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jacknife2058

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Everything posted by jacknife2058

  1. Some more from me. I did a run of characters with a Ghost in the Shell/Cyberpunk full body replacement. One of the early ones was a USAF veteran of the first Rikti invasion, Miko "Panzer Wench" Garrett (Invul'/Street Justice Tanker). After the second Rikti invasion Nanomech Industries established a biosynthetic and cybernetics-based project for the most seriously maimed service personnel. Transferred to a secret Nanomech Industries facility, Miko became the first “volunteer”. After months of psychotherapy in virtual reality, Miko was liberated from the remains of her body and transferred into a life support shell that housed her brain. Installation into a new cybernetic body soon followed and allowed Miko to lead an almost normal life. With the advent of the Nanomech Avatar series Miko accepted an invitation from CEO Verity Lucas to trade in her old Mk 1 body for a new Mk 6 “Guardian” chassis styled after the Mecha that dominated her childhood. More recent refinements have streamlined it. Xarynn the Barbarian (Battle Axe/Ninjutsu Scrapper) Basically my main character from hours of Age of Conan ported across when I found out Scrappers could pick ideal power sets. Gothique the Dark/Dark/Soul Scrapper. I figure the libraries of Paragon City University are basically a battleground for villain factions and she got caught in the crossfire with residual effects. I'd tried Dark/Dark in Issue 6 on live and couldn't get it to work back then. To my surprise Gothique is actually fun to play. Lastly Zorsha the Titan Weapons/Ninjutsu Scrapper. The combination is comical so I had to make one. She's a sort of rebellious semi-demonic bodyguard summoned by Rollister. I started her Red-side and organically ran her through the alignment change to hero. This is the hero costume version, the villain one was black and red with skulls. The rogue costume was a sort of halfway house (grey and orange).
  2. Not sure if this will work, linking an image isn't cooperating with me 😕. My original Hero from live, Steampunkette (and her Kitten-hosted A.I. Knight Errant). This is a time-updated version from the end of live orphan teen-hero with a body full of nano-bots; to mature, single-mom, genius, CEO of Nanomech Industries Inc. who's been called back to the costumed lifestyle.
  3. The problem you have here is that the proposed set basically plugs the entire CC vulnerability built into the ATs that don't have CC protection. It's also very "Self" oriented, which is not consistent with the existing pool sets, not a single "Target non-self friendly" power to be seen. A more consistent example would be: 1. Combat Stimulant - Melee Range Ally +Recovery, +Regen, +Recharge 20s - 60s cooldown 2. Sidearm - Ranged, Minor Dmg(Lethal), Foe -Def 3. Forced March - Superspeed clone travel power 4. Stable Footing - Self +Res(Knockback, Repel) 30s - 120s cooldown 5. Battle Hardened - Self +Res(Fear, Sleep, Slow, Stun) 30s - 300s cooldown Even then having two status protection clicky powers is probably excessive.
  4. I suppose they could just eliminate Tough and Weave from the fighting pool which have become the cookie cutter pool powers (mainly as Set Mules). Maybe replace them with -Dmg and -ToHit debuff attacks ("Disarm" and "A Handful of Sand" for example). Granted it doesn't solve the Incarnate related issues, but that's what "Incarnate level content" should do.
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