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SableShrike

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Everything posted by SableShrike

  1. What would you guys think about Power Siphon as a toggle instead of a clicky for all but Stalker? AKA it's always on giving your attacks the -Damage and +Damage benefits, but since it's a toggle it does so to a lesser extent. Say 7% damage per stack rather than the 25% we get right now. That'd only give you at maximum 5 stacks for +35% Damage, but it would be up all the time in a fight. Less of a bursty damage buff and more a continuous motion thing. Like nihilii and I are saying though you'd still probably want to increase each Power Siphon stack's duration to 20 seconds to prevent unintended decay due to long animations.
  2. Hi all! I'm currently running an Invulnerability/Kinetic Melee tanker as my main, and I've got some ideas I wanted to hear your opinions on. Changes I'm thinking could be made: 1. Make Power Siphon stacks last longer. Getting and keeping 5 stacks of Power Siphon is a chore on Tanker/Brute. If you throw in Taunt, Repulsing Torrent, Burst, Concentrated Strike, or even just mob re-positioning you have seriously diminished the up-time of your 5 Siphon stacks. Routinely I will only hit 4 or 3 stacks, rarely the max 5. I'd extend the stack decay to allow you to actually use the power as it was intended. Also, Repulsing Torrent does not build a stack of Power Siphon. It should! 2. Make Concentrated Strike always Stun. Concentrated Strike has the really long windup like Total Focus, Eagle's Claw, or Knockout Blow but not the guaranteed mez. It's basically just a slower, heavier Smashing Blow. Giving Concentrated Strike the ability to always Stun means that Kinetic can reliably detoggle harmful enemies now. As it currently stands 40% of the time you don't turn off that Daemon Lord's aura or Behemoth's Invincibility even if Concentrated Strike hits. Anyone else with a Kinetics hero/villain have thoughts?
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