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Vasol

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  1. I have the same nit pick with shoulders because for a rather muscular character you have ZERO traps and a thing neck. this is a bizarre chimera of buffness to have armor but not upper shoulders/backs/neck be in line with rest of body.
  2. Praetorian origin characters(specifically loyalist only alignment for the most part) have a plethora of titles unique to the loyalist only faction. When you go to get an overheard title the list is different from red and blue side and the option to reselect these is gone after you leave. So if you pick a title and want to either add or change its color you cant without losing it forever. My suggestion is to open these up post 25 either to praetorians only or more optimally to all origins. Allowing heats and veats as praetorian origin. We can explain this with the number six arc and partially helix from the crusader storyline. We know there are underground arachnos agents and arachnos equipment in praetoria. if anything since you cant select more equipment post level 20 we can argue you're a normal claws/gun user. For Kheldians we can go with something similar to ghouls. could potentially add an npc to the tutorial to give a reasoning that you're a test subject for a warshade or peacebringer archetype(Helix uses peacebringer powers and animations). Allowing editing of animations among epic archetypes. The fortunate specifically could have the hand movements ported over along with their powers and the arachnos mace/crab arm blasters colors edited as well(personally wanted to use a bane spider mace as a channel for psychic powers since banes are psychics). Reworking powers to be more balanced as well as potentially buffing t1 and t2 powers for some archetypes(notably peacebringers otherwise they HAVE to take a power pool damage abilitiy from the fighting pool to make up for their other slower powers). If possibly speeding up or improving the damage of the slow wind ups(outside of pvp of course). Potentially more "Master of" badges for the earlier arcs or even the shadow shard variants due to their length and difficulty. Npc only clothing items and hair styles like Malaise's hair style along with the luddites clothing and even some of the npc only swords and the like. Essentially more Faction pieces such as menders, arachnos, malta and the like. If it's difficult to adjust for the size scaling, lock it similar to the arachnos preorder helmets to help mitigate issues.
  3. The mobs in this instance can trigger bombs which because some roam before you see them can cause auto fail for badge credit. for a badge that requires roughly 45 min to 90 mins of pre and careful playing. This is something I hope gets patched where bombs get either their agro radius shortened or they don't detect some mobs as enemies(devouring earth are the ones I see set them off most often. the seeds and bigger ones)
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