CraterLabs
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CraterLabs last won the day on August 30
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The Galaxy City tunnel being restored is fun! I couldn't get a good look at those heroes, but are they supposed to be the figures from the Loading Screen? I caught their names as Goldie, Mighty Monk, and Kamakiri, is this the first time we're getting names for those characters? Either way, I like it (and so does my main hero who's *still* completely traumatized by Galaxy City gettin' wrecked)
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Ahhh, that tracks. Was that always the case? I remember noting the oddity that some Succubi are lieutenants and some are bosses, but didn't notice that they were at different levels. Either way, it's probably good that he's calling a specific boss so that it can definitely be a demon to line up with his quote. Maybe a fix would be to lock it in to a Blade Prince with a Succubus helper or something?
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I'm playing Mako's second story arc (not via Ouroboros, just doing it "in real time" at level 50 with some incarnate level shifts), and I got to the "Find Information On The Leviathan" mission in Nerva Archipelago. I get to the boss, Raxtos, and he says "From the depths I summon you, my minions! Aid me against my foes!" during the fight, and then a Succubus and a Magma Thorn Caster both arrived. The Magma Thorn Caster is a level 50 minion who cons blue to me, but the Succubus is a level 45 Boss who's conning grey. My guess is that it's some weirdness about how the CoT has a couple of different Succubus enemies that can be called, but I dunno. The fact that it's a Boss-level ambush instead of just a couple minions might mean it's coded a little oddly, but I dunno if that's unusual or not.
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This one... miiiight not count as a typo? And if it does it's subtle enough that it might not get noticed. In Lorenz Ansaldo's "Interrogate Legacy Chain leader" mission, the final boss you have to fight is named Tellus Legacy Of Earth... But in the Clue you get upon defeating him and his helpers, you get his name is Arcanist Stigand Now at first, this might just be a case of "Okay, so they left the generic name for the minion instead of using the character's name in the story" which sounds right, except I don't think the Legacy Chain bosses ever get the word "Legacy" in their names, do they? That's what happens in the Gladiator badges, but it's not in their normal names, is it? Unless it's a thing where the same minion has a set of possible names they might draw from, like the Prisoner units. At the end of the day, probably not worth worrying about, but I'm guessing some writer at some point just quickly copy/pasted something from one place into another that wasn't *quite* where it should've gone, but it's close enough that it doesn't even register as being wrong. And yet here I am. Dunno if a "fix" is needed exactly, but it felt worth mentioning.
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Could Cross Punch be a smidge wider for Tankers?
CraterLabs replied to CraterLabs's topic in Suggestions & Feedback
Ooh, really? That's unfortunate. The Gauntlet power's description still reads as granting the bonus so I assumed it was still a thing. Even if we don't get that general bonus, however, I do think I'd like to see the arc widened for Tankers (or even in general.) The Sweep isn't always Crossing. -
Could Cross Punch be a smidge wider for Tankers?
CraterLabs posted a topic in Suggestions & Feedback
I've been toying with Cross Punch on my Street Justice Tanker, and I like it, but it feels like the cone on it should be wider. Probably not too much wider, but as it is it almost feels like its arc isn't significantly improved over what it gives to Scrappers, which is kind of disappointing considering Gauntlet. -
I'm using Ouroboros to play through Kelly Nemers' Croatoa story arc (Hatred's Hungry Heart). I finished the second mission (the one where you rescue 4 Tuatha from the Cabal), left, and clicked the Call button in my contacts menu to turn the mission in. She gave me the post-mission dialogue, and then I accidentally clicked to "talk about what else was going on" (I think, or something like it). At that point she became un-callable from the contact menu. Fortunately I was still able to run back to her in person and talk to her and things progressed as normal.
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I was in the eastern Jackpot neighborhood during a Banner event, and noticed some NPCs were repeating dialogue, like this: For context: that Tiger Yellow Ink Man said that to an associate (and I believe the associate said the same thing), but then when I moved in to attack them, they repeated the phrase like it was a bit of attack dialogue. For the two Freakshow a minute later, one said the line first, and then the other said it to the first one in response to it. I ran around for a bit since I was trying to find Ancestor Spirits to kill (as one does), and noticed more repeated dialogue here and there, though I couldn't get it to trigger consistently. Though admittedly I didn't try long, I only needed to kill three Ancestor Spirits after all, for reasons that are definitely clear beyond any need for explaining.
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This has happened to me too. I *think* what's happening is something weird like one of the people you talk to is not technically a "contact", so something weird happens when you get to the "mission complete/turn in the mission" time, but I've not double checked that to see if that's what it is. (Of course, it might be an actual bug. Dunno.)
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Okay, this is so mild that it's probably not worth worrying about, but just in case it is: I was going for the Tricked Out badge in Dr. Kane's House of Horrors. I was wearing a costume before we went into the LFG menu, and wore it all the way through the event. But then during the final fight against the Abomination, I accidentally clicked the costume power, and the costume dropped. I instantly clicked it again to put the costume back on by resigned myself to not getting the badge. But then at the end of the fight, I got it anyway! A nice surprise but... I shouldn't have gotten it? I didn't wear the costume for the whole event. My guess is that whatever mechanism checks for that badge is something like "check if the player is wearing it every five seconds" or something. Or alternatively, "were they wearing it at the start", "did they keep wearing it at the start of each boss fight", and "do they have it on at the end of each boss fight". Something that might let what happened to me slip through the cracks. Likely not a problem since it's always better for badges to err on the side of generosity, but still. Felt worth reporting.
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This is the clue that you get from Sister Solaris' first mission, the Idol of Mot. It says "Mot showing the absolute worse view of them" when it should say "Mot showing the absolute worst view of them".
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I admit I *do* understand the rationale behind his removal; having both Gabriel and Ouroboros as options to redo the Dark Astoria missions is a bit of a redundancy. I do prefer the flavor of Gabriel, though.
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This event was super fun. And as someone who likes collecting Red Cap Coins, that was a fun little surprise. I get not giving people badges, but for next year I'd like him to give a special title for a couple weeks or something. "Pirate Pulverizer" or somethin'. (And then if you can lure him to Fort Hades and kill him on a ghost trap, maybe "Fort Hades Employee Of The Month", heh)
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Max as a contact is fun because he gives you the quirk of being able to just jump straight to his last mission if you want a bonus challenge, and that's really cool. But if you're like me and you really want to fill the relationship bars of all your contacts, you're sort of locked into doing all his missions anyway. It's always possible to outlevel mission contacts, of course, but it's weird that he's sort of the only one who gives you a specific path that you can take to cut off his relationship bar status. It's especially surprising since he's a max level (incarnate-level, even) contact, and those typically can't be outleveled. Could he theoretically be tweaked? Or, alternatively: could Gabriel be reinstated in Dark Astoria? That would allow all the Dark Astoria contacts to be retaken without the Ouroboros system, and might allow people to have their cake and eat it to where Max is concerned?
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Yeah, this is basically what I was suggesting. I think the thing that even sparked the idea for me was the recently-implemented "Skulls Vs. Family?" tip. In *practice*, this might not be quite what I want since each of those tips gives you a short mission to run through before you actually get introduced to the contact in question, and that would probably be a bit much for Doctor Graves or David Wincott. But theoretically something similar to the Valentine's Tips which are pretty much just a tip to have you go up to a contact and click on them (except when they're not doing that) could work? I dunno how twisted that particular knot of code is, admittedly. -EDIT- In fact, a Valentine's Tip might be perfect for David Wincott. His first dialogue serves as an introduction to him, but if you're following a tip there could just be an extra dialogue page that describes him busily coordinating with other police and holding up a finger to ask you to wait for a second while he handles things to serve as the Mission Complete moment a la the Valentine's Tip missions, and then have that segue into his normal introduction. The other thing about Wincott and Gordon Bower is that they both have separate dialogue coded for an initial meeting depending on if you get referred to them from a mission, or if you just walk up to them out of the blue. It's not hard to imagine that extra dialogue code being handy for this kind of thing, though again I've never seen the code myself.