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CraterLabs

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CraterLabs last won the day on August 30

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  1. This one... miiiight not count as a typo? And if it does it's subtle enough that it might not get noticed. In Lorenz Ansaldo's "Interrogate Legacy Chain leader" mission, the final boss you have to fight is named Tellus Legacy Of Earth... But in the Clue you get upon defeating him and his helpers, you get his name is Arcanist Stigand Now at first, this might just be a case of "Okay, so they left the generic name for the minion instead of using the character's name in the story" which sounds right, except I don't think the Legacy Chain bosses ever get the word "Legacy" in their names, do they? That's what happens in the Gladiator badges, but it's not in their normal names, is it? Unless it's a thing where the same minion has a set of possible names they might draw from, like the Prisoner units. At the end of the day, probably not worth worrying about, but I'm guessing some writer at some point just quickly copy/pasted something from one place into another that wasn't *quite* where it should've gone, but it's close enough that it doesn't even register as being wrong. And yet here I am. Dunno if a "fix" is needed exactly, but it felt worth mentioning.
  2. Ooh, really? That's unfortunate. The Gauntlet power's description still reads as granting the bonus so I assumed it was still a thing. Even if we don't get that general bonus, however, I do think I'd like to see the arc widened for Tankers (or even in general.) The Sweep isn't always Crossing.
  3. I've been toying with Cross Punch on my Street Justice Tanker, and I like it, but it feels like the cone on it should be wider. Probably not too much wider, but as it is it almost feels like its arc isn't significantly improved over what it gives to Scrappers, which is kind of disappointing considering Gauntlet.
  4. I'm using Ouroboros to play through Kelly Nemers' Croatoa story arc (Hatred's Hungry Heart). I finished the second mission (the one where you rescue 4 Tuatha from the Cabal), left, and clicked the Call button in my contacts menu to turn the mission in. She gave me the post-mission dialogue, and then I accidentally clicked to "talk about what else was going on" (I think, or something like it). At that point she became un-callable from the contact menu. Fortunately I was still able to run back to her in person and talk to her and things progressed as normal.
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  5. I was in the eastern Jackpot neighborhood during a Banner event, and noticed some NPCs were repeating dialogue, like this: For context: that Tiger Yellow Ink Man said that to an associate (and I believe the associate said the same thing), but then when I moved in to attack them, they repeated the phrase like it was a bit of attack dialogue. For the two Freakshow a minute later, one said the line first, and then the other said it to the first one in response to it. I ran around for a bit since I was trying to find Ancestor Spirits to kill (as one does), and noticed more repeated dialogue here and there, though I couldn't get it to trigger consistently. Though admittedly I didn't try long, I only needed to kill three Ancestor Spirits after all, for reasons that are definitely clear beyond any need for explaining.
  6. This has happened to me too. I *think* what's happening is something weird like one of the people you talk to is not technically a "contact", so something weird happens when you get to the "mission complete/turn in the mission" time, but I've not double checked that to see if that's what it is. (Of course, it might be an actual bug. Dunno.)
  7. Okay, this is so mild that it's probably not worth worrying about, but just in case it is: I was going for the Tricked Out badge in Dr. Kane's House of Horrors. I was wearing a costume before we went into the LFG menu, and wore it all the way through the event. But then during the final fight against the Abomination, I accidentally clicked the costume power, and the costume dropped. I instantly clicked it again to put the costume back on by resigned myself to not getting the badge. But then at the end of the fight, I got it anyway! A nice surprise but... I shouldn't have gotten it? I didn't wear the costume for the whole event. My guess is that whatever mechanism checks for that badge is something like "check if the player is wearing it every five seconds" or something. Or alternatively, "were they wearing it at the start", "did they keep wearing it at the start of each boss fight", and "do they have it on at the end of each boss fight". Something that might let what happened to me slip through the cracks. Likely not a problem since it's always better for badges to err on the side of generosity, but still. Felt worth reporting.
  8. This is the clue that you get from Sister Solaris' first mission, the Idol of Mot. It says "Mot showing the absolute worse view of them" when it should say "Mot showing the absolute worst view of them".
  9. I admit I *do* understand the rationale behind his removal; having both Gabriel and Ouroboros as options to redo the Dark Astoria missions is a bit of a redundancy. I do prefer the flavor of Gabriel, though.
  10. This event was super fun. And as someone who likes collecting Red Cap Coins, that was a fun little surprise. I get not giving people badges, but for next year I'd like him to give a special title for a couple weeks or something. "Pirate Pulverizer" or somethin'. (And then if you can lure him to Fort Hades and kill him on a ghost trap, maybe "Fort Hades Employee Of The Month", heh)
  11. Max as a contact is fun because he gives you the quirk of being able to just jump straight to his last mission if you want a bonus challenge, and that's really cool. But if you're like me and you really want to fill the relationship bars of all your contacts, you're sort of locked into doing all his missions anyway. It's always possible to outlevel mission contacts, of course, but it's weird that he's sort of the only one who gives you a specific path that you can take to cut off his relationship bar status. It's especially surprising since he's a max level (incarnate-level, even) contact, and those typically can't be outleveled. Could he theoretically be tweaked? Or, alternatively: could Gabriel be reinstated in Dark Astoria? That would allow all the Dark Astoria contacts to be retaken without the Ouroboros system, and might allow people to have their cake and eat it to where Max is concerned?
  12. Yeah, this is basically what I was suggesting. I think the thing that even sparked the idea for me was the recently-implemented "Skulls Vs. Family?" tip. In *practice*, this might not be quite what I want since each of those tips gives you a short mission to run through before you actually get introduced to the contact in question, and that would probably be a bit much for Doctor Graves or David Wincott. But theoretically something similar to the Valentine's Tips which are pretty much just a tip to have you go up to a contact and click on them (except when they're not doing that) could work? I dunno how twisted that particular knot of code is, admittedly. -EDIT- In fact, a Valentine's Tip might be perfect for David Wincott. His first dialogue serves as an introduction to him, but if you're following a tip there could just be an extra dialogue page that describes him busily coordinating with other police and holding up a finger to ask you to wait for a second while he handles things to serve as the Mission Complete moment a la the Valentine's Tip missions, and then have that segue into his normal introduction. The other thing about Wincott and Gordon Bower is that they both have separate dialogue coded for an initial meeting depending on if you get referred to them from a mission, or if you just walk up to them out of the blue. It's not hard to imagine that extra dialogue code being handy for this kind of thing, though again I've never seen the code myself.
  13. I believe that Essence of the Earth has a cooldown preventing you from taking it too often. You can only use it once every sixty-ish seconds (so that you're not accidentally wasting it too early before the effects of the first one wear off, I think)
  14. With the understanding that Tanker really isn't the best archetype for PvP play, and that Street Justice/Super Reflexes might not be super intuitive powersets for it, how would you start setting up this build for PvP situations? Would the general practices for a Tanker using a defensive set instead of a resistance set still work, or would there need to be some wheel reinventing going on?
  15. I've been looking over the Prisoner bosses in Brickstown; they can give you the Mob Specialist Badge and they add some fun color to a zone that doesn't get a lot of foot traffic. But once you figure out the seven-ish places that they spawn and start hunting them specifically, they're a smidge repetitive. Would it be possible to add the Shotgun and Submachine Gun bosses to the Arch Spawn pool at a low spawn rate? Both to tick up their visibility, and to add just a smidge more variety to hunting down these super criminals. I don't think that it's *impossible* to spawn normal Prisoner bosses anymore; my vague understanding of the spawn rules is that they might still pop up if enough heroes start showing up in an area. But without that eventuality, players are deprived from such lovable personas as Andy Smash-Hands, Fingers, Banjo, Chains, Chris the Fist, Lefty, Mad Mike, Jack, Needles, Tommy Fontana, Phil, Danny-24, Big Al, Beastly Keetsoth, and of course, Dee Nutz. If there was, say, a five percent chance to spawn one of these guys instead of one of the normal Arches, it might add some fun spice to patrolling Brickstown on those days when you're a hero with a lonely vigil. No pressure, of course. Those wily crooks who grab the guns from prison guards are still out there in the code. It's just hard to find them since there's not exactly a whole lot of missions or story arcs that make them show up. (Also, I'd be willing to write a mission for Ouroboros about dealing with the Prisoners if that'd help)
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