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ChrisMoses

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Everything posted by ChrisMoses

  1. So we're led here by another problem. I had played at like 1024x760 for years. Recently, Mids had developed a display error when tabbing between the game and it in which it would display really tiny, pixelated, unreadable slots. If I looked at it outside of the game, it was fine, and it had just developed over the past few months or so, but I use Mids tabbing between the game so much that this problem necessitated me finally changing my laptop resolution and my game resolution to 1920x1080, which I did today. That fixed the display problem, but now I have this problem with the missing Epic field. The window isn't crunched down at all - I can minimize/maximize and it not correct.
  2. Hi, I'm sure this is simple, but why is my Epic/Ancillary field cut off? There's no room left to scroll... Thanks!
  3. Hi guys, I'm looking mostly for a Stone Armor build from those who have slotted with IO sets before. I'd be slightly interested in using some set bonuses to eke out a little more Run Speed if possible, but not at the expense of more important factors. I just got to Granite, and now it's time to shift focus to that type of build, so I'm due for a massive Respec soon, and thought I'd kill two birds with one stone. Thanks!
  4. I'm looking to work on upgrading my build from my current serviceable one to an expensive, awesome one. I don't have any problems with run of the mill stuff, but I do run an S/L farm occasionally, and I realize I'm relying on Inspirations and Incarnate stuff perhaps more than I should. There are a couple of obvious things I intend to do - More +Reg/+Recov Uniques, and I've got a full Brute ATO set to slot (though could use suggestions on which power), I've heard a lot about switching to Performance Shifter in Stamina (though I feel starved for slots as is) but I'm open for any suggestions. My main concern is that I could get some more important set bonuses if I just focused in other areas more. This is the current build: Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Monster: Level 50 Mutation Brute Primary Power Set: Spines Secondary Power Set: Bio Armor Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Ancillary Pool: Pyre Mastery Hero Profile: Level 1: Lunge -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(17), Hct-Dmg/EndRdx(43) Level 1: Hardened Carapace -- GldArm-ResDam(A), GldArm-End/Res(5), GldArm-3defTpProc(7) Level 2: Spine Burst -- Obl-Dmg(A), Obl-Acc/Rchg(3), Obl-Dmg/Rchg(3), Obl-Acc/Dmg/Rchg(7), Obl-Acc/Dmg/EndRdx/Rchg(34) Level 4: Environmental Modification -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(9), LucoftheG-Rchg+(9) Level 6: Build Up -- RechRdx-I(A), RechRdx-I(11) Level 8: Impale -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(11), Dcm-Dmg/Rchg(13), Dcm-Acc/EndRdx/Rchg(13), Dcm-Acc/Dmg/Rchg(15), Dcm-Build%(15) Level 10: Adaptation Level 12: Inexhaustible -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(17), EndMod-I(19), EndMod-I(31), NmnCnv-Regen/Rcvry+(46) Level 14: Boxing -- Acc-I(A) Level 16: Ablative Carapace -- RgnTss-Heal/EndRdx(A), RgnTss-Heal/Rchg(19), RgnTss-Regen+(45), Heal-I(46), RechRdx-I(50) Level 18: Quills -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(21), ScrDrv-Dmg/Rchg(21), ScrDrv-Acc/Dmg/EndRdx(36), ScrDrv-Dam%(36) Level 20: Evolving Armor -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/EndRdx/Rchg(23), TtnCtn-ResDam(23) Level 22: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam(25), Ags-Psi/Status(25) Level 24: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(27), LucoftheG-Rchg+(27) Level 26: Ripper -- Obl-Dmg(A), Obl-Acc/Rchg(29), Obl-Dmg/Rchg(29), Obl-Acc/Dmg/Rchg(31), Obl-Acc/Dmg/EndRdx/Rchg(31) Level 28: DNA Siphon -- ThfofEss-Heal(A), ThfofEss-Heal/Rchg(33), ThfofEss-Acc/Heal(33), ThfofEss-Acc/EndRdx/Heal(33), ThfofEss-Acc/EndRdx/Rchg(34), RechRdx-I(34) Level 30: Combat Jumping -- LucoftheG-Def/EndRdx(A), LucoftheG-Rchg+(50) Level 32: Throw Spines -- Rgn-Dmg(A), Rgn-Dmg/Rchg(36), Rgn-Acc/Dmg/Rchg(37), Rgn-Acc/Rchg(37), Rgn-Dmg/EndRdx(37) Level 35: Genetic Contamination -- Obl-Dmg(A), Obl-Acc/Rchg(39), EndRdx-I(39), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-%Dam(40) Level 38: Parasitic Aura -- ThfofEss-Heal(A), ThfofEss-Heal/Rchg(40), ThfofEss-Acc/Heal(42), EffAdp-EndMod(42), EffAdp-EndMod/Rchg(42), EffAdp-Acc/Rchg(43) Level 41: Char -- Acc-I(A) Level 44: Melt Armor -- AnlWkn-DefDeb(A), AnlWkn-Acc/DefDeb(45), AnlWkn-Acc/Rchg/EndRdx(45), AnlWkn-%ToHit(46) Level 47: Fire Ball -- Ann-Acc/Dmg/EndRdx/Rchg(A), Ann-Dmg/Rchg(48), Ann-Acc/Dmg/Rchg(48), Ann-Acc/Dmg/EndRdx(48) Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Heal(A), Mrc-Rcvry+(43) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(5) Level 10: Defensive Adaptation Level 10: Efficient Adaptation Level 10: Offensive Adaptation ------------ Thanks!
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