Jump to content

CraterLabs

Members
  • Posts

    80
  • Joined

  • Last visited

Reputation

90 Excellent

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. In the "Rescue The Carnival Of Light" mission that you get during (Primal) Provost Marchand's "A New Dimension, A New Team" story arc, you transition from a small Council warehouse to a Council cave midway through the mission by using an elevator. There is no animation when you click the elevator, you just click it and are transported to the cave portion of the map. This isn't the case in reverse, however: if you click the door on the cave-side of the map you get the full animation of the door opening, you running through, screen fades to you entering the warehouse portion of the map again.
  2. So, the Praetorians enemy group is one that makes sense in very, very broad terms, but starts falling apart when you look at the specifics. On the surface it usually looks like it's intended to mean one of two things, narratively: The critter in question is allied with, or associated with, the Praetorian Empire's government or Loyalists or leaders The critter in question comes from the dimension of Praetoria And these are handy, but they get applied inconsistently. Case in point, the solo mission at the end of Praetor Sinclair's story arc in Imperial City gives us a good look at some Phoenixes who are members of Project Phoenix and working for Belladonna Vitrano (herself a former member.) While Belladonna is given her current faction (Resistance) as she is in other missions, the Phoenixes show up as Praetorians. Other Project Phoenix members in Praetor Sinclair's missions (such as Gorgon) are treated similarly. This further confuses things with the Chimera Ninjas group (who don't really show up much outside of AE missions, of course, but the connection between them is pretty clear). The oddity is not that Phoenixes don't belong to the Praetorians group so much as it is that there are other groups that they might easily slot into, and other groups who might easily fit into the Praetorians group (such as, say, the IDF, which is made up of several other groups of Praetorians working together) don't get put in the Praetorians group, instead they get their own group. (And, interestingly, the Project Phoenix members don't get listed with the Praetorians or with the Chimera Ninjas in the homecoming wiki, they get grouped with the Resistance.) This isn't a high priority issue, of course, but it feels like there's room for some more clarity. They definitely *do* have some ties to the Praetorians in the same way that the IDF does, though it feels like they could also get slotted into the Resistance, or Chimera Ninjas, or even their own Project Phoenix group without a lot of difficulty. Dunno if this would be more trouble than it's worth to code in something, but it felt worth mentioning, heh.
  3. In this mission introduction text from Magus Mu'Drakhan, I think he means "quiet his trouble-making" instead of "quite his trouble-making." ...I could *almost* imagine it being "quit his trouble-making", but I don't think it's that, you'd need to be using a pretty archaic version of "quit", and even then it'd be a stretch.
  4. Gender of the Damned is actually what the "Huge" body type refers to themselves as.
  5. Hey, found a minor continuity-style typo in Magus Mu'Drakhan's "A Traitorous History" story arc. My guess is that this mix-up probably happened because of the Who Will Die arc causing some characters to be less available than normal (so I'll hide them behind spoiler tags.) Basically,
  6. In the mission send-off text for the final mission of Scirocco's "A Wind Called Serafina" arc, he says "I would strong suggest" instead of "I would strongly suggest".
  7. In Scirocco's "Rescue Wretch" mission, one of the Malta folks wandering around just says "string" instead of whatever his dialogue string is supposed to be.
  8. Hey, fair enough. I was just suggesting a possible way it could look. I'd be happy with that.
  9. I think that's why making it a casual thing instead of a big overhaul could be the best approach. Don't require mission creators to flag them, but give people who encounter missions the tools to do so. The only concern I can think of with this is that it would create some potential "review bombing" situations, so an arc's creator should get a tell or e-mail in-game to say something like "Your AE mission 'Cool Infamy Farm' was flagged as a resource farming mission, if this is accurate you don't need to do anything, if it's inaccurate please submit a troubleshooting ticket" so that way there's room for the volunteer dev team to look at arcs as needed, but no need for them to look into it whenever the system works as intended
  10. I kinda wish there was some in-game resource for that. Also, if I had the ability to apply tags to missions I played in AE that don't have any of those, I'd likely add a lot since almost none of the good stories I've seen in the last couple years have used those. I think. Maybe they did and I didn't notice, heh.
  11. It's such a classic, dapper look! How many mastermind characters would benefit from the ability hold one in front of themselves while leaning their head on it and appraising whatever they're looking at, or jovially leaning to the side with one while swinging a pocket watch in the other hand? My guess is that number could be as many as seven and other non-mastermind archetypes might have some sort of use for this kind of animation as well! From The Riddler to The Clock King to some other Batman villain I've never heard about, it's an undeniably stylish look that fits for seriously cerebral and cartoonishly capricious tricksters. Sure, you *could* spend the dev resources working on new powers or balancing the game, or revamping many of the enemy groups who've needed it since they first came out (lookin' at you, Outcasts) but why do such sensible things when we could spend the time and expense on a couple of jaunty cane emotes? All joking aside, I think it'd be nifty. 💚
  12. Maybe? I always try to check those boxes when I rate a mission ("Ideal for Teams", "Kid Friendly", "Complex Mechanics", "Canon Related", etc.), I'd definitely check a similar box for "Farm [XP, Inf, Tickets, etc.]" or something. Even if I'm the only one doing it, that'd at least be one or two fewer farms to deal with a week for everyone else, heh-heh
  13. Especially if we can select multiple things, yeah. I actually have a mission called "River Of Fire!" that gets, I think, probably more exposure than it should because of the occasional confused fire farmer who rolls up to it and decides to just play the story instead of dumping it immediately when they realize it's not that, heh. Theoretically -fire would exclude missions like that in ways that -farm wouldn't. Either way, being able to specifically exclude stuff we're not looking for would be awesome. Yeah. Honestly, if players could somehow tag missions as farms in addition to the devs listing them as such, that might be a good step.
  14. Not sure if this counts, but I just manually dropped a thumbtack on the map at this spot on Mercy Island, and the actual arrow guiding me toward where to go is at Fort Darwin. It says a second screenshot would go over the allowed limit for attaching a file, but in the image here I'm at [-483.6 89.7 -1679.5]. If I follow guidance arrow, it takes me right to the door of the Arachnos Flier that the game guides you to click on after you earn the Freedom Cracker badge for the revamped Mercy Island introduction story (at [-4132.9 159.5 -3233.6] ). Clicking the chat-log numbers that came up when I first typed whereami for the screenshot, it puts a thumbtack pretty much right where I was, which is normal behavior but it felt worth mentioning.
  15. Is there any way to do this? Whenever I get a character to a place where I don't have an active contact I like to hit up AE for some missions at my level but there's no way to search for things without pages and pages of "Fire Farms" advertising their "Fast Completion" or "High Ticket Output" or whatever. I can never remember that tag that people use for story-focused missions, and a lot of my favorite story creators don't even know to use that tag anyway so I'm sure that won't find 'em all. A way to say "exclude any results with the phrase "fire farm" in my results" would rock. Thanks, dev team!
×
×
  • Create New...