Hey guys.
It's been ...years since I have posted a build.
I'd like some suggestions and improvements for my Fire/Dev Blaster, for endgame content.
I built it for Ranged defense. Currently around 55% Ranged defense, for Incarnate Content.
I've read defense caps at 65% at Incarnate, is that correct?
Other than that, I tried reducing the endurance costs, especially with the passive Epic Pool power pick.
Recharge is nice, but I didn't go the Haste route. Should I?
Anyways, be gentle.
Thanks
This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn
Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Devices
Power Pool: Leadership
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Munitions Mastery
Hero Profile:
------------
Level 1: Fire Blast
(A) Accuracy/Damage
(7) Damage/Endurance
(9) Damage/Recharge
(9) Accuracy/Damage/Endurance
(11) Accuracy/Damage/Recharge
(50) Damage/Endurance/Recharge
Level 1: Toxic Web Grenade
(A) Empty
Level 2: Fire Ball
(A) Accuracy/Damage
(3) Damage/Endurance
(3) Damage/Recharge
(5) Accuracy/Damage/Recharge
(5) Accuracy/Recharge/Range
(7) Endurance/Recharge/Range
Level 4: Maneuvers
(A) Defense/Increased Global Recharge Speed
(11) Defense/Endurance
(13) Defense
Level 6: Taser
(A) Accuracy/Damage
(15) Damage/Endurance
(15) Damage/Recharge
(17) Accuracy/Damage/Recharge
(17) Accuracy/Damage/Endurance
(19) Damage/Endurance/Recharge
Level 8: Fire Breath
(A) Accuracy/Damage
(19) Damage/Endurance
(21) Damage/Recharge
(21) Accuracy/Damage/Recharge
(23) Accuracy/Recharge/Range
(23) Endurance/Recharge/Range
Level 10: Targeting Drone
(A) To Hit Buff
(13) Chance for Build Up
(25) To Hit Buff/Recharge
(25) To Hit Buff/Recharge/Endurance
(27) Recharge/Endurance
(27) To Hit Buff/Endurance
Level 12: Hover
(A) Defense/Increased Global Recharge Speed
(29) Defense
(31) Defense/Endurance
Level 14: Assault
(A) Endurance Reduction IO
Level 16: Boxing
(A) Empty
Level 18: Blaze
(A) Damage
(31) Damage/Recharge
(33) Accuracy/Damage/Recharge
(33) Accuracy/Recharge
(33) Damage/Endurance
(34) Chance of Damage(Negative)
Level 20: Field Operative
(A) Defense/Increased Global Recharge Speed
(31) EndMod/Recharge
(34) EndMod/Accuracy/Endurance
(34) EndMod/Endurance
(36) EndMod/Endurance/Recharge
Level 22: Tough
(A) Endurance Reduction IO
Level 24: Weave
(A) Defense/Increased Global Recharge Speed
(36) Defense/Endurance
(36) Defense
(45) Defense/Endurance/Recharge
Level 26: Blazing Bolt
(A) Accuracy/Damage
(29) Disorient Bonus
(37) Damage/Endurance
(39) Damage/Interrupt
(39) Damage/Range
(39) Damage/Recharge
Level 28: Combat Jumping
(A) Defense/Increased Global Recharge Speed
(40) Defense/Endurance
(40) Defense
Level 30: Aim
(A) Empty
Level 32: Inferno
(A) Damage
(37) Chance for Fire Damage
(40) Damage/Endurance
(42) Damage/Recharge
(42) Accuracy/Damage/Recharge
(43) Accuracy/Recharge
Level 35: Body Armor
(A) Psionic/Status Resistance
(46) Status Resistance
(46) TP Protection +3% Def (All)
(46) Resistance/+Def 3%
Level 38: Smoke Grenade
(A) Recharge Reduction IO
Level 41: Time Bomb
(A) Recharge/Chance for Fire Damage
(42) Damage/Recharge
(43) Accuracy/Damage
(43) Accuracy/Damage/Recharge
(45) Accuracy/Damage/Endurance/Recharge
(45) Accuracy/Damage/Endurance
Level 44: Surveillance
(A) Empty
Level 47: Fly
(A) +Stealth
Level 49: Afterburner
(A) Flight Speed IO
Level 1: Defiance
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 2: Swift
(A) Empty
Level 2: Hurdle
(A) Empty
Level 2: Health
(A) +Recovery
(48) +Regeneration/+Recovery
Level 2: Stamina
(A) Accuracy/Recharge
(37) EndMod/Endurance
(48) EndMod/Recharge
(48) EndMod/Accuracy/Endurance
(50) EndMod/Accuracy/Recharge
(50) EndMod/Endurance/Recharge
Level 49: Quick Form
Level 50: Agility Core Paragon
------------
------------
Set Bonus Totals:
13.5% DamageBuff(Smashing)
13.5% DamageBuff(Lethal)
13.5% DamageBuff(Fire)
13.5% DamageBuff(Cold)
13.5% DamageBuff(Energy)
13.5% DamageBuff(Negative)
13.5% DamageBuff(Toxic)
13.5% DamageBuff(Psionic)
7.25% Defense(Smashing)
7.25% Defense(Lethal)
7.25% Defense(Fire)
7.25% Defense(Cold)
26.94% Defense(Energy)
26.94% Defense(Negative)
11% Defense(Psionic)
8.5% Defense(Melee)
34.75% Defense(Ranged)
8.5% Defense(AoE)
3.6% Max End
7.5% Enhancement(Range)
63% Enhancement(Accuracy)
70% Enhancement(RechargeTime)
19.5% SpeedFlying
149.1 HP (12.37%) HitPoints
19.5% JumpHeight
19.5% SpeedJumping
MezResist(Confused) 48.75%
MezResist(Held) 48.75%
MezResist(Immobilized) 48.75%
MezResist(Sleep) 48.75%
MezResist(Stunned) 48.75%
MezResist(Terrorized) 48.75%
MezResist(Teleport) 100% (20% chance)
12.5% (0.21 End/sec) Recovery
82% (4.12 HP/sec) Regeneration
3.75% Resistance(Smashing)
3.75% Resistance(Lethal)
9% Resistance(Fire)
9% Resistance(Cold)
12% Resistance(Toxic)
17% Resistance(Psionic)
19.5% SpeedRunning
------------
Set Bonuses:
Thunderstrike
(Fire Blast)
2% (0.03 End/sec) Recovery
2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
7% Enhancement(Accuracy)
6% SpeedJumping, 6% JumpHeight, 6% SpeedFlying, 6% SpeedRunning
2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Artillery
(Fire Ball)
8% (0.4 HP/sec) Regeneration
1.88% Defense(Energy,Negative), 0.94% Defense(Ranged)
2% DamageBuff(All)
9% Enhancement(Accuracy)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Luck of the Gambler
(Maneuvers)
10% (0.5 HP/sec) Regeneration
13.55 HP (1.12%) HitPoints
7.5% Enhancement(RechargeTime)
Thunderstrike
(Taser)
2% (0.03 End/sec) Recovery
2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
7% Enhancement(Accuracy)
6% SpeedJumping, 6% JumpHeight, 6% SpeedFlying, 6% SpeedRunning
2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Artillery
(Fire Breath)
8% (0.4 HP/sec) Regeneration
1.88% Defense(Energy,Negative), 0.94% Defense(Ranged)
2% DamageBuff(All)
9% Enhancement(Accuracy)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Gaussian's Synchronized Fire-Control
(Targeting Drone)
7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning
22.59 HP (1.87%) HitPoints
2.5% (0.04 End/sec) Recovery
2.5% DamageBuff(All)
2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Luck of the Gambler
(Hover)
10% (0.5 HP/sec) Regeneration
13.55 HP (1.12%) HitPoints
7.5% Enhancement(RechargeTime)
Apocalypse
(Blaze)
16% (0.8 HP/sec) Regeneration
36.14 HP (3%) HitPoints
4% DamageBuff(All)
10% Enhancement(RechargeTime)
5% Defense(Psionic)
Luck of the Gambler
(Field Operative)
7.5% Enhancement(RechargeTime)
Preemptive Optimization
(Field Operative)
1.8% Max End
18.07 HP (1.5%) HitPoints
3% Resistance(Toxic,Psionic), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5%
Luck of the Gambler
(Weave)
10% (0.5 HP/sec) Regeneration
13.55 HP (1.12%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)
Executioner's Contract
(Blazing Bolt)
2% (0.03 End/sec) Recovery
3% Resistance(Fire,Cold), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5%
10% (0.5 HP/sec) Regeneration
3.75% Resistance(Smashing,Lethal), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25%
3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Luck of the Gambler
(Combat Jumping)
10% (0.5 HP/sec) Regeneration
13.55 HP (1.12%) HitPoints
7.5% Enhancement(RechargeTime)
Armageddon
(Inferno)
4% (0.07 End/sec) Recovery
6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)
6% Resistance(Toxic,Psionic), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
Aegis
(Body Armor)
5% Resistance(Psionic)
Impervious Skin
(Body Armor)
Status Resistance 7.5%
Gladiator's Armor
(Body Armor)
3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic), MezResist(Teleport) 100% (20% chance)
Steadfast Protection
(Body Armor)
3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Blaster's Wrath
(Time Bomb)
7% Enhancement(Accuracy)
7.5% Enhancement(Range)
3% DamageBuff(All)
8.75% Enhancement(RechargeTime)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Preemptive Optimization
(Stamina)
1.8% Max End
18.07 HP (1.5%) HitPoints
3% Resistance(Toxic,Psionic), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5%
3.75% Enhancement(RechargeTime)
3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Blaster - Fire Blast - Devices semhasten.mxd