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ScarySai

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Posts posted by ScarySai

  1. 33 minutes ago, Geoffron said:

    I get why people say this, but it's such an obvious trap.  Ok, you buff Brutes.  Now why play a Scrapper?  Ok, let's buff Scrappers.  Now why play a Blaster?  Are we just going to buff everybody?

     

    Scrappers have a defined role and perform very well when optimized, so this is a silly thing to say.

     

    Brutes don't have such a benefit.

  2. 14 hours ago, skoryy said:

     

    It's my understanding, or at least what I've learned in the past week or so, that an empty blue bar on the mob doesn't really affect anything? They can still use their attacks as normal.

     

    When elec blast got buffed, they overcorrected in response to it being actually good as a sapper set and made some changes that essentially made sapping a useless endeavor.

     

    Elec melee and elec armor were never really tuned to sap to begin with, so that's moot here.

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  3. 8 hours ago, agentx5 said:

    I have to ask though,s @StarkWhite, since I don't have any comparison; how was Regen before Jack decided to ruin it?


    I'm not starkwhite, but I'm qualified to talk about it.

     

    Old regen by today's standards would be like lower mid tier at best. Which should say a lot about the state of sets in general back then.

     

    Imagine trying to play a SR scrapper without ios and without scaling resists on a scrapper back in the "3 minions = one player" meta, it was a bad time.

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  4. 6 hours ago, PoptartsNinja said:

     

    This doesn't turn sleep into Terrify. They don't get hit, wake up, attack, and go back to sleep.


    It turns sleep into a hold with a duration that drops as the slept target takes instances of damage, making it a more reliable control. It's really good, you should try mind control out.

     

    I have, and I'm quite fond of my mind/dark.

     

    I still have them flicker out of it weirdly enough, so it might be a bug. Regardless, I would have preferred something more unique over "existing mez, but worse."

     

    Certainly can't say sleep is useless anymore, so that's fun.

  5. The main problem really is just the fact this is a very regen/resist heavy set that doesn't give you enough of either to be sustainable against anything that actually threatens you.

     

    Low resists to common damage types certainly doesn't help. I get the theming behind giving it a lethal hole, but from a practical design standpoint, it's a pointless kneecapping of the set. Why does psi need to choose between lethal and psi when other resist sets have "holes" that still have a higher res value than this set does overall?

     

    Like if you wanted to just design purely on theme, this shouldn't be a resist set in the first place.

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