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Posts posted by Psyonico
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So, we have the excellent /buildsave command, but there's one limitation to it...
Can we please allow it to either take an argument (that would be the name the build saves as) or have it name the file the character's name?
Right now, if you want to to save multiple builds, you have to go out of the game and change the build.txt for name to something else or you just end up overwriting the file.
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Page 7 is big enough that I'd consider it a full issue, but most of the pages are smaller than the issues we were used to on live, which is where the "page" name comes from
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39 minutes ago, StarseedWarrior said:
If redraw bothers you something to consider is less clickys on secondaries during combat
Redraw is basically not a thing anymore, you have your initial weapon draw once per mission and that's about it.
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I've recently leveled up an electric/electric defender and also played the set on a mastermind.
Electrical Affinity is a really strong set, but I find myself buffing at least as much as I'm attacking, so I'm not sure how I would feel about the set on a Corruptor.
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Carp Melee and Carp Armor
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I've wanted to try fire/poison but can't come up with a build that deals with the endurance issues it would likely have.
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I'd love to try out my Arsenal/Traps controller to see how it fairs in team situations, but that's right around the time I have dinner, so no promises I can make it.
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On live there were certain costume parts that were locked behind content. I disliked it, and I still dislike it. Page 7 has some costume stuff locked behind the mongoose badge, I'm against that (even though mongoose is relatively easy to get)
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55 minutes ago, Alchemystic said:
I'm not seeing much point in Cloaking Device.
I can understand why it was added, perception reducing powers exist in the form of Smoke and Superior Invisibility on other control sets but mechanically it's redundant to have both of them. If the purpose of it was to provide a power that obscured the player; Smoke Grenade does that and more, the only real benefit is that it grants +DEF to the player and doesn't have a target cap. But, when compared to the Stealth pool power, it has the same stealth radius, but lower defense. Compared to Superior Invisibility, it has the same defense, but a lower stealth radius.
So with that said... why not just remove Cloaking Device? It's way more viable to just pick Stealth, and Smoke Grenade has way more versatility. It would be much more beneficial to have more control in the powerset, something like an AoE slow? The PPD have a Glue Grenade power that would work extremely well with this powerset. Either that or add in Wide Area Web Grenade from VEATs.
It actually has the same 200' non-breaking stealth radius of Superior Invisibility. Looks to me to be an exact clone of it. Also, Cloaking Device means you don't have to use one of your 4 power pools to get it.
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Spirit Drain in the Dark Mastery APP still takes Melee AoE sets, it should take Ranged AoE sets instead.
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Mastermind self damage is laughably low, unfortunately.
Solo, I generally just leave my pets in bodyguard mode then use my attacks, you yourself don't do much damage, but your pets will attack whatever is attacking you. On teams, it's a little more complicated, and I find myself switching between offensive and defensive modes pretty regularly.
Note that if you do want to do more damage late game, /storm is an excellent choice, though very endurance heavy.
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Yes, Leadership is still a good skill line to take
As for nature affinity, it depends on your goals, I like high-recharge builds for it, so I've got the following powers slotted as such:
Regrowth - 6 Preventative Medicine
Wild Growth - 4 Recharge/Resistance IOs, 1 end redux (thats really only necessary on an MM)
Spore Cloud - 4 Dark Watcher's Despair
Wild Bastion - 5 Panacea, 1 recharge
Overgrowth - 5 Adjusted Targeting
Corrosive Enzyme is a 1 slot wonder power, just an accuracy will do.
As for Epic pools, Mace mastery is always nice because it provides defense.
Soul Mastery is great for power boosting Regrowth
Rune of Protection in Sorcery is a great power, as it can act as a break free. Not an epic pool, but just a thought.
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It might be interesting to see Beanbag instead of Tranquilizer. I personally don't have any problems with Tranquilizer, it has its place, but it just seems a bit of an odd power to be shooting out of a gun.
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@Argentae Thinking about the lack of -knock it makes sense. This means that Levitate still has its full effect.
I like the concept of the new TK, but I still think I'll skip it in its current state. Bare minimum I'd like to see the end cost cut dramatically and/or the 30 second duration removed.
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Maybe it just feels long because you're kneeling there not doing anything then, in which case, I retract my previous comment.
I did notice something weird one of the times that I cast it. it was on an enemy, i tried to detonate it, but my gun drone killed the enemy before it went off. This caused the bomb to drop, then detonate, but it looked like the bomb was still on the ground.
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I'd suggest posting your thoughts in the correct "focused feedback" thread so the devs get an eye on it.
Great in depth review of the new TK BTW.
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1 hour ago, VoidSpawn said:
I've noted that MidsReborn forum exports aren't working correctly, with the exports being faulty and incapable of being properly shared.
Anyone have a solution for this?
Thanks!
-void
Yes, just attach the file
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I've got an inv/titan tank that is a beast.
Really, pick a set that sounds fun and run with it.
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4 hours ago, WitchofDread said:
Tbh the set looks awful. And if it is like any other of the new power sets made by HC, I can't see it being used much!
Have you actually tried it or are you just nay saying? It's got a lot of good mechanics to it and is pretty fun.
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Defense is easier to build for partly because Power Pools have a lot more defense in them than resistance (Tough is the only power pool power that has resistance in it), it's not entirely about IOs, but there you have it.
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ok, trying it a bit more, I feel like the animation time is *really* long for the set up. I'm assuming it's the same animation time as Time Bomb originally had, which was too long (one of several problems with that power).
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6 minutes ago, c0 said:
Surveillance (Arachnos Soldier AT, unsure if other ATs affected) aggros mobs, despite the "Enemies will not notice this attack" flag.
Do you have a proc slotted in there? I just tried it and it isn't notifying mobs for me.
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Bots/Force Field would get my vote as well.
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I just want to say that I was playing my Arsenal controller and confused a Galaxy boss… it proceeded to cast the Warshade version of Fold Space, aggroing a bunch of other mobs. Hilarity ensued.
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Build save command
in Suggestions & Feedback
Posted
Ah, I didn't know it was a separate command.