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SableShrike

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Everything posted by SableShrike

  1. Back on Live I used to spend days worth of time in Mids mucking about with various builds. I've settled onto running a Warshade as my main, and for the hell of it have set up the most tricked out Human form build I could in Mids. I've seen a number of other Human Form builds, and figured I'd take a stab at it. This is no better than a lot of the others I've seen, it just is my personal choice and does some things differently (Essence Drain, baby). This will probably take you months to get built unless you farm in the top 10% of influence earners. You have been warned! This is also something that will not shine until the upper levels (ideally you want to respec at 50 with most of your IOs already in your possession). Exemplaring you will be better off using a Tri Form build on your Second Build option. What it does: 1) Perma-Hasten without Alpha: pick whatever Incarnate powers you want. I personally would recommend Intuitive Radial Paragon for Alpha, and Clarion for mez. Don't go with a Recharge Alpha; it messes with your proc IOs. 2) 33.8% Defense to Melee: things near you simply die, and you are now also very hard to hit. Some Ranged Defense helps as well, but you want to be in things faces for Inky Aspect to work with Gravitic Emanation. 3) Perma-Eclipse: you have capped Resistance to everything with 5 mobs, and all but Psi/Toxic with 3 mobs. 4) 3 Extracted Essences possible at all times: this is why you are a Coffin Queen/King. You kill with impunity and the faster you kill the more pets you spawn. 5) Essence Drain: with the recent proc changes this power is now amazing in both Dwarf and Human forms. Each damage proc more than doubles the base damage and is almost guaranteed to fire if you keep Recharge enhancements off the power. Your Global Recharge from sets is all you need for it. Slotted as I have it with three Touch of the Nictus, one other damage proc, and two Theft of Essence makes the power do High damage and refill your Endurance. All while you heal yourself to boot! 6) No Knockback: everything besides your Extracted Essences' Shadow Blast does knockDOWN. No more vitriol from teams. 7) Complete Stealth: by level 14 you have complete Stealth just by turning on Super Jump and Shadow Cloak. Toggle up (I'd keep Cloak off to save Endurance), open with Gravitic to stun all but Bosses/AVs, close to Melee to now stun the Bosses with Inky, Mire > Eclipse, Quasar, Extract Fluffy, kill strays with your high damage singletarget and Orbiting Death. Don Thug Lyfe shades. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Sable Shrike: Level 50 Science Warshade Primary Power Set: Umbral Blast Secondary Power Set: Umbral Aura Power Pool: Leaping Power Pool: Speed Power Pool: Concealment Hero Profile: Level 1: Shadow Bolt -- SprKhlGrc-Acc/Dmg/Rchg:50(A), SprKhlGrc-Dmg/EndRdx/Rchg:50(7), SprKhlGrc-Acc/Dmg/EndRdx/Rchg:50(7), SprKhlGrc-Acc/Dmg:50(9), SprKhlGrc-Rchg/FormBuff:50(9) Level 1: Absorption -- UnbGrd-ResDam:50(A), UnbGrd-Max HP%:50(5), UnbGrd-ResDam/EndRdx:50(15), UnbGrd-Rchg/ResDam:50(43), GldArm-3defTpProc:50(45) Level 2: Gravity Shield -- UnbGrd-ResDam/EndRdx/Rchg:50(A), UnbGrd-ResDam/EndRdx:50(3), UnbGrd-ResDam:50(3), UnbGrd-EndRdx/Rchg:50(5) Level 4: Combat Jumping -- LucoftheG-Def/Rchg+:50(A) Level 6: Shadow Blast -- Apc-Acc/Dmg/Rchg:50(A), Apc-Acc/Rchg:50(11), Apc-Dmg/Rchg:50(11), Apc-Dmg/EndRdx:50(13), Apc-Dam%:50(13), SuddAcc--KB/+KD:50(45) Level 8: Super Jump -- UnbLea-Stlth:50(A) Level 10: Penumbral Shield -- UnbGrd-ResDam/EndRdx/Rchg:50(A), UnbGrd-EndRdx/Rchg:50(46), UnbGrd-ResDam/EndRdx:50(48), UnbGrd-ResDam:50(48) Level 12: Sunless Mire -- SprEssTrn-Acc/Dmg/Rchg:50(A), SprEssTrn-Dmg/EndRdx/Rchg:50(15), SprEssTrn-Acc/Dmg/EndRdx/Rchg:50(17), SprEssTrn-Acc/Dmg:50(17), SprEssTrn-Rchg/Global Heal:50(19), SprEssTrn-Dmg/Rchg:50(50) Level 14: Shadow Cloak -- LucoftheG-Def/Rchg+:50(A) Level 16: Twilight Shield -- UnbGrd-ResDam/EndRdx/Rchg:50(A), UnbGrd-EndRdx/Rchg:50(23), UnbGrd-ResDam/EndRdx:50(43), UnbGrd-ResDam:50(45) Level 18: Gravity Well -- Hct-Acc/Dmg/Rchg:50(A), Hct-Acc/Rchg:50(19), Hct-Dmg/Rchg:50(25), Hct-Dmg/EndRdx:50(27), Hct-Dam%:50(27) Level 20: Essence Drain -- TchoftheN-Acc/Heal:50(A), TchoftheN-Acc/EndRdx/Heal/HP/Regen:50(21), TchoftheN-%Dam:50(21), GldStr-%Dam:50(23), ThfofEss-Acc/Heal:30(29), ThfofEss-+End%:30(43) Level 22: Stygian Circle -- EffAdp-EndMod/EndRdx:50(A) Level 24: Orbiting Death -- SprAvl-Acc/Dmg:50(A), SprAvl-Acc/Dmg/EndRdx:50(25), SprAvl-Acc/Dmg/Rchg:50(34), SprAvl-Acc/Dmg/EndRdx/Rchg:50(34), SprAvl-Rchg/KDProc:50(37), EndRdx-I:50(42) Level 26: Gravitic Emanation -- Stp-Acc/Stun/Rchg:50(A), Stp-Acc/Rchg:50(29), Stp-EndRdx/Stun:50(31), Stp-Acc/EndRdx:50(31), Stp-Stun/Rng:50(31), SuddAcc--KB/+KD:50(48) Level 28: Inky Aspect -- Stp-Acc/Stun/Rchg:50(A), Stp-Acc/Rchg:50(42), Stp-EndRdx/Stun:50(46), Stp-Acc/EndRdx:50(50), Stp-Stun/Rng:50(50) Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(40), RechRdx-I:50(42) Level 32: Dark Extraction -- ExpRnf-Acc/Dmg/Rchg:50(A), ExpRnf-Acc/Rchg:50(33), ExpRnf-Dmg/EndRdx:50(33), ExpRnf-EndRdx/Dmg/Rchg:50(33), SlbAll-Acc/Dmg/Rchg:50(34), SlbAll-Build%:50(46) Level 35: Quasar -- Arm-Acc/Dmg/Rchg:50(A), Arm-Acc/Rchg:50(36), Arm-Dmg/Rchg:50(36), Arm-Dmg/EndRdx:50(36), Arm-Dam%:50(37), SuddAcc--KB/+KD:50(37) Level 38: Eclipse -- PrfShf-Acc/Rchg:50(A), StdPrt-ResDam/Def+:30(39), UnbGrd-ResDam/EndRdx/Rchg:50(39), UnbGrd-EndRdx/Rchg:50(39), UnbGrd-Rchg/ResDam:50(40), UnbGrd-ResDam:50(40) Level 41: Stygian Return -- Prv-Absorb%:50(A) Level 44: Grant Invisibility -- LucoftheG-Def/Rchg+:50(A) Level 47: Invisibility -- LucoftheG-Def/Rchg+:50(A) Level 49: Stealth -- LucoftheG-Def/Rchg+:50(A) Level 1: Brawl -- Empty(A) Level 1: Dark Sustenance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Shadow Step -- WntGif-ResSlow:50(A) Level 1: Sprint -- Run-I:50(A) Level 2: Rest -- RechRdx-I:50(A) Level 4: Ninja Run Level 10: Shadow Recall -- BlsoftheZ-ResKB:50(A) Level 2: Swift -- Run-I:50(A) Level 2: Health -- Mrc-Rcvry+:40(A) Level 2: Hurdle -- Jump-I:50(A) Level 2: Stamina -- PrfShf-End%:50(A) Level 50: Intuition Radial Paragon ------------ ------------ ------------ Set Bonus Totals: 24.5% DamageBuff(Smashing) 24.5% DamageBuff(Lethal) 24.5% DamageBuff(Fire) 24.5% DamageBuff(Cold) 24.5% DamageBuff(Energy) 24.5% DamageBuff(Negative) 24.5% DamageBuff(Toxic) 24.5% DamageBuff(Psionic) 18.82% Defense(Smashing) 18.82% Defense(Lethal) 6% Defense(Fire) 6% Defense(Cold) 8.5% Defense(Energy) 8.5% Defense(Negative) 6% Defense(Psionic) 31.63% Defense(Melee) 11% Defense(Ranged) 6% Defense(AoE) 12.5% Enhancement(Max EnduranceDiscount) -2.55 Enhancement(Knockback) 6% Enhancement(Stunned) 106.3% Enhancement(RechargeTime) 54% Enhancement(Accuracy) GrantPower Preventive Medicine (10% chance, if Scourge) 311.9 HP (29.12%) HitPoints Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 61.25% MezResist(Held) 61.25% MezResist(Immobilized) 61.25% MezResist(Sleep) 61.25% MezResist(Stunned) 61.25% MezResist(Terrorized) 61.25% MezResist(Teleport) 100% (20% chance) 17% (0.28 End/sec) Recovery 58% (2.59 HP/sec) Regeneration 35% ResEffect(SpeedFlying) 35% ResEffect(RechargeTime) 35% ResEffect(SpeedRunning) 11% Resistance(Smashing) 11% Resistance(Lethal) 23% Resistance(Fire) 23% Resistance(Cold) 17.75% Resistance(Energy) 17.75% Resistance(Negative) 5% Resistance(Toxic) 5% Resistance(Psionic) ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1508;707;1414;HEX;| |78DA6594D94F135114C66FDBA9B55028144B8BEC08B4B474535FDCE20251A91049A| |AE1B119609089B5252D201823A0317189263E185F8CCB3FE09F605CFE0DDF7846DC| |97A77A3ADF0769ECA4CD6FE63BF73BE79E7BEFCCC4CAA8E7CDB98D93CAD63892D34| |BA5EC945E2CCDEBB3862B33631AF91943C9E5C9E8D339A327335F34AF1A2E11BA77| |46652FCECD19F992B96CC42F5F9B2EEAB9EC19C9B2D8B51B1F35FE8B9F5E2AEACA3| |35928E4E2E386BE60E6AFD4590F9905C3986DB66EC7F2CB66C99C3673E6E2AACF52| |CE168A3346B630979D32733915941984E5BFE151BCCA9A7AE7502AA5A93DEFC90FE| |0DEB7E4C70A5D6AA9E2B1D1F30331ED2FD8F8138CFC06870F82CBE2B1C1E3B0FD81| |66E758FB4E8E5F60AB2C8F036395C36FB3B4BBE277629E4E67DC2E9A5BD525C818E| |84992293B6A6F6AD67C0392CF05AF7239105B917C6ECEC7CDF9C4583FC1792538AF| |7B32B6DE6AB8ECAC4F6BE8F302D8344E9E077D13606A0C5C156F036B37B0971BA27| |959DBCBDAADAC1D61ED61D67E20639BB93FCD61F4E71B028321707F848CA2B7FBE2| |69417E678B1F79F6B59241D60B831D5E61A75B457C156AEAA678FDE855F99F20EF7| |5D102CC17788EBE822FC0DE97E42BB0FF3538D4AB2CEF43F1B671DFDAEEA0FF8E35| |B06B9DDC206F83894DE4B825DE769EB3767A87E88DD19BA237456F9F6C74273CF6C| |E28E610B2285E3E3F92BCDD9C53F737AC59CF36F995FC0EF69EC21AC446F0FC58BC| |7DF4F61D45ECC031F208791CEC3F014F3FFB5917EF00CFD1C053C4062B0B2BEB3EC| |87330C87310E2FB13E23958F354DE57EC4B788BEF9AF41AE5D98AF26C79458B538B| |536B102D492D49AD43DB7DEFE52797EAB114AB423952134DD628A91AE5508D72B84| |649572BEDE863BC5A8B61AF26357E6244B371FFDC4DF25D8056BE247137E3EE4F58| |CBADBADD6F8CB231CF76B596969B90A63E576B618CFB52AD3D433E2D208056FE079| |B66E5C2| |-------------------------------------------------------------------|
  2. What would you guys think about Power Siphon as a toggle instead of a clicky for all but Stalker? AKA it's always on giving your attacks the -Damage and +Damage benefits, but since it's a toggle it does so to a lesser extent. Say 7% damage per stack rather than the 25% we get right now. That'd only give you at maximum 5 stacks for +35% Damage, but it would be up all the time in a fight. Less of a bursty damage buff and more a continuous motion thing. Like nihilii and I are saying though you'd still probably want to increase each Power Siphon stack's duration to 20 seconds to prevent unintended decay due to long animations.
  3. Hi all! I'm currently running an Invulnerability/Kinetic Melee tanker as my main, and I've got some ideas I wanted to hear your opinions on. Changes I'm thinking could be made: 1. Make Power Siphon stacks last longer. Getting and keeping 5 stacks of Power Siphon is a chore on Tanker/Brute. If you throw in Taunt, Repulsing Torrent, Burst, Concentrated Strike, or even just mob re-positioning you have seriously diminished the up-time of your 5 Siphon stacks. Routinely I will only hit 4 or 3 stacks, rarely the max 5. I'd extend the stack decay to allow you to actually use the power as it was intended. Also, Repulsing Torrent does not build a stack of Power Siphon. It should! 2. Make Concentrated Strike always Stun. Concentrated Strike has the really long windup like Total Focus, Eagle's Claw, or Knockout Blow but not the guaranteed mez. It's basically just a slower, heavier Smashing Blow. Giving Concentrated Strike the ability to always Stun means that Kinetic can reliably detoggle harmful enemies now. As it currently stands 40% of the time you don't turn off that Daemon Lord's aura or Behemoth's Invincibility even if Concentrated Strike hits. Anyone else with a Kinetics hero/villain have thoughts?
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