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pyrocide

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  1. That was it. Thank you, thank you, THANK YOU Driving me nuts. Second thing, isnt having a constant debuff proc 75% of the time on both irradiated and blazing auras go off every 2 seconds a better option that a moderate fire DOT?
  2. Well that was just dumb of me. Thought I had set that, thank you! Ok, that is fixed-ish Changing to 66 Fury, increased damage to 208%. That'd be it except that Blazing Aura is still doing less damage than that of the template build (29.4 @ 208% vs 41.55 at 194%). Maddening.
  3. So I have my own build and then a template build. The template build has a global damage buff of 194%, does 41.44dps with Blazing Aura. My own build some changes in powers (Summon Striker vs Super Jump), sets and a few slots here and there that add 4% damage from sets over the template to a grand total of 66% (sixty-six not one hundred and sixty-six). Blazing Aura (same set) does 19.95dps Same incarnates, same toggles, where is the difference in 128% damage coming from? Same build of Pine's (2.22). I am not the best builder but I thought I did a fairly decent job of keeping things relatively equivalent. Maybe I am just blind. Any help is appreciated Template Hero Plan by Mids' Hero Designer 2.22 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Brute Primary Power Set: Radiation Melee Secondary Power Set: Fiery Aura Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Concealment Ancillary Pool: Mu Mastery My Build (Pyrocide) Villain Plan by Mids' Villain Designer 2.22 http://www.cohplanner.com/ Click this DataLink to open the build! Pyrocide: Level 50 Science Brute Primary Power Set: Radiation Melee Secondary Power Set: Fiery Aura Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Power Pool: Concealment Ancillary Pool: Mu Mastery
  4. Villain Plan by Mids' Villain Designer 2.22 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Brute Primary Power Set: Savage Melee Secondary Power Set: Fiery Aura Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mu Mastery Villain Profile: Level 1: Maiming Slash (A) Superior Blistering Cold - Accuracy/Damage (3) Superior Blistering Cold - Damage/Endurance (3) Superior Blistering Cold - Accuracy/Damage/Endurance (5) Superior Blistering Cold - Accuracy/Damage/Recharge (5) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (7) Superior Blistering Cold - Recharge/Chance for Hold Level 1: Fire Shield (A) Aegis - Resistance/Endurance (7) Aegis - Resistance/Endurance/Recharge (9) Aegis - Resistance Level 2: Blazing Aura (A) Multi-Strike - Accuracy/Damage (9) Multi-Strike - Damage/Endurance (11) Multi-Strike - Accuracy/Endurance (11) Multi-Strike - Accuracy/Damage/Endurance (13) Multi-Strike - Damage/Endurance/Recharge (13) Fury of the Gladiator - Chance for Res Debuff Level 4: Healing Flames (A) Preventive Medicine - Heal (15) Preventive Medicine - Heal/Endurance (15) Preventive Medicine - Endurance/RechargeTime (17) Preventive Medicine - Heal/RechargeTime (17) Preventive Medicine - Heal/RechargeTime/Endurance (19) Preventive Medicine - Chance for +Absorb Level 6: Blood Thirst (A) Recharge Reduction IO (48) Recharge Reduction IO Level 8: Combat Jumping (A) Kismet - Accuracy +6% (19) Luck of the Gambler - Recharge Speed (48) Shield Wall - +Res (Teleportation), +5% Res (All) Level 10: Temperature Protection (A) Gladiator's Armor - TP Protection +3% Def (All) (21) Steadfast Protection - Resistance/+Def 3% (50) Unbreakable Guard - +Max HP Level 12: Hasten (A) Recharge Reduction IO (46) Recharge Reduction IO Level 14: Boxing (A) Empty Level 16: Tough (A) Aegis - Resistance/Endurance (21) Aegis - Resistance/Endurance/Recharge (23) Aegis - Resistance Level 18: Weave (A) Luck of the Gambler - Recharge Speed (23) Luck of the Gambler - Defense/Endurance Level 20: Plasma Shield (A) Aegis - Resistance/Endurance (36) Aegis - Resistance/Endurance/Recharge (37) Aegis - Resistance Level 22: Consume (A) Mocking Beratement - Taunt (34) Mocking Beratement - Taunt/Recharge (34) Mocking Beratement - Taunt/Recharge/Range (34) Mocking Beratement - Accuracy/Recharge (36) Mocking Beratement - Taunt/Range (36) Mocking Beratement - Recharge Level 24: Rending Flurry (A) Armageddon - Damage (27) Armageddon - Damage/Recharge (27) Armageddon - Accuracy/Damage/Recharge (29) Armageddon - Accuracy/Recharge (29) Armageddon - Damage/Endurance (33) Perfect Zinger - Chance for Psi Damage Level 26: Maneuvers (A) Luck of the Gambler - Recharge Speed (50) Reactive Defenses - Scaling Resist Damage Level 28: Tactics (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance Level 30: Burn (A) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime (31) Superior Unrelenting Fury - Damage/Endurance/RechargeTime (31) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime (31) Superior Unrelenting Fury - Accuracy/Damage (33) Superior Unrelenting Fury - RechargeTime/+Regen/+End (33) Armageddon - Chance for Fire Damage Level 32: Savage Leap (A) Superior Avalanche - Accuracy/Damage (37) Superior Avalanche - Recharge/Chance for Knockdown (37) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (39) Superior Avalanche - Damage/Endurance (39) Superior Avalanche - Accuracy/Damage/Endurance (39) Perfect Zinger - Chance for Psi Damage Level 35: Fiery Embrace (A) Recharge Reduction IO (40) Recharge Reduction IO Level 38: Electrifying Fences (A) Superior Frozen Blast - Accuracy/Damage (40) Superior Frozen Blast - Damage/Endurance (40) Superior Frozen Blast - Accuracy/Damage/Endurance (43) Superior Frozen Blast - Accuracy/Damage/Recharge (46) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime (48) Superior Frozen Blast - Recharge/Chance for Immobilize Level 41: Ball Lightning (A) Ragnarok - Damage (42) Ragnarok - Damage/Recharge (42) Ragnarok - Accuracy/Damage/Recharge (42) Ragnarok - Accuracy/Recharge (43) Ragnarok - Damage/Endurance (43) Positron's Blast - Chance of Damage(Energy) Level 44: Mu Lightning (A) Apocalypse - Damage (45) Apocalypse - Damage/Recharge (45) Apocalypse - Accuracy/Damage/Recharge (45) Apocalypse - Accuracy/Recharge (46) Apocalypse - Damage/Endurance Level 47: Assault (A) Endurance Reduction IO Level 49: Vengeance (A) Luck of the Gambler - Recharge Speed Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Fury Level 1: Sprint (A) Endurance Reduction IO Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Run Speed IO Level 2: Health (A) Numina's Convalesence - +Regeneration/+Recovery (25) Miracle - +Recovery Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Performance Shifter - Chance for +End (25) Performance Shifter - EndMod Level 1: Blood Frenzy Level 50: Agility Core Paragon Level 50: Diamagnetic Core Flawless Interface Level 50: Clockwork Radial Superior Ally Level 50: Barrier Core Epiphany Level 50: Assault Radial Embodiment Level 0: Born In Battle Level 0: High Pain Threshold Level 0: Invader Level 0: Marshal Level 50: Pyronic Core Final Judgement ------------ Opted for something not spines/fa for farming Rainbow at +4/x8. Missions are done under 6 minutes with this build. I have to keep an eye on endurance else I'll toggle-crash, but suitability is nearly perfect. I still have my 30ish something spines farmer that I started, but I have a lot of fun with SM. Thought I'd share.
  5. Hi all, Quick question regarding enhancement boosters and catalysts in tandem. As I understand it, catalysts work on AT sets (Frozen Blast, Brutes Fury, etc) to increase their effectiveness. While doing nothing for superior sets (Armageddon, Hecatomb etc) yet are still usable on them. Assuming this information is correct, I should be able to boost the level of a AT IO to 50+5 and then catalyst it for more effectiveness? Does boosting to +5 and then catalyzing a superior overwrite the +5, in the event superiors actually can benefit from catalysts? I see a bunch of catalyzed superiors on the AH for the same, maybe one or 2m more than the regular versions. So I am just trying to figure out the best course of action. I bought some catalyzed superiors but am unable to boost them, assuming due to the nature of the attuned IO. Are there plans to allow this?
  6. Please look into having a quick add button for salvage to vaults, AH, personal storage etc. Drag and drop is nice and all, but it would really help speed things up if we could just "add all" or doubleclick the stack we want to move to AH storage or something similar. Thank you for the consideration.
  7. I guess I am in the minority, but I LOVE Savage Melee as a primary for /fa. I will admit that I have not tried a farm yet, but am 51 and am loving it for everything I have used him in, itrials, tf/sf, door missions, paper teams, etc.
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