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LQT

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Posts posted by LQT

  1. 6 hours ago, The Curator said:

    Our overarching goal is to have every powerset / AT be viable and have a place in the game/Currently there’s a large amount of homogenization at the endgame


    I would strongly request that while you aim for this point of balance it doesn't end up with the situation WoW did on certain classes where the different specs ended up being referred to as "blue mage"/"red mage"/"purple mage" when discussing what colour of attacks were being done. Keeping the powersets distinct enough that everyone doesn't end up as some form of grey nondescript if vital to maintaining a degree of identity that many games stumble upon when trying to address balance issues.
     

    5 hours ago, Greycat said:

    *wonders how many people will ignore this and/or get angry when something massively changes or gets scrapped.*

     

    That said, I think the game's in good hands here, and look forward to what you guys do.


    What's that, unfounded panic in the forums?! Now we're talking real CoX patch notes! Bring out the DOOM™!
     

    5 hours ago, Greycat said:

    But I wanted to suggest comic sans!   🙂


    Well I was 4 hours late to make this joke :|
     

    4 hours ago, Kanil said:

    so when is fire blast gonna get nerfed if we're talking about overperforming sets


    As everyone else said fire does nothing but damage. Every set has a secondary effect and for fire it's the DoT. This can actually put fire at weaker position as there are no IO sets that exist for this mechanic. Ice powers can slot slow IOs, Dark powers can slow Tohit debuff IOs, etc. Fire doesn't get that choice. It's just damage IO, power type IOs, and generics.

  2. On 8/23/2020 at 6:47 AM, Wavicle said:

    This is from paragonwiki


    Paragonwiki is years out of date as well as flat out wrong in places from before the game even shutdown. For example it doesn't include info from later dialogue options from Prometheus regarding Ascension.

     

    Additionally those paragraphs are all pre-play descriptions/advertisements of what the factions are meant to be like.

    The actual content of the factions vaguely aligns with those brief bios but very often there are actual events that occur which you would expect to be from the opposite side of the alignment division

    Crusaders repeatedly bomb civilian targets. This isn't in the brochure for obvious reasons. These aren't Cole aligned civilians but quite literally just random residents of Imperial City and Nova Praetoria that have nothing to do with either the Administration or the Resistance. Nova Praetoria has attempts to bomb a hospital. Imperial City has attempts to bomb most of the island underground in addition to setting off a Neutron bomb on Nova Praetoria that would kill every single living thing there.
     

    On 8/23/2020 at 7:59 PM, Patti said:

    The wiki is also unofficial so hgrain of salt and all that.

     

    Also years out of date and wrong in places even when the game was live.

    There is at least a new fork where users are attempting to update and fix various mistakes including those that existed on live/PW, [Look up Reactive Def 2 set bonuses for such an example. Beta/test notes were a DEF bonus which was never updated on PW after the live released ended up going with a RES bonus instead].

    https://hcwiki.cityofheroes.dev/wiki/Main_Page

  3. On 8/21/2020 at 11:58 AM, Piecemeal said:

    It is one small step for man, one giant step for cyborgs.

    Giant death robots stomping Paragon confirmed!
     

    On 8/21/2020 at 12:42 PM, Wavicle said:

    Whatever you have to tell yourself to sleep at night. 🤣

    Lines isn't wrong though.

     

    Crusaders repeatedly attempt to bomb civilian targets despite the losses it would cause.

    Wardens are trying to uncover more info without causing more damage to the city. This includes stopping Crusader plans relating to the aforementioned bombings.

     

    Powers are mostly making sure they are the one in the spotlight and even then the closest they come to how redside is regarding that is some of the dialogue options with Dr Hetzfeld after said doctor screws up and the player "takes control" of what the missions will involve.

     

    Responsibility arcs are about stopping threats to the city/Praetoria at large, the Syndicate being the one that recurs the most, while also investigating other threats like PPD corruption, the Clockwork malfunctions/Metronome, Longbow/Arachnos invasions.
     

    On 8/21/2020 at 12:30 PM, Lines said:

    SWTOR is an interesting case. I think the population is quite well split between Republic and Empire (I don't have numbers to back up this claim. Edit: A quick google says in 2016 it was 60% Empire and 40% Republic, at least in PvP) even though the Empire is fairly overtly evil. Maybe that an Imperial player can make good moral choices and experiment with their morality despite the Empire's evil makes it more accessible. I'd have quite liked to have seen this in CoH's Redside, where a player has more choice to try to fight the system and make a positive impact.


    Can attest to this. My main in SWTOR was a Lightside Sith Warrior:Juggernaut and most of my Imps were LS. It makes the story extremely interesting with no "evil just for evil's sake". Just making choices on what would end up being the best for both myself and The Empire. The number of npc deaths that you end up with going DS is exactly the reason Imps repeatedly lose conflicts more to infighting than in actual open conflict with Pub forces.

     

    Similar situation with other Imp toons like my SI:Assassin who ended up with the ingame title of Darth Imperius [LS] for working towards goals that benefited the Empire and not just myself [which would have been Darth Nox [DS], or even Darth Occlus [neutral]. Again many DS choices put the Empire in a worse situation strategically because of the infighting.

     

    Interestingly enough the BH LS options still include killing targets as the alternative DS option is to bring someone in alive who knows after they are handed over they are going to be tortured, so the LS decision is to prevent that. Having said that, some of the DS choices are hilarious: https://www.youtube.com/watch?v=_WrCGMfNg7o&feature=youtu.be&t=29

    Imperial Agent is the most diverse regarding alignment options due to how many different things can affect it throughout the 3 chapters. It's rightly so considered the best story in the game by many players regardless of how you end up.

     

    • Like 1
  4. On 8/17/2020 at 7:02 PM, Lines said:

    She was who I was trying to figure out when I tried the TF. But she says something (telepathically?) when you enter the fight.

     

    Harbinger: Our uninvited guests have arrived.

    Harbinger: I will give them a warm welcome.

     

    I'm pretty excited to see what this turns out to be!

     

    Yeah as an option for a "mute" Harbinger really doesn't work which was why nobody was ever going to get that as the correct option. She just fell in with the rest of the other Sutter AVs, bar Riptide the fish who seems to have been skipped.
     

    On 8/17/2020 at 6:26 PM, Piecemeal said:

    Whatever could you do redside that creates consequences for blueside actions? Hmm...


    Lowbie wise; Mortimer Kal and the [Fire and the] Flames of Prometheus.

     

    Otherwise: Barracuda SF as it's the reds that actually release Reichsman in the first place.

  5. 15 minutes ago, Piecemeal said:

    Fear not! I placed him in a section where there were no spawns! I thought of that, any ambushes should come from... elsewhere. But a good data point for testing! I will be sure to have a Hmongous slaughterhouse set up test ambush code.


    The ambushes are fairly limited for the ICON missions, 1 spawn per player doing the mission and the mobs only scale up to 40 anyway due to the age of the mission itself. The involved hunt can be done with the surrounding mobs which was my main concern whether that npc placement [and any additional artifacts] may clash with.

  6. 1 hour ago, Piecemeal said:

     

    Also regarding clue 17:

     

    ijustwantthiscluetobesolved.png

    Steel Canyon going to be busy for a while when that launches given where that npc is. Will be interesting to know how it may affect the Tsoo spawn around there for the lowest blueside costume hunt mission just offscreen to the left.

     

    <sigh> Again forums quotes copy the wrong thing. This was meant to be the image in the above post.

  7.  

    16 hours ago, mechahamham said:
    On 8/13/2020 at 8:02 PM, Glacier Peak said:

    2.    ??? as “Commander”
    15.    ??? as “met on your trek to the gate”

     

    1 - The Magician (Numina in Mystic Fortune, Dark Watcher in Praetorian Penny's arc)

    Praetorian Duray is the Commander of the 2nd IDF.

    > Colonel Duray is the military commander in charge of the 2nd Imperial Defense Force Regiment

    Pazuzu also goes by "The Magician" before his identity/memory is restored during the Night Ward arcs. Whether it is intended for there to be a similar appearance to Devon/The Dark Watcher isn't clear.

    Additionally Pazuzu/The Magician's arc in Night Ward is called "The Gate that Cannot Open".

     

    https://hcwiki.cityofheroes.dev/wiki/The_Magician_(Contact)#The_Gate_that_Cannot_Open

     

  8. 1 hour ago, Aberrant said:

    Afraid it's not new, it's just the Tech Knight belt piece which has an optional butt cape. 

    Still holding out for the BP/Cimerora loincloths. Have a BP/DA npc costume for RP reasons on a couple of toons and the only things missing are the correct cape options [although the scarf works well enough if monochrome], and the loincloth on both the front and back. Also the missing IDF armour, but that's a separate request.

     
    16 hours ago, Piecemeal said:

    Not exactly!

    Vahz/Freak team up using Rikti tech to counter the growing issue of Incarnates in a similar vein to how Malta teamed up with Battle Maiden for NANITES, SON! nanite upgrades from her halberd?
     

    11 hours ago, GM Brax said:

    Good things come to those who wait. 😎

    Tell that to Mender Derek when he needs to find pizza!

    • Like 1
  9. Still happening. Had it yesterday on a ranged toon I didn't bother recording the combat log for, and just now on an archery/TA blaster during LGTF.
    Archery.jpg.70ceb47d5a380679f11b0a348b4ca9a7.jpg

    Snipe roll hits, does no damage, proc does damage. Wastes Sniper Shot effect entirely, just as it happens with AS.

  10. Have a similar situation. 3 PT procs on a brute with Energy Mastery. One in STA [also slotted with a pure endmod PT IO], one in PP, and one in SC. Was watching the combat log and I'd get 6 procs in a minute most of the time, or even just 5, even though according to the IO tooltip each IO should be firing 3 times a minute. So one of the 3 IOs isn't triggering.

     

    2 minutes of combat log below, events grouped by timestamp and stat gain.

    13:33:08-13:35:08

     

    Quote

    [13:33:08] X hits you with their Panacea: Chance for +Hit Points/Endurance granting you 8.01 points of endurance.
    [13:33:08] You hit X with your Panacea: Chance for +Hit Points/Endurance granting them 8.01 points of endurance.

    [13:33:08] You are healed by your Power Transfer: Chance to Heal Self for 74.96 health points.
    [13:33:08] X hits you with their Performance Shifter: Chance for +Endurance granting you 10.68 points of endurance.
    [13:33:08] You hit X with your Performance Shifter: Chance for +Endurance granting them 10.68 points of endurance.


    +10s
     

    [13:33:18] X heals you with their Panacea: Chance for +Hit Points/Endurance for 64.58 health points.
    [13:33:18] You heal X with Panacea: Chance for +Hit Points/Endurance for 64.58 health points.

    [13:33:18] X hits you with their Panacea: Chance for +Hit Points/Endurance granting you 8.01 points of endurance.
    [13:33:18] You hit X with your Panacea: Chance for +Hit Points/Endurance granting them 8.01 points of endurance.

    [13:33:18] You are healed by your Power Transfer: Chance to Heal Self for 74.96 health points.
    [13:33:18] X hits you with their Performance Shifter: Chance for +Endurance granting you 10.68 points of endurance.
    [13:33:18] You hit X with your Performance Shifter: Chance for +Endurance granting them 10.68 points of endurance.


    +10s
     

    [13:33:28] You are healed by your Power Transfer: Chance to Heal Self for 74.96 health points.

    +10s
     

    [13:33:38] X heals you with their Panacea: Chance for +Hit Points/Endurance for 64.58 health points.
    [13:33:38] You heal X with Panacea: Chance for +Hit Points/Endurance for 64.58 health points.

    [13:33:38] X hits you with their Performance Shifter: Chance for +Endurance granting you 10.68 points of endurance.
    [13:33:38] You hit X with your Performance Shifter: Chance for +Endurance granting them 10.68 points of endurance.

    [13:33:38] You are healed by your Power Transfer: Chance to Heal Self for 74.96 health points.
    [13:33:38] X hits you with their Performance Shifter: Chance for +Endurance granting you 10.68 points of endurance.
    [13:33:38] You hit X with your Performance Shifter: Chance for +Endurance granting them 10.68 points of endurance.


    +10s
     

    [13:33:48] X heals you with their Panacea: Chance for +Hit Points/Endurance for 64.58 health points.
    [13:33:48] You heal X with Panacea: Chance for +Hit Points/Endurance for 64.58 health points.
    [13:33:48] You are healed by your Power Transfer: Chance to Heal Self for 74.96 health points.

    [13:33:48] X hits you with their Performance Shifter: Chance for +Endurance granting you 10.68 points of endurance.
    [13:33:48] You hit X with your Performance Shifter: Chance for +Endurance granting them 10.68 points of endurance.
    [13:33:48] X hits you with their Performance Shifter: Chance for +Endurance granting you 10.68 points of endurance.
    [13:33:48] You hit X with your Performance Shifter: Chance for +Endurance granting them 10.68 points of endurance.


    +10s
     

    [13:33:58] X heals you with their Panacea: Chance for +Hit Points/Endurance for 64.58 health points.
    [13:33:58] You heal X with Panacea: Chance for +Hit Points/Endurance for 64.58 health points.
    [13:33:58] You are healed by your Power Transfer: Chance to Heal Self for 74.96 health points.


    +10s
     

    [13:34:08] X heals you with their Panacea: Chance for +Hit Points/Endurance for 64.58 health points.
    [13:34:08] You heal X with Panacea: Chance for +Hit Points/Endurance for 64.58 health points.

    [13:34:08] X hits you with their Performance Shifter: Chance for +Endurance granting you 10.68 points of endurance.
    [13:34:08] You hit X with your Performance Shifter: Chance for +Endurance granting them 10.68 points of endurance.

    [13:34:08] You are healed by your Power Transfer: Chance to Heal Self for 74.96 health points.

    +10s
     

    [13:34:18] X heals you with their Panacea: Chance for +Hit Points/Endurance for 64.58 health points.
    [13:34:18] You heal X with Panacea: Chance for +Hit Points/Endurance for 64.58 health points.
    [13:34:18] You are healed by your Power Transfer: Chance to Heal Self for 74.96 health points.

    [13:34:18] X hits you with their Performance Shifter: Chance for +Endurance granting you 10.68 points of endurance.
    [13:34:18] You hit X with your Performance Shifter: Chance for +Endurance granting them 10.68 points of endurance.
    [13:34:18] X hits you with their Performance Shifter: Chance for +Endurance granting you 10.68 points of endurance.
    [13:34:18] You hit X with your Performance Shifter: Chance for +Endurance granting them 10.68 points of endurance.
    [13:34:18] X hits you with their Performance Shifter: Chance for +Endurance granting you 10.68 points of endurance.
    [13:34:18] You hit X with your Performance Shifter: Chance for +Endurance granting them 10.68 points of endurance.


    [Above at least shows 3 Performance Shifter IOs can all work at once.]

    +10s
     

    [13:34:28] X hits you with their Panacea: Chance for +Hit Points/Endurance granting you 8.01 points of endurance.
    [13:34:28] You hit X with your Panacea: Chance for +Hit Points/Endurance granting them 8.01 points of endurance.

    [13:34:28] You are healed by your Power Transfer: Chance to Heal Self for 74.96 health points.
    [13:34:28] X hits you with their Performance Shifter: Chance for +Endurance granting you 10.68 points of endurance.
    [13:34:28] You hit X with your Performance Shifter: Chance for +Endurance granting them 10.68 points of endurance.

     

    +10s
     

    [13:34:38] You are healed by your Power Transfer: Chance to Heal Self for 74.96 health points.
    [13:34:38] X hits you with their Performance Shifter: Chance for +Endurance granting you 10.68 points of endurance.
    [13:34:38] You hit X with your Performance Shifter: Chance for +Endurance granting them 10.68 points of endurance.


    +10s
     

    [13:34:48] You are healed by your Power Transfer: Chance to Heal Self for 74.96 health points.

    +10s
     

    [13:34:58] X heals you with their Panacea: Chance for +Hit Points/Endurance for 64.58 health points.
    [13:34:58] You heal X with Panacea: Chance for +Hit Points/Endurance for 64.58 health points.

    [13:34:58] X hits you with their Panacea: Chance for +Hit Points/Endurance granting you 8.01 points of endurance.
    [13:34:58] You hit X with your Panacea: Chance for +Hit Points/Endurance granting them 8.01 points of endurance.

    [13:34:58] You are healed by your Power Transfer: Chance to Heal Self for 74.96 health points.
    [13:34:58] X hits you with their Performance Shifter: Chance for +Endurance granting you 10.68 points of endurance.
    [13:34:58] You hit X with your Performance Shifter: Chance for +Endurance granting them 10.68 points of endurance.


    +10s
     

    [13:35:08] X heals you with their Panacea: Chance for +Hit Points/Endurance for 64.58 health points.
    [13:35:08] You heal X with Panacea: Chance for +Hit Points/Endurance for 64.58 health points.

    [13:35:08] X hits you with their Panacea: Chance for +Hit Points/Endurance granting you 8.01 points of endurance.
    [13:35:08] You hit X with your Panacea: Chance for +Hit Points/Endurance granting them 8.01 points of endurance.

    [13:35:08] You are healed by your Power Transfer: Chance to Heal Self for 74.96 health points.


    Power Transfer IO proc goes off every 10 seconds, however with 3 PPM and using 3 IOs you'd expect 9 procs total, not 6.

  11. Have encountered this issue just now doing the mission in the same manner. Ouro flashback, mission settings at -1/1, Maelstrom spawned at level 24.

     

    1874890352_cityofheroes2020-05-0203-56-08-89.thumb.jpg.e3b5d0e34cbeae5eb7252e22e79fe764.jpg

    Managed to beat him but spent a few t2/t3 insps to help hit him and avoid being hit myself. Still had issues doing any significant damage with attacks to the fight took a while.

  12. Original issues I encountered in the earlier posts were on an en/kin corr 1 time and a fire/dev blaster 2 times. Slight bias reporting those since I obviously play them and I don't have every blaster/corr/def blast set on a toon but if they do eventually occur will add them here too.

     

    Problem is I don't know anything that can cause the issue, so it's almost impossible to test as every time it's happened [bar the AS behind the panel] it's just been a regular attack and nothing special like sniping through a keyhole while the moon if full and an owl hoots twice.

  13. Another update, same toon, AS again.

    Combat log feedback:

    [21:37:21] You start Assassins Strike Stealth.
    [21:37:23] You activated the Assassin's Strike power.
    [21:37:23] HIT PPD Sergeant! Your Assassin's Strike power had a 95.00% chance to hit, you rolled a 32.30.
    [21:37:23] You enter a hidden state.

    Last line refers to the Stalker's Guile  ATO for re-entering Hide meaning the attack landed both numerically 32.30/95.00 and technically regarding procs. It just did absolutely nothing damage wise.

    699756746_cityofheroes2020-04-2921-40-00-11.thumb.jpg.de58f3f4ecccf484c2768596eee0ef4c.jpg

  14. So I may have encountered this again, but this time it's the Assassin Strike one.


    1701535920_cityofheroes2020-04-1810-35-06-46.thumb.jpg.f4d9302584b320fb425569449e912475.jpg

     

    As per the combat log, that's 10 OOC AS attacks made which activate, go through the attack animation, then fizzle into nothing. There were another 5 or so before I tried using Bonesmasher which did land an attack on the crate hence the missing health so I can attack from this position despite the crate being partially obscured.

    Had been intending to avoid the 3 guards that were to the right of the crate but after hitting it with Bonesmasher they aggro'd so I got rid of them without moving to further check if AS would or wouldn't work.
     

  15. On 3/31/2020 at 9:06 PM, Caulderone said:

    Interesting.  Probably a glitch resulting from the new TAoE sets just implemented.

    It's not. This has been happening with the Air Burst set for months.


    Edit: In fact. it's been like this for almost a year! Probably more.

     

    16th of May last year.

     

    https://forums.homecomingservers.com/topic/1598-attuned-io-converter-bug/?tab=comments#comment-11747

     

    Mentioned again in June and July last year.

     

    https://forums.homecomingservers.com/topic/4964-how-does-converting-attuned-enhancements-work/?tab=comments#comment-42429

     

    https://forums.homecomingservers.com/topic/7054-conversion-tables/?tab=comments#comment-63883

    And again in November.

     

    https://forums.homecomingservers.com/topic/12537-converting-attuned-ios/?tab=comments#comment-128361

     

    Still happening, just had 4 out of 5 attuned Posi Blast IOs I wanted to change into Bombarments turn into Air Burst instead, losing the category option.

     

  16. 41 minutes ago, Schinopiraph said:

    it will make TO's and DO's mostly redundant


    They kind of are already.

     

    Barring completely new accounts/toons with no inf, if someone can drop 24k on a new alt [at level 1] then they can get 8 stacks of the 3 combat amplifiers from the p2w vendor that last 1 hour in game each stack.

     

    Then using double xp they can:

    Do the new AP arc for blues, will leave you on level 8 once you hand in at the very end at Matthew. Do DFB 4 times to get the 4 temp powers that grants for more stat boosts. This will leave you around level 16-18 ish. Do Posi 1 and/or 2. Will easily get you to 20, possibly higher. If not yet 22, then run Penny Yin once.

     

    All quite doable within the 8 hour lifespan of the amplifiers [which can easily last until the low 30s so crafting level 25 IOs still isn't needing done ASAP at 22 as toons will be somewhat effective unslotted] plus the temp powers DFB will give, and without even having to rely on Beginner's Luck much at all.

  17. The 5 and 6 set bonus for Power Transfer appear to be wrong in the builder.

     

    In game the 5 set is 9% accuracy but the builder says 7%, and similarly the recharge bonus for the 6 set is 7.5% in game but only 5% in the builder.

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