Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

LEUGIM6

Members
  • Posts

    28
  • Joined

  • Last visited

Everything posted by LEUGIM6

  1. Now that IS funny. ehehehhe Anyways, how is Fire/Dark compared to the obvious Fire/Kin? I like conceptual ideas and obviously Fire/Dark is more appropriate then Fire/Kin. But in the end, if it's not fun and powerful to play, it's not worth it.
  2. Hello fellow HCers. I am going to start a new toon, a Fire controller. The idea is to solo quite a bit but whenever I have the time I also enjoy being useful in teams. I am undecided about the secondaries: /Kin , /Cold , /Dark. Fire/Kin is obviously a possibility, although I've played a Kin Defender till 32 back in the day. Of course, a Kin Defender and a Fire/Kin troller are probably very different in playstyle. /Dark and /Cold are also ideas, although I think that /Cold is not that good of a combo with Fire, especially early on and soloing (every shield would be useless until 32). I know every build can be good, especially at lvl 50 with fully pimped enhancements and Incarnates. Perhaps as a good old timer from back in the day, I prefer to think on the leveling experience. Any ideas and suggestions? I really can't seem to decide. Thanks. Bio-Flame PS - Not that it is important, but this controller will be "inspired" on my wife, as a joke and tease. Nothing serious. Going to dress the toon with really skimpy clothes and the backstory will be something like a woman that reaches her adolescence years and finds out that men (and women) stare at her mid-section and are unable to think, speak nor act (a controller). Again, it's just to tease my wife. Lol. Hence the ideas of /kin, /cold, /dark.
  3. Hey guys. It's been ...years since I have posted a build. I'd like some suggestions and improvements for my Fire/Dev Blaster, for endgame content. I built it for Ranged defense. Currently around 55% Ranged defense, for Incarnate Content. I've read defense caps at 65% at Incarnate, is that correct? Other than that, I tried reducing the endurance costs, especially with the passive Epic Pool power pick. Recharge is nice, but I didn't go the Haste route. Should I? Anyways, be gentle. Thanks This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Level 50 Magic Blaster Primary Power Set: Fire Blast Secondary Power Set: Devices Power Pool: Leadership Power Pool: Flight Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Munitions Mastery Hero Profile: ------------ Level 1: Fire Blast (A) Accuracy/Damage (7) Damage/Endurance (9) Damage/Recharge (9) Accuracy/Damage/Endurance (11) Accuracy/Damage/Recharge (50) Damage/Endurance/Recharge Level 1: Toxic Web Grenade (A) Empty Level 2: Fire Ball (A) Accuracy/Damage (3) Damage/Endurance (3) Damage/Recharge (5) Accuracy/Damage/Recharge (5) Accuracy/Recharge/Range (7) Endurance/Recharge/Range Level 4: Maneuvers (A) Defense/Increased Global Recharge Speed (11) Defense/Endurance (13) Defense Level 6: Taser (A) Accuracy/Damage (15) Damage/Endurance (15) Damage/Recharge (17) Accuracy/Damage/Recharge (17) Accuracy/Damage/Endurance (19) Damage/Endurance/Recharge Level 8: Fire Breath (A) Accuracy/Damage (19) Damage/Endurance (21) Damage/Recharge (21) Accuracy/Damage/Recharge (23) Accuracy/Recharge/Range (23) Endurance/Recharge/Range Level 10: Targeting Drone (A) To Hit Buff (13) Chance for Build Up (25) To Hit Buff/Recharge (25) To Hit Buff/Recharge/Endurance (27) Recharge/Endurance (27) To Hit Buff/Endurance Level 12: Hover (A) Defense/Increased Global Recharge Speed (29) Defense (31) Defense/Endurance Level 14: Assault (A) Endurance Reduction IO Level 16: Boxing (A) Empty Level 18: Blaze (A) Damage (31) Damage/Recharge (33) Accuracy/Damage/Recharge (33) Accuracy/Recharge (33) Damage/Endurance (34) Chance of Damage(Negative) Level 20: Field Operative (A) Defense/Increased Global Recharge Speed (31) EndMod/Recharge (34) EndMod/Accuracy/Endurance (34) EndMod/Endurance (36) EndMod/Endurance/Recharge Level 22: Tough (A) Endurance Reduction IO Level 24: Weave (A) Defense/Increased Global Recharge Speed (36) Defense/Endurance (36) Defense (45) Defense/Endurance/Recharge Level 26: Blazing Bolt (A) Accuracy/Damage (29) Disorient Bonus (37) Damage/Endurance (39) Damage/Interrupt (39) Damage/Range (39) Damage/Recharge Level 28: Combat Jumping (A) Defense/Increased Global Recharge Speed (40) Defense/Endurance (40) Defense Level 30: Aim (A) Empty Level 32: Inferno (A) Damage (37) Chance for Fire Damage (40) Damage/Endurance (42) Damage/Recharge (42) Accuracy/Damage/Recharge (43) Accuracy/Recharge Level 35: Body Armor (A) Psionic/Status Resistance (46) Status Resistance (46) TP Protection +3% Def (All) (46) Resistance/+Def 3% Level 38: Smoke Grenade (A) Recharge Reduction IO Level 41: Time Bomb (A) Recharge/Chance for Fire Damage (42) Damage/Recharge (43) Accuracy/Damage (43) Accuracy/Damage/Recharge (45) Accuracy/Damage/Endurance/Recharge (45) Accuracy/Damage/Endurance Level 44: Surveillance (A) Empty Level 47: Fly (A) +Stealth Level 49: Afterburner (A) Flight Speed IO Level 1: Defiance Level 1: Brawl (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 2: Swift (A) Empty Level 2: Hurdle (A) Empty Level 2: Health (A) +Recovery (48) +Regeneration/+Recovery Level 2: Stamina (A) Accuracy/Recharge (37) EndMod/Endurance (48) EndMod/Recharge (48) EndMod/Accuracy/Endurance (50) EndMod/Accuracy/Recharge (50) EndMod/Endurance/Recharge Level 49: Quick Form Level 50: Agility Core Paragon ------------ ------------ Set Bonus Totals: 13.5% DamageBuff(Smashing) 13.5% DamageBuff(Lethal) 13.5% DamageBuff(Fire) 13.5% DamageBuff(Cold) 13.5% DamageBuff(Energy) 13.5% DamageBuff(Negative) 13.5% DamageBuff(Toxic) 13.5% DamageBuff(Psionic) 7.25% Defense(Smashing) 7.25% Defense(Lethal) 7.25% Defense(Fire) 7.25% Defense(Cold) 26.94% Defense(Energy) 26.94% Defense(Negative) 11% Defense(Psionic) 8.5% Defense(Melee) 34.75% Defense(Ranged) 8.5% Defense(AoE) 3.6% Max End 7.5% Enhancement(Range) 63% Enhancement(Accuracy) 70% Enhancement(RechargeTime) 19.5% SpeedFlying 149.1 HP (12.37%) HitPoints 19.5% JumpHeight 19.5% SpeedJumping MezResist(Confused) 48.75% MezResist(Held) 48.75% MezResist(Immobilized) 48.75% MezResist(Sleep) 48.75% MezResist(Stunned) 48.75% MezResist(Terrorized) 48.75% MezResist(Teleport) 100% (20% chance) 12.5% (0.21 End/sec) Recovery 82% (4.12 HP/sec) Regeneration 3.75% Resistance(Smashing) 3.75% Resistance(Lethal) 9% Resistance(Fire) 9% Resistance(Cold) 12% Resistance(Toxic) 17% Resistance(Psionic) 19.5% SpeedRunning ------------ Set Bonuses: Thunderstrike (Fire Blast) 2% (0.03 End/sec) Recovery 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged) 7% Enhancement(Accuracy) 6% SpeedJumping, 6% JumpHeight, 6% SpeedFlying, 6% SpeedRunning 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative) Artillery (Fire Ball) 8% (0.4 HP/sec) Regeneration 1.88% Defense(Energy,Negative), 0.94% Defense(Ranged) 2% DamageBuff(All) 9% Enhancement(Accuracy) 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative) Luck of the Gambler (Maneuvers) 10% (0.5 HP/sec) Regeneration 13.55 HP (1.12%) HitPoints 7.5% Enhancement(RechargeTime) Thunderstrike (Taser) 2% (0.03 End/sec) Recovery 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged) 7% Enhancement(Accuracy) 6% SpeedJumping, 6% JumpHeight, 6% SpeedFlying, 6% SpeedRunning 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative) Artillery (Fire Breath) 8% (0.4 HP/sec) Regeneration 1.88% Defense(Energy,Negative), 0.94% Defense(Ranged) 2% DamageBuff(All) 9% Enhancement(Accuracy) 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative) Gaussian's Synchronized Fire-Control (Targeting Drone) 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning 22.59 HP (1.87%) HitPoints 2.5% (0.04 End/sec) Recovery 2.5% DamageBuff(All) 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold) Luck of the Gambler (Hover) 10% (0.5 HP/sec) Regeneration 13.55 HP (1.12%) HitPoints 7.5% Enhancement(RechargeTime) Apocalypse (Blaze) 16% (0.8 HP/sec) Regeneration 36.14 HP (3%) HitPoints 4% DamageBuff(All) 10% Enhancement(RechargeTime) 5% Defense(Psionic) Luck of the Gambler (Field Operative) 7.5% Enhancement(RechargeTime) Preemptive Optimization (Field Operative) 1.8% Max End 18.07 HP (1.5%) HitPoints 3% Resistance(Toxic,Psionic), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5% Luck of the Gambler (Weave) 10% (0.5 HP/sec) Regeneration 13.55 HP (1.12%) HitPoints 9% Enhancement(Accuracy) 7.5% Enhancement(RechargeTime) Executioner's Contract (Blazing Bolt) 2% (0.03 End/sec) Recovery 3% Resistance(Fire,Cold), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5% 10% (0.5 HP/sec) Regeneration 3.75% Resistance(Smashing,Lethal), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25% 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative) Luck of the Gambler (Combat Jumping) 10% (0.5 HP/sec) Regeneration 13.55 HP (1.12%) HitPoints 7.5% Enhancement(RechargeTime) Armageddon (Inferno) 4% (0.07 End/sec) Recovery 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 15% Enhancement(Accuracy) 10% Enhancement(RechargeTime) 6% Resistance(Toxic,Psionic), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% Aegis (Body Armor) 5% Resistance(Psionic) Impervious Skin (Body Armor) Status Resistance 7.5% Gladiator's Armor (Body Armor) 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic), MezResist(Teleport) 100% (20% chance) Steadfast Protection (Body Armor) 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic) Blaster's Wrath (Time Bomb) 7% Enhancement(Accuracy) 7.5% Enhancement(Range) 3% DamageBuff(All) 8.75% Enhancement(RechargeTime) 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative) Preemptive Optimization (Stamina) 1.8% Max End 18.07 HP (1.5%) HitPoints 3% Resistance(Toxic,Psionic), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5% 3.75% Enhancement(RechargeTime) 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative) Blaster - Fire Blast - Devices semhasten.mxd
×
×
  • Create New...