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Indystruck

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Posts posted by Indystruck

  1. 14 minutes ago, ShardWarrior said:

    Why wouldn't you just use the Oro portal right after exiting a mission?  I mean, if your entire argument is going to be I have to click a button before using the Oro portal, that isn't much of an argument as far as I'm concerned.  Having to click a button doesn't even register on the silly scale. 

    Again, as I said in the rest of that post, it's entirely independent of your current status, that's the advantage. If you happen to get offed, and the mish completes, you can just gobble a wakie while already porting to the base. Or just port first, then gobble a wakie if the status is still hot in the mission. Or depending on how close you've managed to make the items in the base you're using, port, interact with the teleporter, have your corpse transfer over to the zone you're going for, *then* pop your wakie. Or just toggle up afterburner in mish to prepare for zone travel without enduring any animation gaps. It's alot of small advantages that are part of the overall advantage that was elaborated on further on in that post, as opposed to the two sentence snip. If you wanted the gist of it, you could've just gone a couple more lines to see what I was getting at, as opposed to talking about the "silly scale", which was:

    1 hour ago, Indystruck said:

    Your status is irrelevant, you can just instantly pop over to where you need to be. That's not the case at all with the Ouroboros portal.

     

    Edit: Anyway, all this being said, I am a fan of the idea of reducing the cooldown of the Base TP related powers to something that's less than a half hour.

  2. 18 minutes ago, ShardWarrior said:

    You keep arguing that somehow the slash command is vastly superior for travel to what already exists and I tried explaining that it is not in every given situation.  It all depends where you are and where you need to go.  Sometimes it is the best choice, some times its not.  Sometimes Oro portal or the train are better options simply because of where you will exit.  This isn't rocket science.  Using it just for quick travel is a convenience that's no different than the Oro portal or P2W powers. 

     

    You brought up using it on speed runs.  I see this just about every day.  People who are farming merits by running speed TFs have travel time down to a science and I can guarantee you not everyone is using the slash command for quick travel.  In my experience it isn't even used half the time.  Again, depends on where you are and where you need to go.  The slash command to the base is not always the fastest choice as you asserted. 

     

    Using one of your examples - hazard zones - say I'm deep within Boomtown and need to go to PI or Talos Island next.  The Oro Portal or the Base Porter will get me where I need to go.  What difference does it make which one I use since they both arrive at the same place in the same amount of steps?

     

    It is typically the best choice, yes. It's instant, you can use it whenever you like. Want to use an Ouros portal? Gotta disable, say, Afterburner first, or flight, or not be mid-port. Want to use the slash command? Instant.  You're there now, no need to disable any powers to do so. Hell, you don't even have to have any HP to use the slash command. You can do it while you're dead, or untargetable, or anything. Your status is irrelevant, you can just instantly pop over to where you need to be. That's not the case at all with the Ouroboros portal.

     

     If those people have it down to a science and aren't using the slash command, which is indisputably the best option for the majority of scenarios, then they don't have it down to an exact science, plain and simple. It isn't rocket science: Instant, no interrupt period, access to far more zones than Ouroboros has access to, available starting from level 1, where as you can't use your Ouros portal yet at that level, able to level up with NPCs in the base or sell your extra enhancements recipes on your way to porting out extremely conveniently.

     

    By your own admission, in some scenarios, the Ouros portal is -on par- with the slash command.  I can think of maaaybe one or two scenarios in all the TFs/mission arcs where Ouros is preferable, and that's specifically for TFs that want you to talk to Miss Lib in Atlas, or Azuria.

     

    If you want to go to a hazard zone? Slash command is better. Unquestionably. You got people in your group who get lost in transit trying to get to places, like, say Posi 2, how everyone blanks when it's time to go to Faultline? "Hey, just type in /enterbasefrompasscode portal-1111 and take the Faultline portal." Boom. Easy directions. Ouros, you'd have to walk them through "Oh, well, first you take the Ouros portal to... oh, well, I guess you can't get to Skyway from there, so, uh, I guess go to Talos, then take the tram to Skyway, then go down to the Faultline entrance?" or at best "Hey you already bought the Pocket D porter I hope, so just use that, then go to the Faultline elevator."

     

    It's just better. Yes, as you said, the Ouros portal is better at taking you to Ouroboros. Yes, in one or two instances, the exit is preferable for time over the base exit point. Otherwise, it is, in a couple instances, on par with the slash command, and in most instances, no where near as effective. 

     

  3. 8 minutes ago, Razor Cure said:

    Does anyone know the cooldown on Self Destruction? Cause that power is cheaaap. And Using it in mission, rez in base and then tping around is almost the same. Well kinda. Although I do recall it have a longish animation.

     

    If you're strong enough to get wailed on for the 10s countdown before Self Destruct activates, you're strong enough to take out the mob without using Self Destruct.

  4. 2 minutes ago, ShardWarrior said:

    Not really interested in going tit for tat with you on this - it is simply less loading screens to go to the Oroborous zone via Oro portal than it is to use the beacons in the base.

    Yeah, which isn't really an advantage for 99.9999% of content, nor is it a particularly special or noteworthy revelation. It's like saying that the Pocket D pass will take you to Pocket D. Yes, that's true.

  5. 2 hours ago, ShardWarrior said:

    There is no teleport beacon for bases to the Oro zone map. 

     

    This isn't relevant to what I was saying, though. The point being that if you want to get to Ouros from bases, you can, albeit it is admittedly more roundabout, unless you feel like getting the portal at level one, and regardless, the Pillar of Ice and Flame functionality is still present in the base editor. The fact that Ouros can take you to... Ouros, is not really a revelation, nor applicable to most content, except, obviously, for the handful of Ouros arcs like Alpha unlocking or Mender Tesseract/Twilight's Son/Mender Silos/etc. 

  6. 3 minutes ago, ShardWarrior said:

    And this is different than using the Oro portal?  Or mission teleporter?  Or existing base teleporter?  I mean, yeah it might save you a couple of seconds here and there, but that's about it.  If you're mission door is near a train station or your next zone is accessible from Oro, the slash command isn't necessary. 

    Yes, because Ouro and Mission TP and existing base teleporters all have existing cooldowns, where as the slash command explicitly does not, Ouro also doesn't work as a transfer point to every zone. And it easily saves several minutes through out a task force run. You don't know where a door is going to be until you get in the zone, outside from a few specific missions like talkies/transit bound ones, so that's not really relevant to the conversation. And in those instances where you do know, you have to weigh whether or not the Ouro-exit point or the Base portal point is more advantangeous.

     

    And I agree, the slash command isn't necessary, and I'm speaking as someone who abuses the hell out of it for speedrunning, for RP, and as a base building enthusiast.

  7. 1 minute ago, ShardWarrior said:

    How?  You still need to zone to a base then to whatever zone you need to go to then travel to the mission door.

    Think about TFs that stick you deep into a hazard zone, like, say Boomtown, or Crey's Folly. You exit a door, instantaneously travel to your base, which is a couple seconds worth of load time on my machine, run over to the teleporter, and are instantly in the zone that the next mission takes place in. Hell, I've participated in TFs that set server best paces without using travel powers, because I have access to that slash command. I will be first to the door using ninja run/sprint over other people, so long as they didn't just use Mission TP. It is extraordinarily convenient. 

    • Like 1
  8. The slash command makes travel much easier and faster, what are you talking about? It's been amazing for speedruns at the very least. But it also completely nullifies a number of ingame powers by simply existing, like, the Base TP temp accolade, or the purchaseable Base TP, or Longe Range Teleport. The command should be removed, but, I'm all for the duration on either of the existing Base TPs to be lowered, but not to the extent that it's instanteous because that doesn't solve the issue.

    • Like 1
  9. @Twi. Sentinel of Twilight (ASTS, YGA) , Atti Stargleam (ASTS), ... uh and alot more.

     

    Well, dip me in chocolate and throw me to the lesbians!  Hi, Twi!

     

    Well hello there!

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