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xaix1999

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  1. Street Justice / Energy Aura I'm currently leveling one and once you get energy drain and slot it for endurance, you can get -75% end on all mobs around you. Your defense will go much farther if they can't attack constantly. Street Justice also has good aoe and great single target. It's a combo that I kinda fell on to by accident. All of my typed defense except negative is close or over 45%. Can easily do +2/8 arcs in your 30s. The heal also has endurance discount so it's not just for your hp bar. If teaming like me, you can super focus on slotting your attacks and worry about defense after 30, teams usually don't mind more damage. Whatever you do pick, I hope it's fun.
  2. BingBongBang v4 - Tanker (Willpower - Katana).mbd
  3. https://ibb.co/61gmNZZ This link is where I'm getting my number and this is also from Mids. The damage increase doesn't look as dramatic as you are suggesting, probably all proc damage that you are talking about. When I look at these DPS numbers there is recharge of the power accounted for and the animation time of the attack, I think you might be missing some information in your calculations. Gambler's Cut is a higher DPS attack than others because the animation time is shorter, if you ctrl+left click and let it run you will get those numbers. I had to look up those numbers from City of Data in order for it to make sense. I have also stated that proc damage isn't the be all and end all as it's very easy to attack 10 times per minute and the 3.5-4.5 ppm won't be able to keep up with consistent attacks. Looks good on paper as an architect but the practical as an engineer doesn't show as much promise. The damage increase is purely from recharge increase, which I have said I'm not meta building this toon. The reason my asking for suggestions is to see if I'm missing something obvious, I get that everyone wants to perma-hasten 100% all the time, I am not like everyone. This is comparable to the absorb proc you have slotted in Rise to the Challenge, 600 absorb sounds great, though in my experience this never proc's while I'm at 95%-100% hp, which I will be at most of the time. I already have a WP/Kat toon able to do +3/8 S/L farms as a bench test for the viability of my v2 build. Four of my 6 incarnates are tier 4 and the last two are tier 3. Willpower is very much a binary type of tanking build, you are either at 100% HP or zero very shortly after you move from being 100%. I am not cycling any of my incarnates to support the base tank of the build, they are mostly there for enemy groups such as the malta which will nuke your end. I do like the high amount of defense that this build has but the over all build is very franken slotted. The drastic change in defense is welcomed but the HP regen has been reduced, the HP regen is very much the main mitigation of WP. The 40ish % I had previously was intended to be good enough before my team refreshes their buffs. Your build is very much more of a solo build which I'm inclined to say that I won't be farming in AE or pocket d that much. Thank you for the suggestions, I'm looking into the added defense you have slotted, which is about 11% to 12%.
  4. Thanks for the suggestions! I'm mostly using this build more general game-play and I'm not looking forward to min/maxing and playing someone else's play-style. I've looked over the list here and checking the DPS of single attacks, soaring dragon and golden dragonfly don't have any more DPS with my current recharge of 47%. The DPS I can see ranges from 35 - 38 (for DA -> SD -> GD) and 35, 50, 38 (for DA -> GC -> SotW). I also tried to shuffle attacks around and I would lose my AOE and have only single target damage to meet the power choices you suggested, I need AOE. Build up and procs and hasten are likely not going to be used, I usually forget that they are even there and so sit un-activated. The procs I usually assume that they don't exist as the amount of attacks that I will be doing, the procs will usually under-perform since I will be attacking once per 1.5 - 2 seconds with animations and all that. That's 30ish actions per minute and procs are around 3.5 per minute to 4.5 per minute. The -res debuffs should act like build ups, the tanker procs will add res and absorb. I'm just not counting on them being there all the time and so lowering my S/L seems like a detriment that would be more hindering than helpful. The suggestion about taking another form of travel/movement would not be helpful as I'm using Flight for IO set resistance 3.75% F/C bonus. I'm also quite fond of Flight and use it in all of my toons. Thanks for all the suggestions, I was hoping for ideas that work with my build rather than huge swinging changes. If I wanted to min/max and play another person's play-style, I probably wouldn't be playing Willpower since everyone is so butt hurt about the defense debuff resistance.
  5. Slight improvement for a much higher cost build. Not entirely sure this is a better/effective IO set layout. BingBongBang v3 - Tanker (Willpower - Katana).mbd
  6. with the following command i was able to launch directly into the game and login while able to access the character selection screen. cd ~/.wine/drive_c/Games/Homecoming/bin/win64/ && MANGOHUD_CONFIGFILE=~/.config/MangoHud.conf mangohud proton run launchercli.exe launch live mangohud did not show though. while in fullscreen at the login screen, mangohud will show for a moment and then i get an error. looks like mangohud is failing. [%time%] [MANGOHUD] [error] [battery.cpp:29] No battery found
  7. Sr, willpower, shield or ninjitsu. Sr just for the crazy high defense. Shield for the balance of defense and some resists. Ninjitsu has good defense and a heal. Willpower for role-playing and some defense with regen. The role-playing is the mental ability to change your body to always succeed while using psi melee to attack with your mental abilities.
  8. im checking the github for options and the error logs. update i can get mangohud to show with "mangohud glxgears" so it does support some kind of opengl. will have to get more info on the opengl version COH uses. should be simple but more to follow.
  9. Yeah, with other programs I just run "mangohud proton launcher.exe".
  10. I was previously using penguin on the rocks to update and run homecoming. Since I have transitioned to the homecoming launcher, I've been wanting to use a hud as i was using to previously. Is there an config file location to modify the command ran to start COH or should I be using the addition commands section in the launcher? If the addition commands section, what is the command format to run something like mangohud? I have used steams additional commands section to add the environment variable like MANGO_CONFIG="location" mangohud %command% previously and I'm also fairly comfortable with custom commands and their syntax. This is my current launcher command for the launcher. cd ~/.wine/drive_c/Games/Homecoming/bin/win64/ && proton launcher.exe &>/dev/null &disown && cd
  11. Beta decay has a base of -5.25. In comparison, weave has a base of 5. It would be like a Melee range weave, 2x the base would be 10% defense. Though I don't know the enhancement diminishing rate. If you have both, you could be around 20ish % defense.
  12. Given the available feedback and the limitations I have placed on myself, I have made some improvements. Some slotting suggestions have been made/changed, thanks @Warshades. Damage is close to unchanged. Recharge has been improved. Resists have improved. Removed Force of Will for Concealment (maybe more ninja?). Regen - 742% (90 hp/s) HP - 2933 (without accolades) Resists S/L - 88% F/C - 32% E/N - 32% T - 32% P - 63% Defense S - 26% L - 44% (with divine avalanche) F/C - 41% E/N - 40% T - 17% P - 33% M - 41% (with divine avalanche) R - 17% A - 21% BingBongBang v2 - Tanker (Willpower - Katana).mbd
  13. Thanks for the build, ideas, suggestions and reminders! The build is outside of my budget and I kinda knew that was going to be the major limiting factor anyways. The hasten and the recharge proc (which only gain 0.3 - 0.5 seconds on the attacks) is outside of my play-style. The animation time vs recharge time for those attacks is also outside my play-style, as in the powers will be recharged and waiting while I'm still in another step in my attack chain, that looks like loss of attack use. Most of the DPS is based on proc damage, which is also outside of my play-style since we are talking about powers and attack chains that are 3.5 ppm and/or 4.5 ppm which doesn't meet my play-style as the recharge and animation time for a power could be 6 attacks per minute at the slowest and so I wont count on damage that might not be there, looks like the damage went down vs my build. There is also the absorb proc which in my experience testing and using it, just isn't there in any noticeable amount. It's a very expensive and fancy combination of good stuff, but like I mentioned, it's outside my budget and doesn't meet a bunch of my play-style requirements.
  14. So...... Just finished one tank and now going to start another! I played live during the glory days of regen being OP and so I still got that nostalgia. With the plan of chasing down the OP regen, I decided to go will a willpower build. This willpower build has had some direction changes and reworks and all those fancy words for trashing everything and starting over. Went with Willpower/Katana to give it an Iron Warrior type of style. This version stuck around with me since standing next to one bad guy I have 91 hp/s. Seemed like an ok start. I also ended up with close'ish defense to the soft cap for most things. I'm hoping the hybrid part of this defensive set is able to have a few layers that can help with it all. 2940 HP (without accolades) 746% regen (91 hp/s) Defense S: 26% L: 44% (Does divine avalanche give S/L?) F: 41% C: 41% E: 41% N: 41% T: 17% P: 33% M: 41% (so many 41s) R: 20% A: 21%. Resists S: 82% L: 82% F: 26% C: 26% E: 26% N: 26% T: 29% P: 60% This build is already looking expensive to me and I usually try to stay away from that anyways but I'm shooting for nostalgia so I will get to it eventually. Hopefully it will stay under 200m inf, I can have hopes! Build is included if anyone wants to check it out and/or give me some pointers on anything I might have missed. BingBongBang - Tanker (Willpower - Katana).mbd
  15. Will you be wanting to do general content? I ask since you mentioned doing s/l and fire farms. I do not do AE farms and so I join tf's or itf's and some arcs. Doing general content as a group and as a tanker can be very different than AE farms. Having 32% melee defense can do crazy wonders for a 70ish to 50ish percent tank and 45% melee defense will really help. I went with the SR route and I'm really enjoying it, though I've heard some people suggest shield over SR or ice, when it comes to defense. There is a bunch of invuln builds out there and shield or bio armor is also a fun armor set. As a tank I would suggest you pick the play style that you are looking for. I have a dark/dark tank and my SR/MA tank, the SR/MA is WAY more damage than my dark/dark but it's also single target focused and my dark/dark is more cone/aoe focused. I tend to make cheap builds and don't go for the crazy bling'd out io builds. If you have a farmer and are interested in farming up the cash for one of those +5 io set builds then you might be interested in some of these links that I searched for. Even if you are not doing a +5 io set build, these links can help with getting a super hero concept going for the ideal hero you want to play. Minmax Melee Archetype Comparison & Tier List - Archetypes - Homecoming Infinitum Build Collection - Tanker - Homecoming Accolade Guide: 4 Passive Bonuses - Guides - Homecoming Hopefully these will give you plenty of food for thought.
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