Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

CraterLabs

Members
  • Posts

    105
  • Joined

  • Last visited

Reputation

92 Excellent

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Aye. I'm not a huge fan of downloading mods for stuff like that, but I hear it's great! Admittedly, though, the ability to search badges is more of a side-benefit to what I'm proposing than the primary goal. I mainly just think that it'd make the purpose of the badges a little clearer if we split them into two sets since... well, they kind of already *are* split into two sets.
  2. So we kinda have two different sorts of badges in the Achievements category. We have the "classical" achievements which are "make the number go up" badges (get to level 20, deal XXXX amount of damage, heal XXXXXXX amount of damage, gain XXXXXXXXXXXXXXXXX amount of Influence, etc.), but we also have a sort of more "Modern" version of Achievements, which are usually just special challenges (defeat two enemies at the same time, choose not to use the temporary power that was put in to make the fight easier, beat the challenge without anyone getting irradiated, etc.) I like both of these as achievement types, but it's kind of weird searching for certain achievements, especially when some of the "modern" achievements kind of veer more toward Accomplishments (which would be the kinds of things that heroes would get headlines about, like "Stopped the 3rd Street Scorpions from Robbing the Jewelry Store" or "Rescued a Mystic who'd been Kidnapped by the Circle of Thorns.") As such, while I dunno what kind of coding would be required for it, I think it might help to make the different badge types a little more easily to quickly scan through if we turned achievements into two different things. I wasn't sure what to call this kind of thing, but Infernalectric on Everlasting suggested "Challenges" which... honestly, it fits pretty well. It's all the badges related to going the extra mile and "winning more". Anyway, just wanted to float it out there.
  3. Running through Underground Neutropolis to do some badge hunting, and this particular Praetorian Police officer calls me HeroName instead of Short-Cut. I was pretty close to [246.7 -1088.0 -3006.1], roughly midway between the City Access C door and the Sector C marker on the map, if it helps.
  4. Incredibly low-stakes issue, but I've noticed this for ages and never seen it talked about so... If you have multiple windows open (such as the badge tab, the recipe inventory screen, and the auction house window), then hovering your mouse over some things that usually give you pop-up text (such as the text telling you the specific numbers for how far along a badge's progress bar you are) won't make the text pop up. My guess is that it's because the pop-up text probably counts as its own window somehow, and having three other windows open interferes with having the text show up, but I've never looked at the code so my idle musing is effectively useless. For example: here's a screenshot of the text usually popping up, and one where it, uh, doesn't Two windows open in one, three in the other. Again, this isn't really an "issue", though it is sometimes an annoyance if I go to Wentworth's with a portable crafting table, heh.
  5. In the Belts category, the Tech Knight belt has a secondary "Tech Knight Belt Cloth" option which creates a kind of secondary hip-cape, but there doesn't seem to be a direct way to modify the colors on the interior of it. You *can* change the color by either selecting "Costume Colors Linked", or you can change it to black and white if you scroll all the way up the list of belts and get the "sets the color to black and white" bug, but there's no way to directly modify the colors itself like you could with the interior of a cape.
  6. Yeah, there's a couple of those, heh. This is just the first time I've encountered "two buildings in different neighborhoods, one exit" issues, so I thought it was worth mentioning. If it was, say, doors on the opposite side of the same building, or maybe even the next building over on the other side of the street I wouldn't mention it since those would be in the same basic "door cluster". Might not be worth fixing, but I can see it throwing off some players if they're running missions in the zone, albeit briefly.
  7. Yes but, in theory, shouldn't I be coming out of the same building, rather than a building three blocks away?
  8. I definitely like these folks. Fun to fight! And unlike Vanguard I don't feel like it's an absolute slog fighting them, but there's still that "Oomph" of extra effort that I don't usually deal with in other groups, heh.
  9. Here's some map weirdness in Kallisti Wharf. If I go to this door here at [6758.6 52.1 3585.4]... ...it takes me upstairs to a room at the top of the building, which is fine. But then when I turn around and head back out the door I just came in, I show up here at [6936.9 64.1 4695.4] instead. Basically it's a short cut between a building to the northeast of Flagtown Memorial Park to a building south of Flagtown Memorial Park. Appropriately I discovered this on a character named Short-Cut. I think it's really nifty, but it's probably a glitch.
  10. While they were a pretty obscure variation of the more standard Warriors faction, there's technically a very low-level version of The Warriors designed for the Hollows. I forget what level they used to be listed as in AE, but The Hollows is generally a level 5 to 15-ish zone, and the current AE group only starts at level 20. I occasionally use this group in some AE missions that deal with the "Smuggler's Run" conspiracy (which consists of the Hellions, Outcasts, and Warriors' magical artifact smuggling ring), so I'm a bit of a fan of 'em, heh. I'm not sure what caused the glitch, maybe some wires got crossed when the Warriors got their big upgrade a bit ago? Either way, I'd like to see this variant of the Warriors brought back to AE when convenient. 🙂
  11. If I find a weird geometry thing in Kallisti Wharf should I not report it? Post one of this thread says "we know about Kallisti Wharf" but that was posted in 2019...
  12. Ahh, I misunderstood earlier then, sorry. Guess I'm just enjoying the reduction when I use it on enemies, then. Even so, I'm a fan. 🙂
  13. Yep! My preferred method of slotting stuff. I'm not really a fan of the crafting system (and I'm grateful that the original devs made it more or less optional outside of stuff like LRSF and Incarnate Trials, and even those can be managed with the right group)
  14. Rest is where I *always* use Reduce Interrupt. Waiting six-ish seconds for the power to start doing anything is understandable for balance purposes, but since the power always heals "the whole way" when you're not in combat, the only real way to improve it is to cut down on that initial waiting period. And it's honestly the main reason I'm making this request: I don't wanna pay two thousand or whatever to have to use the crafting system on every single new character I make; I've got better stuff to spend my influence on before level 10, and I used to be able to grab an SO or DO for the lower level enhancements pretty easily, but those Wentworth's shelves have been turning into a ghost town. As for why I want one in Combat Teleport: my main hero is Short-Cut, the Teleporting SuperTeen! She's got a knack for all things translocational, and being able to call your friends to where you are faster than any other imitator teleporters is a fun bit of fantasy, heh. It's also handy if I wanna call folks to where I am but don't have Assemble The Team for whatever reason; reducing the time for dedicated teleporters in teams can allow Teleport Target to work on friends fast enough that you can get more than two or three to you before everyone else can just run to where you are, heh.
  15. I kinda do, actually. I like thinking of my characters wearing visors or specialized armbands or lobbing phosphorescent grenades along with their attacks. It's cool!
×
×
  • Create New...