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Bud

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Posts posted by Bud

  1. It's in the Market Crash TF.

    I can't remember which mission it is but it's the 1 where you protect Wentworths from the Freaks and Sky Raiders.

     

    You have to stop the Freaks from blowing up the vehicles.

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  2. Also, some of the lvl ranges have been changed for some of the missions, the Yin mission called I Lost My Daddy is now under the 20-24 range, so I'm not sure what is the best one to run on hero side for 16-19 range, still working my way through them.

     

    I'm working my way through 'em now too and I Lost My Daddy from Penelope Yin still awards the 16-19 range badges, even though it's not in there.

    Best arc to run, for that range, I think.

     

     

    Also thank you, OP and everyone who contributed to this, saved me a lot of that precious time!

     

     

    For 30-34 you can easily do "The Aura of Power" found in the Level 50 Flashbacks. It's the Level 30 mission arc that originally unlocked the auras for your character.

    Talk to Professor Smythe (City Hall, where also the quest giver is, so you can use the flashback crystal to port there)

    Defeat 15 Freakshow, Defeat 15 Rikti, Defeat 15 Devouring Earth, back to Atlas City Hall, Done. (all enemies can be found in Crey's Folly at Level 30+, your hero remains Level 50 during the Flashback).

     

    For Level 50, just do the Dark Astoria prologue story, no fighting, just some talking and running around in PI and DA.

     

    Big thank you for this particular gem.

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  3. Was waiting for the Snipe changes to update but they seem to be taking longer then expected.

     

    What's new?

    Instant Snipe

    Double Nukes with Burnout

    More Accuracy

    More HP

    More Recharge

    Incarnates

     

     

    11/10 Sexiness.

  4. If we take your advice, death before you even finish the FS animation..

     

    Silliness aside, you can solo the BM farm at +4x8.

    After an Inferno, the only thing left standing are 2 half dead boss types, which will immediately turn to flee because of the DoT from Inferno.

     

    The build won't fail you, my man.

  5. I'm not sure where I got it into my head that damage from enhancements and global damage are different but there we are. Maybe thinking of a dif game...

    I thought that the damage from enhancements was additive type damage and global damage was multiplicative but after a bit of searching and a lot of face palming, I have educated my ignorant self.

    Thank you for correcting me on that, I want to continue to improve my build and myself.

     

     

    With the Musculature Alpha, you can cap when it's a single target, like an AV/Hero. And what I'm just realising now, you only need to FS once(at max stacks) and 2 stack Siphon Power to cap the damage on all attacks.

    With the Spiritual Alpha, the cooldown on Inferno drops by 3.3s and FS is 1.5s, in Pines.

     

    I still think Musculature is the better option for general gameplay but the Spiritual would be better for team farming.

  6. Definitely have my support for this.

     

    Collision is important and I wouldn't want it to disappear completely but it would be nice if it could be toned down.

     

    Especially now that we all have Incarnate pets too. Trying to get past a giant Ruluru eyeball on a CoT cave map is frustrating as balls.

  7. Endurance flat out doesn't matter with Transference.

     

    With capped Siphon Speed and the +Rech from the click Incarnate, Ageless you don't really benefit from that little bit more.

    Inferno is up every 32 seconds, with Ageless it goes to 29 seconds.

    Fulcrum Shift is 13 seconds, with Ageless it's 12 seconds.

     

    Whereas damage is damage, as far as I'm concerned.

    With the Musculature and the +5 boosts we're sitting on +140% damage to Fireball and something like +138% to Inferno. Which is damage that is calculated before Fulcrum Shift is taken into account.

     

    It is late though and I'm not logged in at the moment so I definitely could be wrong though.

  8. I was able to solo Black Scorpion's patron arc and Maria Jenkin's arc, all with EB's of course. Had to use a few Inspirations(Read: Break Frees XD) here and there but it wasn't too bad actually.

     

    I'm glad to hear you're enjoying it though!

     

    <3

  9. Alternates:

    You can switch out Burnout for Vengeance and put another LotG 7.5 in there but I found I never got to even use Veng, not with my SG but it's up to you. You run a lot of PUG's and see people dying very often? Then Veng is the way to go. I will say that double Inferno is pure, high-class pr0nography though.

     

    Pick whichever Lore pet you find most appealing. I went with the Romans because they have nice ST damage but it's your choice.

     

    If you don't like carrying Break Frees and feel like you're taking too much damage, you can switch out the Assault Hybrid for the Melee.

  10. My build, which will probably change.

    It's definitely not perfect so I'm open and encourage any criticism and discussion! :)

     

     

    Pros:

    Fulcrum Shift + Inferno(X2(Burnout))!!! The Boom.

    Speed Boost and Increase Density(Use it, people!!)

    Instant Snipe(No circle showing so though, known bug..)

    Awesome recharge

    Capped S/L Defense

    Good amount of S/L Resist

    Never need to worry about End.

    Bery busy button bashing.

    Crop duster.

     

    Cons:

    Some squish.

    Expensive.

    Needs more recharge.

    Don't get cocky, kid.. when it comes to other damage types

    Bery busy button bashing.

     

     

    If you know enough to import a build and use Pine's then you know how to play this.

    If anyone needs any other help though, don't hesitate to contact me here or in-game on the same handle as here: @Bud

     

     

     

    What you came for:

     

    Hero Plan by Hero Hero Designer 2.23

    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

     

    Click this DataLink to open the build!

     

    Bud: Level 50 Mutation Corruptor

    Primary Power Set: Fire Blast

    Secondary Power Set: Kinetics

    Power Pool: Speed

    Power Pool: Leaping

    Power Pool: Leadership

    Power Pool: Fighting

    Ancillary Pool: Mace Mastery

     

    Hero Profile:

    Level 1: Fire Blast

    • (A) Apocalypse - Damage/Endurance
    • (3) Apocalypse - Damage/Recharge
    • (3) Apocalypse - Chance of Damage(Negative)
    • (5) Apocalypse - Accuracy/Recharge
    • (11) Apocalypse - Accuracy/Damage/Recharge

    Level 1: Transfusion

    • (A) Preventive Medicine - Chance for +Absorb
    • (5) Preventive Medicine - Heal/RechargeTime/Endurance
    • (15) Preventive Medicine - Heal/RechargeTime
    • (17) Preventive Medicine - Endurance/RechargeTime
    • (23) Preventive Medicine - Heal/Endurance
    • (31) Preventive Medicine - Heal

    Level 2: Fire Ball

    • (A) Ragnarok - Damage/Endurance
    • (7) Ragnarok - Accuracy/Recharge
    • (7) Ragnarok - Accuracy/Damage/Recharge
    • (9) Ragnarok - Damage/Recharge
    • (13) Ragnarok - Damage
    • (23) Annihilation - Chance for Res Debuff

    Level 4: Siphon Power

    • (A) Accuracy IO

    Level 6: Super Speed

    • (A) Endurance Reduction IO

    Level 8: Rain of Fire

    • (A) Superior Scourging Blast - RechargeTime/PBAoE +End
    • (9) Superior Scourging Blast - Damage/RechargeTime
    • (11) Superior Scourging Blast - Damage/Endurance/RechargeTime
    • (13) Superior Scourging Blast - Accuracy/Damage/Endurance/RechargeTime
    • (15) Superior Frozen Blast - Recharge/Chance for Immobilize

    Level 10: Siphon Speed

    • (A) Accuracy IO

    Level 12: Hasten

    • (A) Recharge Reduction IO

    Level 14: Super Jump

    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

    Level 16: Increase Density

    • (A) Steadfast Protection - Resistance/+Def 3%
    • (17) Gladiator's Armor - TP Protection +3% Def (All)

    Level 18: Blaze

    • (A) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage
    • (19) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge
    • (19) Superior Malice of the Corruptor - Damage/Endurance/Recharge
    • (21) Superior Malice of the Corruptor - Accuracy/Damage/Recharge
    • (21) Superior Malice of the Corruptor - Damage/Recharge
    • (25) Superior Malice of the Corruptor - Accuracy/Damage

    Level 20: Speed Boost

    • (A) Efficacy Adaptor - EndMod
    • (46) Efficacy Adaptor - EndMod/Endurance

    Level 22: Maneuvers

    • (A) Luck of the Gambler - Recharge Speed
    • (31) Red Fortune - Defense/Endurance
    • (33) Red Fortune - Defense/Endurance/Recharge
    • (34) Red Fortune - Defense
    • (37) Red Fortune - Defense/Recharge
    • (43) Red Fortune - Endurance

    Level 24: Tactics

    • (A) Adjusted Targeting - To Hit Buff/Endurance
    • (25) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (31) Adjusted Targeting - To Hit Buff
    • (40) Adjusted Targeting - Endurance/Recharge
    • (50) Adjusted Targeting - To Hit Buff/Recharge

    Level 26: Blazing Bolt

    • (A) Sting of the Manticore - Accuracy/Damage
    • (27) Sting of the Manticore - Damage/Endurance
    • (27) Sting of the Manticore - Damage/Endurance/Recharge
    • (29) Sting of the Manticore - Damage/Interrupt/Recharge
    • (29) Sting of the Manticore - Chance of Damage(Toxic)

    Level 28: Combat Jumping

    • (A) Luck of the Gambler - Recharge Speed
    • (34) Reactive Defenses - Scaling Resist Damage
    • (40) Kismet - Accuracy +6%
    • (40) Shield Wall - +Res (Teleportation), +5% Res (All)

    Level 30: Boxing

    • (A) Empty

    Level 32: Inferno

    • (A) Armageddon - Chance for Fire Damage
    • (33) Armageddon - Damage/Endurance
    • (33) Armageddon - Accuracy/Recharge
    • (34) Armageddon - Accuracy/Damage/Recharge
    • (39) Armageddon - Damage/Recharge
    • (39) Obliteration - Chance for Smashing Damage

    Level 35: Transference

    • (A) Efficacy Adaptor - EndMod/Endurance
    • (36) Efficacy Adaptor - EndMod/Accuracy
    • (36) Efficacy Adaptor - Accuracy/Recharge
    • (36) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (37) Efficacy Adaptor - EndMod/Recharge
    • (37) Efficacy Adaptor - EndMod

    Level 38: Fulcrum Shift

    • (A) Recharge Reduction IO
    • (39) Accuracy IO

    Level 41: Scorpion Shield

    • (A) Luck of the Gambler - Recharge Speed
    • (42) Red Fortune - Defense/Endurance
    • (42) Red Fortune - Defense/Endurance/Recharge
    • (42) Red Fortune - Defense
    • (43) Red Fortune - Endurance
    • (43) Red Fortune - Defense/Recharge

    Level 44: Tough

    • (A) Unbreakable Guard - +Max HP
    • (45) Unbreakable Guard - Resistance/Endurance/RechargeTime
    • (45) Unbreakable Guard - RechargeTime/Resistance
    • (45) Unbreakable Guard - Endurance/RechargeTime
    • (46) Unbreakable Guard - Resistance/Endurance
    • (46) Unbreakable Guard - Resistance

    Level 47: Weave

    • (A) Luck of the Gambler - Recharge Speed
    • (48) Red Fortune - Defense
    • (48) Red Fortune - Defense/Endurance
    • (48) Red Fortune - Defense/Endurance/Recharge
    • (50) Red Fortune - Endurance
    • (50) Red Fortune - Defense/Recharge

    Level 49: Burnout

    • (A) Recharge Reduction IO

    Level 1: Scourge

    Level 1: Sprint

    • (A) Celerity - +Stealth

    Level 2: Rest

    • (A) Empty

    Level 2: Swift

    • (A) Run Speed IO

    Level 2: Health

    • (A) Numina's Convalesence - +Regeneration/+Recovery

    Level 2: Hurdle

    • (A) Jumping IO

    Level 2: Stamina

    • (A) Performance Shifter - Chance for +End

    Level 0: Freedom Phalanx Reserve

    Level 0: Portal Jockey

    Level 0: Task Force Commander

    Level 0: The Atlas Medallion

    Level 4: Ninja Run

    Level 50: Agility Radial Paragon

    Level 50: Ion Core Final Judgement

    Level 50: Reactive Core Flawless Interface

    Level 50: Ageless Core Epiphany

    Level 50: Assault Radial Embodiment

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    Love. <3

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