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Bronana16969

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Posts posted by Bronana16969

  1. Nah I'd take hasten.  With ageless it's easy to perma.  Drop conserve and oppressive for tactics (my preference) or assault and use vengeance as your last lotg mule.  Tactics can also be 3 slotted with adjusted targeting for Xtra energy res.

  2. Played around with pines for a bit and this is what I got.

    The resistances are kind of rounded around the low 60's with psi at 70.

    Tried to vary some procs in since the attack rotation is simple.

     

    my main question is would 166% recharge be enough to do a clean rotation assuming I take ageless? 

    I also stopped at 12 kb res, is this enough or should I shoot for 16?

    Also is there any applicable use for death shroud as a scrapper? is fury of the gladiator good on it? I currently have that in Dark Consumption

    The only thing I can really flex on for this build is Soul Transfer, I like the utility but if major improvements can happen without it - well y'know, I'll take god mode over action jesus mode.

     

    I also chose to land a bit above 32% for my melee defense to account for defense debuffs.  I feel like having a little buffer above the 1 luck threshold  + all my to hit debuffs gives me a nice little comfort zone.

     

    Hero Plan by Mids' Hero Designer 1.962
    http://www.cohplanner.com/

    Moonlight Equilibrium: Level 50 Natural Scrapper
    Primary Power Set: Dark Melee
    Secondary Power Set: Dark Armor
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Body Mastery

    Hero Profile:
    ------------
    Level 1:    Smite    
     (A) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
     (3) Superior Scrapper's Strike - Accuracy/Damage
     (3) Superior Scrapper's Strike - Accuracy/Damage/Recharge
     (5) Superior Scrapper's Strike - Damage/Endurance/Recharge
     (5) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
     (7) Touch of Death - Chance of Damage(Negative)


    Level 1:    Dark Embrace    
     (A) Gladiator's Armor - TP Protection +3% Def (All)
     (46) Unbreakable Guard - Resistance
     (48) Unbreakable Guard - Resistance/Endurance
     (50) Unbreakable Guard - RechargeTime/Resistance
     (50) Unbreakable Guard - +Max HP


    Level 2:    Death Shroud    
     (A) Empty


    Level 4:    Murky Cloud    
     (A) Unbreakable Guard - Resistance
     (13) Unbreakable Guard - Resistance/Endurance/RechargeTime
     (34) Unbreakable Guard - RechargeTime/Resistance
     (48) Unbreakable Guard - Resistance/Endurance


    Level 6:    Hasten    
     (A) Recharge Reduction IO
     (7) Recharge Reduction IO


    Level 8:    Siphon Life    
     (A) Hecatomb - Damage
     (9) Hecatomb - Damage/Recharge
     (9) Hecatomb - Accuracy/Damage/Recharge
     (11) Hecatomb - Accuracy/Recharge
     (11) Hecatomb - Chance of Damage(Negative)
     (13) Touch of Death - Chance of Damage(Negative)


    Level 10:    Obsidian Shield    
     (A) Aegis - Resistance/Endurance
     (15) Aegis - Resistance
     (15) Aegis - Resistance/Recharge
     (27) Aegis - Psionic/Status Resistance


    Level 12:    Super Speed    
     (A) Blessing of the Zephyr - Knockback Reduction (4 points)


    Level 14:    Boxing    
     (A) Empty


    Level 16:    Dark Regeneration    
     (A) Touch of the Nictus - Healing
     (17) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
     (17) Touch of the Nictus - Accuracy/Healing
     (19) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
     (19) Touch of the Nictus - Accuracy/Endurance/Recharge
     (21) Touch of the Nictus - Chance for Negative Energy Damage


    Level 18:    Dark Consumption    
     (A) Armageddon - Damage/Recharge
     (21) Armageddon - Accuracy/Damage/Recharge
     (23) Armageddon - Accuracy/Recharge
     (23) Armageddon - Damage/Endurance
     (25) Armageddon - Chance for Fire Damage
     (37) Fury of the Gladiator - Chance for Res Debuff


    Level 20:    Cloak of Darkness    
     (A) Luck of the Gambler - Recharge Speed
     (25) Reactive Defenses - Scaling Resist Damage
     (42) Shield Wall - +Res (Teleportation), +5% Res (All)
     (43) Shield Wall - Defense
     (43) Shield Wall - Defense/Endurance
     (43) Shield Wall - Defense/Recharge


    Level 22:    Tough    
     (A) Steadfast Protection - Resistance/+Def 3%
     (37) Steadfast Protection - Knockback Protection
     (50) Unbreakable Guard - Resistance


    Level 24:    Weave    
     (A) Luck of the Gambler - Recharge Speed
     (45) Shield Wall - Defense
     (45) Shield Wall - Defense/Endurance
     (45) Shield Wall - Defense/Recharge
     (46) Shield Wall - Defense/Endurance/Recharge


    Level 26:    Soul Drain    
     (A) Superior Avalanche - Accuracy/Damage
     (27) Superior Avalanche - Accuracy/Damage/Endurance
     (29) Superior Avalanche - Accuracy/Damage/Recharge
     (29) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
     (31) Superior Avalanche - Recharge/Chance for Knockdown
     (31) Gaussian's Synchronized Fire-Control - Chance for Build Up


    Level 28:    Cloak of Fear    
     (A) Cloud Senses - Chance for Negative Energy Damage
     (31) Cloud Senses - Accuracy/ToHitDebuff
     (36) Unspeakable Terror - Accuracy/Endurance
     (36) Unspeakable Terror - Accuracy/Fear/Recharge
     (36) Unspeakable Terror - Endurance/Fear


    Level 30:    Maneuvers    
     (A) Luck of the Gambler - Recharge Speed


    Level 32:    Midnight Grasp    
     (A) Superior Critical Strikes - Accuracy/Damage
     (33) Superior Critical Strikes - Damage/RechargeTime
     (33) Superior Critical Strikes - Accuracy/Damage/RechargeTime
     (33) Superior Critical Strikes - Damage/Endurance/RechargeTime
     (34) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime
     (34) Superior Critical Strikes - RechargeTime/+50% Crit Proc


    Level 35:    Tactics    
     (A) Adjusted Targeting - To Hit Buff
     (37) Adjusted Targeting - To Hit Buff/Endurance
     (40) Adjusted Targeting - To Hit Buff/Recharge


    Level 38:    Soul Transfer    
     (A) Preventive Medicine - Heal
     (39) Preventive Medicine - Heal/Endurance
     (39) Preventive Medicine - Endurance/RechargeTime
     (39) Preventive Medicine - Heal/RechargeTime
     (40) Preventive Medicine - Heal/RechargeTime/Endurance
     (40) Preventive Medicine - Chance for +Absorb


    Level 41:    Focused Accuracy    
     (A) Adjusted Targeting - To Hit Buff
     (42) Adjusted Targeting - To Hit Buff/Endurance
     (42) Adjusted Targeting - To Hit Buff/Recharge


    Level 44:    Physical Perfection    
     (A) Performance Shifter - Chance for +End


    Level 47:    Combat Jumping    
     (A) Luck of the Gambler - Recharge Speed
     (48) Blessing of the Zephyr - Knockback Reduction (4 points)


    Level 49:    Vengeance    
     (A) Luck of the Gambler - Recharge Speed


    Level 1:    Brawl    
     (A) Empty


    Level 1:    Critical Hit    
    Level 1:    Prestige Power Dash    
     (A) Empty


    Level 1:    Prestige Power Slide    
     (A) Empty


    Level 1:    Prestige Power Quick    
     (A) Empty


    Level 1:    Prestige Power Rush    
     (A) Empty


    Level 1:    Prestige Power Surge    
     (A) Empty


    Level 1:    Sprint    
     (A) Empty


    Level 2:    Rest    
     (A) Empty


    Level 4:    Ninja Run    
    Level 2:    Swift    
     (A) Empty


    Level 2:    Health    
     (A) Numina's Convalesence - +Regeneration/+Recovery
     (46) Panacea - +Hit Points/Endurance


    Level 2:    Hurdle    
     (A) Empty


    Level 2:    Stamina    
     (A) Performance Shifter - Chance for +End


    Level 0:    The Atlas Medallion    
    Level 0:    Task Force Commander    
    Level 0:    Portal Jockey    
    Level 0:    Freedom Phalanx Reserve    
    ------------
    ------------
    Set Bonus Totals:
    12% DamageBuff(Smashing)
    12% DamageBuff(Lethal)
    12% DamageBuff(Fire)
    12% DamageBuff(Cold)
    12% DamageBuff(Energy)
    12% DamageBuff(Negative)
    12% DamageBuff(Toxic)
    12% DamageBuff(Psionic)
    16.63% Defense(Smashing)
    16.63% Defense(Lethal)
    11.63% Defense(Fire)
    11.63% Defense(Cold)
    6% Defense(Energy)
    6% Defense(Negative)
    6% Defense(Psionic)
    19.75% Defense(Melee)
    6% Defense(Ranged)
    12.56% Defense(AoE)
    2.25% Max End
    8.75% Enhancement(Max EnduranceDiscount)
    5% Enhancement(Heal)
    86.25% Enhancement(RechargeTime)
    54% Enhancement(Accuracy)
    2.2% Enhancement(Terrorized)
    7.5% SpeedFlying
    GrantPower Preventive Medicine (10% chance, if Scourge)
    251 HP (18.74%) HitPoints
    7.5% JumpHeight
    7.5% SpeedJumping
    Knockback (Mag -12)
    Knockup (Mag -12)
    MezResist(Confused) 92.5%
    MezResist(Held) 92.5%
    MezResist(Immobilized) 92.5%
    MezResist(Sleep) 92.5%
    MezResist(Stunned) 92.5%
    MezResist(Terrorized) 92.5%
    17.5% (0.29 End/sec) Recovery
    20% (1.12 HP/sec) Regeneration
    15% ResEffect(SpeedFlying)
    15% ResEffect(RechargeTime)
    15% ResEffect(SpeedRunning)
    10.25% Resistance(Smashing)
    10.25% Resistance(Lethal)
    26% Resistance(Fire)
    26% Resistance(Cold)
    34.25% Resistance(Energy)
    34.25% Resistance(Negative)
    5% Resistance(Toxic)
    0% Resistance(Smashing)
    0% Resistance(Lethal)
    0% Resistance(Fire)
    0% Resistance(Cold)
    0% Resistance(Energy)
    0% Resistance(Negative)
    0% Resistance(Toxic)
    0% Resistance(Psionic)
    10% Resistance(Psionic)
    7.5% SpeedRunning
    36% GlobalChanceMod PlayerCrit


     

  3. 19 minutes ago, FUBARczar said:

    no question, Shield, it's a way better set, more utility, more well rounded, added dmg, great aoe attack, added resistance, simply way better overall. 

    Not that it's entirely optimal but SR does get significant damage resistance when getting to lower thresholds of hp.  How this plays out in game is a bit more subject to your team composition.

     

    They only reason I lean toward SR is the BIG defense debuff resistance.

     

    However shield gives you allies defense.

  4. 8 minutes ago, Marshal_General said:

    You can go on the test server and fully kit your build out to test it at level 50. The only place I know to go to is DA where there are level 54 mobs.

    I went ahead and rolled it since I have the money to spare.  So far the revised version works well.  No defense debuff resistance hurts - is my biggest take away so far.   Is hurl as good for procc'ing as I'm hoping?  

  5. I played with a few things, changed a few thing based on the usefulness (or lack there of) of stalagmites.

     

    This is a revised version.

     

    Hero Plan by Mids' Hero Designer 1.962
    http://www.cohplanner.com/

    dark/stone: Level 50 Natural Tanker
    Primary Power Set: Dark Armor
    Secondary Power Set: Stone Melee
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Earth Mastery

    Hero Profile:
    ------------
    Level 1:    Death Shroud    
     (A) Superior Might of the Tanker - Recharge/Chance for +Res(All)
     (13) Superior Avalanche - Accuracy/Damage
     (13) Superior Avalanche - Accuracy/Damage/Endurance
     (15) Superior Avalanche - Accuracy/Damage/Recharge
     (39) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
     (42) Superior Avalanche - Recharge/Chance for Knockdown


    Level 1:    Stone Fist    
     (A) Superior Might of the Tanker - Accuracy/Damage
     (3) Superior Might of the Tanker - Damage/Recharge
     (3) Superior Might of the Tanker - Accuracy/Damage/Recharge
     (5) Superior Might of the Tanker - Damage/Endurance/Recharge
     (5) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
     (23) Pounding Slugfest - Disorient Bonus


    Level 2:    Dark Embrace    
     (A) Unbreakable Guard - Resistance
     (7) Unbreakable Guard - Resistance/Endurance
     (7) Unbreakable Guard - Resistance/Endurance/RechargeTime
     (9) Unbreakable Guard - +Max HP


    Level 4:    Murky Cloud    
     (A) Unbreakable Guard - Resistance
     (9) Unbreakable Guard - Resistance/Endurance
     (11) Unbreakable Guard - RechargeTime/Resistance
     (11) Unbreakable Guard - Resistance/Endurance/RechargeTime


    Level 6:    Obsidian Shield    
     (A) Gladiator's Armor - TP Protection +3% Def (All)


    Level 8:    Dark Regeneration    
     (A) Touch of the Nictus - Healing
     (15) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
     (17) Touch of the Nictus - Accuracy/Healing
     (17) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
     (19) Touch of the Nictus - Accuracy/Endurance/Recharge
     (19) Touch of the Nictus - Chance for Negative Energy Damage


    Level 10:    Hasten    
     (A) Recharge Reduction IO
     (23) Recharge Reduction IO


    Level 12:    Cloak of Darkness    
     (A) Luck of the Gambler - Recharge Speed
     (33) Karma - Knockback Protection
     (33) Shield Wall - +Res (Teleportation), +5% Res (All)
     (33) Shield Wall - Defense
     (34) Shield Wall - Defense/Endurance
     (34) Shield Wall - Defense/Endurance/Recharge


    Level 14:    Super Speed    
     (A) Blessing of the Zephyr - Knockback Reduction (4 points)


    Level 16:    Build Up    
     (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
     (25) Recharge Reduction IO


    Level 18:    Cloak of Fear    
     (A) Unspeakable Terror - Disorient Bonus
     (34) Unspeakable Terror - Accuracy/Endurance
     (36) Unspeakable Terror - Accuracy/Fear/Recharge
     (37) Siphon Insight - Chance for +ToHit


    Level 20:    Fault    
     (A) Force Feedback - Chance for +Recharge
     (25) Stupefy - Accuracy/Endurance
     (39) Stupefy - Accuracy/Recharge
     (50) Stupefy - Accuracy/Stun/Recharge


    Level 22:    Boxing    
     (A) Empty


    Level 24:    Tough    
     (A) Steadfast Protection - Resistance/+Def 3%


    Level 26:    Oppressive Gloom    
     (A) Absolute Amazement - Stun
     (27) Absolute Amazement - Stun/Recharge
     (27) Absolute Amazement - Accuracy/Stun/Recharge
     (29) Absolute Amazement - Accuracy/Recharge
     (29) Absolute Amazement - Endurance/Stun
     (31) Absolute Amazement - Chance for ToHit Debuff


    Level 28:    Weave    
     (A) Luck of the Gambler - Recharge Speed
     (31) Luck of the Gambler - Defense
     (31) Luck of the Gambler - Defense/Endurance


    Level 30:    Maneuvers    
     (A) Luck of the Gambler - Recharge Speed


    Level 32:    Combat Jumping    
     (A) Luck of the Gambler - Recharge Speed
     (37) Reactive Defenses - Scaling Resist Damage


    Level 35:    Tremor    
     (A) Fury of the Gladiator - Chance for Res Debuff
     (36) Fury of the Gladiator - Damage/Endurance/Recharge
     (36) Fury of the Gladiator - Accuracy/Endurance/Recharge
     (37) Force Feedback - Chance for +Recharge


    Level 38:    Seismic Smash    
     (A) Superior Gauntleted Fist - RechargeTime/+Absorb
     (39) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
     (40) Superior Gauntleted Fist - Accuracy/Damage
     (40) Superior Gauntleted Fist - Damage/RechargeTime
     (40) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
     (42) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime


    Level 41:    Stone Prison    
     (A) Gravitational Anchor - Immobilize
     (42) Gravitational Anchor - Accuracy/Immobilize/Recharge
     (43) Gravitational Anchor - Accuracy/Recharge
     (43) Gravitational Anchor - Immobilize/Endurance
     (43) Gravitational Anchor - Chance for Hold
     (45) Devastation - Chance of Hold


    Level 44:    Fossilize    
     (A) Unbreakable Constraint - Hold/Recharge
     (45) Unbreakable Constraint - Accuracy/Hold/Recharge
     (45) Unbreakable Constraint - Accuracy/Recharge
     (46) Unbreakable Constraint - Endurance/Hold
     (46) Unbreakable Constraint - Chance for Smashing Damage
     (46) Lockdown - Chance for +2 Mag Hold


    Level 47:    Hurl Boulder    
     (A) Apocalypse - Damage/Recharge
     (48) Apocalypse - Accuracy/Damage/Recharge
     (48) Apocalypse - Accuracy/Recharge
     (48) Apocalypse - Damage/Endurance
     (50) Apocalypse - Chance of Damage(Negative)
     (50) Devastation - Chance of Hold


    Level 49:    Taunt    
     (A) Perfect Zinger - Chance for Psi Damage


    Level 1:    Brawl    
     (A) Empty


    Level 1:    Gauntlet    
    Level 1:    Prestige Power Dash    
     (A) Empty


    Level 1:    Prestige Power Slide    
     (A) Empty


    Level 1:    Prestige Power Quick    
     (A) Empty


    Level 1:    Prestige Power Rush    
     (A) Empty


    Level 1:    Prestige Power Surge    
     (A) Empty


    Level 1:    Sprint    
     (A) Empty


    Level 2:    Rest    
     (A) Empty


    Level 4:    Ninja Run    
    Level 2:    Swift    
     (A) Empty


    Level 2:    Health    
     (A) Numina's Convalesence - +Regeneration/+Recovery
     (21) Panacea - +Hit Points/Endurance
     (21) Preventive Medicine - Chance for +Absorb


    Level 2:    Hurdle    
     (A) Empty


    Level 2:    Stamina    
     (A) Performance Shifter - Chance for +End


    Level 50:    Cardiac Core Paragon    
    Level 0:    Freedom Phalanx Reserve    
    Level 0:    Portal Jockey    
    Level 0:    Task Force Commander    
    Level 0:    The Atlas Medallion    
    ------------
    ------------
    Set Bonus Totals:
    8% DamageBuff(Smashing)
    8% DamageBuff(Lethal)
    8% DamageBuff(Fire)
    8% DamageBuff(Cold)
    8% DamageBuff(Energy)
    8% DamageBuff(Negative)
    8% DamageBuff(Toxic)
    8% DamageBuff(Psionic)
    14.13% Defense(Smashing)
    14.13% Defense(Lethal)
    6% Defense(Fire)
    6% Defense(Cold)
    6% Defense(Energy)
    6% Defense(Negative)
    6% Defense(Psionic)
    22.25% Defense(Melee)
    6% Defense(Ranged)
    6% Defense(AoE)
    5.85% Max End
    5% Enhancement(Max EnduranceDiscount)
    5% Enhancement(Heal)
    80% Enhancement(RechargeTime)
    54% Enhancement(Accuracy)
    2.2% Enhancement(Terrorized)
    GrantPower Preventive Medicine (10% chance, if Scourge)
    386.5 HP (20.63%) HitPoints
    Knockback (Mag -11)
    Knockup (Mag -11)
    MezResist(Confused) 123.8%
    MezResist(Held) 123.8%
    MezResist(Immobilized) 123.8%
    MezResist(Sleep) 123.8%
    MezResist(Stunned) 123.8%
    MezResist(Terrorized) 123.8%
    18.5% (0.31 End/sec) Recovery
    52% (4.06 HP/sec) Regeneration
    15% ResEffect(SpeedFlying)
    15% ResEffect(RechargeTime)
    15% ResEffect(SpeedRunning)
    11% Resistance(Smashing)
    38.75% Resistance(Fire)
    38.75% Resistance(Cold)
    27.5% Resistance(Energy)
    27.5% Resistance(Negative)
    17% Resistance(Toxic)
    17% Resistance(Psionic)
    0% Resistance(Smashing)
    0% Resistance(Lethal)
    0% Resistance(Fire)
    0% Resistance(Cold)
    0% Resistance(Energy)
    0% Resistance(Negative)
    0% Resistance(Toxic)
    0% Resistance(Psionic)
    11% Resistance(Lethal)


     

  6. Alright folks, I've gotten myself into a bit of a sticky wicket here.

     

    I've gone and dug myself a hole here, choosing a fairly complex build that would require a TON of testing for me to accomplish on my own.  Before I go and spend a millions hours doing so I thought I'd dip into the pool of existing knowledge and wisdom available.

     

    The goal of this build is a obviously just as the name implies - Controlling the battlefield while keeping aggro and tanking it up.  I've gone with the pool that imo has the greatest pool of controlling abilities to choose from.  

     

    With this build I have a stun in Stone Fist - Fault - Tremor - Opressive Gloom - Stalagmites // Proc chance from Unspeakable Terror in Cloak of Fear

    And a Hold in Seismic Smash - Fossilize // Proc chance in Gravitational Anchor

     

    My biggest concerns are having all my resistances where they need to be (or as close as I can), my defenses shored up (I figure in a team environment someone is going to have maneuvers so being 1-2% off doesn't completely kill me on the inside), and having my abilities still functional while utilizing procs available.

     

    I'd love some feedback from you all.

    Money is no thing with this build.  I'm trying to deck it out as much as I can.

     

    Hero Plan by Mids' Hero Designer 1.962
    http://www.cohplanner.com/

    dark/stone: Level 50 Natural Tanker
    Primary Power Set: Dark Armor
    Secondary Power Set: Stone Melee
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Earth Mastery

    Hero Profile:
    ------------
    Level 1:    Death Shroud    
     (A) Superior Might of the Tanker - Recharge/Chance for +Res(All)
     (13) Fury of the Gladiator - Accuracy/Endurance/Recharge
     (13) Fury of the Gladiator - Accuracy/Damage/End/Rech
     (15) Fury of the Gladiator - Accuracy/Damage


    Level 1:    Stone Fist    
     (A) Superior Might of the Tanker - Accuracy/Damage
     (3) Superior Might of the Tanker - Damage/Recharge
     (3) Superior Might of the Tanker - Accuracy/Damage/Recharge
     (5) Superior Might of the Tanker - Damage/Endurance/Recharge
     (5) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge


    Level 2:    Dark Embrace    
     (A) Unbreakable Guard - Resistance
     (7) Unbreakable Guard - Resistance/Endurance
     (7) Unbreakable Guard - Resistance/Endurance/RechargeTime
     (9) Unbreakable Guard - +Max HP


    Level 4:    Murky Cloud    
     (A) Unbreakable Guard - Resistance
     (9) Unbreakable Guard - Resistance/Endurance
     (11) Unbreakable Guard - RechargeTime/Resistance
     (11) Unbreakable Guard - Resistance/Endurance/RechargeTime


    Level 6:    Obsidian Shield    
     (A) Gladiator's Armor - TP Protection +3% Def (All)


    Level 8:    Dark Regeneration    
     (A) Touch of the Nictus - Healing
     (15) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
     (17) Touch of the Nictus - Accuracy/Healing
     (17) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
     (19) Touch of the Nictus - Accuracy/Endurance/Recharge
     (19) Touch of the Nictus - Chance for Negative Energy Damage


    Level 10:    Hasten    
     (A) Recharge Reduction IO
     (23) Recharge Reduction IO


    Level 12:    Cloak of Darkness    
     (A) Luck of the Gambler - Recharge Speed
     (33) Karma - Knockback Protection
     (33) Shield Wall - +Res (Teleportation), +5% Res (All)
     (33) Shield Wall - Defense
     (34) Shield Wall - Defense/Endurance
     (34) Shield Wall - Defense/Endurance/Recharge


    Level 14:    Super Speed    
     (A) Blessing of the Zephyr - Knockback Reduction (4 points)


    Level 16:    Build Up    
     (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
     (25) Recharge Reduction IO


    Level 18:    Cloak of Fear    
     (A) Unspeakable Terror - Disorient Bonus
     (34) Unspeakable Terror - Accuracy/Endurance
     (36) Unspeakable Terror - Accuracy/Fear/Recharge


    Level 20:    Fault    
     (A) Force Feedback - Chance for +Recharge
     (25) Stupefy - Accuracy/Endurance
     (50) Stupefy - Accuracy/Stun/Recharge


    Level 22:    Boxing    
     (A) Empty


    Level 24:    Tough    
     (A) Steadfast Protection - Resistance/+Def 3%


    Level 26:    Oppressive Gloom    
     (A) Absolute Amazement - Stun
     (27) Absolute Amazement - Stun/Recharge
     (27) Absolute Amazement - Accuracy/Stun/Recharge
     (29) Absolute Amazement - Accuracy/Recharge
     (29) Absolute Amazement - Endurance/Stun
     (31) Absolute Amazement - Chance for ToHit Debuff


    Level 28:    Weave    
     (A) Luck of the Gambler - Recharge Speed
     (31) Luck of the Gambler - Defense
     (31) Luck of the Gambler - Defense/Endurance


    Level 30:    Maneuvers    
     (A) Luck of the Gambler - Recharge Speed
     (36) Luck of the Gambler - Defense
     (36) Luck of the Gambler - Defense/Endurance


    Level 32:    Combat Jumping    
     (A) Luck of the Gambler - Recharge Speed
     (37) Reactive Defenses - Scaling Resist Damage
     (37) Kismet - Accuracy +6%


    Level 35:    Tremor    
     (A) Superior Avalanche - Accuracy/Damage
     (37) Superior Avalanche - Accuracy/Damage/Endurance
     (39) Superior Avalanche - Accuracy/Damage/Recharge
     (39) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
     (39) Superior Avalanche - Recharge/Chance for Knockdown
     (40) Fury of the Gladiator - Chance for Res Debuff


    Level 38:    Seismic Smash    
     (A) Superior Gauntleted Fist - RechargeTime/+Absorb
     (40) Superior Gauntleted Fist - Accuracy/Damage
     (40) Superior Gauntleted Fist - Damage/RechargeTime
     (42) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
     (42) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
     (42) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime


    Level 41:    Stone Prison    
     (A) Gravitational Anchor - Immobilize
     (43) Gravitational Anchor - Accuracy/Immobilize/Recharge
     (43) Gravitational Anchor - Accuracy/Recharge
     (43) Gravitational Anchor - Immobilize/Endurance
     (45) Gravitational Anchor - Chance for Hold


    Level 44:    Fossilize    
     (A) Superior Entomb - Accuracy/Hold
     (45) Superior Entomb - Hold/Recharge
     (45) Superior Entomb - Endurance/Recharge
     (46) Superior Entomb - Accuracy/Hold/Endurance
     (46) Superior Entomb - Accuracy/Hold/Endurance/Recharge
     (46) Superior Entomb - Recharge/Chance for +Absorb


    Level 47:    Stalagmites    
     (A) Stupefy - Accuracy/Recharge
     (48) Stupefy - Endurance/Stun
     (48) Stupefy - Accuracy/Endurance
     (48) Stupefy - Stun/Range
     (50) Stupefy - Accuracy/Stun/Recharge
     (50) Stupefy - Chance of Knockback


    Level 49:    Taunt    
     (A) Perfect Zinger - Chance for Psi Damage


    Level 1:    Brawl    
     (A) Empty


    Level 1:    Gauntlet    
    Level 1:    Prestige Power Dash    
     (A) Empty


    Level 1:    Prestige Power Slide    
     (A) Empty


    Level 1:    Prestige Power Quick    
     (A) Empty


    Level 1:    Prestige Power Rush    
     (A) Empty


    Level 1:    Prestige Power Surge    
     (A) Empty


    Level 1:    Sprint    
     (A) Empty


    Level 2:    Rest    
     (A) Empty


    Level 4:    Ninja Run    
    Level 2:    Swift    
     (A) Empty


    Level 2:    Health    
     (A) Numina's Convalesence - +Regeneration/+Recovery
     (21) Panacea - +Hit Points/Endurance
     (21) Preventive Medicine - Chance for +Absorb
     (23) Miracle - +Recovery


    Level 2:    Hurdle    
     (A) Empty


    Level 2:    Stamina    
     (A) Performance Shifter - Chance for +End


    Level 50:    Cardiac Core Paragon    
    Level 0:    Freedom Phalanx Reserve    
    Level 0:    Portal Jockey    
    Level 0:    Task Force Commander    
    Level 0:    The Atlas Medallion    
    ------------
    ------------
    Set Bonus Totals:
    4% DamageBuff(Smashing)
    4% DamageBuff(Lethal)
    4% DamageBuff(Fire)
    4% DamageBuff(Cold)
    4% DamageBuff(Energy)
    4% DamageBuff(Negative)
    4% DamageBuff(Toxic)
    4% DamageBuff(Psionic)
    14.13% Defense(Smashing)
    14.13% Defense(Lethal)
    11% Defense(Fire)
    11% Defense(Cold)
    12.56% Defense(Energy)
    12.56% Defense(Negative)
    6% Defense(Psionic)
    22.25% Defense(Melee)
    11.63% Defense(Ranged)
    8.5% Defense(AoE)
    5.85% Max End
    5% Enhancement(Max EnduranceDiscount)
    39% Enhancement(Accuracy)
    5% Enhancement(Heal)
    2.2% Enhancement(Terrorized)
    3% Enhancement(Stunned)
    66.25% Enhancement(RechargeTime)
    GrantPower Preventive Medicine (10% chance, if Scourge)
    351.4 HP (18.75%) HitPoints
    Knockback (Mag -11)
    Knockup (Mag -11)
    MezResist(Confused) 123.8%
    MezResist(Held) 123.8%
    MezResist(Immobilized) 123.8%
    MezResist(Sleep) 123.8%
    MezResist(Stunned) 123.8%
    MezResist(Terrorized) 123.8%
    21% (0.35 End/sec) Recovery
    46% (3.59 HP/sec) Regeneration
    30% ResEffect(SpeedFlying)
    30% ResEffect(RechargeTime)
    30% ResEffect(SpeedRunning)
    11% Resistance(Smashing)
    38.75% Resistance(Fire)
    38.75% Resistance(Cold)
    27.5% Resistance(Energy)
    27.5% Resistance(Negative)
    17% Resistance(Toxic)
    17% Resistance(Psionic)
    0% Resistance(Smashing)
    0% Resistance(Lethal)
    0% Resistance(Fire)
    0% Resistance(Cold)
    0% Resistance(Energy)
    0% Resistance(Negative)
    0% Resistance(Toxic)
    0% Resistance(Psionic)
    11% Resistance(Lethal)

    ------------
    Set Bonuses:
    Fury of the Gladiator
    (Death Shroud)
      3.75% Resistance(Fire,Cold), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25%
      10% ResEffect(SpeedRunning), 10% ResEffect(RechargeTime), 10% ResEffect(SpeedFlying)


    Superior Might of the Tanker
    (Stone Fist)
      4% DamageBuff(All)
      56.22 HP (3%) HitPoints
      10% Enhancement(RechargeTime)
      6% Resistance(Toxic,Psionic), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%


    Unbreakable Guard
    (Dark Embrace)
      2.5% Enhancement(EnduranceDiscount)
      2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
      3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
      140.6 HP (7.5%) HitPoints


    Unbreakable Guard
    (Murky Cloud)
      2.5% Enhancement(EnduranceDiscount)
      2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
      3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)


    Gladiator's Armor
    (Obsidian Shield)
      3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)


    Touch of the Nictus
    (Dark Regeneration)
      35.14 HP (1.88%) HitPoints
      9% Enhancement(Accuracy)
      5% Enhancement(Heal)
      2.25% Max End
      4.5% Resistance(Energy,Negative), MezResist(Immobilized) 7.5%, MezResist(Held) 7.5%, MezResist(Stunned) 7.5%, MezResist(Sleep) 7.5%, MezResist(Terrorized) 7.5%, MezResist(Confused) 7.5%


    Luck of the Gambler
    (Cloak of Darkness)
      7.5% Enhancement(RechargeTime)


    Karma
    (Cloak of Darkness)
      Knockback (Mag -4), Knockup (Mag -4)


    Shield Wall
    (Cloak of Darkness)
      10% (0.78 HP/sec) Regeneration
      2.5% (0.04 End/sec) Recovery
      42.17 HP (2.25%) HitPoints
      5% Resistance(Lethal), 5% Resistance(Smashing), 5% Resistance(Fire), 5% Resistance(Cold), 5% Resistance(Energy), 5% Resistance(Negative), 5% Resistance(Psionic), 5% Resistance(Toxic)


    Blessing of the Zephyr
    (Super Speed)
      Knockback (Mag -4), Knockup (Mag -4)


    Unspeakable Terror
    (Cloak of Fear)
      2.2% Enhancement(Terrorized)
      3% Resistance(Energy,Negative), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5%


    Stupefy
    (Fault)
      2.5% (0.04 End/sec) Recovery


    Steadfast Protection
    (Tough)
      3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)


    Absolute Amazement
    (Oppressive Gloom)
      4% (0.07 End/sec) Recovery
      6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
      15% Enhancement(Accuracy)
      10% Enhancement(RechargeTime)
      6% Resistance(Toxic,Psionic), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%


    Luck of the Gambler
    (Weave)
      10% (0.78 HP/sec) Regeneration
      21.08 HP (1.13%) HitPoints
      7.5% Enhancement(RechargeTime)


    Luck of the Gambler
    (Maneuvers)
      10% (0.78 HP/sec) Regeneration
      21.08 HP (1.13%) HitPoints
      7.5% Enhancement(RechargeTime)


    Luck of the Gambler
    (Combat Jumping)
      7.5% Enhancement(RechargeTime)


    Reactive Defenses
    (Combat Jumping)
      0% Resistance(All)


    Superior Avalanche
    (Tremor)
      15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying)
      6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
      4% (0.07 End/sec) Recovery
      5% Defense(Melee), 2.5% Defense(Lethal), 2.5% Defense(Smashing)


    Superior Gauntleted Fist
    (Seismic Smash)
      3.6% Max End
      6% Resistance(Energy,Negative), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
      16% (1.25 HP/sec) Regeneration
      5% Defense(Melee), 2.5% Defense(Lethal), 2.5% Defense(Smashing)
      6% Resistance(Smashing,Lethal), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%


    Gravitational Anchor
    (Stone Prison)
      4% (0.07 End/sec) Recovery
      6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
      15% Enhancement(Accuracy)
      10% Enhancement(RechargeTime)


    Superior Entomb
    (Fossilize)
      6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
      15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying)
      4% (0.07 End/sec) Recovery
      5% Defense(Energy,Negative), 2.5% Defense(Ranged)
      5% Defense(Fire,Cold), 2.5% Defense(AoE)


    Stupefy
    (Stalagmites)
      2.5% (0.04 End/sec) Recovery
      35.14 HP (1.88%) HitPoints
      3% Enhancement(Stunned)
      6.25% Enhancement(RechargeTime)
      3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)


    Preventive Medicine
    (Health)
      GrantPower Preventive Medicine (10% chance, if Scourge), GrantPower Preventive Medicine (if Scourge)


    | Copy & Paste this data into Mids' Hero Designer to view the build |
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    |-------------------------------------------------------------------|

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