I'm looking to work on upgrading my build from my current serviceable one to an expensive, awesome one. I don't have any problems with run of the mill stuff, but I do run an S/L farm occasionally, and I realize I'm relying on Inspirations and Incarnate stuff perhaps more than I should.
There are a couple of obvious things I intend to do - More +Reg/+Recov Uniques, and I've got a full Brute ATO set to slot (though could use suggestions on which power), I've heard a lot about switching to Performance Shifter in Stamina (though I feel starved for slots as is) but I'm open for any suggestions. My main concern is that I could get some more important set bonuses if I just focused in other areas more.
This is the current build:
Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/
Click this DataLink to open the build!
Monster: Level 50 Mutation Brute Primary Power Set: Spines Secondary Power Set: Bio Armor Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Ancillary Pool: Pyre Mastery
Hero Profile: Level 1: Lunge -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(17), Hct-Dmg/EndRdx(43) Level 1: Hardened Carapace -- GldArm-ResDam(A), GldArm-End/Res(5), GldArm-3defTpProc(7) Level 2: Spine Burst -- Obl-Dmg(A), Obl-Acc/Rchg(3), Obl-Dmg/Rchg(3), Obl-Acc/Dmg/Rchg(7), Obl-Acc/Dmg/EndRdx/Rchg(34) Level 4: Environmental Modification -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(9), LucoftheG-Rchg+(9) Level 6: Build Up -- RechRdx-I(A), RechRdx-I(11) Level 8: Impale -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(11), Dcm-Dmg/Rchg(13), Dcm-Acc/EndRdx/Rchg(13), Dcm-Acc/Dmg/Rchg(15), Dcm-Build%(15) Level 10: Adaptation Level 12: Inexhaustible -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(17), EndMod-I(19), EndMod-I(31), NmnCnv-Regen/Rcvry+(46) Level 14: Boxing -- Acc-I(A) Level 16: Ablative Carapace -- RgnTss-Heal/EndRdx(A), RgnTss-Heal/Rchg(19), RgnTss-Regen+(45), Heal-I(46), RechRdx-I(50) Level 18: Quills -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(21), ScrDrv-Dmg/Rchg(21), ScrDrv-Acc/Dmg/EndRdx(36), ScrDrv-Dam%(36) Level 20: Evolving Armor -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/EndRdx/Rchg(23), TtnCtn-ResDam(23) Level 22: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam(25), Ags-Psi/Status(25) Level 24: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(27), LucoftheG-Rchg+(27) Level 26: Ripper -- Obl-Dmg(A), Obl-Acc/Rchg(29), Obl-Dmg/Rchg(29), Obl-Acc/Dmg/Rchg(31), Obl-Acc/Dmg/EndRdx/Rchg(31) Level 28: DNA Siphon -- ThfofEss-Heal(A), ThfofEss-Heal/Rchg(33), ThfofEss-Acc/Heal(33), ThfofEss-Acc/EndRdx/Heal(33), ThfofEss-Acc/EndRdx/Rchg(34), RechRdx-I(34) Level 30: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Rchg+(50) Level 32: Throw Spines -- Rgn-Dmg(A), Rgn-Dmg/Rchg(36), Rgn-Acc/Dmg/Rchg(37), Rgn-Acc/Rchg(37), Rgn-Dmg/EndRdx(37) Level 35: Genetic Contamination -- Obl-Dmg(A), Obl-Acc/Rchg(39), EndRdx-I(39), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-%Dam(40) Level 38: Parasitic Aura -- ThfofEss-Heal(A), ThfofEss-Heal/Rchg(40), ThfofEss-Acc/Heal(42), EffAdp-EndMod(42), EffAdp-EndMod/Rchg(42), EffAdp-Acc/Rchg(43) Level 41: Char -- Acc-I(A) Level 44: Melt Armor -- AnlWkn-DefDeb(A), AnlWkn-Acc/DefDeb(45), AnlWkn-Acc/Rchg/EndRdx(45), AnlWkn-%ToHit(46) Level 47: Fire Ball -- Ann-Acc/Dmg/EndRdx/Rchg(A), Ann-Dmg/Rchg(48), Ann-Acc/Dmg/Rchg(48), Ann-Acc/Dmg/EndRdx(48) Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Heal(A), Mrc-Rcvry+(43) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(5) Level 10: Defensive Adaptation Level 10: Efficient Adaptation Level 10: Offensive Adaptation ------------
Thanks!