
Vinceq98
-
Posts
101 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Posts posted by Vinceq98
-
-
Elec control S tier.
Best sleep power in the game. Was the gold standard for years.
Acceptable AOE confuse because contrary to other playerd, I actually hate when all the mobs are confused. 10 is a perfect balance.
AOE hold that persists for 1 minutes and also does some minor dmg?? Yes please
2 boss level pets that actually kill stuff now?? Wtf
An AOE chain cc that can be used in an attack chain if built accordingly??
Finally after all that the mobs are drained and sapped of all endurance rendering them incapacitated and much like a soft control like sleep/stun.
Bruh elec just ate this patch!
-
1
-
-
4 hours ago, Ukase said:
I'm not sure I understand the "why".
I haven't tried it yet, so it's not really fair for me to complain about how it works...but I really don't want to have to think about how many mobs are in the group to determine quickly in my head if the power will be up for the next group. With practice I'll learn to not use it on a group of more than 4 or something. It just seems like a strange thing to do, but there's way too much for me to test every change proposed so you just get my "why" comment - which is probably answered somewhere, but again - this is a lot to process.Bro you just said you haven't tried it yet. Fire up the test server and you'll see that this is a massive massive buff to underperforming and unpopular power sets. My dominators all are decked out in purple IOs with perma domination and perma hasten. My AOE holds are refreshing in 34 seconds after I hit a group with them. Bro that makes it's an every spawn power now. Literally insane the night and day difference this makes. Also I've fat fingered it before a fight like cinders which is PBAOE and OMG is it wonderful that it will just refresh in 2 secs because of adaptive recharge and not hitting any enemies.
Fire control can drop flash fire because cinders and bonfire is all the control it needs now. Anything extra is just icing on the cake. Cinders also animates really quickly too.
Ice control has the perfect opener of flash freeze then glacier and All the while artic air is confusing everyone inside your killzone.
Finally I don't need to spec into so much defense as a controller because all the baddies are going to be CCed. I fucking love this patch!!
-
2
-
-
Im at work right now and also having some issues recording my games but I definitely plan on firing up the new build and test out Vines new lower recharge. With that change I truly believe we won't even need Seeds of Confusion.
That is wild to type out in 2025 but here we are. Seeds and synaptic overload had to die for the revival of Controllers using their AOE holds. This wasn't in the bingo card for sure but I'm ALL FOR THiS CHANGE!!! Spore burst as deep sleep and the placate buff + a quick recharging Vines is all the control plant needs now and then go straight into debuffing or blasting depending on your archetype.
However can you just give a small damage buff to carrion creeper please?? Since the containment dmg is only 33% on the dot attack. Please give back plant controls identity of a high damage control set with a small buff to carrion creepers damage. Because dominators don't get that containment damage benefit at all.
-
3
-
-
-
Wait did you just nerf arsenal control damage???
The following controller pets now have a 33.33% chance to proc containment damage:
It used to do 100 percent containment dmg and was the perk for that power set. You released a strong damaging and control set and are now nerfing it because the other controller pets got buffed???
Edit: Electric Control buffs are making it an S tier set and now it has 2 boss pets that deal significantly more damage than the other controller pets. Not complaining just wondering why this sudden nerf to arsenal control??
-
1
-
1
-
-
1 hour ago, I.A.D said:
If successful, will this patch ever come to Homecoming? Or will it stay on Beta? Because there is a lot of cool new suits pieces and powers that would come with this patch, not to mention the new villains and story in Kallisti Wharf.
umm lol, this is the homecoming website and you are playing on the homecoming servers. 🙂
-
So I just fired up the latest change and I have to say I am impressed how a bug fix and a minor tweaks ended up making me satisfied with the change. I really wish that Vines had a little bit shorter CD because i didnt pick up spirit tree and i dont plan on it either. I was only fighting the Battle Maiden Mission so the enemies werent exactly threatening but my clear times were very acceptable moving from pack to pack. Im optimistic that these changes will satisfy the NERF PLANT CUZ SEEDS OP crowd and also satisfy the plant players who wanted to play an OP set because thats what it was since live.
-
If Mind Control ships like this, You are setting yourself for the new standard in controls. Also Illusion is a sleeper with FLASH recharging at 33 secs for a perma phantom army high recharge build. And terrify is now allowing it to do containment damage is just busted. Guess we know a dev loves Illusion control.
-
THIS pushed Mind control to S tier at the cost of plant control's life. Mind CONTROLLERs are eating up the containment bonus with their new deep sleep and terrify powers. I no longer need to hold telekinesis for more than a few seconds because i still get containment damage from all my controls. Opening is Mass hypnosis -> Telekinesis to clump the mobs up -> DEALERS CHOICE TOTAL DOMINATION(34 sec CD) OR MASS CONFUSION(34 sec CD) -> Terrify for double damage -> Levitate for the AOE damage -> EPIC AOE/Secondary power AOEs. While plant suffers from lack luster mob control now Mind has a plethora of spawn shutting powers that all recharge VERY VERY QUICKLY. 10/10 change at the price of gutting one control set.
-
Oh no the plant control nerfs. Look what they did to my boi (carrion creepers). I guess its time to test out how bad the TAOE procs and SLOW procs are nerfed.
-
gogogogogoog new content!!! come one lets goooooooo
-
1
-
-
No teasers for a while means the next issue is delayed?? Are we targeting a summer release?
-
How quickly does the telekinesis power group up mobs??
-
I have many Mercs but not that combo because it's really hard to keep the pets alive with just heals. Also radiation affinity has a smaller radius for their debuffa along with weaker debuffs compared to defenders and controllers. However choking cloud is still very potent as a MM. You can easily solo x8 spawns BUT with very little setup IF YOU TURN OFF BOSSES. My robots/radiation MM just runs into a spawn and within a few ticks the mobs are held in place by that AOE. Those aren't I just focus fire with my pets and attacks and clean up the pack. Mercs are a very high damaging primary after the rework and radiation affinity can make them work well. Your goal is permanent hasten and permanent Am. Then try to get permanent serum as well. Use that as your opener each pack to supercharge your Mercs resistance to buy you time away from healing and debuffing. Fold space from the teleport pool would be great to group up the mobs all close for your choking cloud.
-
More defensive option. Lose Teleportation Pool and pick up Fighting Pool for more defense. Mobs tend to scatter alot though.
https://api.midsreborn.com/build/download/FM5BOZogQu0jFq0v
Villain Mastermind
Build plan made with Mids' Reborn v3.7.5 rev. 21
──────────────────────────────
Primary powerset: MercenariesSecondary powerset: TrapsPool powerset (#1): LeadershipPool powerset (#2): LeapingPool powerset (#3): SpeedPool powerset (#4): FightingAncillary powerset: Mu Mastery──────────────────────────────
Powers taken:
Level 1: Soldiers
A: Superior Mark of Supremacy: Accuracy/Damage3: Superior Mark of Supremacy: Damage/Endurance3: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown5: Achilles' Heel: Chance for Res Debuff5: Shield Breaker: Chance for Lethal Damage7: Touch of Lady Grey: Chance for Negative DamageLevel 1: Caltrops
A: Ice Mistral's Torment: Damage/SlowLevel 2: Slug
A: Thunderstrike: Accuracy/Damage13: Thunderstrike: Damage/Endurance13: Thunderstrike: Accuracy/Damage/EnduranceLevel 4: Maneuvers
A: Luck of the Gambler: Defense/Increased Global Recharge Speed15: Luck of the Gambler: Defense15: Luck of the Gambler: Defense/EnduranceLevel 6: Equip Mercenary
A: Gladiator's Armor: TP Protection +3% Def (All)17: Gladiator's Armor: Resistance17: Steadfast Protection: Resistance/+Def 3%19: Impervious Skin: Status Resistance/RegenerationLevel 8: Combat Jumping
A: Luck of the Gambler: Defense/Increased Global Recharge SpeedLevel 10: Acid Mortar
A: Cupid's Crush: Damage/Recharge19: Cupid's Crush: Endurance/Recharge21: Cupid's Crush: Accuracy/Damage/Endurance21: Cupid's Crush: Accuracy/Damage/Recharge23: Cupid's Crush: Accuracy/Damage/Endurance/Recharge23: Cupid's Crush: Damage/Chance for ConfuseLevel 12: Spec Ops
A: Nucleolus Exposure25: Superior Mark of Supremacy: Damage25: Superior Mark of Supremacy: Endurance/Pet +Resist +Regen27: Expedient Reinforcement: Resist Bonus Aura for Pets27: Shield Breaker: Chance for Lethal Damage29: Touch of Lady Grey: Chance for Negative DamageLevel 14: Super Speed
A: Blessing of the Zephyr: Knockback Reduction (4 points)Level 16: Force Field Generator
A: Luck of the Gambler: Defense/Increased Global Recharge Speed29: Luck of the Gambler: Defense31: Luck of the Gambler: Defense/EnduranceLevel 18: Serum
A: Unbreakable Guard: RechargeTime/Resistance31: Unbreakable Guard: Resistance/Endurance/RechargeTime31: Gladiator's Armor: Recharge/Resist33: Gladiator's Armor: Resistance/Rech/EndLevel 20: Poison Trap
A: Unbreakable Constraint: Hold/Recharge33: Unbreakable Constraint: Hold/Recharge/Accuracy33: Unbreakable Constraint: Recharge/Accuracy34: Unbreakable Constraint: Hold/Endurance34: Unbreakable Constraint: Chance for Smashing DamageLevel 22: Commando
A: Superior Command of the Mastermind: Accuracy/Damage34: Superior Command of the Mastermind: Damage/Endurance36: Superior Command of the Mastermind: Accuracy/Damage/Endurance/Recharge36: Superior Command of the Mastermind: Recharge/Pet +AoE Defense Aura36: Soulbound Allegiance: Chance for Build Up37: Call to Arms: Defense Bonus Aura for PetsLevel 24: Seeker Drones
A: Cloud Senses: ToHit Debuff37: Cloud Senses: Accuracy/ToHitDebuff37: Cloud Senses: ToHit Debuff/Endurance/Recharge39: Cloud Senses: Accuracy/Endurance/Recharge39: Sovereign Right: Resistance Bonus39: Edict of the Master: Defense BonusLevel 26: Tactical Upgrade
A: Luck of the Gambler: Defense/Increased Global Recharge Speed40: Luck of the Gambler: Defense40: Luck of the Gambler: Defense/Endurance40: Kismet: Accuracy +6%Level 28: Assault
A: Invention: Endurance ReductionLevel 30: M30 Grenade
A: Bombardment: Chance for Fire Damage42: Positron's Blast: Accuracy/Damage/Endurance42: Positron's Blast: Chance of Damage(Energy)42: Annihilation: Accuracy/Damage/Endurance43: Annihilation: Chance for Res Debuff43: Sudden Acceleration: Knockback to KnockdownLevel 32: Hasten
A: Invention: Recharge Reduction43: Invention: Recharge ReductionLevel 35: Triage Beacon
A: Preventive Medicine: Heal45: Preventive Medicine: Heal/Endurance45: Preventive Medicine: Endurance/RechargeTime45: Preventive Medicine: Heal/RechargeTime46: Preventive Medicine: Heal/RechargeTime/Endurance46: Preventive Medicine: Chance for +AbsorbLevel 38: Charged Armor
A: Ribosome Exposure46: Ribosome ExposureLevel 41: Electrifying Fences
A: Gravitational Anchor: Immobilize48: Gravitational Anchor: Immobilize/Recharge48: Gravitational Anchor: Immobilize/Recharge/Accuracy48: Gravitational Anchor: Recharge/Accuracy50: Gravitational Anchor: Immobilize/EnduranceLevel 44: Boxing
(Empty)Level 47: Tough
A: Ribosome ExposureLevel 49: Weave
A: Luck of the Gambler: Defense/Increased Global Recharge Speed50: Luck of the Gambler: Defense50: Luck of the Gambler: Defense/Endurance
──────────────────────────────Inherents:
Level 1: Supremacy
Level 1: Brawl
(Empty)Level 1: Sprint
A: Quickfoot: Endurance/RunSpeedLevel 2: Rest
(Empty)Level 1: Swift
A: Invention: Run SpeedLevel 1: Hurdle
A: Invention: JumpingLevel 1: Health
A: Panacea: +Hit Points/Endurance7: Miracle: +Recovery9: Numina's Convalesence: +Regeneration/+RecoveryLevel 1: Stamina
A: Performance Shifter: Chance for +End9: Performance Shifter: EndMod11: Power Transfer: Chance to Heal Self11: Power Transfer: EndModLevel 14: Speed Phase
-
1
-
-
https://api.midsreborn.com/build/download/FM3KsGinFCdPltLL
Villain Mastermind
Build plan made with Mids' Reborn v3.7.5 rev. 21
──────────────────────────────
Primary powerset: MercenariesSecondary powerset: TrapsPool powerset (#1): LeadershipPool powerset (#2): LeapingPool powerset (#3): TeleportationPool powerset (#4): SpeedAncillary powerset: Mu Mastery──────────────────────────────
Powers taken:
Level 1: Soldiers
A: Superior Mark of Supremacy: Accuracy/Damage3: Superior Mark of Supremacy: Damage/Endurance3: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown5: Expedient Reinforcement: Resist Bonus Aura for Pets5: Shield Breaker: Chance for Lethal Damage7: Touch of Lady Grey: Chance for Negative DamageLevel 1: Caltrops
A: Ice Mistral's Torment: Endurance/Slow7: Ice Mistral's Torment: Damage/Recharge9: Ice Mistral's Torment: Damage/Slow9: Ice Mistral's Torment: Accuracy/Damage/Endurance11: Ice Mistral's Torment: Accuracy/Damage/Endurance/Recharge11: Ice Mistral's Torment: Chance for Cold DamageLevel 2: Slug
A: Thunderstrike: Accuracy/Damage17: Thunderstrike: Damage/Endurance19: Thunderstrike: Accuracy/Damage/EnduranceLevel 4: Maneuvers
A: Luck of the Gambler: Defense/Increased Global Recharge Speed19: Luck of the Gambler: Defense21: Luck of the Gambler: Defense/EnduranceLevel 6: Equip Mercenary
A: Gladiator's Armor: TP Protection +3% Def (All)21: Gladiator's Armor: Resistance23: Steadfast Protection: Resistance/+Def 3%23: Impervious Skin: Status Resistance/RegenerationLevel 8: Combat Jumping
A: Luck of the Gambler: Defense/Increased Global Recharge SpeedLevel 10: Teleport
A: Blessing of the Zephyr: Knockback Reduction (4 points)Level 12: Spec Ops
A: Nucleolus Exposure25: Superior Mark of Supremacy: Damage25: Superior Mark of Supremacy: Endurance/Pet +Resist +Regen27: Call to Arms: Defense Bonus Aura for Pets27: Shield Breaker: Chance for Lethal Damage29: Touch of Lady Grey: Chance for Negative DamageLevel 14: Acid Mortar
A: Achilles' Heel: Chance for Res Debuff29: Ragnarok: Recharge/Accuracy31: Ragnarok: Damage/Recharge/AccuracyLevel 16: Force Field Generator
A: Luck of the Gambler: Defense/Increased Global Recharge Speed31: Luck of the Gambler: Defense31: Luck of the Gambler: Defense/EnduranceLevel 18: Serum
A: Unbreakable Guard: RechargeTime/Resistance33: Unbreakable Guard: Resistance/Endurance/RechargeTime33: Gladiator's Armor: Recharge/Resist33: Gladiator's Armor: Resistance/Rech/EndLevel 20: Poison Trap
A: Unbreakable Constraint: Hold/Recharge34: Unbreakable Constraint: Hold/Recharge/Accuracy34: Unbreakable Constraint: Recharge/Accuracy34: Unbreakable Constraint: Hold/Endurance36: Unbreakable Constraint: Chance for Smashing DamageLevel 22: Commando
A: Superior Command of the Mastermind: Accuracy/Damage36: Superior Command of the Mastermind: Damage/Endurance36: Superior Command of the Mastermind: Accuracy/Damage/Endurance/Recharge37: Superior Command of the Mastermind: Recharge/Pet +AoE Defense Aura37: Soulbound Allegiance: Chance for Build Up37: Edict of the Master: Defense BonusLevel 24: Seeker Drones
A: Cloud Senses: ToHit Debuff39: Cloud Senses: Accuracy/ToHitDebuff39: Cloud Senses: ToHit Debuff/Endurance/Recharge39: Cloud Senses: Accuracy/Endurance/RechargeLevel 26: Tactical Upgrade
A: Luck of the Gambler: Defense/Increased Global Recharge Speed40: Luck of the Gambler: Defense40: Luck of the Gambler: Defense/Endurance40: Kismet: Accuracy +6%Level 28: Assault
A: Invention: Endurance ReductionLevel 30: M30 Grenade
A: Bombardment: Chance for Fire Damage42: Positron's Blast: Accuracy/Damage/Endurance42: Positron's Blast: Chance of Damage(Energy)43: Annihilation: Accuracy/Damage/Endurance43: Annihilation: Chance for Res Debuff43: Sudden Acceleration: Knockback to KnockdownLevel 32: Hasten
A: Invention: Recharge Reduction42: Invention: Recharge ReductionLevel 35: Combat Teleport
A: Warp: Range / Increased PerceptionLevel 38: Charged Armor
A: Ribosome Exposure50: Ribosome ExposureLevel 41: Fold Space
A: Invention: Accuracy45: Invention: Recharge Reduction45: Invention: Recharge ReductionLevel 44: Electrifying Fences
A: Gravitational Anchor: Immobilize45: Gravitational Anchor: Immobilize/Recharge46: Gravitational Anchor: Immobilize/Recharge/Accuracy46: Gravitational Anchor: Recharge/Accuracy46: Gravitational Anchor: Immobilize/EnduranceLevel 47: Triage Beacon
A: Preventive Medicine: Heal48: Preventive Medicine: Heal/Endurance48: Preventive Medicine: Endurance/RechargeTime48: Preventive Medicine: Heal/RechargeTime50: Preventive Medicine: Heal/RechargeTime/Endurance50: Preventive Medicine: Chance for +AbsorbLevel 49: Vengeance
A: Luck of the Gambler: Defense/Increased Global Recharge Speed
──────────────────────────────Inherents:
Level 1: Supremacy
Level 1: Brawl
(Empty)Level 1: Sprint
A: Quickfoot: Endurance/RunSpeedLevel 2: Rest
(Empty)Level 1: Swift
A: Invention: Run SpeedLevel 1: Hurdle
A: Invention: JumpingLevel 1: Health
A: Panacea: +Hit Points/Endurance13: Miracle: +Recovery13: Numina's Convalesence: +Regeneration/+RecoveryLevel 1: Stamina
A: Performance Shifter: Chance for +End15: Performance Shifter: EndMod15: Power Transfer: Chance to Heal Self17: Power Transfer: EndMod-
1
-
-
On 7/7/2024 at 10:40 AM, TG BrainFog said:
Thank you for doing this. Now, if someone could open this link and then export it in long-form to this thread, that would be wonderful. I really wish I could actually use Mids, but that's a rabbit hole I fell into long ago without success.
All the ATO IOs are atuned and anything that isnt a proc I +5 boost them. I dont ever exemplar down and usually prefer doing high level incarnate missions because then my pets get to be 50+3 as well.
# **Villain Mastermind**
### *Build plan made with Mids' Reborn v3.7.5 rev. 20*
----- **Primary powerset: Ninjas**
- **Secondary powerset: Trick Arrow**
- **Pool powerset (#1): Leadership**
- **Pool powerset (#2): Teleportation**
- **Pool powerset (#3): Leaping**
- **Pool powerset (#4): Speed**
- **Ancillary powerset: Mace Mastery**----
# **Powers taken:**
**Level 1: Call Genin**
- A: Nucleolus Exposure
- 3: Superior Mark of Supremacy: Damage
- 3: Superior Mark of Supremacy: Accuracy/Endurance
- 5: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown
- 5: Superior Mark of Supremacy: Endurance/Pet +Resist +Regen
- 7: Expedient Reinforcement: Resist Bonus Aura for Pets
**Level 1: Flash Arrow**
- A: Cloud Senses: ToHit Debuff
- 7: Cloud Senses: Accuracy/ToHitDebuff
- 9: Cloud Senses: ToHit Debuff/Endurance/Recharge
- 9: Cloud Senses: Accuracy/Endurance/Recharge
- 11: Dark Watcher's Despair: To Hit Debuff
**Level 2: Aimed Shot**
- A: Gladiator's Javelin: Accuracy/Damage
- 17: Apocalypse: Damage/Endurance
- 17: Apocalypse: Chance of Damage(Negative)
- 19: Gladiator's Javelin: Chance of Damage(Toxic)
**Level 4: Maneuvers**
- A: Luck of the Gambler: Defense/Increased Global Recharge Speed
- 21: Luck of the Gambler: Defense
- 21: Luck of the Gambler: Defense/Endurance
**Level 6: Train Ninjas**
- A: Luck of the Gambler: Defense/Increased Global Recharge Speed
- 23: Luck of the Gambler: Defense
- 23: Luck of the Gambler: Defense/Endurance
- 25: Kismet: Accuracy +6%
**Level 8: Fistful of Arrows**
- A: Positron's Blast: Accuracy/Damage
- 25: Positron's Blast: Damage/Endurance
- 27: Positron's Blast: Damage/Range
- 27: Positron's Blast: Accuracy/Damage/Endurance
- 29: Positron's Blast: Chance of Damage(Energy)
- 29: Bombardment: Chance for Fire Damage
**Level 10: Glue Arrow**
- A: D-Sync Deceleration
- 31: D-Sync Deceleration
**Level 12: Call Jounin**
- A: Superior Mark of Supremacy: Accuracy/Damage/Endurance
- 31: Superior Mark of Supremacy: Accuracy/Damage
- 31: Soulbound Allegiance: Damage/Endurance
- 33: Shield Breaker: Chance for Lethal Damage
- 33: Touch of Lady Grey: Chance for Negative Damage
- 33: Soulbound Allegiance: Chance for Build Up
**Level 14: Teleport**
- A: Blessing of the Zephyr: Knockback Reduction (4 points)
**Level 16: Poison Gas Arrow**
- A: Call of the Sandman: Accuracy/Recharge
- 19: Call of the Sandman: Endurance/Sleep
- 34: Call of the Sandman: Accuracy/Endurance
- 34: Call of the Sandman: Accuracy/Sleep/Recharge
- 50: Call of the Sandman: Chance of Heal Self
**Level 18: Combat Jumping**
- A: Luck of the Gambler: Defense/Increased Global Recharge Speed
- 34: Luck of the Gambler: Defense
**Level 20: Acid Arrow**
- A: Lysosome Exposure
- 36: Positron's Blast: Accuracy/Damage/Endurance
- 36: Positron's Blast: Chance of Damage(Energy)
- 36: Annihilation: Chance for Res Debuff
- 37: Achilles' Heel: Chance for Res Debuff
- 37: Touch of Lady Grey: Chance for Negative Damage
**Level 22: Oni**
- A: Superior Command of the Mastermind: Accuracy/Damage
- 37: Superior Command of the Mastermind: Damage/Endurance
- 39: Superior Command of the Mastermind: Accuracy/Damage/Endurance/Recharge
- 39: Superior Command of the Mastermind: Recharge/Pet +AoE Defense Aura
- 39: Edict of the Master: Defense Bonus
- 40: Call to Arms: Defense Bonus Aura for Pets
**Level 24: Disruption Arrow**
- A: Performance Shifter: Chance for +End
**Level 26: Kuji In Zen**
- A: Preventive Medicine: Chance for +Absorb
- 40: Preventive Medicine: Heal
- 40: Preventive Medicine: Heal/Endurance
- 42: Preventive Medicine: Endurance/RechargeTime
- 42: Preventive Medicine: Heal/RechargeTime
- 42: Preventive Medicine: Heal/RechargeTime/Endurance
**Level 28: Oil Slick Arrow**
- A: Ragnarok: Chance for Knockdown
- 43: Ragnarok: Damage/Recharge
- 43: Ragnarok: Damage/Recharge/Accuracy
- 43: Ragnarok: Recharge/Accuracy
- 45: Ragnarok: Damage/Endurance
**Level 30: Assault**
- A: Invention: Endurance Reduction
**Level 32: Hasten**
- A: Invention: Recharge Reduction
- 45: Invention: Recharge Reduction
**Level 35: Scorpion Shield**
- A: Luck of the Gambler: Defense/Increased Global Recharge Speed
- 45: Luck of the Gambler: Defense
- 46: Luck of the Gambler: Defense/Endurance
**Level 38: EMP Arrow**
- A: Unbreakable Constraint: Hold/Recharge
- 46: Unbreakable Constraint: Hold/Recharge/Accuracy
- 46: Unbreakable Constraint: Recharge/Accuracy
- 48: Unbreakable Constraint: Hold/Endurance
- 48: Unbreakable Constraint: Chance for Smashing Damage
**Level 41: Power Boost**
- A: Invention: Recharge Reduction
- 48: Invention: Recharge Reduction
**Level 44: Combat Teleport**
- A: Warp: Range / Increased Perception
**Level 47: Fold Space**
- A: Invention: Accuracy
- 50: Invention: Recharge Reduction
- 50: Invention: Recharge Reduction
**Level 49: Snap Shot**
- A: Gladiator's Javelin: Chance of Damage(Toxic)
----
# **Inherents:**
**Level 1: Supremacy**
**Level 1: Brawl**
- (Empty)
**Level 1: Sprint**
- A: Stereocilia Exposure
**Level 2: Rest**
- (Empty)
**Level 1: Swift**
- A: Invention: Run Speed
**Level 1: Hurdle**
- A: Invention: Jumping
**Level 1: Health**
- A: Miracle: +Recovery
- 11: Numina's Convalesence: +Regeneration/+Recovery
- 13: Panacea: +Hit Points/Endurance
**Level 1: Stamina**
- A: Power Transfer: Chance to Heal Self
- 13: Synapse's Shock: EndMod/Increased Run Speed
- 15: Performance Shifter: Chance for +End
- 15: Performance Shifter: EndMod
**Level 2: Genin**
**Level 12: Jounin**
**Level 22: Oni** -
On 6/25/2024 at 1:54 PM, TG BrainFog said:
I really appreciate you making the effort. That is disappointing. I'd been looking a good while to try to find something that was doing what I had in my brain with the bow attacks and fold space. But without Mids, it's difficult for me to math out the resistance/defense numbers and such. I tripped on a youtube video of someone doing it, and figured I'd try to get their build to work from.
Here's the video:
Oh thats my video, thanks for watching!! Im not that good with submitting a build link but try these https://api.midsreborn.com/build/download/FgVKTqw6SVplqnki
mrb://FgVKTqw6SVplqnki
-
Yeah it really is kills the damage because of that. But Arsenal Control is surprisingly a high damage control set. Sleep Grenade, Flash Bang and Tear Gas actually do alot of damage without even slotting for their respective controls.
-
Ty for the detailed report. i wish i knew how to do all this but im too dumb to start. I love number crunching and finding out the best performance of abilities based on data like this. Cheers for showing me to switch from Posi set to Ice minstral set + impeded swiftness proc in my sleep grenade.
-
theres a video on the bug forums showing confused mobs getting knockback still. This was the compromise from the devs since the powerset had no immob in it. They added the KB protection so that mobs dont fling themselves out of your control patch.
-
confused enemies. damaged with attacks and dots. still no knockback protection
-
-
the above screen shot shows i used smoke canister and then cryo freeze. That should have done this stupid if then condition that arse control has for smoke canister. You can clearly see that smoke is on CD followed by cryo freeze
[OPEN BETA] Patch Notes for May 31st, 2025 - Issue 28, Page 2 - Build 3
in [Open Beta] Patch Notes
Posted
Why did tri cannon get hit by a stray bullet and nerfed 66%?? Seems excessive with no dev notes explaining the nerf.
This just supports the fact that arsenal control is now equivocally better on dominators and playing it as a controller is just playing it without its full potential.
Source am arsenal/rad emmision controller.