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WumpusRat

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Posts posted by WumpusRat

  1. My standard layout for the three hotbars is:

     

    ctrl-1 ctrl-2 ctrl-3 ctrl-4 F B V C G T 

    Q E shift-1 shift-2 shift-3 shift-4 shift-5 alt-1 alt-2 alt-3

    1 2 3 4 5 6 7 8 9 0

     

    Left hand on keyboard, right hand on mouse.

     

    If I just have a few toggles, I'll put them on 7-0. If I have a bunch, they go on a separate hotbar that's moved to the top-right of the screen.

     

  2. Okay, let's see if it properly exported the build...

     

    <edit> Hm, apparently not. The version of mids I just upgraded to doesn't seem to want to export builds. It crashes every time I try to use the "share build via forum export" option. Blah.

  3. 9 hours ago, Raikao said:

    I'd be really interested in sharing ideas. If you're on the Discord please feel free to poke me. I have incorporated StrikerFox's findings for endurance management but I'm still a bit short on recharge (overgrowth at 70sec) but increasing that lowers defenses resist and I'm not entirely sure how much personal resist is needed.

     

    Same for slotting Enchant Undead. There are a LOT of options there. Same for getting heal procs into Dark Empowerment.

     

    I'll post what I got cooking so far.

    Linadriel V2 - Mastermind (Necromancy - Nature Affinity).mbd 46.97 kB · 2 downloads

    I'm at work at the moment so I can't post anything, but I'll try to finish tinkering with my build when I get home, and post it after I run some more tests on the beta server.

    Though a lot of my builds are tightly constrained to a theme/concept, so sometimes they won't be as efficient as they could be. 🙂

    I try to make them as close to theme as possible while still being as effective as they can be, but...

    My necro/nature build is part of my "D&D Adventurers in Paragon" group. She's a "Circle of Spores" druid. If we could customize pets, they'd look like the mushroom guys from DE.

  4. 1 hour ago, Rigged said:

     

    Scaling, not cap. A Brute has 75% the mitigation scaling of a tanker, which is the same as a scrapper. A power that gives 10% resist to a tanker will give only 7.5% resist to a brute.

    Ahh, okay. So yeah, I was missing something. 🙂

  5. On 7/28/2023 at 6:03 PM, Captain Fabulous said:

    None of them are worth slotting for +DEF beyond the LoTG.

    If you don't have any defense to begin with, then yeah, slotting them for defense isn't really worth much. However the more you stack on, the better it gets.

    Generally weave and maneuvers end up with 2-3 slots, depending on what I'm aiming for. One lotg and then a def/end, just to lower my end costs a bit. I tend to run CJ in most of my builds as well both for protection from immobilize (if the character doesn't have any other protections) and for the added maneuverability. 

     

    CJ I usually 3-slot, just to hold a shield wall +resist, kismet +to hit, and reactive defense scaling resist. If I can't fit it anywhere else, I'll add another slot and toss in a winter's gift 20% slow resist as well.

  6. On 7/14/2023 at 12:43 AM, Rigged said:

    Increase the base brute mitigation scaling from 75% to 85% (a bit less than halfway in between scrappers and tankers)

    Am I missing something with this? Brutes already have a 90% mitigation cap, just like tankers.

     

    Personally, my brutes feel more powerful at taking down enemies than my tankers do. Stuff that my tankers are killing in two hits my brutes often kill with a single attack, due to having the extra +170% damage bonus. Maybe it's because I build for set bonuses rather than loading powers with as many procs as can fit that it feels that way, though.

  7. On 3/8/2023 at 12:01 PM, bellona100 said:

    WitchofDread

    I like how you skipped Tactics on you build.   A lot of players fail to recognize the +ToHit component of the Overgrowth buff.

     

     

    While Overgrowth does provide +to hit, it doesn't protect you from confusion effects, which tactics does.

    One of the worst cc's you can be hit by as a mastermind (especially a nature one) is confusion, since suddenly all your healing and buffs are benefiting the enemies, instead of your pets, and your pets will turn on you and tear you apart.

     

    As for the combo itself, I have a necro/nature that's a lot of fun to play. I'm in the process of rebuilding her though, since my original build was more heavily-invested into defense rather than resistance, and I'm leaning more into resists lately, especially on builds that can self-heal. For the lich, I don't really bother slotting him for damage, since he only has two damaging abilities, and the rest are cc and debuffs. Slotting him for to-hit debuff can work really well, and I'm experimenting with proccing him out since most of his abilities have fairly long cooldowns.

  8. On 7/21/2023 at 6:35 AM, Without_Pause said:

    I ran my current main, Claws/ea Scrapper, last night and did a few missions solo(+3/x8). I think just from the mobs I gained around 10 mill. 

    Yeah, once you hit 50 inf comes in pretty rapidly. I'd spent myself down to around 1.5 mil on my troller I'd just finished getting to 50 and picking up her last few enhancements. Did two arcs in DA and a Market Crash, and I was back up to almost 15 mil.

  9. I always test stuff on the beta server. It's so convenient to be able to see what my character will be life at various stages. 22, 35, 50, SOs, IOs, etc.

    And since you can get all the stuff like merits, prismatics, etc, for free, you can just test whatever you want. I went through looking at various characters in the various modified prismatic outfits. Neat, but not really for me. So I just sell mine when I find them. 

    • Thumbs Up 1
  10. 13 minutes ago, GM Crumpet said:

    I have 49 alts. I have deleted far more than I've kept, and I've stripped the deleted alts of everything of value. 39 of the alts are incarnate tier 4 and retired. I have 2 farmers but I use them for levelling not inf as the inf I get from teaming is better. I also have a base full of useful enhancements and sets so it doesn't really cost me that much to slot new alts. Considering how many purple sets I have on all those retired alts I dread to think how much inf I'd have if I sold them 😛

     

    If you don't count superior ATOs, I think I have a single character with purple sets. Everyone else just uses normal stuff. 🙂 

  11. I think if I went through all my alts and pooled all their cash on hand into one pile, I'd have like 200 million. Ish.

    But that's what happens when you have a cycle of coming up with a new concept, leveling them to 50, getting them all kitted out and incarnated, and then moving on to the next concept, rather than parking at 50 and farming. 🙂

    Though I do have somewhere around 4000 merits sitting between characters, and my three bases split between my various characters that have around 200ish rare salvage in each one. I try to keep about 4-6 of each type on hand, as well as 10-20 of all others (common and uncommon), so I can make anything at a moment's notice.

    • Haha 1
  12. I know there are probably some people who like the current order of power selection for the Leviathan Mastery APP, but is there a reason it's different from all the others?

     

    Shark Skin requires you to take another power first before you can get it, while all the others allow you to pick up the armor as your first choice. Why is Leviathan different? I'd like to see it the same as the others. 

    • Like 1
  13. On 6/17/2023 at 5:24 PM, Captain Fabulous said:


    If you take Master Brawler you can't take Practiced Brawler, which is the set's mez protection.

    Master Brawler is the optional mez protection within the set.

    Instead of being a click power, it adds mez protection to your first two toggle powers, as well as giving you the clickable absorb shield.

    Clickable mez protection has its advantages (in that you can't lose it by being detoggled), but it also means having to pause now and then for it to activate, as well as not having any mez protection at all if it's on cooldown if you die and get back up after activating it.

    Personally I always opt for Master Brawler, as running so low on end as to get completely detoggled is such a rare occurrence.

    • Like 1
  14. I'm working on one of these right now as an alternate ranger build for my D&D adventurers.

     

    I haven't finalized a build, as I've been just trying out various combinations on the test server, but overall it's pretty solid. I did end up having to pick up the medicine pool, since there's not enough damage-prevention within TA. But the couple of builds I've thrown together to try out on test have been able to go through +1/8 in incarnate pretty easily, only occasionally losing a pet here and there, without any incarnate power slotting. I'm going to test it again tonight with everything at tier-4, to see what 53rd level pets are like against +3 or +4/8.

  15. 6 hours ago, Onlyasandwich said:

    An essential for every character is r set to target_enemy_near. 

    I just use tab for that. I have ` set to 'target_next', so I can flip through enemies quickly. R is my autorun button, has been since EQ back in the olden days. 🙂

     

    The only macros I really have are for random character comments, switching builds, or opening various windows (for some reason the / character doesn't always register for me, so I made a couple of macros to pop open windows instead of typing /<whatever>). 

     

    For powers, I have 1-6, then sh-1-6, alt-1-6, ctrl-1-6, T, G, V, B, C, F, Q, and E bound to other buttons, so most of my powers can be done with my left hand.

  16. My current project for the last few months has been my "D&D adventurers in Paragon" characters.

    I've been going through all the D&D classes (all the 'main' classes and a few alternate ones, though avoiding some of the really niche ones) to make them into CoH characters.

     

    So far the ones I've gotten to 50 and incarnated out are:

     

    Fighter (shield/axe tanker)

    Artificer (bot/ff mastermind)

    Bard (symphony/kinetic troller)

    Barbarian (stone melee/willpower brute, the 'juggernaut' subclass, basically a living siege weapon)

    Cleric (elec/elec defender, follower of the god of storms, hence all the lightning)

    Druid (necro/nature mastermind, she's a 'circle of spores' druid, so her 'undead' are made out of fungus -- if we could customize, I'd use DE mushroom guys)

    Paladin (katana/rad armor tanker)

    Rogue (claw/ninjitsu scrapper)

    Warlock (cold/dark brute)

    Shaman (seismic/stone armor sentinel)

     

    Still working on the monk, ranger, wizard, sorcerer, alchemist, and psion. Might add a couple from pathfinder, as well. 

    • Thumbs Up 2
  17. One of my "D&D Adventurers in Paragon" is an Earth Shaman, who's built as a seismic/stone sentinel. She works a lot like an "earth bender", basically smashing people with rocks, turning attacks aside with rocks and floating stone armor, etc. While her aoe is lacking a bit (I didn't take meteor because it didn't really fit the concept, and the power is incredibly slow), she's incredibly effective at just slapping things down and taking a beating without dropping.

     

     

  18. If I take the fighting pool on a controller, it's because I have something specific in mind for their concept.

     

    My ill/rad is more of a "stand back and control small-scale fights without any risk" concept, so she doesn't need it.

    My symphony/kinetic is a D&D bard, and needs to be in melee to make use of her kinetic powers, so I took fighting (and mu shield, so she's got capped smash/lethal/energy resists, and is very tanky).

     

    Similarly, I rarely take hasten unless I'm using it for something specific, like perma-dom, perma-phantom army, etc. Like 95% of my builds don't bother with it.

     

     

    • Like 2
  19. 54 minutes ago, lemming said:

    I worked the santa cruz boardwalk and there was a definite pecking order on who who have to hose off the rides after an incident.  (I was a cashier so avoided that)

    Oh hey, someone from my neck of the woods.

    I grew up in Santa Cruz. 🙂

    • Like 1
  20. I've never had more than like 200 million in cash spread among my various characters. I tend to think up a fun concept, level the character up, kit them out, get them all set up with incarnate abilities unlocked, and by the time that's done, I've thought of a new concept I want to play, and it starts all over again. I don't tend to really do any "farming" for influence once I hit 50. 

     

    Though if I liquidated all the stuff I have stocked away in my three SG bases and the several thousand merits I have, I could probably come up with a billion or so.

    • Thumbs Up 1
  21. 6 hours ago, BlackSpectre said:

    Using reward merits to purchase a commodity to then sell, and in turn to bankroll your COH endeavors is... inefficient. In one hour, how many reward merits can you make? Maybe 5?  That will buy you 1 enhancement booster from the merit vendor, which translates into 900k-1.3 million inf.  In that same hour I can take my fire farmer and make 20 million inf.

    How many merits can I make in an hour? Well, depends on what I'm doing. With a brand new character fresh out of chargen? I can make about 40-50 merits in an hour (I timed it at one point because I was curious, and was farming merits).

    With a higher-level character? Can vary, but usually between 50-100 in an hour.

     

    And that's without doing Hami raids.

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