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Everything posted by SableShrike
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Endgame Human Warshade AKA The Coffin Queen
SableShrike replied to SableShrike's topic in Peacebringer & Warshade
The above should still work fine, yeah! The way I built it you don't need a +recharge Alpha Incarnate. This lets you take Intuition Radial Paragon for Hold, Range, Damage, and Slow Movement buffs from your Alpha Slot. Recently I've been playing a little more chaotically with Shades, and started a variant on the above. Main changes are it drops Orbiting Death, Essence Drain, and Combat Jumping for Dark Detonation, Hasten, and Hover. This allows you to play at range or in melee, depending on circumstance. Note that this has less Defense than the first build, but Hover is misleading in the survival it offers. The vast majority of enemies do the most damage in Melee range, meaning your ability to stay out of it drastically reduces your incoming damage. Same reason why Nova form works. With that being said, your pets, Mire, and Quasar still require you to swoop into Melee range. As such, I maxed Hover for speed and kept Inky Aspect to really mez up anything nearby. Gravitic and Inky stack to stun even Bosses. This still has good Defense with Support Hybrid running (one small Luck to softcap Melee). The basic playstyle is to Gravitic then hammer stuff at range, dive in, Mire and Quasar, Extract Essence, and move on. The one Melee attack I kept, Gravity Well, is setup to guarantee best proc chance and does massive damage to a Lt. or Boss. It's a guaranteed corpse if you use Well on a troublesome Lt. or Minion, meaning you can immediately use Extract Essence. Also worked in the Power Transfer +Heal proc; it's really damn good to slot one in Stamina (more than one apparently give diminishing returns on proc chance). P.S. Forgot to mention Lore pet choice. Seers work very well with this build, as they cast Fortitude on you. With Seer Radial Superior, you get the invincible version of your buff pet for 5 minutes. Very handy versus hard spawns. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Hellfly: Level 50 Science Warshade Primary Power Set: Umbral Blast Secondary Power Set: Umbral Aura Power Pool: Flight Power Pool: Speed Power Pool: Leadership Power Pool: Concealment Hero Profile: Level 1: Ebon Eye -- SprEssTrn-Rchg/Global Heal:50(A) Level 1: Absorption -- GldArm-3defTpProc:50(A) Level 2: Gravity Shield -- UnbGrd-ResDam/EndRdx:50(A), UnbGrd-ResDam/EndRdx/Rchg:50(42), UnbGrd-ResDam:50(45), UnbGrd-EndRdx/Rchg:50(46), StdPrt-ResDam/Def+:30(46) Level 4: Hover -- BlsoftheZ-Travel:50(A), BlsoftheZ-Travel/EndRdx:50(23), BlsoftheZ-ResKB:50(40), Srn-EndRdx/Fly:50(40) Level 6: Shadow Blast -- Apc-Acc/Dmg/Rchg:50(A), Apc-Acc/Rchg:50(7), Apc-Dmg/Rchg:50(7), Apc-Dmg/EndRdx:50(9), Apc-Dam%:50(9), SuddAcc--KB/+KD:50(17) Level 8: Hasten -- RechRdx-I:50(A), RechRdx-I:50(11), RechRdx-I:50(11) Level 10: Penumbral Shield -- UnbGrd-ResDam/EndRdx:50(A), UnbGrd-ResDam/EndRdx/Rchg:50(46), UnbGrd-ResDam:50(48), UnbGrd-EndRdx/Rchg:50(48) Level 12: Dark Detonation -- SprKhlGrc-Acc/Dmg/EndRdx/Rchg:50(A), SprKhlGrc-Acc/Dmg/Rchg:50(13), SprKhlGrc-Acc/Dmg:50(13), SprKhlGrc-Dmg/EndRdx/Rchg:50(15), SprKhlGrc-Dmg/Rchg:50(15), SuddAcc--KB/+KD:50(17) Level 14: Sunless Mire -- Obl-Acc/Dmg/EndRdx/Rchg:50(A), Obl-Acc/Rchg:50(25), Obl-Acc/Dmg/Rchg:50(31), Obl-Dmg/Rchg:50(31), Obl-Dmg:50(34), Obl-%Dam:50(42) Level 16: Twilight Shield -- UnbGrd-ResDam/EndRdx:50(A), UnbGrd-ResDam/EndRdx/Rchg:50(23), UnbGrd-ResDam:50(48), UnbGrd-EndRdx/Rchg:50(50) Level 18: Gravity Well -- SprBlsCol-Acc/Dmg/EndRdx:50(A), SprBlsCol-Acc/Dmg:50(19), Hct-Dmg:50(19), Hct-Dam%:50(21), UnbCns-EndRdx/Hold:50(21), UnbCns-Dam%:50(25) Level 20: Shadow Cloak -- LucoftheG-Def/Rchg+:50(A) Level 22: Stygian Circle -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(43), Prv-EndRdx/Rchg:50(43), Prv-Heal/Rchg:50(43), Prv-Heal/Rchg/EndRdx:50(45), Prv-Absorb%:50(45) Level 24: Maneuvers -- LucoftheG-Def/Rchg+:50(A) Level 26: Gravitic Emanation -- AbsAmz-Acc/Stun/Rchg:50(A), AbsAmz-Acc/Rchg:50(27), AbsAmz-Stun/Rchg:50(27), AbsAmz-EndRdx/Stun:50(29), AbsAmz-ToHitDeb%:50(29), SuddAcc--KB/+KD:50(31) Level 28: Inky Aspect -- Stp-Acc/Stun/Rchg:50(A), Stp-Acc/Rchg:50(37), Stp-Acc/EndRdx:50(40), Stp-EndRdx/Stun:50(50), Stp-Stun/Rng:50(50) Level 30: Tactics -- RctRtc-Pcptn:20(A) Level 32: Dark Extraction -- SprEssTrn-Acc/Dmg/EndRdx/Rchg:50(A), SprEssTrn-Acc/Dmg/Rchg:50(33), SprEssTrn-Acc/Dmg:50(33), SprEssTrn-Dmg/EndRdx/Rchg:50(33), SlbAll-Acc/Rchg:50(34), SlbAll-Build%:50(34) Level 35: Quasar -- Arm-Acc/Dmg/Rchg:50(A), Arm-Acc/Rchg:50(36), Arm-Dmg/Rchg:50(36), Arm-Dmg/EndRdx:50(36), Arm-Dam%:50(37), SuddAcc--KB/+KD:50(37) Level 38: Eclipse -- PrfShf-Acc/Rchg:50(A), PrfShf-EndMod/Acc/Rchg:50(39), UnbGrd-EndRdx/Rchg:50(39), UnbGrd-Rchg/ResDam:50(39) Level 41: Stygian Return -- SprKhlGrc-Rchg/FormBuff:50(A) Level 44: Vengeance -- LucoftheG-Def/Rchg+:50(A) Level 47: Grant Invisibility -- LucoftheG-Def/Rchg+:50(A) Level 49: Invisibility -- LucoftheG-Def/Rchg+:50(A) Level 1: Brawl -- Empty(A) Level 1: Dark Sustenance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Shadow Step -- Jnt-EndRdx/Rng:50(A) Level 1: Sprint -- UnbLea-Stlth:50(A) Level 2: Rest -- RechRdx-I:50(A) Level 4: Ninja Run Level 10: Shadow Recall -- WntGif-ResSlow:50(A) Level 2: Swift -- Flight-I:50(A) Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(3), Mrc-Rcvry+:40(3) Level 2: Hurdle -- Jump-I:50(A) Level 2: Stamina -- PrfShf-EndMod:50(A), PrfShf-End%:50(5), PwrTrns-EndMod:50(5), PwrTrns-+Heal:50(42) Level 50: Intuition Radial Paragon Level 50: Void Core Final Judgement Level 50: Spectral Radial Flawless Interface Level 50: Seers Radial Superior Ally Level 50: Clarion Core Epiphany Level 50: Support Core Embodiment ------------ ------------ ------------ Set Bonus Totals: 24.5% DamageBuff(Smashing) 24.5% DamageBuff(Lethal) 24.5% DamageBuff(Fire) 24.5% DamageBuff(Cold) 24.5% DamageBuff(Energy) 24.5% DamageBuff(Negative) 24.5% DamageBuff(Toxic) 24.5% DamageBuff(Psionic) 19.13% Defense(Melee) 12.56% Defense(Smashing) 12.56% Defense(Lethal) 6.94% Defense(Fire) 6.94% Defense(Cold) 9.12% Defense(Energy) 9.12% Defense(Negative) 6% Defense(Psionic) 12.25% Defense(Ranged) 7.88% Defense(AoE) 107.5% Enhancement(RechargeTime) 13.75% Enhancement(Max EnduranceDiscount) 3% Enhancement(Stunned) 54% Enhancement(Accuracy) 15% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 211.5 HP (19.75%) HitPoints 15% JumpHeight 15% SpeedJumping Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 53.75% MezResist(Held) 53.75% MezResist(Immobilized) 53.75% MezResist(Sleep) 53.75% MezResist(Stunned) 53.75% MezResist(Terrorized) 53.75% MezResist(Teleport) 100% (20% chance) 20% PerceptionRadius 18.5% (0.31 End/sec) Recovery 38% (1.7 HP/sec) Regeneration 35% ResEffect(SpeedFlying) 35% ResEffect(RechargeTime) 35% ResEffect(SpeedRunning) 15.5% Resistance(Smashing) 15.5% Resistance(Lethal) 20% Resistance(Fire) 20% Resistance(Cold) 11.75% Resistance(Energy) 11.75% Resistance(Negative) 5% Resistance(Toxic) 5% Resistance(Psionic) 15% SpeedRunning -
Thing I haven’t seen you guys mention yet: drop a KB to KD IO in Repulsing Torrent and replace Taunt with it. Slotted well it does solid damage mitigation via KD, decent damage, and Gauntlets anything it hits. You can sixslot it for damage, taunt, or a combo of both. You’ll never wanna use Taunt again. I do something similar on my SR/MA with Energy Torrent. Difference is Kinetic Melee can slot taunt sets in Torrent and gets its Torrent far, far earlier.
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Waiting on a server reset, and figured I'd share my current build. Think it's pretty solid, but glad to hear any feedback or advice you guys have. This's set up with capped Defense for Incarnate content, strong Resistances, and a solid amount of +End and +HP procs. Tough is kind of incidental in this build; what was really important was Cross Punch. That one attack makes a huge difference on Martial Arts' efficiency when fighting multiple targets and is also strong/fast enough to fit seamlessly into a singletarget chain. Boxing and Kick are just fillers for when you exemplar, and actually do pretty well at low levels: they get a bonus 30% damage buff that is unaffected by exemplaring. Good for when you're doing Positron, but you can replace them as soon as you get the better attacks back. The attacks this build uses are: Thunder Kick, Storm Kick, Cross Punch, Eagles Claw (**currently bugged and does NOT increase damage but is still great for detoggling and procs**), and Dragon's Tail. Energy Torrent is used as described below. I wound up not taking Warrior's Provocation, as I do something similar to Kinetic Melee and use Energy Torrent as a damaging ranged Taunt. That's my one sticking point, as I couldn't take Provocation without dropping Weave and a LotG +rech IO. Anyone tried this on harder content? So far any TF I lose Torrent on I've been able to get by with Dragon's Tail and Evasion for taunting. Be glad to hear thoughts. Updated the build after spending a while running TFs and S/L farming at +4/x8 solo. Main changes made were to put Gaussian's in Focused Accuracy: run this all the time alongside Tough and your three Defense toggles. You can easily afford it and never run out of Endurance. I switched in two Perfect Zinger Psi procs and only fiveslotted the Tanker ATOs; they don't fire often but they do occasionally kick off and kill a target you'd have to normally take another attack to drop. Versus hard targets like Paragon Protectors the Psi damage also helps a fair bit. Another change made was to drop the HamiOs. It proved cheaper to get a Winter set in Energy Torrent (crazy that it's cheaper than +3 HamiOs) and gives you set bonuses. Similar with Eagles Claw; you can get similar results for far cheaper plus a set bonus with +5 Crushing Impacts. Lastly I dropped the Power Transfers in Physical Perfection to switch back to Preventive Medicine. Power Transfer procs are being reported to not stack as well as they should, and so in actual combat Preventive Medicine proved more beneficial. Preventive's +Absorb also works regardless of exemplaring, unlike Power Transfer which needs Physical Perfection active to fire. I've become like The Highlander since completing this build. I can't seem to die, though I suspect that'll change versus certain AVs. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Sable Shrike: Level 50 Science Tanker Primary Power Set: Super Reflexes Secondary Power Set: Martial Arts Power Pool: Fighting Power Pool: Concealment Ancillary Pool: Energy Mastery Hero Profile: Level 1: Focused Fighting -- RedFrt-Def/EndRdx:50(A), RedFrt-Def/Rchg:50(7), RedFrt-EndRdx/Rchg:50(9), RedFrt-Def/EndRdx/Rchg:50(9), RedFrt-Def:50(11), RedFrt-EndRdx:50(11) Level 1: Thunder Kick -- SprMghoft-Acc/Dmg/EndRdx/Rchg:50(A), SprMghoft-Acc/Dmg:50(29), SprMghoft-Acc/Dmg/Rchg:50(29), SprMghoft-Dmg/EndRdx/Rchg:50(31), SprMghoft-Rchg/Res%:50(33), PrfZng-Dam%:50(33) Level 2: Storm Kick -- SprGntFis-Acc/Dmg/EndRdx/Rchg:50(A), SprGntFis-Acc/Dmg:50(23), SprGntFis-Acc/Dmg/Rchg:50(25), SprGntFis-Dmg/EndRdx/Rchg:50(25), SprGntFis-Rchg/+Absorb:50(27), PrfZng-Dam%:50(27) Level 4: Focused Senses -- RedFrt-Def/EndRdx:50(A), RedFrt-Def/EndRdx/Rchg:50(13), RedFrt-Def:50(13), RedFrt-Def/Rchg:50(15), RedFrt-EndRdx:50(15), RedFrt-EndRdx/Rchg:50(17) Level 6: Practiced Brawler -- RechRdx-I:50(A) Level 8: Boxing -- Acc-I:50(A) Level 10: Kick -- Acc-I:50(A) Level 12: Evasion -- RedFrt-Def/EndRdx:50(A), RedFrt-Def/EndRdx/Rchg:50(19), RedFrt-Def:50(19), RedFrt-Def/Rchg:50(21), RedFrt-EndRdx:50(21), RedFrt-EndRdx/Rchg:50(23) Level 14: Cross Punch -- ScrDrv-Acc/Dmg/EndRdx:50(A), ScrDrv-Acc/Dmg:50(33), ScrDrv-Dmg/EndRdx:50(34), ScrDrv-Dmg/Rchg:50(34), ScrDrv-Dam%:50(34), Mlt-Acc/EndRdx:50(36) Level 16: Dodge -- LucoftheG-Def:50(A), LucoftheG-Def/Rchg+:50(17), Ksm-ToHit+:30(36) Level 18: Agile -- LucoftheG-Def:50(A), LucoftheG-Def/Rchg+:50(36) Level 20: Dragon's Tail -- ScrDrv-Acc/Dmg/EndRdx:50(A), ScrDrv-Acc/Dmg:50(37), ScrDrv-Dmg/EndRdx:50(37), ScrDrv-Dmg/Rchg:50(40), ScrDrv-Dam%:50(43), Mlt-Acc/EndRdx:50(43) Level 22: Lucky -- LucoftheG-Def:50(A), LucoftheG-Def/Rchg+:50(37) Level 24: Tough -- GldArm-End/Res:50(A), GldArm-Res/Rech/End:50(31), GldArm-ResDam:50(31), GldArm-3defTpProc:50(50), StdPrt-ResDam/Def+:30(50) Level 26: Quickness -- Run-I:50(A) Level 28: Focus Chi -- AdjTrg-Rchg:50(A), AdjTrg-ToHit/Rchg:50(46) Level 30: Grant Invisibility -- Rct-ResDam%:50(A) Level 32: Elude -- LucoftheG-Def/Rchg+:50(A) Level 35: Focused Accuracy -- GssSynFr--ToHit:50(A), GssSynFr--ToHit/Rchg:50(43), GssSynFr--ToHit/Rchg/EndRdx:50(48), GssSynFr--Rchg/EndRdx:50(48), GssSynFr--ToHit/EndRdx:50(48), GssSynFr--Build%:50(50) Level 38: Eagles Claw -- CrsImp-Acc/Dmg/EndRdx:50(A), CrsImp-Acc/Dmg:50(39), Hct-Dmg/EndRdx:50(39), Hct-Dam%:50(39), GldStr-%Dam:50(40), PrfZng-Dam%:50(40) Level 41: Physical Perfection -- PrfShf-EndMod:50(A), PrfShf-End%:50(42), Prv-Heal:50(42), Prv-Absorb%:50(42) Level 44: Energy Torrent -- SprFrzBls-Acc/Dmg/EndRdx:50(A), SprFrzBls-Acc/Dmg/Rchg:50(45), SprFrzBls-Acc/Dmg:50(45), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(45), Range-I:50(46), Range-I:50(46) Level 47: Invisibility -- LucoftheG-Def/Rchg+:50(A) Level 49: Weave -- ShlWal-ResDam/Re TP:50(A) Level 1: Brawl -- Acc-I:50(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Run-I:50(A) Level 2: Rest -- RechRdx-I:50(A) Level 4: Ninja Run Level 2: Swift -- Run-I:50(A) Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(3), Mrc-Rcvry+:40(3) Level 2: Hurdle -- Jump-I:50(A) Level 2: Stamina -- PrfShf-EndMod:50(A), PrfShf-End%:50(5), PwrTrns-EndMod:50(5), PwrTrns-+Heal:50(7) ------------ ------------ Set Bonus Totals: 14.5% DamageBuff(Smashing) 14.5% DamageBuff(Lethal) 14.5% DamageBuff(Fire) 14.5% DamageBuff(Cold) 14.5% DamageBuff(Energy) 14.5% DamageBuff(Negative) 14.5% DamageBuff(Toxic) 14.5% DamageBuff(Psionic) 9.75% Defense(Smashing) 9.75% Defense(Lethal) 10.38% Defense(Fire) 10.38% Defense(Cold) 11% Defense(Energy) 11% Defense(Negative) 6% Defense(Psionic) 13.5% Defense(Melee) 16% Defense(Ranged) 14.75% Defense(AoE) 3.6% Max End 18% Enhancement(Accuracy) 62.5% Enhancement(RechargeTime) 22.5% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 91.36 HP (4.88%) HitPoints 22.5% JumpHeight 22.5% SpeedJumping Knockback (Mag -3) Knockup (Mag -3) MezResist(Confused) 65% MezResist(Held) 65% MezResist(Immobilized) 65% MezResist(Sleep) 65% MezResist(Stunned) 65% MezResist(Terrorized) 65% MezResist(Teleport) 100% (20% chance) 13% (0.22 End/sec) Recovery 72% (5.62 HP/sec) Regeneration 15% ResEffect(SpeedFlying) 15% ResEffect(RechargeTime) 15% ResEffect(SpeedRunning) 16.25% Resistance(Smashing) 16.25% Resistance(Lethal) 18.5% Resistance(Fire) 18.5% Resistance(Cold) 18.5% Resistance(Energy) 18.5% Resistance(Negative) 17.75% Resistance(Toxic) 17.75% Resistance(Psionic) 22.5% SpeedRunning
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Built a Beast/FF for my better half recently, and it's proving to be great on teams. Solo's just fine, but it's a far better power amplifier when teaming. This is set up to bubble, knockdown, and debuff with Corrosive Vial. Vial was taken over Call Ravens, but you could easily swap that in instead. She didn't want to tank with this, so it's set up accordingly to not draw much aggro. You wind up with respectable personal Defense, but the key feature is your pets are capped to all positions from level 22+ and have 45-60% resistance to Smashing/Lethal/Cold/Toxic. Experimentation is quite nice with Jaunt and Speed of Sound comboing great with Combat Jumping. Experimental Injection can help regen a pet's health, give mez protection, and even help your Dire Wolf with endurance if it runs low. Adrenal Boost allows you to hit more reliably, increases the Stun on Repulsion bomb, and helps all your powers recharge a bit faster. Figured I'd share this, as I've not seen many Mastermind /Force Field builds with updated IOs. There's some new IOs and power choices that allow you to do some wild stuff! Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Doc Contrast: Level 50 Science Mastermind Primary Power Set: Beast Mastery Secondary Power Set: Force Field Power Pool: Experimentation Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Villain Profile: Level 1: Summon Wolves -- HO:Nucle(A), HO:Nucle(3), BldMnd-Acc/Dmg/EndRdx:50(3), AchHee-ResDeb%:20(5), TchofLadG-%Dam:50(5), ShlBrk-%Dam:30(7) Level 1: Force Bolt -- Acc-I:50(A), RechRdx-I:50(13), EndRdx-I:50(13), SuddAcc--KB/+KD:50(50) Level 2: Deflection Shield -- LucoftheG-Def/EndRdx:50(A), LucoftheG-Def/EndRdx/Rchg:50(15), LucoftheG-Def:50(15), LucoftheG-Def/Rchg:50(17), LucoftheG-EndRdx/Rchg:50(17), LucoftheG-Def/Rchg+:50(19) Level 4: Insulation Shield -- LucoftheG-Def/EndRdx:50(A), LucoftheG-Def/Rchg:50(19), LucoftheG-EndRdx/Rchg:50(21), LucoftheG-Def:50(21), LucoftheG-Def/Rchg+:50(23), LucoftheG-Def/EndRdx/Rchg:50(23) Level 6: Train Beasts -- EndRdx-I:50(A) Level 8: Speed of Sound -- BlsoftheZ-ResKB:50(A) Level 10: Experimental Injection -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(33), Prv-EndRdx/Rchg:50(33), Prv-Heal/Rchg:50(34), Prv-Heal/Rchg/EndRdx:50(34), Prv-Absorb%:50(34) Level 12: Summon Lions -- HO:Nucle(A), HO:Nucle(25), BldMnd-Acc/Dmg/EndRdx:50(25), EdcoftheM-PetDef:40(27), ExpRnf-+Res(Pets):50(27), SvrRgh-PetResDam:50(29) Level 14: Corrosive Vial -- RechRdx-I:50(A), UndDfn-DefDeb/Rchg/EndRdx:50(36), AchHee-ResDeb%:20(36), Ann-ResDeb%:50(36), SprFrzBls-Rchg/ImmobProc:50(37), Rgn-Knock%:50(37) Level 16: Combat Jumping -- Ksm-ToHit+:30(A) Level 18: Fortify Pack -- LucoftheG-Def/Rchg+:50(A) Level 20: Dispersion Bubble -- LucoftheG-Def/EndRdx:50(A), LucoftheG-Def/Rchg:50(29), LucoftheG-EndRdx/Rchg:50(31), LucoftheG-Def/EndRdx/Rchg:50(31), LucoftheG-Def:50(31), LucoftheG-Def/Rchg+:50(33) Level 22: Adrenal Booster -- RechRdx-I:50(A), RechRdx-I:50(40) Level 24: Maneuvers -- LucoftheG-Def/EndRdx:50(A), LucoftheG-Def/Rchg:50(43), LucoftheG-EndRdx/Rchg:50(43), LucoftheG-Def/EndRdx/Rchg:50(45), LucoftheG-Def:50(45), LucoftheG-Def/Rchg+:50(45) Level 26: Summon Dire Wolf -- SprMarofS-Acc/Dmg/EndRdx:50(A), SprMarofS-Acc/Dmg:50(37), SprMarofS-Dmg:50(39), SprMarofS-EndRdx/+Resist/+Regen:50(39), SlbAll-Build%:50(39), ImpSwf-Dam%:30(40) Level 28: Tactics -- GssSynFr--ToHit:50(A), GssSynFr--ToHit/Rchg:50(40), GssSynFr--Rchg/EndRdx:50(42), GssSynFr--ToHit/Rchg/EndRdx:50(42), GssSynFr--ToHit/EndRdx:50(42), GssSynFr--Build%:50(43) Level 30: Assault -- EndRdx-I:50(A), EndRdx-I:50(46) Level 32: Tame Beasts -- EndRdx-I:50(A) Level 35: Repulsion Bomb -- AbsAmz-Acc/Stun/Rchg:50(A), AbsAmz-Acc/Rchg:50(46), AbsAmz-Stun/Rchg:50(46), AbsAmz-EndRdx/Stun:50(48), AbsAmz-ToHitDeb%:50(48), RopADop-Acc/EndRdx:50(48) Level 38: Force Bubble -- EndRdx-I:50(A), EndRdx-I:50(50) Level 41: Personal Force Field -- Rct-ResDam%:50(A) Level 44: Boxing -- Empty(A) Level 47: Tough -- GldArm-3defTpProc:50(A), StdPrt-ResDam/Def+:30(50) Level 49: Weave -- ShlWal-ResDam/Re TP:50(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Run-I:50(A) Level 1: Supremacy Level 2: Rest -- RechRdx-I:50(A) Level 4: Ninja Run Level 2: Swift -- Run-I:50(A) Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(7), Mrc-Rcvry+:40(9) Level 2: Hurdle -- Jump-I:50(A) Level 2: Stamina -- PrfShf-EndMod:50(A), PrfShf-End%:50(9), PwrTrns-EndMod:50(11), PwrTrns-+Heal:50(11) Level 1: Alpha Howler Wolf Level 1: Howler Wolf Level 1: Pack Mentality Level 12: Lioness Level 26: Dire Wolf ------------ ------------ Set Bonus Totals: 2.5% DamageBuff(Smashing) 2.5% DamageBuff(Lethal) 2.5% DamageBuff(Fire) 2.5% DamageBuff(Cold) 2.5% DamageBuff(Energy) 2.5% DamageBuff(Negative) 2.5% DamageBuff(Toxic) 2.5% DamageBuff(Psionic) 5% Defense 9.75% Defense(Smashing) 9.75% Defense(Lethal) 7.25% Defense(Fire) 7.25% Defense(Cold) 7.25% Defense(Energy) 7.25% Defense(Negative) 6% Defense(Psionic) 13.5% Defense(Melee) 8.5% Defense(Ranged) 8.5% Defense(AoE) 3.75% Enhancement(Max EnduranceDiscount) 66% Enhancement(Accuracy) 66.25% Enhancement(RechargeTime) 15% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 66.26 HP (8.25%) HitPoints 15% JumpHeight 15% SpeedJumping Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 73.75% MezResist(Held) 73.75% MezResist(Immobilized) 73.75% MezResist(Sleep) 73.75% MezResist(Stunned) 73.75% MezResist(Terrorized) 73.75% MezResist(Teleport) 100% (20% chance) 6.5% (0.11 End/sec) Recovery 196% (6.56 HP/sec) Regeneration 60.25% Resistance(Smashing) 60.25% Resistance(Lethal) 52% Resistance(Fire) 52% Resistance(Cold) 43% Resistance(Energy) 43% Resistance(Negative) 61% Resistance(Toxic) 61% Resistance(Psionic) 15% SpeedRunning
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Hiya, Redlynne! Your SR/MA inspired me to roll mine, and hence is why I noticed this.
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Howdy. Not sure if this is new per the last patch or so, but my Eagles Claw is not buffing damage at all. It shows the power icon in my display, but there is no +33% damage buff when checking combat logs. Tested with Hellions in Atlas Park. Thunder Kick: 384 damage Thunder Kick with Eagles Claw buff active: 384 damage This has been repeatable for me versus varying enemy levels and types.
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Necro again; “LIFE. Give my creation... LIFE!” Yeah, can’t overstate how good Cross Punch is! With full slots and Boxing plus Kick (just owning them is enough) it hits for just under Crane Kick, has a %stun, has a %knockdown, gives +recharge when it hits, and hits up to five targets in a wide cone. All this and it still has great recharge and endurance values that let you spam it in an attack chain. I’ve been using TK, SK, Cross, Claw, and Dragons Tail. The +rech off Cross noticeably helps attack speed when you land a good hit on a few mobs. Been considering switching from Claw to Cobra Strike or Crane Kick. A lot of the time my Claw target is killed by the team before Claw connects. CS or CK do similar damage and good bonus effects for a lot faster activation. I lose a guaranteed Lt detoggler and +damage buff from Claw. Pretty sure my DPS would increase by swapping out Claw, though. Claw’s DPA is that bad.
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Proc Info! What You Didn't Know About Beast Mastery! *EXTREME*
SableShrike replied to Zeraphia's topic in Mastermind
Hmm, thanks Kommon! I’ll give that some thought. It may be best to drop Sovereign Right’s Res IO for Call to Arms Def IO then. My minions die from AoE, so anything to dodge it would up their survival. I’ll have to mess about and see if losing 10% Resist puts them in easy oneshot territory. They gotta survive long enough for my Alkaloid to heal them! Gonna frankenslot Envenom and Weaken; you’re right there. Poison Trap I’m toying with going 6 Lockdown for Defense buffs. As you mention, I’m not seeing good damage proc numbers off any AoE power. Updated build below: I stuck with Sovereign over Call to Arms. 15% versus 25% resistance buff was pretty noticeable when they did get hit. I made some QOL changes like stacking stealth in Sprint, but the rest is pretty much the same. Interestingly, this wound up a lot tankier than I was expecting with Incarnates. It has perma-mez protection in Clarion, and when Support is running a single small Luck will get really close to soft-cap in all positional Defense. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Mastermind Primary Power Set: Beast Mastery Secondary Power Set: Poison Power Pool: Force of Will Power Pool: Leaping Power Pool: Leadership Power Pool: Concealment Ancillary Pool: Field Mastery Villain Profile: Level 1: Summon Wolves -- HO:Nucle(A), HO:Nucle(7), BldMnd-Acc/Dmg/EndRdx:50(7), AchHee-ResDeb%:20(9), TchofLadG-%Dam:50(9), ShlBrk-%Dam:30(19) Level 1: Alkaloid -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(19), Prv-EndRdx/Rchg:50(21), Prv-Heal/Rchg:50(21), Prv-Heal/Rchg/EndRdx:50(23), Prv-Absorb%:50(23) Level 2: Envenom -- AnlWkn-Acc/Rchg/EndRdx:50(A), AnlWkn-Acc/DefDeb:50(3), ShlBrk-Acc/EndRdx/Rchg:30(3), EndRdx-I:50(39) Level 4: Weaken -- SphIns-Acc/EndRdx/Rchg:50(A), SphIns-Acc/ToHitDeb:50(5), CldSns-Acc/EndRdx/Rchg:30(5), EndRdx-I:50(45) Level 6: Train Beasts -- EndRdx-I:50(A) Level 8: Project Will -- HO:Nucle(A) Level 10: Neurotoxic Breath -- TmpRdn-Acc/EndRdx:50(A), PcnoftheT-Acc/EndRdx:50(11), RechRdx-I:50(11), RechRdx-I:50(13) Level 12: Summon Lions -- HO:Nucle(A), HO:Nucle(13), BldMnd-Acc/Dmg/EndRdx:50(15), SprCmmoft-Rchg/PetAoEDef:50(15), SvrRgh-PetResDam:50(17), EdcoftheM-PetDef:40(17) Level 14: Mighty Leap -- BlsoftheZ-ResKB:50(A) Level 16: Combat Jumping -- RedFrt-Def/EndRdx:50(A), RedFrt-Def/EndRdx/Rchg:50(37), RedFrt-Def:50(39), RedFrt-EndRdx:50(40), RedFrt-EndRdx/Rchg:50(40), LucoftheG-Def/Rchg+:50(40) Level 18: Fortify Pack -- LucoftheG-Def/Rchg+:50(A) Level 20: Elixir of Life -- GldArm-3defTpProc:50(A) Level 22: Maneuvers -- RedFrt-Def/EndRdx:50(A), RedFrt-Def/EndRdx/Rchg:50(25), RedFrt-Def:50(25), RedFrt-EndRdx:50(34), RedFrt-EndRdx/Rchg:50(34), LucoftheG-Def/Rchg+:50(34) Level 24: Assault -- EndRdx-I:50(A), EndRdx-I:50(46) Level 26: Summon Dire Wolf -- SprMarofS-Acc/Dmg/EndRdx:50(A), SprMarofS-Acc/Dmg:50(27), SprMarofS-Dmg:50(27), SprMarofS-EndRdx/+Resist/+Regen:50(29), SlbAll-Build%:50(29), ImpSwf-Dam%:30(33) Level 28: Paralytic Poison -- HO:Endo(A), HO:Endo(46), UnbCns-Dam%:50(48), GldNet-Dam%:50(48), GhsWdwEmb-Dam%:50(48), NrnSht-Dam%:30(50) Level 30: Tactics -- GssSynFr--ToHit:50(A), GssSynFr--ToHit/Rchg:50(31), GssSynFr--ToHit/Rchg/EndRdx:50(31), GssSynFr--Rchg/EndRdx:50(31), GssSynFr--ToHit/EndRdx:50(33), GssSynFr--Build%:50(33) Level 32: Tame Beasts -- EndRdx-I:50(A) Level 35: Poison Trap -- Lck-Acc/Hold:50(A), Lck-Acc/EndRdx/Rchg/Hold:50(36), Lck-Acc/Rchg:50(36), Lck-Rchg/Hold:50(36), Lck-EndRdx/Rchg/Hold:50(37), Lck-%Hold:50(37) Level 38: Noxious Gas -- RechRdx-I:50(A), RechRdx-I:50(39), EndRdx-I:50(50) Level 41: Temp Invulnerability -- ImpSki-ResDam/EndRdx:30(A), ImpSki-ResDam/Rchg:30(42), ImpSki-EndRdx/Rchg:30(42), ImpSki-ResDam/EndRdx/Rchg:30(42), ImpSki-Status:30(43), StdPrt-ResDam/Def+:30(43) Level 44: Unleash Potential -- RechRdx-I:50(A), RechRdx-I:50(50) Level 47: Grant Invisibility -- LucoftheG-Def/Rchg+:50(A) Level 49: Invisibility -- LucoftheG-Def/Rchg+:50(A) Level 1: Brawl -- HO:Nucle(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- UnbLea-Stlth:50(A) Level 1: Supremacy Level 2: Rest -- RechRdx-I:50(A) Level 4: Ninja Run Level 2: Swift -- Run-I:50(A) Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(45), Mrc-Rcvry+:40(46) Level 2: Hurdle -- Jump-I:50(A) Level 2: Stamina -- EndMod-I:50(A), PrfShf-EndMod:50(43), PrfShf-End%:50(45) Level 1: Alpha Howler Wolf Level 1: Howler Wolf Level 1: Pack Mentality Level 12: Lioness Level 26: Dire Wolf Level 50: Intuition Radial Paragon Level 50: Degenerative Radial Flawless Interface Level 50: Talons of Vengeance Radial Superior Ally Level 50: Support Core Embodiment Level 50: Cryonic Radial Final Judgement Level 50: Clarion Core Epiphany ------------ ------------ Set Bonus Totals: 9.5% DamageBuff(Smashing) 9.5% DamageBuff(Lethal) 9.5% DamageBuff(Fire) 9.5% DamageBuff(Cold) 9.5% DamageBuff(Energy) 9.5% DamageBuff(Negative) 9.5% DamageBuff(Toxic) 9.5% DamageBuff(Psionic) 13.5% Defense(Melee) 5% Defense 9.75% Defense(Smashing) 9.75% Defense(Lethal) 8.5% Defense(Fire) 8.5% Defense(Cold) 9.13% Defense(Energy) 9.13% Defense(Negative) 6% Defense(Psionic) 12.25% Defense(Ranged) 26% Defense(AoE) 71.25% Enhancement(RechargeTime) 3.75% Enhancement(Max EnduranceDiscount) 2.5% Enhancement(Held) 15% Enhancement(Accuracy) 21% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 42.17 HP (5.25%) HitPoints 21% JumpHeight 21% SpeedJumping Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 35% MezResist(Held) 35% MezResist(Immobilized) 35% MezResist(Sleep) 35% MezResist(Stunned) 35% MezResist(Terrorized) 35% MezResist(Teleport) 100% (20% chance) 4.5% (0.08 End/sec) Recovery 160% (5.35 HP/sec) Regeneration 31.75% Resistance(Smashing) 31.75% Resistance(Lethal) 34.75% Resistance(Fire) 34.75% Resistance(Cold) 25% Resistance(Energy) 25% Resistance(Negative) 25% Resistance(Toxic) 25% Resistance(Psionic) 21% SpeedRunning -
Proc Info! What You Didn't Know About Beast Mastery! *EXTREME*
SableShrike replied to Zeraphia's topic in Mastermind
Recently rolled a 32ish Beast/Poison that’s a lot of fun. It can’t faceroll x8s like my old Beast/Cold could (absolutely brutal combo), but it’s been devastating versus hard targets. I’m thinking it’ll end up running +4/x1 optimally, going after hard targets instead of swarms of mobs. Should mention I don’t run in bodyguard. Poison is not a good tankermind set, so instead I focus on the debuffs. Wound up dropping the two Recharge Intensive Pet IOs. My thinking is that they're only active within 20 feet, and so aren't as reliable as the others. To fit in damage procs they were the ones to go. I kept Soulbound Allegiance's proc on my Dire Wolf; rationale there is that it has a lot of AoE and tends to spam it. The two cats could both proc it, but they tend to spend a lot of time buff-howling meaning they may waste a BU proc. The Dire Wolf seems to attack much more often, and bigger numbers mean bigger returns from BU's % buff. I wanted to fit in Experimentation for theme, but could easily have gone with Flight etc. Adrenalin is actually very handy in rough fights. It allows you to speed up your debuffing/healing for a short while. **Mids doesn't have Experimentation in yet, hence the strange powers** Why no procs in Envenom, Weaken, or Neurotoxic? Procs firing will draw aggro onto me and Poison has a rough time tankerminding; set your pets to Aggressive and stick to debuffing. The exceptions here are Paralytic and Poison Trap; both have very good Holds and do great proc damage (each proc fires almost 100% of the time on Paralytic!). Most smaller stuff will be dead before your Holds wear off meaning you can use these safely without much aggro. Incarnates I'll probly take per theme; the build is playing very solidly without them at the moment. Further DOTs, debuffs, and pet buffs are probably the most useful. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Mastermind Primary Power Set: Beast Mastery Secondary Power Set: Poison Power Pool: Force of Will Power Pool: Leaping Power Pool: Leadership Power Pool: Concealment Ancillary Pool: Field Mastery Villain Profile: Level 1: Summon Wolves -- HO:Nucle(A), HO:Nucle(7), BldMnd-Acc/Dmg/EndRdx:50(7), AchHee-ResDeb%:20(9), TchofLadG-%Dam:50(9), ShlBrk-%Dam:30(19) Level 1: Alkaloid -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(19), Prv-EndRdx/Rchg:50(21), Prv-Heal/Rchg:50(21), Prv-Heal/Rchg/EndRdx:50(23), Prv-Absorb%:50(23) Level 2: Envenom -- Acc-I:50(A), RechRdx-I:50(3), EndRdx-I:50(3), EndRdx-I:50(39) Level 4: Weaken -- Acc-I:50(A), RechRdx-I:50(5), EndRdx-I:50(5), EndRdx-I:50(45) Level 6: Train Beasts -- EndRdx-I:50(A) Level 8: Project Will -- Acc-I:50(A) Level 10: Neurotoxic Breath -- Acc-I:50(A), RechRdx-I:50(11), RechRdx-I:50(11), EndRdx-I:50(13) Level 12: Summon Lions -- HO:Nucle(A), HO:Nucle(13), BldMnd-Acc/Dmg/EndRdx:50(15), SprCmmoft-Rchg/PetAoEDef:50(15), SvrRgh-PetResDam:50(17), EdcoftheM-PetDef:40(17) Level 14: Mighty Leap -- BlsoftheZ-ResKB:50(A) Level 16: Combat Jumping -- RedFrt-Def/EndRdx:50(A), RedFrt-Def/EndRdx/Rchg:50(37), RedFrt-Def:50(39), RedFrt-EndRdx:50(40), RedFrt-EndRdx/Rchg:50(40), LucoftheG-Def/Rchg+:50(40) Level 18: Fortify Pack -- LucoftheG-Def/Rchg+:50(A) Level 20: Elixir of Life -- GldArm-3defTpProc:50(A) Level 22: Maneuvers -- RedFrt-Def/EndRdx:50(A), RedFrt-Def/EndRdx/Rchg:50(25), RedFrt-Def:50(25), RedFrt-EndRdx:50(34), RedFrt-EndRdx/Rchg:50(34), LucoftheG-Def/Rchg+:50(34) Level 24: Assault -- EndRdx-I:50(A), EndRdx-I:50(46) Level 26: Summon Dire Wolf -- SprMarofS-Acc/Dmg/EndRdx:50(A), SprMarofS-Acc/Dmg:50(27), SprMarofS-Dmg:50(27), SprMarofS-EndRdx/+Resist/+Regen:50(29), SlbAll-Build%:50(29), ImpSwf-Dam%:30(33) Level 28: Paralytic Poison -- HO:Endo(A), HO:Endo(46), UnbCns-Dam%:50(48), GldNet-Dam%:50(48), GhsWdwEmb-Dam%:50(48), NrnSht-Dam%:30(50) Level 30: Tactics -- GssSynFr--ToHit:50(A), GssSynFr--ToHit/Rchg:50(31), GssSynFr--ToHit/Rchg/EndRdx:50(31), GssSynFr--Rchg/EndRdx:50(31), GssSynFr--ToHit/EndRdx:50(33), GssSynFr--Build%:50(33) Level 32: Tame Beasts -- EndRdx-I:50(A) Level 35: Poison Trap -- HO:Endo(A), HO:Endo(36), Lck-%Hold:50(36), GhsWdwEmb-Dam%:50(36), Arm-Dam%:50(37), Erd-%Dam:30(37) Level 38: Noxious Gas -- RechRdx-I:50(A), RechRdx-I:50(39), EndRdx-I:50(50) Level 41: Temp Invulnerability -- ImpSki-ResDam/EndRdx:30(A), ImpSki-ResDam/Rchg:30(42), ImpSki-EndRdx/Rchg:30(42), ImpSki-ResDam/EndRdx/Rchg:30(42), ImpSki-Status:30(43), StdPrt-ResDam/Def+:30(43) Level 44: Unleash Potential -- RechRdx-I:50(A), RechRdx-I:50(50) Level 47: Grant Invisibility -- LucoftheG-Def/Rchg+:50(A) Level 49: Invisibility -- LucoftheG-Def/Rchg+:50(A) Level 1: Brawl -- Acc-I:50(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Run-I:50(A) Level 1: Supremacy Level 2: Rest -- RechRdx-I:50(A) Level 4: Ninja Run Level 2: Swift -- Run-I:50(A) Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(45), Mrc-Rcvry+:40(46) Level 2: Hurdle -- Jump-I:50(A) Level 2: Stamina -- EndMod-I:50(A), PrfShf-EndMod:50(43), PrfShf-End%:50(45) Level 1: Alpha Howler Wolf Level 1: Howler Wolf Level 1: Pack Mentality Level 12: Lioness Level 26: Dire Wolf ------------ ------------ Set Bonus Totals: 6.5% DamageBuff(Smashing) 6.5% DamageBuff(Lethal) 6.5% DamageBuff(Fire) 6.5% DamageBuff(Cold) 6.5% DamageBuff(Energy) 6.5% DamageBuff(Negative) 6.5% DamageBuff(Toxic) 6.5% DamageBuff(Psionic) 13.5% Defense(Melee) 5% Defense 9.75% Defense(Smashing) 9.75% Defense(Lethal) 7.25% Defense(Fire) 7.25% Defense(Cold) 7.25% Defense(Energy) 7.25% Defense(Negative) 6% Defense(Psionic) 8.5% Defense(Ranged) 23.5% Defense(AoE) 3.75% Enhancement(Max EnduranceDiscount) 15% Enhancement(Accuracy) 71.25% Enhancement(RechargeTime) 15% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 42.17 HP (5.25%) HitPoints 15% JumpHeight 15% SpeedJumping Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 28.75% MezResist(Held) 28.75% MezResist(Immobilized) 28.75% MezResist(Sleep) 28.75% MezResist(Stunned) 28.75% MezResist(Terrorized) 28.75% MezResist(Teleport) 100% (20% chance) 4.5% (0.08 End/sec) Recovery 150% (5.02 HP/sec) Regeneration 31.75% Resistance(Smashing) 31.75% Resistance(Lethal) 31% Resistance(Fire) 31% Resistance(Cold) 25% Resistance(Energy) 25% Resistance(Negative) 25% Resistance(Toxic) 25% Resistance(Psionic) 15% SpeedRunning -
Since no one's talked about it much yet, how does this look for Katana? Invuln/Katana, specifically. I kinda split the difference between Proc Monster (Sting, Flashing, Lotus, and Golden) while also building for Defense softcap and Psi resistance with 1 enemy in range. Tough I wound up not needing turned on, so I muled it. Dull Pain hurt not to slot, but I needed the slots in Dragon's Roar for that extra 3.13% Fire/Ice Defense. I muled Dull Pain with Preventive Medicine figuring I could at least get a solid +Absorb out of it. Invuln/Katana
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No worries, man! Best of luck with it! It took me ages to get a Warshade to 50 on Live; it’s much more enjoyable on Homecoming.
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Wolf, all ya need is 14 slots for Dwarf. I’d recommend ya do something for it like the build I posted above. Ignore the enhancements I slotted there; the number of slots on each power is what’s important. This was the minimal slotting I could get away with for damage. You can try and add some set IOs later. With common IOs: Black Dwarf: 1 End Redux, 3 Resist Damage Dwarf Strike: 1 Acc, 2 Dam Dwarf Smite: 1 Acc, 2 Dam Dwarf Drain: 1 Acc, 2 Heal, 1 End Redux Dwarf Mire: 1 Acc, 2 Dam, 1 Recharge, 1 End Redux I’d recommend slotting Dwarf fully and then going back to slot Human. There is a bunch of stuff at low level Human cannot do that a Dwarf can. If you wanna solo easily it’s thus better to slot Dwarf first.
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Hi! I just respecced into exactly this. Was mulliing over posting it, but I think I've it worked out enough to be of use to you. This is what I'm actually playing right now, so I can assure you it kicks ass. It has you with 32% Melee Defense, meaning one single small Luck inspiration will softcap your Defense. I was thinking of going Human only, too. After playing this build I have decided not to; this will exemplar way better because you have Black Dwarf, and it does everything I wanted Human Form to do anyways. I have found I would gain almost nothing going Human only and would lose out on having a maxed Dwarf. How I farm Smashing/Lethal Farms solo on +2/x8 with Bosses off: 1) Turn on shields, Combat Jumping, Inky Aspect, and Orbiting Death 2) Jump into the middle of a pack > Eclipse > Sunless Mire > Quasar 3) Shift to Black Dwarf > Black Dwarf Mire > Void Judgement (Incarnates work in Dwarf or Nova form!) 4) Kill any strays in Dwarf; Black Dwarf Mire self-buffs if you always fire it ASAP for serious AoE damage 5) Shift to Human > Stygian Circle > go back to Step 1 (can skip to Step 2 if you're confident or pop a Luck or two) I don't bother with Essences when I solo farm as they draw aggro and die way too fast; they're epic on teams, though. Bosses On wasn't worth the time it took to kill them; you're better off annihilating Minions and Lts. at fast speeds than fighting farms with Bosses. When teaming, you can stay Human and have Eclipse up whenever needed, Clarion for mez protection, and can keep two Extracted Essences raining death at all times (with brief periods of 3 Essences). You also have Dwarf to switch to and pull aggro if your Tanks/Brutes miss a few. Don't forget that Shadow Bolt works in Dwarf and will taunt what you hit with it. Very handy to hold stray Boss/AV aggro. Key things to note: The list below does not show it, but you want to Boost all Purple IOs (but not the purple procs) to 50+5. You also Boost to 50+5 all the Common IOs and the one of a set IOs that give you no special bonus (ex: the two Acc/Rech in Eclipse). There are a few exceptions: Steadfast, Gladiator's Armor, Luck of the Gamblers, Winter's Gift, etc can all be left as is. Basically if the IOs special effect is what is desired, you don't need to Boost it. This is how I was able to use Spiritual Core Paragon and get Perma-Eclipse without Hasten (Spiritual Radial Paragon is also amazing and gets really close with .99 seconds downtime). I prefer to leave Clarion as my auto-fire power. This is also how you can get decent Accuracy, some End Reduction, and max Damage with only three slots on Dwarf attacks and Shadow Bolt. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Sable Shrike: Level 50 Science Warshade Primary Power Set: Umbral Blast Secondary Power Set: Umbral Aura Power Pool: Leaping Power Pool: Concealment Hero Profile: Level 1: Shadow Bolt -- Thn-Acc/Dmg:50(A), Thn-Acc/Dmg/EndRdx:50(48), Dmg-I:50(50) Level 1: Absorption -- StdPrt-ResDam/Def+:30(A), GldArm-3defTpProc:50(3) Level 2: Gravity Shield -- UnbGrd-ResDam/EndRdx:50(A), UnbGrd-Rchg/ResDam:50(3), UnbGrd-ResDam/EndRdx/Rchg:50(13), UnbGrd-ResDam:50(15) Level 4: Combat Jumping -- LucoftheG-Def/Rchg+:50(A) Level 6: Shadow Blast -- Apc-Acc/Dmg/Rchg:50(A), Apc-Acc/Rchg:50(9), Apc-Dmg/Rchg:50(9), Apc-Dmg/EndRdx:50(11), Apc-Dam%:50(11), SuddAcc--KB/+KD:50(13) Level 8: Super Jump -- UnbLea-Stlth:50(A) Level 10: Penumbral Shield -- UnbGrd-ResDam/EndRdx/Rchg:50(A), UnbGrd-ResDam/EndRdx:50(15), UnbGrd-ResDam:50(17), UnbGrd-Rchg/ResDam:50(48) Level 12: Sunless Mire -- SprEssTrn-Acc/Dmg/Rchg:50(A), SprEssTrn-Dmg/EndRdx/Rchg:50(17), SprEssTrn-Acc/Dmg/EndRdx/Rchg:50(19), SprEssTrn-Acc/Dmg:50(19), SprEssTrn-Rchg/Global Heal:50(21), SprEssTrn-Dmg/Rchg:50(46) Level 14: Shadow Cloak -- LucoftheG-Def/Rchg+:50(A) Level 16: Twilight Shield -- UnbGrd-ResDam/EndRdx/Rchg:50(A), UnbGrd-ResDam/EndRdx:50(21), UnbGrd-ResDam:50(23), UnbGrd-Rchg/ResDam:50(48) Level 18: Gravity Well -- Hct-Acc/Dmg/Rchg:50(A), Hct-Acc/Rchg:50(23), Hct-Dmg/Rchg:50(25), Hct-Dmg/EndRdx:50(25), Hct-Dam%:50(27), UnbCns-Hold:50(27) Level 20: Black Dwarf -- UnbGrd-ResDam/EndRdx/Rchg:50(A), UnbGrd-ResDam/EndRdx:50(29), UnbGrd-ResDam:50(29), UnbGrd-Rchg/ResDam:50(31) Level 22: Stygian Circle -- EffAdp-EndMod/EndRdx:50(A) Level 24: Orbiting Death -- Obl-Acc/Dmg/EndRdx/Rchg:50(A), Obl-Acc/Dmg/Rchg:50(45), Obl-Acc/Rchg:50(45), Obl-Dmg/Rchg:50(45), Obl-Dmg:50(46), Obl-%Dam:50(50) Level 26: Gravitic Emanation -- Stp-Acc/Stun/Rchg:50(A), Stp-Acc/Rchg:50(33), Stp-Acc/EndRdx:50(33), Stp-Stun/Rng:50(33), Stp-EndRdx/Stun:50(34), SuddAcc--KB/+KD:50(34) Level 28: Inky Aspect -- Acc-I:50(A) Level 30: Shadow Slip -- RechRdx-I:50(A) Level 32: Dark Extraction -- ExpRnf-Acc/Rchg:50(A), ExpRnf-Acc/Dmg/Rchg:50(34), ExpRnf-Dmg/EndRdx:50(36), ExpRnf-EndRdx/Dmg/Rchg:50(36), SlbAll-Acc/Dmg/Rchg:50(36), SlbAll-Build%:50(37) Level 35: Quasar -- Arm-Acc/Dmg/Rchg:50(A), Arm-Acc/Rchg:50(37), Arm-Dmg/Rchg:50(37), Arm-Dmg/EndRdx:50(39), Arm-Dam%:50(39), SuddAcc--KB/+KD:50(39) Level 38: Eclipse -- PrfShf-Acc/Rchg:50(A), EffAdp-Acc/Rchg:50(40), UnbGrd-EndRdx/Rchg:50(40), UnbGrd-Rchg/ResDam:50(40), UnbGrd-ResDam/EndRdx/Rchg:50(42), UnbGrd-ResDam:50(42) Level 41: Stygian Return -- Prv-Absorb%:50(A) Level 44: Grant Invisibility -- LucoftheG-Def/Rchg+:50(A) Level 47: Invisibility -- LucoftheG-Def/Rchg+:50(A) Level 49: Stealth -- LucoftheG-Def/Rchg+:50(A) Level 1: Brawl -- Empty(A) Level 1: Dark Sustenance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Shadow Step -- WntGif-ResSlow:50(A) Level 1: Sprint -- Run-I:50(A) Level 2: Rest -- RechRdx-I:50(A) Level 4: Ninja Run Level 10: Shadow Recall -- Jnt-EndRdx/Rng:50(A) Level 2: Swift -- Run-I:50(A) Level 2: Health -- Mrc-Rcvry+:40(A) Level 2: Hurdle -- Jump-I:50(A) Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(46) Level 20: Black Dwarf Antagonize -- MckBrt-Taunt/Rchg:50(A) Level 20: Black Dwarf Drain -- TchoftheN-Acc/Heal:50(A), TchoftheN-Acc/EndRdx/Heal/HP/Regen:50(5), TchoftheN-%Dam:50(5), TchoftheN-Heal:50(50) Level 20: Black Dwarf Mire -- SprKhlGrc-Acc/Dmg/EndRdx/Rchg:50(A), SprKhlGrc-Acc/Dmg:50(7), SprKhlGrc-Acc/Dmg/Rchg:50(7), SprKhlGrc-Dmg/EndRdx/Rchg:50(31), SprKhlGrc-Rchg/FormBuff:50(31) Level 20: Black Dwarf Smite -- CrsImp-Acc/Dmg:50(A), CrsImp-Acc/Dmg/EndRdx:50(42), Dmg-I:50(43) Level 20: Black Dwarf Step -- BlsoftheZ-ResKB:50(A) Level 20: Black Dwarf Strike -- CrsImp-Acc/Dmg:50(A), CrsImp-Acc/Dmg/EndRdx:50(43), Dmg-I:50(43) Level 50: Spiritual Radial Paragon ------------ ------------ ------------ Set Bonus Totals: 27.5% DamageBuff(Smashing) 27.5% DamageBuff(Lethal) 27.5% DamageBuff(Fire) 27.5% DamageBuff(Cold) 27.5% DamageBuff(Energy) 27.5% DamageBuff(Negative) 27.5% DamageBuff(Toxic) 27.5% DamageBuff(Psionic) 30.38% Defense(Melee) 18.19% Defense(Smashing) 18.19% Defense(Lethal) 6% Defense(Fire) 6% Defense(Cold) 8.5% Defense(Energy) 8.5% Defense(Negative) 6% Defense(Psionic) 11% Defense(Ranged) 6% Defense(AoE) -2.55 Enhancement(Knockback) 3% Enhancement(Stunned) 12.5% Enhancement(Max EnduranceDiscount) 5% Enhancement(Heal) 63% Enhancement(Accuracy) 105% Enhancement(RechargeTime) 7.5% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 211.5 HP (19.75%) HitPoints 7.5% JumpHeight 7.5% SpeedJumping Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 60% MezResist(Held) 60% MezResist(Immobilized) 60% MezResist(Sleep) 60% MezResist(Stunned) 60% MezResist(Terrorized) 60% MezResist(Teleport) 100% (20% chance) 12.5% (0.21 End/sec) Recovery 48% (2.14 HP/sec) Regeneration 20% ResEffect(SpeedFlying) 20% ResEffect(RechargeTime) 20% ResEffect(SpeedRunning) 16.25% Resistance(Smashing) 16.25% Resistance(Lethal) 17% Resistance(Fire) 17% Resistance(Cold) 17.75% Resistance(Energy) 17.75% Resistance(Negative) 5% Resistance(Toxic) 5% Resistance(Psionic) 7.5% SpeedRunning "Kill your masters." ~ Run The Jewels
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Clarion Partial Core Invocation: No Level Shift
SableShrike replied to SableShrike's topic in Bug Reports
Oh my god. You're right. I'm an idiot, nevermind! Thanks for the reply. -
Hi, Tested this out on my end, and Clarion Partial Core Invocation is not applying a Level Shift as it correctly should. I have Spiritual Radial and Clarion both supposedly Level Shifting me, but only Spiritual is applying. Unequipping and re-equipping Clarion does not fix this, nor does relogging/zoning. I'm on a Warshade, if it matters. I'll scrounge some parts and check if the other Clarion Radial is similarly busted tomorrow.
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Back on Live I used to spend days worth of time in Mids mucking about with various builds. I've settled onto running a Warshade as my main, and for the hell of it have set up the most tricked out Human form build I could in Mids. I've seen a number of other Human Form builds, and figured I'd take a stab at it. This is no better than a lot of the others I've seen, it just is my personal choice and does some things differently (Essence Drain, baby). This will probably take you months to get built unless you farm in the top 10% of influence earners. You have been warned! This is also something that will not shine until the upper levels (ideally you want to respec at 50 with most of your IOs already in your possession). Exemplaring you will be better off using a Tri Form build on your Second Build option. What it does: 1) Perma-Hasten without Alpha: pick whatever Incarnate powers you want. I personally would recommend Intuitive Radial Paragon for Alpha, and Clarion for mez. Don't go with a Recharge Alpha; it messes with your proc IOs. 2) 33.8% Defense to Melee: things near you simply die, and you are now also very hard to hit. Some Ranged Defense helps as well, but you want to be in things faces for Inky Aspect to work with Gravitic Emanation. 3) Perma-Eclipse: you have capped Resistance to everything with 5 mobs, and all but Psi/Toxic with 3 mobs. 4) 3 Extracted Essences possible at all times: this is why you are a Coffin Queen/King. You kill with impunity and the faster you kill the more pets you spawn. 5) Essence Drain: with the recent proc changes this power is now amazing in both Dwarf and Human forms. Each damage proc more than doubles the base damage and is almost guaranteed to fire if you keep Recharge enhancements off the power. Your Global Recharge from sets is all you need for it. Slotted as I have it with three Touch of the Nictus, one other damage proc, and two Theft of Essence makes the power do High damage and refill your Endurance. All while you heal yourself to boot! 6) No Knockback: everything besides your Extracted Essences' Shadow Blast does knockDOWN. No more vitriol from teams. 7) Complete Stealth: by level 14 you have complete Stealth just by turning on Super Jump and Shadow Cloak. Toggle up (I'd keep Cloak off to save Endurance), open with Gravitic to stun all but Bosses/AVs, close to Melee to now stun the Bosses with Inky, Mire > Eclipse, Quasar, Extract Fluffy, kill strays with your high damage singletarget and Orbiting Death. Don Thug Lyfe shades. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Sable Shrike: Level 50 Science Warshade Primary Power Set: Umbral Blast Secondary Power Set: Umbral Aura Power Pool: Leaping Power Pool: Speed Power Pool: Concealment Hero Profile: Level 1: Shadow Bolt -- SprKhlGrc-Acc/Dmg/Rchg:50(A), SprKhlGrc-Dmg/EndRdx/Rchg:50(7), SprKhlGrc-Acc/Dmg/EndRdx/Rchg:50(7), SprKhlGrc-Acc/Dmg:50(9), SprKhlGrc-Rchg/FormBuff:50(9) Level 1: Absorption -- UnbGrd-ResDam:50(A), UnbGrd-Max HP%:50(5), UnbGrd-ResDam/EndRdx:50(15), UnbGrd-Rchg/ResDam:50(43), GldArm-3defTpProc:50(45) Level 2: Gravity Shield -- UnbGrd-ResDam/EndRdx/Rchg:50(A), UnbGrd-ResDam/EndRdx:50(3), UnbGrd-ResDam:50(3), UnbGrd-EndRdx/Rchg:50(5) Level 4: Combat Jumping -- LucoftheG-Def/Rchg+:50(A) Level 6: Shadow Blast -- Apc-Acc/Dmg/Rchg:50(A), Apc-Acc/Rchg:50(11), Apc-Dmg/Rchg:50(11), Apc-Dmg/EndRdx:50(13), Apc-Dam%:50(13), SuddAcc--KB/+KD:50(45) Level 8: Super Jump -- UnbLea-Stlth:50(A) Level 10: Penumbral Shield -- UnbGrd-ResDam/EndRdx/Rchg:50(A), UnbGrd-EndRdx/Rchg:50(46), UnbGrd-ResDam/EndRdx:50(48), UnbGrd-ResDam:50(48) Level 12: Sunless Mire -- SprEssTrn-Acc/Dmg/Rchg:50(A), SprEssTrn-Dmg/EndRdx/Rchg:50(15), SprEssTrn-Acc/Dmg/EndRdx/Rchg:50(17), SprEssTrn-Acc/Dmg:50(17), SprEssTrn-Rchg/Global Heal:50(19), SprEssTrn-Dmg/Rchg:50(50) Level 14: Shadow Cloak -- LucoftheG-Def/Rchg+:50(A) Level 16: Twilight Shield -- UnbGrd-ResDam/EndRdx/Rchg:50(A), UnbGrd-EndRdx/Rchg:50(23), UnbGrd-ResDam/EndRdx:50(43), UnbGrd-ResDam:50(45) Level 18: Gravity Well -- Hct-Acc/Dmg/Rchg:50(A), Hct-Acc/Rchg:50(19), Hct-Dmg/Rchg:50(25), Hct-Dmg/EndRdx:50(27), Hct-Dam%:50(27) Level 20: Essence Drain -- TchoftheN-Acc/Heal:50(A), TchoftheN-Acc/EndRdx/Heal/HP/Regen:50(21), TchoftheN-%Dam:50(21), GldStr-%Dam:50(23), ThfofEss-Acc/Heal:30(29), ThfofEss-+End%:30(43) Level 22: Stygian Circle -- EffAdp-EndMod/EndRdx:50(A) Level 24: Orbiting Death -- SprAvl-Acc/Dmg:50(A), SprAvl-Acc/Dmg/EndRdx:50(25), SprAvl-Acc/Dmg/Rchg:50(34), SprAvl-Acc/Dmg/EndRdx/Rchg:50(34), SprAvl-Rchg/KDProc:50(37), EndRdx-I:50(42) Level 26: Gravitic Emanation -- Stp-Acc/Stun/Rchg:50(A), Stp-Acc/Rchg:50(29), Stp-EndRdx/Stun:50(31), Stp-Acc/EndRdx:50(31), Stp-Stun/Rng:50(31), SuddAcc--KB/+KD:50(48) Level 28: Inky Aspect -- Stp-Acc/Stun/Rchg:50(A), Stp-Acc/Rchg:50(42), Stp-EndRdx/Stun:50(46), Stp-Acc/EndRdx:50(50), Stp-Stun/Rng:50(50) Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(40), RechRdx-I:50(42) Level 32: Dark Extraction -- ExpRnf-Acc/Dmg/Rchg:50(A), ExpRnf-Acc/Rchg:50(33), ExpRnf-Dmg/EndRdx:50(33), ExpRnf-EndRdx/Dmg/Rchg:50(33), SlbAll-Acc/Dmg/Rchg:50(34), SlbAll-Build%:50(46) Level 35: Quasar -- Arm-Acc/Dmg/Rchg:50(A), Arm-Acc/Rchg:50(36), Arm-Dmg/Rchg:50(36), Arm-Dmg/EndRdx:50(36), Arm-Dam%:50(37), SuddAcc--KB/+KD:50(37) Level 38: Eclipse -- PrfShf-Acc/Rchg:50(A), StdPrt-ResDam/Def+:30(39), UnbGrd-ResDam/EndRdx/Rchg:50(39), UnbGrd-EndRdx/Rchg:50(39), UnbGrd-Rchg/ResDam:50(40), UnbGrd-ResDam:50(40) Level 41: Stygian Return -- Prv-Absorb%:50(A) Level 44: Grant Invisibility -- LucoftheG-Def/Rchg+:50(A) Level 47: Invisibility -- LucoftheG-Def/Rchg+:50(A) Level 49: Stealth -- LucoftheG-Def/Rchg+:50(A) Level 1: Brawl -- Empty(A) Level 1: Dark Sustenance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Shadow Step -- WntGif-ResSlow:50(A) Level 1: Sprint -- Run-I:50(A) Level 2: Rest -- RechRdx-I:50(A) Level 4: Ninja Run Level 10: Shadow Recall -- BlsoftheZ-ResKB:50(A) Level 2: Swift -- Run-I:50(A) Level 2: Health -- Mrc-Rcvry+:40(A) Level 2: Hurdle -- Jump-I:50(A) Level 2: Stamina -- PrfShf-End%:50(A) Level 50: Intuition Radial Paragon ------------ ------------ ------------ Set Bonus Totals: 24.5% DamageBuff(Smashing) 24.5% DamageBuff(Lethal) 24.5% DamageBuff(Fire) 24.5% DamageBuff(Cold) 24.5% DamageBuff(Energy) 24.5% DamageBuff(Negative) 24.5% DamageBuff(Toxic) 24.5% DamageBuff(Psionic) 18.82% Defense(Smashing) 18.82% Defense(Lethal) 6% Defense(Fire) 6% Defense(Cold) 8.5% Defense(Energy) 8.5% Defense(Negative) 6% Defense(Psionic) 31.63% Defense(Melee) 11% Defense(Ranged) 6% Defense(AoE) 12.5% Enhancement(Max EnduranceDiscount) -2.55 Enhancement(Knockback) 6% Enhancement(Stunned) 106.3% Enhancement(RechargeTime) 54% Enhancement(Accuracy) GrantPower Preventive Medicine (10% chance, if Scourge) 311.9 HP (29.12%) HitPoints Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 61.25% MezResist(Held) 61.25% MezResist(Immobilized) 61.25% MezResist(Sleep) 61.25% MezResist(Stunned) 61.25% MezResist(Terrorized) 61.25% MezResist(Teleport) 100% (20% chance) 17% (0.28 End/sec) Recovery 58% (2.59 HP/sec) Regeneration 35% ResEffect(SpeedFlying) 35% ResEffect(RechargeTime) 35% ResEffect(SpeedRunning) 11% Resistance(Smashing) 11% Resistance(Lethal) 23% Resistance(Fire) 23% Resistance(Cold) 17.75% Resistance(Energy) 17.75% Resistance(Negative) 5% Resistance(Toxic) 5% Resistance(Psionic) 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What would you guys think about Power Siphon as a toggle instead of a clicky for all but Stalker? AKA it's always on giving your attacks the -Damage and +Damage benefits, but since it's a toggle it does so to a lesser extent. Say 7% damage per stack rather than the 25% we get right now. That'd only give you at maximum 5 stacks for +35% Damage, but it would be up all the time in a fight. Less of a bursty damage buff and more a continuous motion thing. Like nihilii and I are saying though you'd still probably want to increase each Power Siphon stack's duration to 20 seconds to prevent unintended decay due to long animations.
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Hi all! I'm currently running an Invulnerability/Kinetic Melee tanker as my main, and I've got some ideas I wanted to hear your opinions on. Changes I'm thinking could be made: 1. Make Power Siphon stacks last longer. Getting and keeping 5 stacks of Power Siphon is a chore on Tanker/Brute. If you throw in Taunt, Repulsing Torrent, Burst, Concentrated Strike, or even just mob re-positioning you have seriously diminished the up-time of your 5 Siphon stacks. Routinely I will only hit 4 or 3 stacks, rarely the max 5. I'd extend the stack decay to allow you to actually use the power as it was intended. Also, Repulsing Torrent does not build a stack of Power Siphon. It should! 2. Make Concentrated Strike always Stun. Concentrated Strike has the really long windup like Total Focus, Eagle's Claw, or Knockout Blow but not the guaranteed mez. It's basically just a slower, heavier Smashing Blow. Giving Concentrated Strike the ability to always Stun means that Kinetic can reliably detoggle harmful enemies now. As it currently stands 40% of the time you don't turn off that Daemon Lord's aura or Behemoth's Invincibility even if Concentrated Strike hits. Anyone else with a Kinetics hero/villain have thoughts?