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Procellus

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Posts posted by Procellus

  1. I can't delete my own posts. Meant to quote sections but couldn't figure out how to do that. 

    1 hour ago, FupDup said:

    And since Blasters themselves are pretty much an assault AT already (their "secondaries" are their real primaries most of the time), you've not increased their differentiation from Blasters either. 

     

     

    1 hour ago, FupDup said:

    We don't need a fifth armored melee AT.

     

    According to your logic we already have a fifth melee AT. 

    1 hour ago, FupDup said:

    You'd also lose nukes,

    I already said the assault sets would have to be tweaked. I should have went into more detail than I did, 

     

     

    23 minutes ago, Luminara said:

    And they're definitely not "less survivable".

     

    49 minutes ago, Clave Dark 5 said:

    Maybe I happened to stumble across the absolute best Sent build ever (I think I grabbed it from the forums), but I've only ever made one, and he can easily tank; damage

     

    As far as being survivable as a scrapper, let's say you are both correct and that I am wrong (although using Energy Aura as the example doesn't make the point you think it does). Does it matter? Can a Sentinel reliably manage aggro to leverage that tankiness? If I add a Blaster to my team I can tell you what I am gaining. If I add a Sentinel to my team instead of a Blaster, I can tell you what I am losing. What am I gaining by having a Sentinel instead of a Blaster.

     

    You may like the AT. You're not wrong for liking it. I just think that they could've been better and made more interesting. It's too late now, I know that, but I thought I'd share my two cents. 

  2. I was talking with my brother the other day about Sentinels. He and I both prefer ranged toons and had dabbled a bit with the Archetype. I think he summed it up when he said, "What is their point? Less damage than a blaster for less survivability than a scrapper." The main thing I like about them is the mez resistance. In fact, if I were able to just get mez resists on a Blaster, there would be absolutely no point in Sentinels. 

     

    Sentinels are not different enough to Blasters, their powersets are largely the same, with some being slightly better (Sent Beam Rifle is less damaging but better in certain ways) and some are outright worse (Ice's Chilling Ray being a sleep).

     

    I think Sentinels would have been served better if they had been given the Assault line of powersets from Dominators rather than the Blast line. Think about it, Blasters have secondaries that have a lot of melee and PBAoE attacks that want them close to the enemy. Most blast sets are largely, if not completely, ranged. You don't have the incentive to get close to allow your secondary to provide the protection, you're just more likely to survive if things go wrong.

     

    By proliferating the Assault sets you would have had a mix of ranged and melee attacks, essentially boiling Blaster primary and secondary powersets to their offensive powers. Some would need to be tweaked, like Ice Assault losing Freeze Ray, but I think it would have made Sentinels more interesting. You would have had more build diversity, able to focus on either ranged or melee attacks or mixing them. You could have played as a scrapper that could hit the runner without having to chase it down before Epic powersets. 

     

    This is just something that has been bothering me and I thought the discussion would be interesting enough to make a post about it. 

    • Like 3
    • Thumbs Down 6
  3. 34 minutes ago, Akiceter said:

    No. A tank is both a damage sponge and a melee fighter. This is why they are listed in both playstyles. The fact that blasters are not in the melee playstyle. And even the description for blasters basically indicates this. 

    Blasters aren't described as healers either and yet you take the Medicine pool.

     

    • Like 3
    • Confused 1
  4. 14 hours ago, Akiceter said:

    Yes i know what blasters are for.   What i dont get is why they have melee abilitys when they are glass cannons. what do i replace it with then? 

     

    Ok think of it this way, a Tanker is there to tank the damage for the team, correct? If we follow your logic (Why do Blasters have melee when they are a ranged class) then we can ask, "Why do Tankers have attacks when they are just there to mitigate damage?"

     

    For a couple reasons: 1) it wouldn't be fun to just sit there mashing taunt all day. 2) Every non-damage-oriented ATs secondary is to do damage.

     

    Blasters -primary- role is ranged damage. Their secondary role is usually melee damage. Hence why most of the melee stuff is in the -secondary- powerset.

    • Like 1
  5. A blaster is there to do damage. I'm a range purist and don't like "blapping" builds but I can't deny that they work.

     

    Drop the medicine pool. It's not necessary. As you play you'll notice that some of the best teams that you're on don't even have a healer. If you get a Force Field and Sonic Defender on your team you'll barely take any damage to heal from!

    • Thumbs Up 1
  6. I have a group that does a TF every Friday. A couple of us only have ranged toons, so the two with melee characters are pretty much always having to play the same characters every time we get together. It's unfair and I'd like to relieve them of melee duty sometime.

     

    I don't know what I'm doing with building a tank (much less playing one) but here's my attempt at a build. I basically mushed together two different builds and added teleport stuff because it's characterful. It has 90% resists to all but Toxic and some defense. Since almost everyone takes Maneuvers these days I figured I'd be fine.  

     

    Did I miss anything? 

    Tanker (Electric Armor - Energy Melee).mbd

  7. Right now I'm working towards getting my AR/Dev blaster complete. I plan on having Field Operative 6 slotted with a LotG +Rech and 5 Panaceas. I'm wondering if there is a more optimal setup. Maybe one of the new EndMod sets, but I don't see anything that stands out. 

  8. I never made a Kheldian on Live as I couldn't really understand what they were trying to do.

     

    After reading this, the GD Peacebringer and the MFing Warshade I went with decided to roll a PB as I prefer consistency over performance due to factors I cannot control.

     

    I did a couple DfBs. During the first one I unlocked Bright Nova and pretty much stayed in that form the entire time. I thought it was cool but I have Blasters that do the same. 

     

    During the second DfB I unlocked the first melee attack. It bothered me that the attack was ready but not available in Nova form. I changed form, ran in and punched a dude before turning back into a Nova to blast. It was then that a switch flipped and I understood what I was supposed to do. 

     

    After that I would switch forms, use what powers were available and switch back. I was both forms at once. Now I'm 2 levels from Dwarf form and I'm excited to add another facet to my gameplay.

     

    Thanks for the guides. I'm having a lot of fun so far. I'm going to be rolling a Warshade soon.

    • Like 2
  9. The Angry Drill Sergeant is 50 now. I've been going off of my build here and it's been a fun ride. This guy is such a force multiplier, adding defense, to hit, regen, recharge and -res to enemies. It's a lot of fun add with the recharge there's always a button to click. 

     

    As far as Incarnates are concerned I took Agility for the Alpha slot and Mighty for Judgement. I'm thinking Degenerative for Interface but I'm not sure about the Destiny slot. I know Barrier is the above and beyond common choice but with Maneuvers and a Power Boosted Farsight I'm handing out over 36% defense that's perma. I'm not sure Barrier will be worth it, but none of the other abilities really find my lost remote either. 

     

    As far as Lore I'll probably pick something to go with the theme. But I'd appreciate some fun suggestions. 

    Defender - Time Manipulation - Sonic Attack.mbd

  10. Just farting around in Mids. I've covered a lot of the power picks in other threads. If you have any questions let me know

     

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Level 50 Magic Blaster
    Primary Power Set: Ice Blast
    Secondary Power Set: Martial Combat
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Flight
    Power Pool: Leadership
    Ancillary Pool: Cold Mastery

    Hero Profile:
    Level 1: Ice Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(5), Thn-Dmg/Rchg(7), Thn-Acc/Dmg/Rchg(7), Thn-Acc/Dmg/EndRdx(9), Thn-Dmg/EndRdx/Rchg(9)
    Level 1: Ki Push -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(5), FrcFdb-Rechg%(48)
    Level 2: Storm Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(11), KntCmb-Dmg/Rchg(11), KntCmb-Dmg/EndRdx/Rchg(13)
    Level 4: Reach for the Limit
    Level 6: Aim -- GssSynFr--Build%(A)
    Level 8: Freeze Ray -- Apc-Dmg(A), Apc-Dmg/Rchg(13), Apc-Acc/Dmg/Rchg(15), Apc-Acc/Rchg(15), Apc-Dmg/EndRdx(17), Apc-Dam%(17)
    Level 10: Burst of Speed -- Obl-Acc/Rchg(A), Obl-Acc/Dmg/Rchg(19), Obl-Acc/Dmg/EndRdx/Rchg(19)
    Level 12: Ice Storm -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(21), PstBls-Dmg/Rchg(21), PstBls-Dmg/Rng(23), PstBls-Acc/Dmg/EndRdx(23)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(25)
    Level 16: Frost Breath -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(27), PstBls-Dmg/Rchg(27), PstBls-Dmg/Rng(29), PstBls-Acc/Dmg/EndRdx(29)
    Level 18: Bitter Ice Blast -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(31), SprDfnBrr-Acc/Dmg/Rchg(31), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(33), SprDfnBrr-Acc/Dmg/EndRdx(33), SprDfnBrr-Rchg/+Status Protect(33)
    Level 20: Reaction Time -- RgnTss-Regen+(A), Pnc-Heal/EndRedux(34), Pnc-EndRdx/Rchg(34), Pnc-Heal/Rchg(34), Pnc-Heal/EndRedux/Rchg(36), Pnc-Heal(36)
    Level 22: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(36), KntCmb-Dmg/Rchg(37), KntCmb-Dmg/EndRdx/Rchg(37)
    Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(37)
    Level 26: Bitter Freeze Ray -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(39), Thn-Dmg/Rchg(39), Thn-Acc/Dmg/Rchg(39), Thn-Acc/Dmg/EndRdx(40), Thn-Dmg/EndRdx/Rchg(40)
    Level 28: Hover -- LucoftheG-Def/Rchg+(A)
    Level 30: Weave -- LucoftheG-Def/Rchg+(A)
    Level 32: Blizzard -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(40), SprBlsWrt-Acc/Dmg/Rchg(42), SprBlsWrt-Acc/Dmg/EndRdx(42), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(42), SprBlsWrt-Rchg/Dmg%(43)
    Level 35: Inner Will -- RechRdx-I(A)
    Level 38: Eagles Claw -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(43), KntCmb-Dmg/Rchg(43), KntCmb-Dmg/EndRdx/Rchg(45)
    Level 41: Snow Storm -- EndRdx-I(A)
    Level 44: Frozen Armor -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(45), RedFrt-Def/Rchg(45), RedFrt-Def(46), RedFrt-Def/EndRdx/Rchg(46), RedFrt-EndRdx(46)
    Level 47: Hoarfrost -- Prv-Absorb%(A), Prv-Heal(48), Prv-Heal/EndRdx(48), Prv-EndRdx/Rchg(50), Prv-Heal/Rchg(50), Prv-Heal/Rchg/EndRdx(50)
    Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Defiance
    Level 1: Quick Form
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(25)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(31)
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 0: Freedom Phalanx Reserve
    Level 50: Polar Lights Core Superior Ally
    Level 50: Intuition Radial Paragon
    Level 50: Cryonic Core Final Judgement
    Level 50: Degenerative Core Flawless Interface
    ------------

     

     

    • Thanks 1
  11. Here's mine. He's around 37ish now and a lot of fun. Really hard on the endurance though. But Ice Blast is my favorite Blast set.

     

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Level 50 Science Corruptor
    Primary Power Set: Ice Blast
    Secondary Power Set: Dark Miasma
    Power Pool: Flight
    Power Pool: Leadership
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Ice Bolt -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(3), SprScrBls-Rchg/+End(3), Thn-Acc/Dmg/Rchg(21), Thn-Dmg/EndRdx(21), Thn-Dmg/Rchg(27)
    Level 1: Twilight Grasp -- Acc-I(A), Pnc-Heal/EndRedux/Rchg(13), Pnc-Heal(31), Pnc-Heal/+End(34), Pnc-Heal/Rchg(37), Pnc-Heal/EndRedux(43)
    Level 2: Tar Patch -- RechRdx-I(A)
    Level 4: Frost Breath -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(7), PstBls-Dmg/Rchg(7), PstBls-Dmg/Rng(9), PstBls-Acc/Dmg/EndRdx(9)
    Level 6: Darkest Night -- DarWtcDsp-ToHitDeb/EndRdx(A)
    Level 8: Freeze Ray -- Apc-Dmg(A), Apc-Dmg/Rchg(11), Apc-Acc/Dmg/Rchg(11), Apc-Acc/Rchg(13), Apc-Dmg/EndRdx(15), Apc-Dam%(15)
    Level 10: Howling Twilight -- RechRdx-I(A)
    Level 12: Ice Storm -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(40), PstBls-Dmg/Rchg(43), PstBls-Dmg/Rng(45), PstBls-Acc/Dmg/EndRdx(45)
    Level 14: Fly -- BlsoftheZ-ResKB(A)
    Level 16: Shadow Fall -- LucoftheG-Def/Rchg+(A), RctArm-ResDam/EndRdx(17), RctArm-ResDam/EndRdx/Rchg(17), RctArm-ResDam(19), RctArm-EndRdx(19)
    Level 18: Bitter Ice Blast -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/EndRdx/Rchg(23), SprMlcoft-Acc/Dmg/EndRdx/Rchg(25), SprMlcoft-Rchg/Dmg%(25), SprMlcoft-Dmg/Rchg(29), SprMlcoft-Acc/Dmg/Rchg(29)
    Level 20: Fearsome Stare -- GlmoftheA-Acc/Rchg(A), GlmoftheA-Dam%(34), GlmoftheA-Acc/Fear/Rchg(37), GlmoftheA-Fear/Rng(40), GlmoftheA-EndRdx/Fear(40)
    Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(23)
    Level 24: Kick -- FrcFdb-Rechg%(A)
    Level 26: Bitter Freeze Ray -- SprScrBls-Dmg/EndRdx/Rchg(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(27), SprScrBls-Acc/Dmg/Rchg(36), Dvs-Acc/Dmg(36), Dvs-Dmg/EndRdx(45), Dvs-Dmg/Rchg(50)
    Level 28: Petrifying Gaze -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(42), BslGaz-Rchg/Hold(42), BslGaz-EndRdx/Rchg/Hold(43)
    Level 30: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(31), StdPrt-ResKB(31)
    Level 32: Blizzard -- Rgn-Dmg(A), Rgn-Dmg/Rchg(33), Rgn-Acc/Dmg/Rchg(33), Rgn-Acc/Rchg(33), Rgn-Dmg/EndRdx(34)
    Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(36), RedFrt-Def(37), RedFrt-Def/Rchg(46), RedFrt-Def/EndRdx/Rchg(46), RedFrt-EndRdx(46)
    Level 38: Dark Servant -- BslGaz-Rchg/Hold(A), BslGaz-Acc/Rchg(39), BslGaz-Acc/EndRdx/Rchg/Hold(39), BslGaz-EndRdx/Rchg/Hold(39), GrvAnc-Hold%(48), NrnSht-Dam%(48)
    Level 41: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(42), LucoftheG-Def(50)
    Level 44: Aim -- GssSynFr--Build%(A)
    Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48)
    Level 49: Tactics -- RctRtc-Pcptn(A), RctRtc-ToHit(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Scourge
    Level 1: Sprint -- Clr-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(5)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5)
    Level 4: Ninja Run
    Level 1: Quick Form
    Level 50: Intuition Radial Paragon
    ------------

     

     

  12. Farting around in Mids I came up with this build. Looks interesting

     

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Level 50 Technology Blaster
    Primary Power Set: Electrical Blast
    Secondary Power Set: Devices
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Charged Bolts -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(7)
    Level 1: Toxic Web Grenade -- EnfOpr-Acc/Immob(A), EnfOpr-EndRdx/Immob(25), EnfOpr-Immob/Rng(25), EnfOpr-Acc/Immob/Rchg(33)
    Level 2: Caltrops -- RechRdx-I(A)
    Level 4: Ball Lightning -- Rgn-Dmg(A), Rgn-Dmg/Rchg(7), Rgn-Acc/Dmg/Rchg(9), Rgn-Acc/Rchg(9), Rgn-Dmg/EndRdx(11), EnrMnp-Stun%(13)
    Level 6: Short Circuit -- EnrMnp-Stun%(A), Arm-Dmg/EndRdx(31)
    Level 8: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(21), KntCmb-Dmg/Rchg(21), KntCmb-Dmg/EndRdx/Rchg(23)
    Level 10: Targeting Drone -- RctRtc-ToHit(A), RctRtc-Pcptn(11)
    Level 12: Aim -- GssSynFr--Build%(A)
    Level 14: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(15), GldArm-3defTpProc(17)
    Level 16: Smoke Grenade -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/EndRdx(17), DarWtcDsp-ToHitDeb/Rchg(19), DarWtcDsp-ToHitdeb/Rchg/EndRdx(19)
    Level 18: Weave -- LucoftheG-Def/Rchg+(A)
    Level 20: Field Operative -- LucoftheG-Def/Rchg+(A), Pnc-Heal/+End(23), Pnc-Heal/EndRedux(45), Pnc-Heal/Rchg(45), Pnc-Heal/EndRedux/Rchg(46), Pnc-Heal(46)
    Level 22: Zapp -- Apc-Dmg(A), Apc-Dmg/Rchg(34), Apc-Acc/Dmg/Rchg(37), Apc-Acc/Rchg(40), Apc-Dmg/EndRdx(43), Apc-Dam%(50)
    Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A)
    Level 26: Voltaic Sentinel -- ExpRnf-Acc/Rchg(A), ExpRnf-Dmg/EndRdx(27), ExpRnf-Acc/Dmg/Rchg(27), ExpRnf-EndRdx/Dmg/Rchg(29), CaltoArm-+Def(Pets)(29)
    Level 28: Trip Mine -- Arm-Dmg(A), Arm-Dmg/Rchg(31), Arm-Acc/Dmg/Rchg(31), Arm-Acc/Rchg(33), Arm-Dam%(33)
    Level 30: Taser -- Stp-Acc/Stun/Rchg(A)
    Level 32: Thunderous Blast -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(46), SprBlsWrt-Acc/Dmg/Rchg(48), SprBlsWrt-Rchg/Dmg%(48), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(48), SprBlsWrt-Acc/Dmg/EndRdx(50)
    Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), RedFrt-Def(36), RedFrt-Def/EndRdx(36), RedFrt-Def/Rchg(36), RedFrt-Def/EndRdx/Rchg(37), RedFrt-EndRdx(37)
    Level 38: Gun Drone -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg/Rchg(39), ExpRnf-EndRdx/Dmg/Rchg(39), ExpRnf-+Res(Pets)(39), ExpRnf-Acc/Dmg(40), ExpRnf-Dmg/EndRdx(40)
    Level 41: Summon Spiderlings -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg/Rchg(42), ExpRnf-EndRdx/Dmg/Rchg(42), ExpRnf-Acc/Dmg(42), SlbAll-Dmg/Rchg(43), SlbAll-Acc/Dmg/Rchg(43)
    Level 44: Assault -- EndRdx-I(A)
    Level 47: Vengeance -- LucoftheG-Def/Rchg+(A)
    Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
    Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(34), KntCmb-Dmg/Rchg(34), KntCmb-Dmg/EndRdx/Rchg(45)
    Level 1: Defiance
    Level 1: Quick Form
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Clr-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(15)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13)
    ------------

     

     

  13. So I was messing around in Mids trying to find an endgame build for my AR/Dev blaster when I came across this idea. Perma Gun Drone and Summon Spiderlings, .1% off softcap for S/L, and come with a host of AoE attacks. It looks dumb, but fun. Anyone have any experience with this kind of build? I have a Crabbermind and that's a host of fun and where I got this idea from.

     

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Level 50 Technology Blaster
    Primary Power Set: Assault Rifle
    Secondary Power Set: Devices
    Power Pool: Leadership
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Burst -- Thn-Dmg/Rchg(A), Thn-Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(5), TchofLadG-%Dam(13), AchHee-ResDeb%(13), GldJvl-Dam%(15)
    Level 1: Toxic Web Grenade -- TraoftheH-Dam%(A)
    Level 2: Caltrops -- RechRdx-I(A)
    Level 4: Buckshot -- PstBls-Acc/Dmg(A), PstBls-Acc/Dmg/EndRdx(31), PstBls-Dmg/EndRdx(34), PstBls-Dmg/Rchg(37), PstBls-Dmg/Rng(50), SuddAcc--KB/+KD(50)
    Level 6: M30 Grenade -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(7), Ann-Acc/Dmg/Rchg(7), Ann-ResDeb%(9), FrcFdb-Rechg%(9), OvrFrc-Dam/KB(11)
    Level 8: Assault -- EndRdx-I(A)
    Level 10: Targeting Drone -- RctRtc-ToHit(A), RctRtc-Pcptn(11)
    Level 12: Sniper Rifle -- Apc-Dmg(A), Apc-Dmg/Rchg(15), Apc-Acc/Dmg/Rchg(17), Apc-Acc/Rchg(17), Apc-Dmg/EndRdx(23)
    Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A)
    Level 16: Smoke Grenade -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(23), DarWtcDsp-ToHitdeb/Rchg/EndRdx(27), DarWtcDsp-Rchg/EndRdx(27)
    Level 18: Flamethrower -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(19), PstBls-Dmg/Rchg(19), PstBls-Dmg/Rng(21), PstBls-Acc/Dmg/EndRdx(21)
    Level 20: Field Operative -- LucoftheG-Def/Rchg+(A), Pnc-Heal/Rchg(31), Pnc-EndRdx/Rchg(34), Pnc-Heal/EndRedux/Rchg(40), Pnc-Heal(43), Pnc-Heal/+End(46)
    Level 22: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(48), KntCmb-Dmg/Rchg(48), KntCmb-Dmg/EndRdx/Rchg(48)
    Level 24: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(25), GldArm-3defTpProc(25), UnbGrd-Max HP%(46)
    Level 26: Weave -- LucoftheG-Def/Rchg+(A)
    Level 28: Super Jump -- BlsoftheZ-ResKB(A)
    Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A)
    Level 32: Full Auto -- SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(33), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(34)
    Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), RedFrt-Def(36), RedFrt-EndRdx(36), RedFrt-Def/EndRdx(36), RedFrt-Def/Rchg(37), RedFrt-Def/EndRdx/Rchg(37)
    Level 38: Gun Drone -- ExpRnf-Acc/Rchg(A), ExpRnf-EndRdx/Dmg/Rchg(39), ExpRnf-Dmg/EndRdx(39), ExpRnf-Acc/Dmg/Rchg(39), ExpRnf-Acc/Dmg(40), ExpRnf-+Res(Pets)(40)
    Level 41: Summon Spiderlings -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg/Rchg(42), ExpRnf-EndRdx/Dmg/Rchg(42), ExpRnf-Acc/Dmg(42), CaltoArm-+Def(Pets)(43), SlbAll-Dmg/Rchg(43)
    Level 44: Trip Mine -- Arm-Dmg(A), Arm-Dmg/Rchg(45), Arm-Acc/Dmg/Rchg(45), Arm-Acc/Rchg(45), Arm-Dam%(46)
    Level 47: Vengeance -- Rct-ResDam%(A)
    Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
    Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(29), KntCmb-Dmg/Rchg(29), KntCmb-Dmg/EndRdx/Rchg(31)
    Level 1: Defiance
    Level 1: Quick Form
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Clr-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(3)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3)
    ------------

     


    Any idea if another Primary would be better? Voltaic Sentinel sucks from what I hear but an Elec/Dev blastermind might be interesting.

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