egoprovince
-
Posts
79 -
Joined
-
Last visited
Content Type
Profiles
Forums
Store
Articles
Patch Notes
Posts posted by egoprovince
-
-
Do you take special requests?
I'm looking for a gravity/FF build that remains end game viable without leaning into Fighting and picking up Medicine for the team support.
-
Thanks. I backed out of this build. Earth Assault is great but not the speed I was going for.
I've settled into an earth/electric/fire Dom which has me satisfied.
-
For concept reasons alone I'm trying to make an elemental dominator work. This is my run at Earth/Electric/Fire.
Trying out Force Feedback in Earthquake as other characters I have seem to have 'quake up very often.
Thoughts appreciated.
-
Thanks for your details and suggestions. While it seemed intriguing to me at the time i knew something was wrong with it.
I'll be back at the drawing board for a bit.
-
Hello and thanks for looking!
This is a concept build. Key ideas are having four elements and a splash of fun powers. By practice I try to push the boundary of what I can without Tough/Weave.
-
10 hours ago, honoroit said:
is that good or bad? 🙂
Yes? /Storm is great but I found it exhausting to play.
-
On 9/11/2023 at 11:02 AM, Greldek said:
It would be pretty dang strong. The scrapper I run with that combo feels almost unkillable , let alone with tanker hps and caps.
A friend of mine runs Radiation / Fire and he is absurdly tough.
-
On 5/6/2023 at 5:28 AM, Black_Assassin said:
Yeah, seconding the human only levelling being worse. That has got to be the gimpiest 1-50 journey out there. Cannot think of anything worse tbh XD
Solo 1- 50 would be horrible. Playing solo feels so sub-par compared to my Sentinel. But I championed up to 50 on group content where I was surrounded by Cosmic Balance feeders.
Without Lightform I can take a lot of punishment, with it I'm nigh unstoppable and have been the last man standing in more than a couple bad pulls. I prefer more team oriented toons these days but my PB will always have a special place in my heart for being distinctive and engaging.
- 1
-
I main earth/time/earth and while i don't max any defense, I have near defense cap and can sustain myself. From experience I can tell you that Fighting is commonly taken but often can be skipped in favor of more interesting choices.
Capped range defense is handy to mitigate combat when you have all the attention. In a team scenario I launch my attack just behind the melee and I'm quite safe.
With all these numbers you could test as I have, take yourself into some fights and compare performance.
I rolled an earth/storm/fire that had nothing near cap defense but made such a mess decimating that I could and can farm with relative impunity.
-
"Ooh crickets and cobwebs.. this tomb seems to have been here a minute or twelve."
When you ask for a build you should go to Mids and sketch one together. The forums here are limited to analyzing your build and make suggestions. There aren't a lot of volunteers to hand out free builds.
4* ITF's are a challenge for Hard Control people like myself. Root and lockdown for foes isn't as easy as it is anywhere else and can leave you feeling unfulfilled as I often am during the hour(s) long slog through endless Cimerorans.
In most builds I skip the single-target root but take the Single Target Hold, the Group root and the group hold. Wormhole stacked with a solid combination of Stun will blitz those groups while you drop other effects on them.
-
Respec my controller. Earth/Time. I'm already 50 and it's very resilient but I think I can make some good adjustments to get Epic in there. Early access to hurl boulders and fissure things to death.
-
You think thats rude. Try the Posi 1 TF. I've had my close wipe the team with Seekers and Dawn Strike.
- 2
-
Here, this is my run at a axe/shield scrapper. Doesn't use the Fighting Pool which I'm not fond of.
This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsRebornClick this DataLink to open the build!
Iron Troubadour: Level 50 Magic Scrapper
Primary Power Set: Battle Axe
Secondary Power Set: Shield Defense
Power Pool: Flight
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Body MasteryHero Profile:
Level 1: Beheader -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(3), SprScrStr-Acc/Dmg/Rchg(3), SprScrStr-Dmg/EndRdx/Rchg(5), SprScrStr-Acc/Dmg/EndRdx/Rchg(5), SprScrStr-Rchg/+Crit(7)
Level 1: Deflection -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(7), Rct-Def/Rchg(9), Rct-EndRdx/Rchg(9), Rct-Def/EndRdx(11), Rct-Def(50)
Level 2: Gash -- Mk'Bit-Dam%(A), Mk'Bit-Acc/EndRdx/Rchg(11), Mk'Bit-Acc/Dmg/EndRdx/Rchg(13), Mk'Bit-Dmg/Rchg(13), Mk'Bit-Dmg/EndRdx(15), Mk'Bit-Acc/Dmg(15)
Level 4: Fly -- BlsoftheZ-ResKB(A)
Level 6: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(19), GssSynFr--ToHit/Rchg/EndRdx(19), GssSynFr--Rchg/EndRdx(21), GssSynFr--ToHit/EndRdx(21), GssSynFr--Build%(23)
Level 8: Chop -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(23), SprCrtStr-Acc/Dmg/Rchg(25), SprCrtStr-Dmg/EndRdx/Rchg(25), SprCrtStr-Acc/Dmg/EndRdx/Rchg(27), SprCrtStr-Rchg/+50% Crit(27)
Level 10: Active Defense -- RechRdx-I(A), Empty(29)
Level 12: True Grit -- Pnc-Heal(A), Pnc-Heal/Rchg(29), GldArm-3defTpProc(31), StdPrt-ResDam/Def+(31)
Level 14: Battle Agility -- Rct-Def(A), Rct-Def/EndRdx(31), Rct-Def/EndRdx/Rchg(33), Rct-Def/Rchg(33), Rct-EndRdx/Rchg(33)
Level 16: Against All Odds -- EndRdx-I(A), EndRdx-I(34)
Level 18: Whirling Axe -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(34), SprAvl-Acc/Dmg/EndRdx(34), SprAvl-Acc/Dmg/Rchg(36), SprAvl-Acc/Dmg/EndRdx/Rchg(36), SprAvl-Rchg/KDProc(36)
Level 20: Phalanx Fighting -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(37)
Level 22: Hover -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(37), RedFrt-EndRdx/Rchg(39), RedFrt-Def/EndRdx/Rchg(39), RedFrt-Def(39), RedFrt-EndRdx(40)
Level 24: Maneuvers -- ShlWal-ResDam/Re TP(A), ShlWal-Def(40), ShlWal-Def/EndRdx/Rchg(40), ShlWal-Def/EndRdx(42), ShlWal-Def/Rchg(42)
Level 26: Cleave -- ScrDrv-Acc/Dmg/EndRdx(A), ScrDrv-Acc/Rchg(42), ScrDrv-Dmg/Rchg(43), ScrDrv-Dmg/EndRdx(43), ScrDrv-Acc/Dmg(43), ScrDrv-Dam%(45)
Level 28: Afterburner -- LucoftheG-Def/Rchg+(A)
Level 30: Tactics -- RctRtc-Pcptn(A)
Level 32: Pendulum -- Arm-Dmg(A), Arm-Dmg/Rchg(45), Arm-Acc/Dmg/Rchg(45), Arm-Acc/Rchg(46), Arm-Dmg/EndRdx(46), Arm-Dam%(46)
Level 35: Shield Charge -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg(48), OvrFrc-End/Rech(48), OvrFrc-Acc/Dmg/End(48), OvrFrc-Acc/Dmg/End/Rech(50), OvrFrc-Dmg/End/Rech(50)
Level 38: Conserve Power -- RechRdx-I(A)
Level 41: Physical Perfection -- EndMod-I(A)
Level 44: Grant Cover -- LucoftheG-Def/Rchg+(A)
Level 47: Stealth -- LucoftheG-Def/Rchg+(A)
Level 49: Invisibility -- LucoftheG-Def/Rchg+(A)
Level 1: Critical Hit
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Prv-Absorb%(17)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Agility Core Paragon
Level 50: Assault Core Embodiment
------------ -
Thanks @MetatheoryExcellent write up!
- 1
-
Could we have the animation option of Hover on Combat Flight and Combat Flight on Hover.
-
Looking for some input on this build. Electrical Blast / Electric Armor / Electric Mastery
I don't have much to say other than 'yes.. it's going to be expensive. Purples always are..'
Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designerClick this DataLink to open the build!
Shocklord: Level 50 Mutation Sentinel
Primary Power Set: Electrical Blast
Secondary Power Set: Electric Armor
Power Pool: Flight
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Electricity MasteryHero Profile:
Level 1: Charged Bolts- (A) Superior Winter's Bite - Accuracy/Damage
- (5) Superior Winter's Bite - Damage/RechargeTime
- (7) Superior Winter's Bite - Accuracy/Damage/Endurance
- (7) Superior Winter's Bite - Accuracy/Damage/Recharge
- (11) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
- (13) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge
Level 1: Charged Armor
- (A) Unbreakable Guard - Resistance
- (3) Unbreakable Guard - Resistance/Endurance
- (3) Unbreakable Guard - Endurance/RechargeTime
- (5) Unbreakable Guard - Resistance/Endurance/RechargeTime
- (46) Unbreakable Guard - RechargeTime/Resistance
- (46) Unbreakable Guard - +Max HP
Level 2: Lightning Bolt
- (A) Apocalypse - Damage
- (13) Apocalypse - Damage/Recharge
- (17) Apocalypse - Accuracy/Damage/Recharge
- (21) Apocalypse - Accuracy/Recharge
- (23) Apocalypse - Damage/Endurance
- (23) Apocalypse - Chance of Damage(Negative)
Level 4: Fly
- (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
Level 6: Zapping Bolt
- (A) Superior Opportunity Strikes - Accuracy/Damage/Endurance
- (25) Superior Opportunity Strikes - Damage/RechargeTime
- (25) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime
- (27) Superior Opportunity Strikes - Accuracy/Damage
- (27) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime
- (29) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity
Level 8: Charged Shield
- (A) Preventive Medicine - Heal
- (9) Preventive Medicine - Heal/Endurance
- (9) Preventive Medicine - Endurance/RechargeTime
- (11) Preventive Medicine - Heal/RechargeTime/Endurance
- (34) Preventive Medicine - Heal/RechargeTime
- (36) Preventive Medicine - Chance for +Absorb
Level 10: Energize
- (A) Panacea - Heal
- (29) Panacea - Heal/Endurance/Recharge
- (31) Panacea - Heal/Recharge
- (31) Panacea - Endurance/Recharge
- (31) Panacea - Heal/Endurance
Level 12: Ball Lightning
- (A) Superior Sentinel's Ward - Accuracy/Damage
- (21) Superior Sentinel's Ward - Damage/RechargeTime
- (34) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime
- (36) Superior Sentinel's Ward - Accuracy/Damage/Endurance
- (36) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime
- (37) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb
Level 14: Conductive Shield
- (A) Unbreakable Guard - Resistance
- (15) Unbreakable Guard - Resistance/Endurance
- (15) Unbreakable Guard - Endurance/RechargeTime
- (17) Unbreakable Guard - RechargeTime/Resistance
- (45) Unbreakable Guard - Resistance/Endurance/RechargeTime
Level 16: Static Shield
- (A) Gladiator's Armor - TP Protection +3% Def (All)
- (19) Steadfast Protection - Resistance/+Def 3%
Level 18: Aim
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (19) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (34) Gaussian's Synchronized Fire-Control - To Hit Buff
Level 20: Grounded
- (A) Resist Damage IO
Level 22: Hover
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 24: Afterburner
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 26: Short Circuit
- (A) Superior Avalanche - Accuracy/Damage
- (43) Superior Avalanche - Damage/Endurance
- (43) Superior Avalanche - Accuracy/Damage/Endurance
- (43) Superior Avalanche - Accuracy/Damage/Recharge
- (45) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
- (48) Superior Avalanche - Recharge/Chance for Knockdown
Level 28: Lightning Reflexes
- (A) Flight Speed IO
Level 30: Assault
- (A) Endurance Reduction IO
Level 32: Thunderous Blast
- (A) Ragnarok - Damage
- (37) Ragnarok - Damage/Recharge
- (37) Ragnarok - Accuracy/Damage/Recharge
- (39) Ragnarok - Accuracy/Recharge
- (39) Ragnarok - Chance for Knockdown
- (45) Ragnarok - Damage/Endurance
Level 35: Havoc Punch
- (A) Touch of Death - Damage/Endurance/Recharge
- (40) Touch of Death - Chance of Damage(Negative)
- (40) Touch of Death - Accuracy/Damage/Endurance
- (40) Touch of Death - Damage/Recharge
- (42) Touch of Death - Damage/Endurance
- (50) Touch of Death - Accuracy/Damage
Level 38: Power Surge
- (A) Recharge Reduction IO
- (39) Recharge Reduction IO
Level 41: Chain Fences
- (A) Trap of the Hunter - Accuracy/Immobilize/Recharge
- (42) Trap of the Hunter - Immobilize/Accuracy
- (42) Trap of the Hunter - Accuracy/Endurance
- (50) Trap of the Hunter - Endurance/Immobilize
- (50) Trap of the Hunter - Accuracy/Recharge
Level 44: Lightning Field
- (A) Preemptive Optimization - EndMod/Endurance/Recharge
- (46) Preemptive Optimization - EndMod/Accuracy/Endurance
- (48) Preemptive Optimization - EndMod/Accuracy/Recharge
- (48) Preemptive Optimization - EndMod/Endurance
Level 47: Stealth
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 49: Invisibility
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 1: Brawl
- (A) Empty
Level 1: Opportunity
Level 1: Prestige Power Dash -
Back on live I used it as a gap filler with most of my other Blaster ice powers. In a pinch I could two-shot a boss to lock them down. And this was all before IO's.
I like it, thematically and functionally.
-
Not to necro a post but I was looking at this build and I put this together, not elegant nor is it capped in any appreciable manner.
But it does squeeze in Electric Fences and with Power Surge I'm resist capped in most areas.
| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1474;672;1344;HEX;| |78DA6594596F125118860F65B0524AE9BE42295DA1A503B4B55E1AB58B266DD2D81| |F40908E7474840688B197FE09ABC6F5DEF84B5CEF5CAA895B77AA17AE57F8C1FB4A| |9A7002799877CEB79FC3E2F599FA27F3374E295BC3592B91CBC5978D74DE4C1B966| |3319132934A9673793593BC6265B22BB5F2D4F77F43FC42229D3256F459CB48E6B3| |663261C5CF8887BCBFB261C6B864A473466547FC74F66A26AB5C4B998CA5CF59666| |A35EF29FF5E30122B4636B76AAE35959FCFA7AF9939F3A26999F975377697369BE9| |54F7EC9A99D42B114A9EE38B12D4C8AE774A7243F2DD1A515C45877AAA2915D394F| |60C3CF69C7C01D6BD04EB5F817A50CC6CB4FD612F6B353FC95FA0F6071CFF4DFE05| |B747682AB6B6700DFC8E838D3AD81A01DBA3640C744967EDB055F64D68BBE2CF417| |F8ED7C8AFF30DF916EC7E476E82DEF76044EAA8651DB53BC8EFF82EB907D61D8081| |7D70A0003E0EC9C8115773F641F3FAC1DE5ED2477AC17DC9D5451BD70CF2EF9B25E| |7C87930700E8C4A8E6EE4A8B9D9EB06F6BA81BD6E648FC3ECF984D87868E39980D6| |DC21824FD809B6D236465F3B925B13736BDA66CD5BACF92BF9051CFC0C4E4A9C16C| |4512D6155D69C32A336CEA8ADCD56D654BB521DD43AA815245E17E7D67517F318BD| |47DE271F80E1879CD723704AE2F6306ECF00E2364B5C1F355F00DAA1C4F033867F0| |2FD1C9C24A7C0E113E449303C0D7E90F9F6B31FFDB791F3C81DF216B901866EA2A7| |D341DC2DB1B10D8D218761F2A3F80B7226C143D4112A9007606C9FDC033F89CD18F| |CD9C7780EC7790E233C9F119E5BB7D4AFB3C73A7BEC112D4A2D4ACDAB55EEBD7C64| |A9CBA1D26D2EDDA16271B4EA6DB44A8955299355CA5495B250A52C69957F02652B2| |BCEC6CAFD2E16EAE42DE769E38CBF1DD502A8FBF0A816C4BEEF47B50DCCF31FF014| |FAD9| |-------------------------------------------------------------------|
-
Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designerClick this DataLink to open the build!
Stone/Stone: Level 50 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Stone Melee
Power Pool: Teleportation
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Energy MasteryHero Profile:
Level 1: Stone Skin -- StdPrt-ResDam/Def+(A)
Level 1: Stone Fist -- KntCmb-Acc/Dmg(A), PndSlg-Stun%(5), KntCmb-Dmg/Rchg(7), KntCmb-Dmg/EndRdx/Rchg(5), KntCmb-Knock%(3)
Level 2: Earth's Embrace -- RgnTss-Heal/Rchg(A), Heal-I(3), RgnTss-Heal/EndRdx/Rchg(9), Ags-ResDam/Rchg(9), Ags-EndRdx/Rchg(11)
Level 4: Rock Armor -- LucoftheG-Def/Rchg+(A), GifoftheA-Run+(7)
Level 6: Mud Pots -- ScrDrv-Acc/Dmg(A), ScrDrv-Dam%(15), ScrDrv-Dmg/EndRdx(15), ScrDrv-Acc/Dmg/EndRdx(17)
Level 8: Rooted -- NmnCnv-Heal/EndRdx/Rchg(A), RgnTss-Heal/EndRdx/Rchg(11), RgnTss-Heal/EndRdx(13), NmnCnv-Heal/EndRdx(17)
Level 10: Taunt -- PrfZng-Taunt/Rng(A), PrfZng-Taunt/Rchg/Rng(29), PrfZng-Acc/Rchg(29), PrfZng-Taunt/Rchg(31)
Level 12: Heavy Mallet -- SprMghoft-Acc/Dmg/Rchg(A), SprMghoft-Dmg/EndRdx/Rchg(21), SprMghoft-Dmg/Rchg(21), SprMghoft-Acc/Dmg(23), SprMghoft-Acc/Dmg/EndRdx/Rchg(37), SprMghoft-Rchg/Res%(37)
Level 14: Teleport -- WntGif-RunSpd/Jump/Fly/Rng(A), WntGif-RunSpd/Jump/Fly/Rng/EndRdx(25), WntGif-ResSlow(31)
Level 16: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(27)
Level 18: Crystal Armor -- LucoftheG-Def/Rchg+(A), GifoftheA-Run+(19)
Level 20: Kick -- FrcFdb-Acc/KB(A), FrcFdb-Dmg/KB(23)
Level 22: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam(25)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33), LucoftheG-Def/EndRdx/Rchg(33), Ksm-ToHit+(33), LucoftheG-Def(34)
Level 26: Minerals -- GifoftheA-Run+(A)
Level 28: Stone Mallet -- KntCmb-Acc/Dmg(A), Mk'Bit-Dam%(34), KntCmb-Dmg/Rchg(39), KntCmb-Dmg/EndRdx/Rchg(39), KntCmb-Knock%(42)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), GifoftheA-Run+(31)
Level 32: Granite Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def(43), Ags-ResDam/EndRdx(43), Ags-ResDam/EndRdx/Rchg(43), Ags-ResDam(45)
Level 35: Hurl Boulder -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg/EndRdx(36), Thn-Acc/Dmg/Rchg(36), Thn-Acc/Dmg(36), Thn-Dmg/Rchg(37)
Level 38: Seismic Smash -- CrsImp-Dmg/EndRdx(A), CrsImp-Dmg/Rchg(39), CrsImp-Acc/Dmg(40), CrsImp-Acc/Dmg/Rchg(40), CrsImp-Acc/Dmg/EndRdx(40), CrsImp-Dmg/EndRdx/Rchg(45)
Level 41: Focused Accuracy -- RctRtc-Pcptn(A), RctRtc-ToHit/Rchg(42)
Level 44: Physical Perfection -- PrfShf-End%(A), EndMod-I(45)
Level 47: Laser Beam Eyes -- Thn-Acc/Dmg(A), EntChs-Heal%(48), Thn-Acc/Dmg/EndRdx(48), Thn-Acc/Dmg/Rchg(48), AchHee-ResDeb%(50), Thn-Dmg/EndRdx/Rchg(50)
Level 49: Stealth -- GifoftheA-Run+(A), ShlWal-ResDam/Re TP(50)
Level 1: Brawl -- Acc-I(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A), Run-I(13)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(19), NmnCnv-Heal(46), Pnc-Heal/+End(46), RgnTss-Regen+(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), EffAdp-EndMod(27), EffAdp-EndMod/EndRdx(34)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Raptor Pack
------------| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1544;769;1538;HEX;| |78DA65944B53134110C767763786CD4312C2233C0204422009790927CB475982164| |2AA50A2372B2EB0862DE26EDC6CA1E845EE5E38719112ACF2A007BF835FC2173E4A| |3DFBF80256EC4C372155D9AADDDF4CF74CF77F7A66B6F070CEF7E6EACE45C67D972| |B5AAD562A6AE6A66EBB0A5AD95863F078571CCBD4B3E2EB86FE000E28CDE97775B3| |A66784A374C9BE67D9617215F48A7EEC10EDE082B9A1DBBAE9648E1B5DCB9655C91| |4C159B56C47730CCBF40BD315A3BCE11866B953F496746D5DB76B1B463528FA0BE6| |965133568D8AE16C87E6ABC65A66DED4EDF276A9A0D51CDDDE0E83C024BC9F55F8F| |086FC3A637DD088A86CDCC3E8A92B6C1930A63265111851D8A91BD45F414A456048| |615F200EC7380A3F8771A41874F32AEB388FFD8E3C177DCF19E411CC91310F977B1| |A3688AF022715F6157C2E8C27BBB630CEE9C7A8E1F403EC071E21BFC15837C691DD| |45CA41397D679181EB688FC3DA541AABDA92C8395425DE470E5BC80918EB450D2EE| |F0759D8BA3F12DF237BDF21639F8847C84910E4C73C92BF5F16B9C303C8E141A00A| |63207E27ADBFF315E61C7889FC0E2283E40B526DBAA83612C40E912FB483E37B9F2| |065F0F590AF27876B0ECFE27CC58D5BDCD8A33E8A391AC031A321E23FAC71B41BFD| |3F40473FC663FD943F06BA07E97C0CD2F9886E36A8B0389D8F389D8F049D8F20E48| |E606E1EA1DCC314EF27E418C178AE11F2254857927424692DC919E434AD29015AC6| |48CBD80B266CE387C403E23E32F61C99823913946F42C333145F454EDE21AE11D79| |1D33ACE3D80AD9BA2754CED43CD43B0C667C8D7B0E129F2A5F6C0D6ADB0E9519C77| |08F3329433437AB2BB58B3EC21D63C4B7AF36F2551B33CADC70FB5CBD19EE6A866F| |9453C67434AF3AEC21F07C72794E69DAE275BFD757858AECD926FB3CCB45966DB2C| |4BAD165512555A562831D8780AD5A881E62DAFFFF234FF129CA7B1B23EE21F4FCB1| |FE41A1715E8BAC54565D23771D7D35159DCE6F405BCD5BF4FE6303E85F9FE9ED824| |BE47B7EA29EA8BEE924E8F502D34DD6E696B2DEDD596B6D77BD2FE0FDFD9E7E1| |-------------------------------------------------------------------|
-
Wow, between our two builds you're very similar in defenses. Are you in Nova form often? I'm pure human and I don't see a lot of trouble. Carnies usually give me grief when they start dying as they eat my endurance rather quickly.
-
17 minutes ago, nicoliy said:
Man that carnie challenge hates me. I don't have any incarnate yet, so I tried both 4/8 and 3/8 (to simulate a level shift). Ate it hard. Even in light form they can hold me and the psi damage adds quick with a couple master illusionists or other illusionists (37% psi resist global). I'm not sure how much the incarnates will help that for me, but I guess I'll have to wait and see. At present I don't think my PB can take the 4/8 Carnies on.
Do you have your build in Mids? Can you tell us what your Status Protect/Resist is to the various holds?
I've been able to take a +4/x8 Circle of Thorns group heavy on Dark Mages. It wasn't pretty and it wasn't fast, I think one group took me about 3 minutes, give or take. But I wasn't in danger of being held, just a lot of damage over a long period of time.
Here are my status resist and protections with Light Form on:
Spoiler -
1 minute ago, siolfir said:
For that second bind I think you mean target_custom_near, unless you work in retail. Then you can use target_customer_near. 🙂
You're right. Clearly I need more coffee..
-
Unless they changed something.. you'll need to update your bind(s). You can only execute one power in a bind. If you have two powers it will try to run the last power in the line, in your example "Unchain Essence". On the first activation it will succeed (assuming criteria are set) on the second activation it will 'queue' Unchain Essence for another activation and never actually reach Dark Extraction.
For example I have a keybind for targeting Cysts, Voids and Quantum. It looks like this:
/bind KEY "target_enemy_next$$target_custom_next enemy alive quantum$$target_custom_next enemy alive void$$target_custom_next enemy alive cyst"
In order of operations pressing my key will target a living hostile 'thing' named Cyst. Then something named void, then something named quantum.
Fun Fact, if you don't target an enemy you see just how many players put "Quantum" or "Void" in their name. Was a real problem back during the Halloween apartment smash.
Here's my bind for corpse-targeting and Dark Extracion:
/bind KEY "+$$target_customer_near enemy defeated$$powexecname Dark Extraction$$"
I'm working from memory so I might have juxtaposed "enemy" and "defeated". I had some trouble with this on Sunday and what I discovered is that while I can target Cyst with "target_custom_next enemy alive cyst" I -must- use "target_custom_near enemy defeated" for Dark Extraction/Unchain Essence.
+$$ is a trigger in the binding that activates your command on keypress and again on release. At least, that's what I'm told and so far it's working for me.
- 1
-
Hmm.. interesting. Is this doable in pure-human or does high-dps pb/ws mandate Squid form?
JJDrakken's Random Builds
in Archetypes
Posted
Thanks!