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Vinceq98

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Everything posted by Vinceq98

  1. Yeah it really is kills the damage because of that. But Arsenal Control is surprisingly a high damage control set. Sleep Grenade, Flash Bang and Tear Gas actually do alot of damage without even slotting for their respective controls.
  2. Ty for the detailed report. i wish i knew how to do all this but im too dumb to start. I love number crunching and finding out the best performance of abilities based on data like this. Cheers for showing me to switch from Posi set to Ice minstral set + impeded swiftness proc in my sleep grenade.
  3. theres a video on the bug forums showing confused mobs getting knockback still. This was the compromise from the devs since the powerset had no immob in it. They added the KB protection so that mobs dont fling themselves out of your control patch.
  4. confused enemies. damaged with attacks and dots. still no knockback protection
  5. the above screen shot shows i used smoke canister and then cryo freeze. That should have done this stupid if then condition that arse control has for smoke canister. You can clearly see that smoke is on CD followed by cryo freeze
  6. why is smoke canister bug still present?? it doesnt suppress knockback? That was added and working properly until the tear gas/sleep grenade issue 2 patches ago
  7. I want to build a mind arsenal but what is wrong with ignite in your statement? I haven't played an AR blaster before so I'm hoping TK groups mobs up for ignite AOE. How does it fare for you?
  8. Its a bug because you auto upgraded your SOs with the clicky button on Homecoming. If you slot Invention IOs youll see that it works. Or if you replace your SOs with store bought ones. I just leveled a Ninja MM and was experiencing this bug until I switched over to IOs
  9. Quick screenshot to prove this bug. Using power analyzer Smoke Canister is on CD because it is on the ground and I just used Cryo Freeze Ray which does have -KB which you can see apply properly to the enemy. Please devs fix this before tomorrow. Arsenal Control has been riddles with ongoing bugs since inception. Everyweek your introducing more and more bugs to the set.
  10. Been testing and noticing that the knockback suppresion provided by the power isnt apply to mobs. As such what was a smart use of game mechanics of using knocback attacks to effectively knockdown opponents isnt working. Tested street sweeping lvl 50-54 mobs in dark astoria with smoke canister and temporary power Plasmatic Taser and the Prestige Power Nemesis Staff
  11. Yeah it's just a shame because the set does mostly lethal damage thats so highly resisted, especially against council wolves or robot enemy types. Dark is a great set because it has a good pbaoe. Engulfing darkness has a decent activation time and above avg damage compared to the other sets. Dark also has tohit Debuffs that can make hitting softcap easier. Finally the heal helps with survivability and procs really well so it can serve as an attack and a heal in one. Dark also has very high DPA attacks from smite and gloom. I usually go for moonbeam, procced out life drain, and smite and cycle those attacks with my single target holds and AOE cc. Midnight grasp is OK but in the time it activated you could have used smite x 2 and would be ahead in damage. It also weirdly roots me in place and I don't like how clunky that is when I'm Blapping on a dominator. I prefer to get in and smack them with my melee attacks then weave out and blast from range.
  12. It does double DMG to any held stunned slept or immob target. Make sure you use flash bang and your holds and you'll see the pet go ham. It's helps make up for arsenal controls weak damage output. Liquid nitrogen does far less DMG from the beta. I guess it was doing more unexpectedly and that's been fixed.
  13. Yeah I've learned that the temporary power stun grenades really help out pets survivability. It's a mag 3 stun that recharges quickly and if you have high to hit buffs or defense Debuffs lands well enough. If you use oppressive gloom you can even CC bosses as you hug them and launch a stun grenade in their face. No more trying to heal your pets if enemies are all CCed. Always buy a max stack when I log in and solo x8 missions. Don't use them in teams because teams just steamroll mobs down.
  14. I think MA prior to the dominator revamp was a top tier set. It was the only set back then that could get Perma fast snipe because of the tohit bonus it gives and you needed something like 21 or something to get fast snipe. Also envenomed blades was adding A LOT of extra DMG to your attacks making it a priority to get it perma. Finally dragons tail had a longer recharge and also did more damage that it's current version so it was a very meaty AOE since it activated very quickly and did well for procs. Now martial assault is at best C tier. Every set gets a fast snipe and a lot of the other sets offer better DPA than martial now. And before the envenomed blades nerf, it was perfect for plant dominators because each creeper vine was proccing it and it was the ultimate AOE machine. Sadly we aren't there anymore. This was why I've shelved my martial dominators and stripped them because I remember playing before the changes and now I just think my character is a shadow of their former selves .
  15. I was thinking of making this exact combo like a Cable from X-Men kind of theme. Ignite with Telekinesis seems nasty and one of the few ways to get mobs in a nice tight pack for AOEs. But I'm scared that mind doesn't have that much fast recharging hard controls. Mass confuse and total domination can get their recharge to about 70ish seconds but I feel like packs will melt with ignite and epic AOEs like Frost breath along with Ice Storm faster than you can alternate the 2. I think you would have to build for ranged capp def since Terrify doesn't have a to hit debuff like it's counterpart Fearsome stare. How are you playing it going about from spawn to spawn? Basically my favorite way to play a dominator is to build up Domination right away with the villain power. Use my hard CC like seeds of confusion, FlashFire, stalagmites or fearsome stare to shut down the alpha then just blast away. I barely use my single target holds or confuses because I basically blasterlock after my AoE cc. That's why I can't get behind sets like Ice or Elec because they have too much soft CC and their AOE confuses can proc domination but take a while to CC bosses. You know what I think I'll pull the plug and level one up next. I've been displeased with my elec dominator as the chain confuse and end drain takes far longer than I'd like to lock down a mob. I'm going to strip that characters IOs and transfer it to my new Mind/Arsenal character.
  16. Poison is not good on MMs. The AT modifiers are soo low. The debuff radius is soo small too. Nothing worse than having your pet with your T9 debuff aura get Fear Spam from caltrops or burn patches or ignite patches or basically anything that causes SCATTER and watch them run away and clear the debuffs from the mobs your fighting. They all then just run you down. It works with Defenders because of the modifiers and it works on controllers because they can CC the mob first before laying down all those nasty debuffs. MMs just have to eat the alpha each and every time.
  17. Sleep nade is broken right now. But you can verify in Character creation the damage values. The pseudopets from arsenal control do not inherent AT modifiers for damage. So the pet is worse on dominators and both liquid nitrogen and sleep nade are worse because they cant "crit". But then dominators have assault secondaries. What Arsenal brings for Dominators is complete safety inside their control patches. Smoke Canister layered with Sleep Nade means you can just blast and blast without focusing much on CC. Bring down the bosses while your AOEs take care of the minions and Lts. On character creation SLEEP NADE at lvl 50 shows 44.49 damage for Dominators. And Liquid Nitrogen shows 5 ticks of 52.83 Controllers have the same values except they also get Containment damage. Basically this set was undercooked by the devs. As evidenced by the constant bug fixes and bug introductions. This set has caused so much loss of time to patch things up for them. But still I am thankful because its current incarnation is a very strong control set.
  18. Yeah came to say that sleep grenade is not doing damage anymore. Its very random but mostly it does 0 damage but does pulse the sleep. Please fix as this was my controllers main source of AOE damage
  19. I though Dominators were going to be good but this set has so many pseudopets that dont actually differ in damage YET the controller version gets Containment damage still. Liquid Nitrogen and sleep grenade do the same damage on both ATs but controllers can do 2x dmg from containment. Add it very aggressive secondaries with +dmg or -RES and my controller is actually outdamaging when it comes to clearing minions and lts. Heck even the pet does 2x more dmg for controllers. Bosses can slow you down but its not that far behind a dominator. Honestly have been floored by the success of Arsenal/TA and Arsenal/Storm. Absolute AOE monsters.
  20. Ty for the continued tuning. Can i ask what is causing all the containment "procs" to go off on my screen. I noticed this on the beta server and my controller is having the containment effect firing off frequently when conditions are met. I want to replicate this on live if this is an settings option. I think its neat and gives me the effect that my controller is doing double damage frequently
  21. Honestly pain and any of the non def sets just are behind Time, Trick Arrow, and Dark in terms of providing Offense+Defense to your pets. I had a pain MM I shelved because resisting damage doesn't stop the barrage of CCs and attacks being launched at your pets. If you can regularly solo Banished pantheon +4x8 or Carnies or Longbows then the new council and thorns have just been updated to their level of status. You need to disable mobs hit chance or buff your pets def to softcap in order to feel safe against the new thorns mobs. I'd probably rethink using empathy or pain or thermal radiation unless you want to just endlessly spam your healing auras
  22. In one of the BETA BUILDS, Controllers where getting the POP UP for CONTAINMENT. Much like a stalker does for CRITICAL STRIKE. Has that change been reverted? If not how can i turn it on?? I thought that was a neat quirk and helps me feel like my little controller is doing damage.
  23. I am soo damn pleased with the changes from this set. I never would have thought the devs would update a set to be past average and I have to say ARSE control aint arse at all. Im soo excited to play this set. TY TY!!!
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