CraterLabs
Members-
Posts
142 -
Joined
-
Last visited
-
Days Won
1
CraterLabs last won the day on August 30
CraterLabs had the most liked content!
Reputation
114 ExcellentRecent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
I would like them in certain places, but not all. Like, could they show up in the final mission of the Nemesis Weather Machine arc, or certain other specific missions? Or maybe only if you're specifically fighting them at levels 45+? Because I kind of love the simplicity of the currently-existing Nemesis group (Vengeance and all), and while I loved fighting these new enemies, I also don't know if I want to switch to fighting them across the board.
-
So on a personal note: I love the "Nemesis Weather Machine" arc, and it was partially the inspiration for my villain group ("The Arachnos Weather Machine Division"), and made sure to incorporate lore elements from that Nemesis arc into our introductory AE mission So understand that I kinda screamed with glee at the sight of some functional Nemesis Weather Control Machines as enemies that could be fought in this task force, heh. Thanks for tossing those in!
-
In Special Agent Jenni Adair's mission "Capture Archon Burkholder", Burkholder is consistently winding up huge slam attacks with his right arm, though I believe that his attacks are usually supposed to come through his cybernetic robo-claw. I don't know if this might've been caused by his powerset being tweaked or his costume having an issue if there was some confusion between his Council duds and his 5th Column get up, but it was kind of funny seeing his big powerful swings with his perfectly normal hand while his imposing metal claw did nothing, heh.
-
I kind of wonder if some of the code will eventually be revealed in upcoming stories, but I'd like it to be revealed now, heh
-
I've been playing the game since Issue 9, and while I love Patrol missions in a general sense, usually I run through 'em without ever seeing anything on 'em. But I did today! Susan Davies sent me through Atlas looking for Skulls, and there were a couple right on my patrol path, with dialogue I'd never seen before! Now, keep in mind that both of these Skulls were girls, and that my toon was a girl, but it's the thought that counts. Feels great to actually find someone on one of these.
-
Okay, so hear me out: the new Winter Lord Trial is great, it's loads of fun and I felt like it was engaging me the whole time through. I love the classic one, but this new version is definitely an improvement over it, so great job to the devs. And having the Suspicious Presents as a way of bringing Lord Winter into Paragon or the Rogue Isles or Praetoria is a fun throwback to Live, so great work on this year's Winter Event all around! But next year: would it be possible to tweak the Winter Lord from the Suspicious Presents so that sometimes he drops yet another present that could send a team into the classic version of the Lord Winter Trial? This would be a way to work in the OG method of assaulting Lord Winter's Realm from back on Live, while still keeping the new, updated version the "main" one, and it would fit story-wise too with the usual Trial being us laying siege to Lord Winter when he's prepped in his stronghold, and the other one being when we're chasing him back to his realm after he tried sneaking into ours with the Suspicious Package. Then maybe put an Exploration Badge into this new version of Lord Winter's Realm. Call it "Olds Cool". 😛 Okay, maybe not. But the rest of it!
-
- 1
-
-
Bane Spider running out of bounds eagerly then getting lost
CraterLabs posted a topic in Bug Reports
I was in Viridian's final mission in the Council of Evil arc, and I'd befriended two Bane Spider Scouts and a Bane Spider Executioner as I moved through the mission map. As I stepped off the elevator into a new "mapless" region of the map, one of the Bane Spider Scouts eagerly raced ahead of me shouting "Let's do this!", ran down a hallway, through a doorway that I couldn't click on, and then after a moment said "Short-Cut, where are you?" After a couple of baffling moments, I found the Bane Spider again, having freshly stepped off of the elevator we'd entered from, ready for action again as if he'd respawned or something. Ultimately harmless, but the behavior seemed weird. Since he said "Where are you?" right before the initial "Let's do this" that hand him running ahead through the ghost door, I wondered if maybe I was juuuuust far enough ahead of him when I stepped onto the elevator that it made him get lost at the same time that he got the signal to move between floors with the elevator? Maybe he was running ahead to wherever in the world the unseen elevator entrance was so that he could show up again at the elevator exit I'd just stepped out of? I dunno. Either way, it was weird. Fun, though! -
In the first mission of Viridian's Council of Evil arc ("Capture Sebastien Frost") you get a clue with a typo: it says "These plain white invitations bears a short message" when it should say "These plain white invitations bear a short message".
-
But does Vanguard *know* that yet
-
For some completely unknown reason, Vanguard just awarded me a Merit for The Lost in Darren Wade's "Midnight Draws Near" story arc. (All kidding aside, I know that there's a link between the Lost and the Rikti that sometimes leads to fun crossovers between the groups like the Lost occasionally having Rikti drones and stuff like that, but this seemed like worth calling out because I can't think of an in-story reason for this merit to be awarded in this way even if there's a mechanical one under the hood. Honestly I don't hate it, heh.)
-
Would it be possible to get an option to revert it to having disrespectful enemies? I've always liked the variety of having the occasional room filled with tougher-than-normal enemies. It makes enemy groups feel more like they're actually real enemies gathered together instead of just repeated computer programs that I'm fighting. (And it makes sense to me that if you're fighting through hordes of street punks or rooms of soldiers that some of them are going to be *even tougher* than normal). Don't get me wrong, I definitely appreciate people wanting "consistency". I've matured enough to the point that I can recognize that not everyone has fun from items in Super Smash Bros. or not liking random crits in Team Fortress 2 (even though those things are part of what makes the games fun to me). So as far as QoL improvements go, I can definitely see why it'd appeal to a lotta people. I'd just like an option to bring back the variety. 🙂
-
In the first mission of Captain Mako's Iron Fist story arc ("Defeat head Longbow agent"), your compass-text mission objective is described as defeating a Longbow Ballista, but the actual boss that you fight is a Longbow Officer instead of a Ballista.
-
In the "Beat the truth out of Dr. Aeon" mission from Efficiency Expert Pither, you go to the Aeon offices in Grandville (by Dr. Forrester), but the pop-up text implies that you're at his main laboratory in Cap au Diable. Either the mission is sending you to the wrong Aeon Lab, or the text is inaccurate.
-
The Galaxy City tunnel being restored is fun! I couldn't get a good look at those heroes, but are they supposed to be the figures from the Loading Screen? I caught their names as Goldie, Mighty Monk, and Kamakiri, is this the first time we're getting names for those characters? Either way, I like it (and so does my main hero who's *still* completely traumatized by Galaxy City gettin' wrecked)
-
Ahhh, that tracks. Was that always the case? I remember noting the oddity that some Succubi are lieutenants and some are bosses, but didn't notice that they were at different levels. Either way, it's probably good that he's calling a specific boss so that it can definitely be a demon to line up with his quote. Maybe a fix would be to lock it in to a Blade Prince with a Succubus helper or something?