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Lockpick

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Posts posted by Lockpick

  1. On 3/19/2023 at 5:32 PM, Spaghetti Betty said:

    The Meta-Human Wrestling Association (Part 1)

    Arc ID: 44683

     

    Hey chump, think you got what it takes to tussle with the best of the best? The MHWA is looking for up and coming supers that want a shot at the reigning champ! No jabronis here. You'll only be wrestling with the A-Listers, the Ring Vets, the cream of the crop. If guts, glory, and fame are calling your name, then sign up today!

     

    Author's Note: This arc is designed to be a formidable challenge for level 50 toons. It will test every aspect of your kit, so bringing friends or insps is recommended (or a very strong solo toon).

     

    Just finished this one and really enjoyed it.  I used a Claws/SR scrapper with T4 incarnates.  I did not have inspirations when I went in and did not get any drops because I had them set to large only (now changed to add medium). Thank you for the arc!  It has been quite awhile since I have done AE content and was happy to find a good AE mission arc to whet my appetite to try more arcs.

  2. 3 hours ago, Snarky said:

    I've got a skull on the desk, a momento mori decorative plate, red roses for the dead, and barely visible under sm monitor is a little marketing device that says SNARK.  What, you want livers stapled to the walls?

     

    Although now that you mention it I kind of want to run black material over the two facing walls.....   Hmmmm.   research time.

     

    Livers stapled to the wall might be overkill, but what do I know?

  3. 6 hours ago, lemming said:

    Yes.  All badges that are from arcs can be gotten via flashbacks.

     

    For the Buddy badge, you just need the step you missed.  And you can get it while tagging along with someone else too.

     

    TY, I was able to get it through Flashback.  I didn't want to run that arc again unless I was somewhat sure I could get it, so thank you.

  4. On 12/4/2023 at 7:49 AM, Uun said:

    After trying and abandoning Champions and Star Trek Online, I ended up playing Star Wars: The Old Republic. I played all the classes on light and dark side to max level and joined a fairly active guild. The stories are pretty good but it's very much tied to the DPS/Tank/Healer meta. End game is grindy as you're constantly forced to upgrade your gear to play the newest content.

     

    Same, I really liked SWTOR but it was always one step forward three steps back for me.  I basically gave up when they gated best in class gear behind the high end task forces. 

  5. 46 minutes ago, Ironblade said:

    And this is why I have a Shivan Shard on every single character.  My empathy defender can 'solo' stuff when he has a Shivan with Fortitude and Regeneration Aura.

     

    I have never gotten a Shivan Shard.  How long does it take?

  6. 38 minutes ago, Ghost said:

    I’d also like for it to be shortened 

     

    however 

     

    don’t we already have enough TFs that can be completed quickly?

    what’s so bad about one or two out of the 8-10 TFs being a time sink?

     

    I would agree, but we have the Shadow Shard TFs for long TFs.  The TFC badge requires Synapse, so I generally have to do it, so it would be nice if it was smoother.  Besides if you split it in half like Posi, you are still doing the same amount of total time to do it, it just makes it a bit easier to juggle.

     

    Just now, Spaghetti Betty said:

    The few times I choose to do Synapse, I usually do it with a very small team, as it prevents the large maps from spawning for the defeat alls. You can have a team of 4 before bosses in spawns and larger maps will start being prevalent. My fastest time is 36 minutes, and that was including Babbage!

     

    Now that is impressive!  I usually solo it because I can run it faster solo than with a team, but still takes me about an hour.  Sometimes I split it between multiple sessions because those back to back missions are so boring...

    • Like 1
    • Thumbs Up 2
  7. I usually like to play at range with S/L and Range capped.  I have a Defender that is Time / DP and was trying to make a Corruptor with the same powers, but was hoping it would hit harder, but the Def / Resist wasn't as good.  So thought I would check.

     

    I do have a BR/Traps at 50, but the play style was slow.  Maybe Corruptors are not a fit for my play style I guess.

  8. 8 hours ago, Hjarki said:

    There are a lot of nuances to this. If I've got the rotations right, the pre-enhancement/proc ST dps of the various sets should look something like so:

    Fire Blast: 72.54

    Psychic Blast: 70.42

    Seismic Blast: 70.36

    Storm Blast: 70.07

    Archery: 69.95

    Assault Rifle: 68.30

    Water Blast: 66.54

    Dark Blast: 65.08

    Dual Pistols: 64.96

    Cold: 63.68

    Sonic Blast: 61.65

    Radiation Blast: 60.53

    Energy Blast: 59.32

    Beam Rifle: 56.75

     

    It's entirely possible that there are better rotations than the ones I used although it's unlikely that I got the rotations for the top end of the list wrong. These rotations also don't include melee attacks from epic/patron pools. I've got a spreadsheet I use to play with these numbers, but apparently Google Sheets doesn't allow anonymous sharing of such documents.

     

    What is the Fire rotation?

  9. 1 hour ago, Major_Decoy said:

    So, as I recall, link minds does not take recharge enhancements, so Hamidon recharge enhancements and the alpha slot will not improve its recharge, but Link Minds will get the recharge reduction enhancement bonuses from invention sets it can slot.

     

    So Luck of the Gambler: Defense/Recharge and Adjusted Targeting: Recharge should both work to reduce the recharge on Link Minds.

     

    Looks like you are right.  I did some quick tests and Link Minds slotted with a Luck of the Gambler: Defense/Recharge showed a lower recharge.  I had originally planned the build with 2 Membranes at 53 and Mids was showing it as perma, but it wasn't working in game.  I tested the Membranes and there was no recharge, so I assume it wouldn't work with any IO, but you are right it does have recharge with the Def/Rech IO.  Back to the drawing board!

     

  10. I've done some posts in the past where I posted a build and gave the rationale behind my choices and thought I would do another, although maybe not as extensive as the ones in the past.

     

    When HC went Live one of my first level 50 characters was a DP/Ninjitsu, which I really enjoyed.  I had originally started a DP/SR, but was getting my butt handed to me in the 20s and early 30s, so shelved it and went DP/Ninjitsu.  The DP/Ninjitsu was very survivable, but I felt the damage was lackluster, so went on to play a bunch of Blasters and Stalkers.

     

    With the changes to Sentinel I decided to revisit Sentinels and I ended up leveling a DP/Regeneration, the aforementioned DP/SR, a DP/EA, and now a DP/Invuln.  I also have a DP/WP in the low 20s that I will revisit in a bit.

     

    Build Planning:

    I wanted to build for softcap defense and capped S/L resist.  I also wanted enough stealth to stealth most missions (65' normally).

     

    The Build:

     

    Pros:

    • 42.67% def to S/L/F/C/E/N, which bumps up past 45% with Link Minds or Barrier active
    • 75%+ S/L resistance with other resistances pretty good
    • With Dull Pain active HP is at the Sentinel cap and DP offers a good heal.  I don't usually have it active and usually hit it when I need a heal.

     

    Cons:

    • Toxic / Psi defense and resist is low
    • Link Minds does not take recharge, so there is a ~30 second gap when it is not available.  It also comes late in the build, but I had no real issues with my defense during the journey to 50.

     

    image.thumb.png.5badf3e6d7c187754f70060b7f195011.png

     

     

    Spoiler

     

    This Hero build was built using Mids Reborn 3.4.7
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    War Gun: Level 50 Natural Sentinel
    Primary Power Set: Dual Pistols
    Secondary Power Set: Invulnerability
    Power Pool: Concealment
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Psionic Mastery

    Hero Profile:
    Level 1: Dual Wield -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(3), SprWntBit-Acc/Dmg/EndRdx(5), SprWntBit-Acc/Dmg/Rchg(11), SprWntBit-Dmg/EndRdx/Acc/Rchg(17), SprWntBit-Rchg/SlowProc(31)
    Level 1: Resist Physical Damage -- StdPrt-ResDam/Def+(A)
    Level 2: Empty Clips -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(3), SprSntWar-Acc/Dmg/Rchg(5), SprSntWar-Acc/Dmg/EndRdx(9), SprSntWar-Acc/Dmg/EndRdx/Rchg(17), SprSntWar-Rchg/+Absorb(31)
    Level 4: Durability -- PrfShf-End%(A), PrfShf-EndMod(36), PwrTrns-+Heal(37), PwrTrns-EndMod(37)
    Level 6: Suppressive Fire -- GldJvl-Acc/Dmg(A), GldJvl-Dam%(7), NrnSht-Dam%(7), GldNet-Dam%(9), GhsWdwEmb-Dam%(23), UnbCns-Dam%(33)
    Level 8: Swap Ammo
    Level 10: Dull Pain -- DctWnd-Heal/Rchg(A), NmnCnv-Heal/Rchg(11), Prv-Heal/Rchg(33), Prv-Absorb%(46)
    Level 12: Bullet Rain -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(13), SprOppStr-Acc/Dmg/Rchg(13), SprOppStr-Acc/Dmg/EndRdx(15), SprOppStr-Acc/Dmg/EndRdx/Rchg(15), SprOppStr-Rchg/+Opportunity(25)
    Level 14: Infiltration -- Ksm-ToHit+(A)
    Level 16: Unyielding -- GldArm-3defTpProc(A), GldArm-ResDam(40)
    Level 18: Executioner's Shot -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(19), Apc-Acc/Rchg(19), Apc-Dmg/EndRdx(21), Apc-Dam%(21), GldJvl-Dam%(25)
    Level 20: Environmental Resistance -- UnbGrd-Max HP%(A), UnbGrd-ResDam(46)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
    Level 24: Invincible -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(37), LucoftheG-Def/EndRdx(40), LucoftheG-Def(40), LucoftheG-Def/EndRdx/Rchg(43)
    Level 26: Hail of Bullets -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(27), Arm-Acc/Rchg(27), Arm-Dmg/EndRdx(29), Arm-Dam%(29), Erd-%Dam(31)
    Level 28: Tough Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), ShlWal-ResDam/Re TP(39), Rct-ResDam%(43), Rct-Def(43)
    Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A)
    Level 32: Temp Invulnerability -- HO:Ribo(A), HO:Ribo(36)
    Level 35: Kick -- Empty(A)
    Level 38: Tough -- HO:Ribo(A), HO:Ribo(39)
    Level 41: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def(42), LucoftheG-Def/EndRdx/Rchg(42), LucoftheG-Def/Rchg(50)
    Level 44: Mind Probe -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(45), SprBlsCol-Acc/Dmg/EndRdx(45), SprBlsCol-Acc/Dmg/Rchg(45), SprBlsCol-Dmg/EndRdx/Acc/Rchg(46)
    Level 47: Psychic Shockwave -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(48), SprAvl-Acc/Dmg/EndRdx(48), SprAvl-Acc/Dmg/Rchg(48), SprAvl-Acc/Dmg/EndRdx/Rchg(50), SprAvl-Rchg/KDProc(50)
    Level 49: Link Minds -- LucoftheG-Def/Rchg+(A)
    Level 1: Opportunity
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clr-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 1: Swift -- Run-I(A)
    Level 1: Hurdle -- Jump-I(A)
    Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(33), NmnCnv-Regen/Rcvry+(34)
    Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(34), PwrTrns-+Heal(34), PwrTrns-EndMod(36)
    Level 50: Degenerative Core Flawless Interface
    Level 50: Robotic Drones Radial Superior Ally
    Level 50: Barrier Core Epiphany
    Level 50: Mighty Core Final Judgement
    Level 50: Agility Radial Paragon
    Level 50: Assault Radial Embodiment
    Level 50: Freedom Phalanx Reserve
    Level 50: Portal Jockey
    Level 50: Task Force Commander
    Level 50: The Atlas Medallion
    Level 1: Defense Amplifier (1 hour)
    Level 8: Chemical Ammunition
    Level 8: Cryo Ammunition
    Level 8: Incendiary Ammunition
    ------------

     

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    		|-------------------------------------------------------------------|

     

     

     

     

     

    The Commentary:

    • I went through numerous builds to try and get the softcap defense.  I finally had to breakdown and go with the Psionic Mastery pool for Link Minds. I would have preferred the Ninja Mastery pool, but I like Psychic Shockwave as an AoE despite the low damage (surprising how often the KD proc hits).
    • I went Infiltration for the stealth component and because I could slot a defense IO there.  I originally had SS but I hate maneuvering caves with SS, so eventually switched up to Infiltration.
    • My build isn't completely done as I need the purple set for Executioner's Shot (currently using similar slotting to Suppressive Fire with 2 PVP IOs (including the proc) and 4 procs.
    • Sentinel IO sets went into the 2 AoE powers.  Not a fan of the procs for these sets, but the bonuses are good.  The other offensive powers had their IO sets selected based on their bonuses to either defense or recharge.

     

    Incarnates:

    I pick Incarnates usually based on character concept. 

     

    • Alpha: I went with Agility for the extra defense and recharge.  The End is nice, but surprisingly I didn't have End issues with Durability and Stamina 4 slotted.
    • Judgement: Mighty - This character wears a suit of armor, so Mighty was a good fit, plus I like the PBAoE for DP characters.  Hit HoB, Mighty, and Psychic Shockwave and big crowds melt.
    • Interface: Degenerative - I always select Degenerative for the -HP and Toxic damage
    • Lore: Robotic Drones - I selected this due to concept.
    • Destiny: Barrier - I selected this for the extra defense to hit softcap.
    • Hybrid: I was choosing between Melee and Assault and finally went Assault for the Damage.

     

     

    Final Thoughts:

     

    I haven't seen many threads on DP/Invuln and I have to say I am really enjoying this character.  I tend to like characters that have less active secondaries and with Invuln (in this build) your only secondary power you have to worry about activating is Dull Pain.  There are a number of AoE powers and although the damage doesn;t seem great it seems to add up. 

     

    I highly recommend you give DP/Invuln a spin if you are looking for something tough. 

     

     

     

     

    • Thumbs Up 1
  11.  

    I sometime use them and sometimes don't. 

     

    I usually disable small inspirations at level 30 and I organize my inspirations as follows:

    Column 1 (F1): Large Health

    Column 2 (F2): Large End

    Column 3 (F3): Mix (EoE during Hami Raids)

    Column 4 (F4): Large Damage

    Column 5 (F5): 1 Large Rez, 1 Large Mez, 2 Large Defense

     

    If I think about it I will just hit F3 and use the inspirations in column 3 as they fill (especially during TFs), but solo I will often not bother unless I am playing at a higher difficulty.

    • Like 1
  12. 3 minutes ago, Underfyre said:

    No.

     

    No.

     

    Eh, maybe? It has a fairly long activation time so I'm hesitant to say yes.

     

    Thank you!  I felt the answers were what you said, but wanted confirmation...

  13. Piercing Rounds: Is it viable now?  I have moved out Empty Clips for it, but not sure it is worth it...

     

    Vulnerability: Does this stack?

     

    Paralyzing Dart: Is this worthwhile?  Was thinking of stacking with Suppressive Fire to have ability to hold.

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