nobody wants to use it, that's the entire point that seems to have been missed.
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I think if the power needs proc assistance at this stage with three Hamis boosting it, it's a trash power.
Pathetic for a t8 power.
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Marine did not end the Homecoming set curse after all.
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I'm gonna just say that the nerfs to rad make absolutely no sense with what every other armor set in this patch got. If anything, it should be buffed.
This, coercive and plant are the biggest L changes in the patch by far.
At least speed up ground zero, bare minimum.
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My dark control dog is a cat now, I guess.
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It is basically dull pain with the rez baked in. @Troo
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On 5/26/2025 at 6:53 AM, The Curator said:
Self damage buff lowered from 1.0x to 0.875x
I hate this one in particular because it's a veiled rage nerf. Just nerf tanker rage, this is a dumb change for the bulk of tanker sets.
I always preferred brutes and would rather they got something than we try to bring tankers down.
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Would like to see total dom get the damage some of the other sets got this patch.
None of the adaptive recharge changes seem detrimental to mind in my testing, so thumbs up for all of this.
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14 hours ago, skoryy said:
It's my understanding, or at least what I've learned in the past week or so, that an empty blue bar on the mob doesn't really affect anything? They can still use their attacks as normal.
When elec blast got buffed, they overcorrected in response to it being actually good as a sapper set and made some changes that essentially made sapping a useless endeavor.
Elec melee and elec armor were never really tuned to sap to begin with, so that's moot here.
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My assumption is it's targeting EBs and AVs.
If it starts happening on minions/lts/bosses, it'll get annoying real fast. Still, this change was a wishlist change of mine, can't complain too much.
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8 hours ago, agentx5 said:
I have to ask though,s @StarkWhite, since I don't have any comparison; how was Regen before Jack decided to ruin it?
I'm not starkwhite, but I'm qualified to talk about it.Old regen by today's standards would be like lower mid tier at best. Which should say a lot about the state of sets in general back then.
Imagine trying to play a SR scrapper without ios and without scaling resists on a scrapper back in the "3 minions = one player" meta, it was a bad time.
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6 hours ago, PoptartsNinja said:
This doesn't turn sleep into Terrify. They don't get hit, wake up, attack, and go back to sleep.
It turns sleep into a hold with a duration that drops as the slept target takes instances of damage, making it a more reliable control. It's really good, you should try mind control out.I have, and I'm quite fond of my mind/dark.
I still have them flicker out of it weirdly enough, so it might be a bug. Regardless, I would have preferred something more unique over "existing mez, but worse."
Certainly can't say sleep is useless anymore, so that's fun.
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Yeah, that's not how you play this set at all.
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The main problem really is just the fact this is a very regen/resist heavy set that doesn't give you enough of either to be sustainable against anything that actually threatens you.
Low resists to common damage types certainly doesn't help. I get the theming behind giving it a lethal hole, but from a practical design standpoint, it's a pointless kneecapping of the set. Why does psi need to choose between lethal and psi when other resist sets have "holes" that still have a higher res value than this set does overall?
Like if you wanted to just design purely on theme, this shouldn't be a resist set in the first place.
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Focused Feedback New Powerset - Psionic Armor (Brutes, Scrappers, Sentinels, Stalkers, Tankers)
in [Open Beta] Focused Feedback
Posted
Hypothetically, if I was a power dev, and my new set was being unironically compared to stalker willpower, I would scrap the entire goddamn thing.