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Marbing

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Posts posted by Marbing

  1. 1 hour ago, Jimmy said:

    Release Candidate 1 - November 13th, 2020

     

    Powerset Revamp: Trick Arrow

    Trick Arrow has suffered with performance issues for a long time, primarily due to the strength of the debuffs against higher level enemies, but also due to redundancy between powers in the set. We've made a comprehensive suite of improvements, impacting almost every power in the set.

     

    Power Changes (Numbers provided are Defender values)

    • TrickArrow_Immobilize.png.e59211e1622b40a4856847c2cd4eb478.png Entangling Arrow
      • Immobilize duration reduced from scale 15 to scale 7
      • No longer has a -Recharge debuff
      • Now applies a 30s -Res debuff
        • PvP only: This effect is removed
    • TrickArrow_Blind.png.cad97249f539b19437876e6155eafb09.png Flash Arrow
      • Can now be slotted with Range enhancements
      • -ToHit increased from -6.25% to -18.76%
        • Half this debuff is now irresistible
    • TrickArrow_Slow.png.b1873252eb2d06593ddfb7699b3e09db.png Glue Arrow
      • -Recharge debuff increased from -20% to -40%
      • Debuff duration increased from 30s to 60s
      • This power is now location based
    • TrickArrow_Hold.png.cb279a1bfaca050187c01db7be51af9a.png Ice Arrow
      • Increased the -Recharge debuff from -12.% to 25%
      • Now applies a 60s -Special and -Damage debuff
        • PvP only: -Heal, -Absorb and -Damage removed, the remaining debuffs only last 10s
    • TrickArrow_DebuffDamage.png.fd7715d340a8c55152ba9d6c4a49f5b9.png Poison Gas Arrow
      • -Damage debuff now lasts 60 seconds
        • PvP only: Debuff only lasts for 3s after you leave the cloud
      • -Damage debuff increased from -31.25% to -50%
        • Half this debuff is now irresistible
    • TrickArrow_DebuffDefense.png Acid Arrow
      • Debuff radius increased from 8ft to 15ft (damage still has an 8ft radius)
      • -Res debuff moved to Disruption Arrow
        • This power still has a -25% defence debuff
      • Now applies a heal resistance debuff (heals on the target will be less effective)
        • PvP only: Debuff halved
      • Now applies a -special resistance debuff (Endurance, ToHit, Regen, Recovery, Recharge Time, and Endurance Discount debuffs against the target will be stronger)
        • PvP only: Reduced to -20%
      • Debuff duration increased from 20s to 45s
        • PvP only: Duration is still 20s
      • This power has a new icon
    • TrickArrow_DebuffDamRes.png.45b6b29aad7c5b6f8cfe72093b9fb205.png Disruption Arrow
      • Target cap increased from 10 to 16
      • Now applies a -MaxEnd debuff and takes Endurance Modification enhancements and sets
      • -Res debuff doubled (moved from Acid Arrow)
      • Only one Disruption Arrow can be maintained at once
      • Recharge decreased from 60s to 30s
      • Duration increased from 30s to 45s
    • TrickArrow_Knockdown.png.690ada140f7c68e5771aaa1923c0f2ce.png Oil Slick Arrow
      • Can now be slotted with Range enhancements
    • TrickArrow_Stun.png.0865dc133adc883617d725c771441f58.png EMP Arrow
      • Can now be slotted with Range enhancements
      • No longer applies -recovery to the caster
      • Half of the -regen debuff now lasts 45 seconds (previously the entire -regen debuff dropped off after 15 seconds, now only half of it does)
      • Hold duration for non-robots reduced by roughly 50%
      • This power is now location based
      • This power now spawns an EMP Field at the target location that acts similarly to Electrical Affinity's Faraday Cage and provides:
        • 15% damage resistance to all but Toxic (not enhanceable)
        • Resistance against End Drain and Recovery Debuffs
        • Protection against status effects and knock back

    I like all the changes except for Entangling Arrow. The -res needs to be -def. How does a rope lower resistance? A rope can certainly lower defense though (making it harder to avoid attacks). A simple and effective change would be:

    Entangling arrow gets -def.
    Move the -res intended for Entangling arrow to Acid Arrow (where it makes the most sense). 

    That wouldn't really change much but thematically it would make more sense.

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