Jump to content

WumpusRat

Members
  • Posts

    540
  • Joined

  • Last visited

Posts posted by WumpusRat

  1. 1 hour ago, tidge said:

     

    The things that I believe are HC specific are the way Patrol XP and Exploration XP now accumulates. IIRC, if you have debt these get burned "first"... that is, I am pretty sure that I've had a 10+ level character with patrol XP take a dirt nap and then after they've been rezzed don't have any debt.

     

    This is correct. If you have any patrol exp the debt comes out of that first. I THINK it was that way back on live, too. Though patrol exp built up more slowly.

    With the exploration badges granting patrol exp now, it's incredibly safe to faceplant. Just grab an exploration badge or two, and you're set.

    • Like 1
  2. 5 hours ago, Doomguide2005 said:

    And blasters were true glass cannons. 

     

    "Don't heal me, my Defiance is at max right now!"

    Headbanging Blasters riding the redline of 10 hp.

    • Like 1
    • Haha 2
  3. I think part of the "problem" with procs is that when they first came out, there weren't all that many damage procs. There were a bunch of different types. Immob procs, stun procs, damage procs, etc.

    But since almost nobody bothers to actually USE the non-damage procs (other than the occasional use of Lockdown +2 mag or some knockdown procs), the procs that have been added have mostly been damage procs. And with more and more options to stack bonus %dmg onto powers, and the oddball way that the "proc per minute" thing functions (I put a proc into my enforcers on one of my thug MMs to test it, and the freaking thing went off 18 times in one minute), people found out they could just stack scads of global recharge and go wild with procmonkey builds. Seeing people argue that "the ideal" slotting for an attack power is like 2 hami's and 4 procs is kind of ridiculous, imo.

     

    I have a few characters have use procs. Mostly my trollers, to turn one power into a potential "thump" rather than grinding stuff down. But I can do it without procs, too. Just takes a few seconds longer.

    I think if they were going to "balance" procs they should just have them set for like "can only go off once every X" or something. That way procs are a nice bonus, but you don't RELY on them to do damage. 

    • Like 3
    • Thumbs Up 1
    • Banjo 1
  4. 8 hours ago, Shenanigunner said:

     

    Which is why the 'Exit Mission' button has always nagged at me. Yeah, it would be beyond tedious to have to climb out of a cave or elevator four or five floors out of a base or office building, but the "Hey, Miller Time!" nature of the insta-exit strikes me as an exploit.

     

    On the other hand, I absolutely LOATHE having to do that in other MMOs. The moment CoH created the exit mission button, every time I'd play another MMO that didn't have it I'd finish a dungeon and sit there at the end thinking "Man, now I have to slog all the way back to the exit to leave...plus there are going to be respawns in the way...ugh..."

     

    The instant-exit just feels more cinematic. After all, who wants to sit through ten minutes of watching the adventurers backtrack their way through the dungeon they've already cleared?

    "Hey, there's that pit we almost didn't see the hidden cover to." "Yeah, that would have been nasty." "Good thing we saw it."

    "So, anyone want to get a beer when we get back to town?" "Sure, sounds good."

    "...are we there yet?"

     

     

    • Thumbs Up 1
  5. 1 hour ago, Zect said:

     

    I'm guessing these 'guardrails' include such things as preserving the game's ESRB rating (if you've wondered why you can't have naked tights, this is more likely to be the reason, not - or at least not just - prudishness),

    That actually reminds me, back near the end of live my bf at the time and I created a pair of characters named Bare Bear and Bear Bare, who had boots, gloves, bear ears, and a domino mask, with the chain wrapped waistband and shoulders, with everything else being "bare". Dark skin with the eden and bikini bits as close as possible to the skin color.

    It was silly fun. 🙂

    • Thumbs Up 1
  6. I've barely done anything with the mapserver thing. I used it to finish off the incarnate unlocks on a couple of characters, got one from 49.5 to vet-1 with it, and out of curiosity hopped into it with a level-1 to see how far a single event would take me. Ended up getting to 16th with her. Beyond that, I've just killed a few of the mapserver monsters when they've popped on me when I'm wandering between missions or using the AH, but nothing much beyond that. 

     

    Just "being 50" doesn't really matter to me if the character doesn't have a personality and a concept. I enjoy the leveling process and seeing how a character evolves, and how their personality evolves as I play them. Some I've started out with a particular idea and powersets, and after 30-40 levels thought "This isn't really working, I'll shelve this version and start a new one that better fits the concept and personality". 

     

    • Thumbs Up 1
    • Microphone 1
  7. 1 hour ago, Grack said:

    Let me check in with Wumpus if he still interested.  Think he had the known scheduling requirements.  Sent Bonafide a message in game but he never responded.  Tonight or tomorrow work for you Mighty?

     

    Oh, you sent a message? I never got it, sorry! Sometimes I go afk for a while while dealing with rl stuff. And if it's in in-game mail, mine's always packed full of recipes that I send back and forth between characters, so I never know if I've gotten something new. 🙂

     

    I'm at work right now, so I won't be home 'til midnight pst. But if it's earlier in the day tomorrow (before 3:30pm which is around when I need to get ready to leave for work) then I could show up. 

     

    Also, "she" btw not "he". 🙂

     

    • Like 1
  8. On 3/12/2024 at 5:50 PM, Maelwys said:


    Oh sure rechargewise it's possible to spam Faraday Cage fairly quickly, and you can work around the endurance drain.
    But I meant the "EVERYBODY GATHER UP AND STAND HERE... HELLO? WHY ARE YOU ALL THREE ROOMS AWAY ALREADY?" aspect.

    IO'ed-up teams tend to move fast, and other than specific boss fights generally sprint from one spawn to the next, AoEing as they go... henchmen are one thing, but good luck convincing an average PUG to do anything other than ninja run right through your protective bubble and out the other side; if they even read the chat and/or notice you casting it in the first place.

     

    The thing is, if the team is moving so rapidly that they're insta-wiping spawns and sprinting to the next one, faraday cage isn't really needed. But when you hit things like AVs, or big pitched fights with lots of tough mobs (like the wall of cyclops and minotaurs in the third ITF mission, or the robot control box, etc) then having faraday cage can be quite nice. And of course everyone loves having it when you're fighting an AV or GM. I've seen tons of people praise having faraday cage present when fighting Romulus at the end of the ITF, and when someone else uses it I love having it there as well. 

     

    The base recharge on FC is only 10s, so even minimal recharge in the power and some global recharge will get it down to 4-5 seconds. If groups are wiping spawns of mobs and getting to the next one in less than 4 seconds, then you're likely running on such a low difficulty that even the squishiest blaster isn't in any real danger. 🙂

    • Thumbs Up 1
  9. On 3/20/2024 at 6:58 PM, OdinAZ said:

     

      What about just skipping the T1's.  Is that a crazy strategy?  Taking your Primary attacks or secondary buff/debuff?

     

    It's been tried before, but the problem is that you're down three minions, meaning the bodyguard split becomes 40% for you and 20% for each minion, instead of 25% for you and 12.5% for each minion, meaning you and your minions take a good chunk more damage per hit. Not to mention that unless you're fighting purely purple-con mobs, the tier-1 minions DO churn out a pretty good chunk of damage. Also, mastermind attacks have such low scaling that your personal attacks won't really make up for having those three extra minions. 

     

    Bear in mind that the number of targets on the field also contributes to your own survivability, as well as the survivability of your other minions. If it's just you, the two tier-2's and the one tier-3, there are only four targets for enemies to pick from. Which means more damage dumped onto the other minions, meaning they'll end up dying faster. If a tier-1 dies, you can toss another one out without a big loss to your damage output. If a tier-2 dies, it's a bigger loss. If your tier-3 dies, it's a substantial loss. Even more so if you've only got three minions on the field to start with. You'd have to play much more carefully, and at that point why not just take the difficulty down a notch and use all six minions?

     

    Additionally, when you start doing incarnate content, all your pets are level-shifted up to be equal to you, so skipping the tier-1's would greatly reduce both your survivability as well as your damage output. When you get all three of the incarnate level shifts going, all your pets are level 53. 

    • Like 1
    • Thumbs Up 1
  10. 4 hours ago, Marshal_General said:

    Yes, One character has 31 and then I think the next is 28, then 10 and 4 for the last, though one if them gained another 'no show' since I posted.

     

    According to probability chance, 31 attempts at a 10% chance would be about a 96%. So a 4% of it not happening. Rare, but possible.

    28 attempts would be about a 94% chance, so 6% of it not happening.

    10 attempts would be a 65% chance, so 35% of it not happening.

    And 4 would be a 34% chance, or 66% of it not happening.

     

    So while it's pretty slim odds of all of those (particularly the 31 and 28) not hitting, it's not unheard of. Not one in a million by any stretch. About one in twenty. Since I figure each character would have to calculate the odds individually, rather than all total. 

  11. On 3/13/2024 at 12:03 PM, ZorkNemesis said:

     

    The notes for Page 7 specifically say that the chance for drop is rolled individually per character who received credit and is tied to the same drop table as the Reward Merits.  If I'm reading that right, everyone eligible should be getting a 10% chance each.

    If it's tied to the drop table as reward merits, didn't they change Adamastor so that it only gives merits like once every 18 hours or something? Just so you can't summon him every hour on the hour and get merits anymore? Which would mean you'd only have a chance at the recipe every 18 hours, too. 

  12. I was goofing around last night and had been thinking about a silly concept character I wanted to make for a while. Basically the "minor villain with delusions of granduer" sort. All her schemes are so terribly small scale that they're nothing more than minor annoyances to the powers that be, despite the fact that she herself is ridiculously powerful. Like she'd leave a mocking audio call to the some hero group telling them she was going to kidnap the Fautline dam (not the dam workers, the dam itself) and make it believable enough that they'd go check. And while they were out, she'd sneak into their base and replace all the lightbulbs with ones that were far too bright, and tilt a bunch of the paintings. Then leave a mocking note for them.

     

    I'd never come up with a name for her, though had been musing about things like Madame Catastrophe or something similar. But a song I was listening to last night mentioned champagne, and her name just came to me. Thankfully nobody had taken it yet.

     

    So the villainess Doom Perignon was born. 🙂

    • Like 2
    • Haha 3
  13. 6 hours ago, ZamuelNow said:

     

    I'm gonna critique the art.  The hair bugs me.  It's over rendered and not obeying the lighting that's on the rest of Diana.

     

    Yeah, the more I look at it, the more it seems like it was part of another picture and copy-pasted onto that one. It just looks so different to the rest of the art. 

  14. Generally when I create a character it's because I've come up with a concept I want to explore. 

    Sometimes it's a powerset combo I haven't tried before, but most of the time it's an idea for an "archetype" that I want to play out.

    For the last year or so I've been making D&D/Pathfinder classes that wound up in Paragon, and have been putting together powersets that I think work for those classes. Some of them have been really easy (shield/axe tanker for the fighter, for instance, or beast mastery/nature mastermind for the druid) others have been really tough (the paladin in particular was hard to figure out since I needed a tanky weapon-based melee class that could heal, and I don't want to use aid other because of the dang tricorder).

    Another thing that I tried to do for the first 20 or so was to never replicate powersets. I still TRY to, but some of them have had a bit of overlap, as there are only so many weapon-based melee sets. So it's gotten me to explore some powersets that I'd never really thought much about before, and try out combos that have turned out to be really fun. Like ninja/empathy, or gravity/trick arrow. 

     

    • Like 2
  15. 1 hour ago, Grouchybeast said:

     

    Trying not to be spoilery...have you done the replays of her arc in Ouro? 

     

    Laura Lockhart's arc was everything that I'd always wanted from Ouro, which always felt like it had so much potential as a concept, and I really hope that the HC will eventually follow up on that and do the same kind of thing with other arcs.

    Yeah, I've done the Ouro version of it too. I agree, it's very well done.

    • Like 1
  16. 1 hour ago, CrimtheCold said:

     

    I had to.

     

    Somebody once told me

    That Malta's gonna roll me

    I ain't got no status protects

    She was looking kind of glum

    As the Sapper began to hum

    And zapped her straight into the bulkhead

     

    • Like 4
    • Microphone 1
  17. Also remember that you're up against Malta. They're SUPPOSED to be the "anti-super" villain group, with the tools to take down superhumans.

     

    But if you're on a character without innate status protections, yeah, carry break frees, proactively take out the enemy CC-casters, stack a lot of defense (purple insps can help you mitigate a lot of incoming), etc.

     

    Malta aren't meant to be easy. They can and will absolutely shrek you if you're not prepared.

    • Like 1
  18. 1 hour ago, Glacier Peak said:

    If I'm away for any period of time and I happen to be in Ouroboros, I'll jump in the pool and emote an innertube. One of my favorite Homecoming additions!

     

    A lot of times if I'm just hanging around in Ouro (usually because I'm afk for a while), I'll go out to one of the little islands and do /lotus. 

    Meditate among the planes. 🙂

    • Like 1
    • Banjo 1
  19. On 3/13/2024 at 7:27 PM, Norl said:

    Thugs is fine.  If they plan on forcing me to take primary attacks, screw it.  If I want to pew pew, I'll play every single other AT in this game, or every character in well over 12,000 other games out there!

     

    Leave forced (by way of gimp if you don't) pew pew out of MM!

     

    I certainly hope the gun attacks don't become "required", though I don't think you're "gimped" in any of the other MM sets if you don't take their attacks.

    Mercenaries give a stacking +3% damage per attack you land on a target for the mercs. But simply running Assault gives +11%, more than all three attacks combined.

    Necromancy can summon wraiths, which deal (minor) damage and can taunt. Handy, but not absolutely required. I do tend to take them when I'm leveling, but respec out of all but Life Drain at higher levels, just for a wraith and self-heal.

    Robotics moved the -regen to the MM's personal attacks instead of the Assault Bot. While this is the closest to "required", it's still not mandatory. You can pick up Envenomed Dagger. Or take a secondary that has -regen powers.

     

    Mostly I'm looking forward to what I hope will be a good revision of Beast Mastery. Ever since the upgrade to Robotics, Mercenaries, Necromancy and Ninjas, BM has become the absolute bottom-tier MM primary, and definitely needs a rework.

    • Like 1
  20. Laura Lockhart's mission was honestly the first one I can remember doing in CoH and being honestly angry at what happened to her. You don't get much real interaction with her, but she definitely made an impact. 

     

    Though my favorite contact will always be Dean McArthur. D-Mac cemented himself as my favorite the first time I ran into him back on live when he high-fives you after a mission, and how he seems to honestly respect you. He may be a cheesy flirt if you're female, but he knows what you're capable of, and he's doing his level best to help you out.

     

    There aren't many contacts that even my most hardened villain characters would lift a finger for, but if someone said "Hey, you know that D-Mac guy? Some vigilante guy kidnapped him..." that poor vigilante would get the beating of a lifetime. Probably from quite a few red-siders.

    • Like 4
  21. I was doing some testing with a Sentinel build today, and ran into a bug with one of the powers in the set, Proton Therapy.

    The power has a 50s base recharge, and while recharge IOs slotted into the power function normally in reducing its recharge time, GLOBAL recharge bonuses don't seem to affect it properly.

    For instance, with 3 50th level recharge IOs in the power, it has a 99% recharge rate. It recharges in just over 25 seconds, which is normal.

    With 100% global recharge, the recharge rate only went down to 23 seconds. Both Mids and the game server list the recharge this way. With 199% recharge, it should be recharging in just under 17 seconds.

    I added Hasten, which brought my global recharge up to 170%, and the same 99% recharge in the power, and the power's recharge dropped to 17s, when it should be closer to 14s. 

     

    Is there something in the power (or the Rad Armor powerset as a whole) that somehow affects how global recharge affects this power? And if so, is it intentional?

  22. On 3/10/2024 at 5:26 PM, DougGraves said:

    Arcane Bolt has a slower recharge but every power you activate has a chance to immediately recharge arcane bolt and give it a chance of a power boost.

    And since it benefits from containment, a power boosted bolt on a contained target actually does a significant amount of damage. I've hit stuff for over 400 damage with it.

    • Like 1
  23. On 3/10/2024 at 7:05 AM, Haijinx said:

    Interesting thing is that I have seen Demon themed Thugs/

    One of the characters I played most back on live was a thug/dark MM named "Tiny Whispers".

    She was a little "shoulder devil" that gotten a bunch of otherwise normal guys to "go bad" by constantly urging them to sin. The pyro was a former diner cook, the two tier-1 thugs were accountants, the enforcers were police officers, and the bruiser was a rugby player. 

    I had a whole slew of RP macros set up for them, where the thugs would be talking with one another, with one of the former-accountants giving tax advice, the rugby player reminiscing about a big game he made the winning touchdown in, all of them sitting around aimlessly chatting and ogling spandex-clad girls, etc.

    • Like 1
    • Thumbs Up 2
  24. My favorite spot is probably in Atlas Park, there's an area at the top of a building that you can get to via a doorway down at ground level. It's a glass-ceilinged little indoor park with benches and plants and such. We used to go there to rp a lot.

     

    And "the hole" in KR. A massive double-tower building with a walkway that goes between the buildings but has a roof over it. Except for one square hole that goes from the ground up to the top of the buildings. And there are windows along the inside of the hole. I can't imagine why you'd want to look out your window and see that.

    • Like 1
×
×
  • Create New...