Trick Arrow has suffered with performance issues for a long time, primarily due to the strength of the debuffs against higher level enemies, but also due to redundancy between powers in the set. We've made a comprehensive suite of improvements, impacting almost every power in the set.
Power Changes (Numbers provided are Defender values)
Entangling Arrow
Immobilize duration reduced from scale 15 to scale 7
No longer has a -Recharge debuff
Now applies a 30s -Res debuff
PvP only: This effect is removed
Flash Arrow
Can now be slotted with Range enhancements
-ToHit increased from -6.25% to -18.76%
Half this debuff is now irresistible
Glue Arrow
-Recharge debuff increased from -20% to -40%
Debuff duration increased from 30s to 60s
This power is now location based
Ice Arrow
Increased the -Recharge debuff from -12.% to 25%
Now applies a 60s -Special and -Damage debuff
PvP only: -Heal, -Absorb and -Damage removed, the remaining debuffs only last 10s
Poison Gas Arrow
-Damage debuff now lasts 60 seconds
PvP only: Debuff only lasts for 3s after you leave the cloud
-Damage debuff increased from -31.25% to -50%
Half this debuff is now irresistible
Acid Arrow
Debuff radius increased from 8ft to 15ft (damage still has an 8ft radius)
-Res debuff moved to Disruption Arrow
This power still has a -25% defence debuff
Now applies a heal resistance debuff (heals on the target will be less effective)
PvP only: Debuff halved
Now applies a -special resistance debuff (Endurance, ToHit, Regen, Recovery, Recharge Time, and Endurance Discount debuffs against the target will be stronger)
PvP only: Reduced to -20%
Debuff duration increased from 20s to 45s
PvP only: Duration is still 20s
This power has a new icon
Disruption Arrow
Target cap increased from 10 to 16
Now applies a -MaxEnd debuff and takes Endurance Modification enhancements and sets
-Res debuff doubled (moved from Acid Arrow)
Only one Disruption Arrow can be maintained at once
Recharge decreased from 60s to 30s
Duration increased from 30s to 45s
Oil Slick Arrow
Can now be slotted with Range enhancements
EMP Arrow
Can now be slotted with Range enhancements
No longer applies -recovery to the caster
Half of the -regen debuff now lasts 45 seconds (previously the entire -regen debuff dropped off after 15 seconds, now only half of it does)
Hold duration for non-robots reduced by roughly 50%
This power is now location based
This power now spawns an EMP Field at the target location that acts similarly to Electrical Affinity's Faraday Cage and provides:
15% damage resistance to all but Toxic (not enhanceable)
Resistance against End Drain and Recovery Debuffs
Protection against status effects and knock back
I like all the changes except for Entangling Arrow. The -res needs to be -def. How does a rope lower resistance? A rope can certainly lower defense though (making it harder to avoid attacks). A simple and effective change would be:
Entangling arrow gets -def.
Move the -res intended for Entangling arrow to Acid Arrow (where it makes the most sense).
That wouldn't really change much but thematically it would make more sense.
Focused Feedback: Trick Arrow Revamp
in [Open Beta] Focused Feedback
Posted
I like all the changes except for Entangling Arrow. The -res needs to be -def. How does a rope lower resistance? A rope can certainly lower defense though (making it harder to avoid attacks). A simple and effective change would be:
Entangling arrow gets -def.
Move the -res intended for Entangling arrow to Acid Arrow (where it makes the most sense).
That wouldn't really change much but thematically it would make more sense.