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Kachooman

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Everything posted by Kachooman

  1. Cheers thanks for the suggestions, I'll have a muck about and give it a go! Oh just on the extra tohit, any reason I would need it with how much accuracy I already have?
  2. G'day all, I just built a Fire/Time/Dark and looking for anyone to help me optimise a little more. Its a general build, I mostly do random teaming, Itrial stuff (will once I get incarnates unlocked), taskforces etc. Its working fine, I had to do a little tweak as I was having end issues exemping so I added a little extra end recovery in there, with my Alpha I can't imagine any end issues. Any feedback appreciated! This Villain build was built using Mids Reborn 3.0.6.0 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Corruptor Primary Power Set: Fire Blast Secondary Power Set: Time Manipulation Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Power Pool: Speed Ancillary Pool: Dark Mastery Villain Profile: Level 1: Flares -- SprScrBls-Rchg/+End(A), SprScrBls-Dmg/Rchg(3), SprScrBls-Acc/Dmg(3) Level 1: Time Crawl -- ImpSwf-Dam%(A) Level 2: Fire Ball -- SprMlcoft-Rchg/Dmg%(A), SprMlcoft-Acc/Dmg/EndRdx/Rchg(7), SprMlcoft-Acc/Dmg(9), SprMlcoft-Dmg/Rchg(9), SprMlcoft-Acc/Dmg/Rchg(11), SprMlcoft-Dmg/EndRdx/Rchg(11) Level 4: Temporal Mending -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(13), Prv-Heal(13), Prv-Heal/EndRdx(15), Prv-EndRdx/Rchg(15), Prv-Heal/Rchg(17) Level 6: Rain of Fire -- Rgn-Dmg(A), Rgn-Dmg/Rchg(17), Rgn-Knock%(19), Rgn-Acc/Dmg/Rchg(19), Rgn-Dmg/EndRdx(21), Ann-ResDeb%(21) Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(25) Level 10: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(23), LucoftheG-Def/EndRdx(23) Level 12: Kick -- Empty(A) Level 14: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(25), GldArm-ResDam(27) Level 16: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(27), LucoftheG-Def(29) Level 18: Blaze -- Apc-Dam%(A), Apc-Dmg(29), Apc-Dmg/Rchg(31), Apc-Acc/Dmg/Rchg(31), Apc-Dmg/EndRdx(31), GldJvl-Dam%(33) Level 20: Tactics -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(33), GssSynFr--ToHit(33), GssSynFr--ToHit/Rchg(34), GssSynFr--ToHit/Rchg/EndRdx(34), GssSynFr--Rchg/EndRdx(34) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(36) Level 24: Super Speed -- BlsoftheZ-ResKB(A) Level 26: Blazing Bolt -- StnoftheM-Dam%(A), StnoftheM-Acc/Dmg(36), StnoftheM-Dmg/EndRdx/Rchg(36), StnoftheM-Dmg/EndRdx(37), StnoftheM-Dmg/ActRdx/Rchg(37), GldJvl-Dam%(37) Level 28: Farsight -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(39), Rct-Def(39), Rct-Def/EndRdx(39), Rct-EndRdx/Rchg(40), Rct-Def/Rchg(40) Level 30: Distortion Field -- BslGaz-EndRdx/Rchg/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(40) Level 32: Inferno -- SprScrBls-Acc/Dmg/EndRdx/Rchg(A), SprScrBls-Dmg/EndRdx/Rchg(42), SprScrBls-Acc/Dmg/Rchg(42), Erd-%Dam(42), Erd-Dmg(43), Erd-Acc/Dmg/EndRdx/Rchg(43) Level 35: Dark Consumption -- Erd-%Dam(A) Level 38: Chrono Shift -- SynSck-EndMod/+RunSpeed(A), SynSck-Dam/Rech/Acc(43), SynSck-EndMod/Rech(45), SynSck-Dam/Rech(45), SynSck-EndMod(45) Level 41: Dark Embrace -- UnbGrd-Max HP%(A), UnbGrd-ResDam(46), UnbGrd-ResDam/EndRdx(46), UnbGrd-ResDam/EndRdx/Rchg(46) Level 44: Soul Drain -- SprAvl-Acc/Dmg/Rchg(A), SprAvl-Dmg/EndRdx(48), SprAvl-Acc/Dmg/EndRdx(48), SprAvl-Acc/Dmg/EndRdx/Rchg(48), SprAvl-Rchg/KDProc(50), FuroftheG-ResDeb%(50) Level 47: Slowed Response -- AchHee-ResDeb%(A) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Scourge Level 1: Brawl -- Empty(A) Level 1: Sprint -- Qck-EndRdx/RunSpd(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Run-I(A) Level 1: Hurdle -- Jump-I(A) Level 1: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(5), Mrc-Rcvry+(5) Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(7), PrfShf-EndMod/Acc(50) Level 24: Speed Phase Level 49: Quick Form Level 50: Assault Radial Embodiment Level 50: Clarion Radial Epiphany Level 50: Agility Core Paragon Level 50: Pyronic Core Final Judgement Level 50: Reactive Radial Flawless Interface Level 50: Banished Pantheon Core Superior Ally Level 50: High Pain Threshold Level 50: Invader Level 50: Marshal Level 50: Born In Battle ------------
  3. Heya, thanks for the reply. The quick answer is I usually potter about doing the regular content, a little group radio stuff, sometimes storylines, sometimes taskforce stuff. Just keen for some general advice which I am happy with from the first couple of replys. Thanks again 😄
  4. Thanks for the info very helpful. :D
  5. G'day all, Coming back to the game and looking at a Dark / Fire Dom, I have plenty of cash from when I last played, is anyone able to help me with a build? Looking to get Per dom/ decent resistance. The part I am not sure of is what powers in Dark are worth getting for a Dom? Any help is appreciated.
  6. So the extra 0.2 throws out the attack chain, right! Thanks for the clarification!
  7. Quick question which is better in terms of damage? I notice a lot of builds skip fire blast and opt for flares. Is there a reason for this because at end game both end up with sub activation recharge times. In game I see flares with activation time of 1.0 and fire blast with 1.2 but more damage per activation. Thanks for your help!
  8. I have exactly the same mission with exactly the same bug.
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